Dungeon Crawl Stone Soup version 0.35-a0-718-gd1854f4fe9 (webtiles) character file. Game seed: 1619267829075199765 996 saint5944 the Thaumaturge (level 7, -2/40 HPs) Began as a Deep Elf Conjurer on July 18, 2026. Was an Initiate of Vehumet. Slain by a gnoll bouda ... wielding a +0 club (12 damage) ... on level 5 of the Dungeon. The game lasted 00:02:46 (4705 turns). saint5944 the Thaumaturge (Deep Elf Conjurer) Turns: 4705, Time: 00:02:46 Health: -2/40 AC: 3 Str: 11 XL: 7 Next: 99% Magic: 15/22 EV: 11 Int: 25 God: Vehumet [......] Gold: 189 SH: 0 Dex: 13 Spells: 23/26 levels left rFire . . . (100%) f - +3 mace "Teirch" {protect, Will+ Str+7} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.36/turn %: no passive effects @: weakened, inhibited regen A: magic regeneration, poor constitution 1, inhibited regeneration a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 189 gold pieces. Inventory: Hand Weapons f - the +3 mace "Teirch" (weapon) {protect, Will+ Str+7} (You found it on level 4 of the Dungeon) Will+: It increases your willpower. Str+7: It affects your strength (+7). It cannot be enchanted further. Armour a - a +0 robe (worn) c - a +0 cloak (worn) Jewellery b - a ring of flight e - an amulet of wildshape Wands p - a wand of polymorph (9) d - a wand of digging (6) Scrolls d - a scroll of fear {unknown} c - 5 scrolls of identify {unknown} e - 2 scrolls of noise {unknown} h - 2 scrolls of vulnerability {unknown} l - a scroll of summoning {unknown} m - a scroll of fog {unknown} o - 2 scrolls of poison {unknown} u - 2 scrolls of enchant weapon {unknown} v - a scroll of teleportation {unknown} y - 3 scrolls of amnesia {unknown} Potions g - 2 potions of magic j - a potion of haste {unknown} k - a potion of enlightenment {unknown} n - a potion of might {unknown} p - a potion of moonshine {unknown} q - a potion of attraction {unknown} w - 2 potions of heal wounds Skills: + Level 2.8 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 10.3 Spellcasting + Level 6.0 Conjurations You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 48% 1d2 4% 1 Momentum Strike Conj/Tloc 54% 3d9 1% 2 Summon Small Mammal Summ 48% N/A 4% 1 Ensorcelled Hibernation Hex/Ice 24% N/A 7% 2 Lesser Beckoning Tloc 24% N/A 7% 2 Summon Ice Beast Ice/Summ 12% N/A 14% 3 Fulminant Prism Conj/Alch 13% 3d9 14% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 14% 4 Leda's Liquefaction Alch/Erth 6% N/A 43% 4 Passage of Golubria Tloc 12% N/A 43% 4 Petrify Alch/Erth 6% N/A 43% 4 Metabolic Englaciation Hex/Ice 6% N/A 78% 5 Maxwell's Capacitive Co Air 6% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Sif Muna Trog Vehumet Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your body sometimes grows weak upon taking damage. You do not regenerate when monsters are visible. Message History The gnoll completely misses you. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The gnolls pick up the pace! The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The gnoll hits you from afar with a +0 spear. The gnoll bouda barely misses you. The searing ray hits the gnoll bouda. You kill the gnoll bouda! Vehumet accepts your kill. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. Your Conjurations skill increases to level 6! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (covering ground quickly, 89% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 club! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray misses the gnoll. The gnoll bouda hits you with a +0 club! You die... #.....# #..⌠..# #.....# #.....# ###'### #.# #.# #.# #@# #ğ# #ğ# ..) ...). #.....# #.....# #.⌠.⌠.