Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 540417835792870706 42 saint5944 the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Feb 16, 2026. Killed from afar by Sigmund (5 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:00:43 (701 turns). saint5944 the Magician (Djinni Conjurer) Turns: 701, Time: 00:00:44 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 77% Gold: 104 EV: 16 Int: 27 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth ++ c - +5 ring of evasion HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (worn) c - a +5 ring of evasion (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of noise {unknown} Potions d - a potion of mutation {unknown} f - a potion of heal wounds {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 17% 4 e - Sandblast Erth 50% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Sigmund says, "Your kind have come here before. I understand now why. You desire death..." The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the hobgoblin. You finish channelling your searing ray. You encounter a gnoll. It is wielding a +0 spear. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (79% to hit) You miscast Searing Ray. Nothing appears to happen. You encounter a rat. You hear some strange, mumbled words. Something tries to affect you, but you resist. Something hits you! * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you. You die... ........#........#†# ......†.#........#.## ...#...#####.....#..# ..##...#####.....##.# ..##........)....##.# .................##.# .......##.........#.### ......................### .#.#...#####....@#..#...# .....#.......#.#.##.....# ...#.#######.#...####...# ..##.# #.##..######.# ...#.. #. ##{....##.# ...##.# #. #g###.##.# ...# .# #.. #.# #....# .### .# #.##j# ###### ....... #.[.r# You could see a gnoll and a hobgoblin. Vanquished Creatures 2 gnolls (D:2) 2 dart slugs (D:1) An endoplasm (D:1) A quokka (D:2) 4 ball pythons 4 bats A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 7 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | saint5944 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | saint5944 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 143 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 628 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 628 | D:2 | Learned a level 1 spell: Sandblast 681 | D:2 | Encountered Sigmund 701 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms D:2: layout_rooms, roderic_serpentine_path, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 1