# #####+# You could see a gnoll bouda (swift) and a gnoll (swift). Vanquished Creatures A black bear (D:5) 3 ogres (D:4) A scorpion (D:5) A marrowcuda (D:5) A howler monkey (D:4) A bombardier beetle (D:4) 2 hounds Crazy Yiuf (D:2) A gnoll bouda (D:5) A drude (D:4) 2 iguanas (D:4) Ijyb (D:3) 10 gnolls 8 adders A shadow imp (D:4) 3 ufetubi (D:4) 2 dart slugs 2 orcs (D:4) 3 ribbon worms 9 endoplasms 6 hobgoblins 2 jackals (D:1) 3 quokkas 8 ball pythons 11 bats 3 frilled lizards 8 goblins 8 kobolds 5 rats 108 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | saint5944 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 155 | D:1 | Reached skill level 4 in Spellcasting 155 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 231 | D:1 | Learned a level 2 spell: Searing Ray 1191 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/11 1398 | D:2 | Reached skill level 5 in Spellcasting 1615 | D:2 | Reached skill level 6 in Spellcasting 1615 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/14 1893 | D:2 | Encountered Crazy Yiuf 1996 | D:2 | Killed Crazy Yiuf 2278 | D:3 | Reached skill level 7 in Spellcasting 2278 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/16 2460 | D:3 | Encountered Ijyb 2472 | D:3 | Killed Ijyb 2473 | D:3 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 2473 | D:3 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 2599 | D:3 | Found a faded altar of an unknown god. 2899 | D:3 | Found a snail-covered altar of Cheibriados. 3196 | D:4 | Encountered an ogre 3200 | D:4 | Killed an ogre 3201 | D:4 | Reached skill level 8 in Spellcasting 3201 | D:4 | Reached XP level 6. HP: 32/32 MP: 13/19 3377 | D:4 | Reached skill level 9 in Spellcasting 3547 | D:4 | Reached skill level 10 in Spellcasting 3547 | D:4 | Reached XP level 7. HP: 10/36 MP: 14/22 3879 | D:4 | Reached skill level 1 in Fighting 4006 | D:4 | Identified the +3 mace "Teirch" {protect, Will+ Str+7} 4276 | D:5 | Entered Level 5 of the Dungeon 4346 | D:5 | Reached skill level 5 in Conjurations 4561 | D:5 | Found a statue of an orb of winter. 4563 | D:5 | Found a staircase to the Ecumenical Temple. 4577 | D:5 | Found a statue of an orb of winter. 4585 | Temple | Entered the Ecumenical Temple 4604 | Temple | Became a worshipper of Vehumet 4604 | Temple | Offered knowledge of Poisonous Vapours by Vehumet. 4705 | D:5 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_ring, kennysheep_minor_cross, reono_crystal_passage, minmay_stone_trees_small, amcnicky_mini_pool_small, minivault_27, amcnicky_mini_corridor_feature D:2: layout_loops_ring, hangedman_decor_clover_reticule, minmay_quantized, uniq_crazy_yiuf_cottage D:3: layout_basic, lemuel_round_altar, basic_ecumenical_altar, minmay_fractal_squares_diagonal_5, uniq_ijyb D:4: minmay_diamond_boxcup, layout_basic, minmay_misc_feat_four_crosses D:5: darby_rabbit_hole [darby_rabbit_hole_end_ignis], layout_basic, mainiacjoe_overflow_alcove_2, minmay_temple_entry_mist Temple: nicolae_temple_slightly_damp_pantheon Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 6 7 8 10 | 10.3 Fighting | 2 | 2.8 Conjurations | 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 83 | 92 | 58 || 233 Searing Ray | | 12 | 9 || 21 Drink: Heal wounds | | 1 | || 1 Mutation | | 1 | || 1 Armour: Robe | 8 | 23 | 30 || 61 Dodge: Dodged | 5 | 13 | 22 || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4718 | 4491 | 227 | 500 | 3478 | 6 | 786.3 | Dungeon | 4678 | 4487 | 191 | 500 | 3478 | 5 | 935.6 | Temple | 39 | 3 | 36 | 0 | 0 | 1 | 39.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1166 daAuts D:4: 1139 daAuts D:3: 1102 daAuts D:2: 928 daAuts D:5: 342 daAuts Temple: 39 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 46148 | 15 | 5 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 3 || 3 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 6 || 6 ----------------------+-------+-------+-------++-------