Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.35-a0-23-gca6055191c Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 6629205979626626260, deterministic pregen: 1 Command line: /usr/games/crawl-git-ca6055191c -name sasameki -rc /dgldir/rcfiles/crawl-git/sasameki.rc -macro /dgldir/rcfiles/crawl-git/sasameki.macro -morgue /dgldir/morgue/sasameki/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/sasameki:2026-01-28.15:20:47.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-ca6055191c(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x55eae81edb1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-ca6055191c(_Z13do_crash_dumpv+0x43a) [0x55eae81fbd5a]: do_crash_dump() /usr/games/crawl-git-ca6055191c(_Z20crash_signal_handleri+0x1fa) [0x55eae81edffa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7c8350558330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7c83505b1b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7c835055827e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7c835053b8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7c835053c7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7c83505bbff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab0d4) [0x7c83505be0d4]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7c83505c0dae]: /usr/games/crawl-git-ca6055191c(+0xce8281) [0x55eae89e1281]: /usr/games/crawl-git-ca6055191c(+0xcd98d9) [0x55eae89d28d9]: /usr/games/crawl-git-ca6055191c(+0xcd6c21) [0x55eae89cfc21]: /usr/games/crawl-git-ca6055191c(+0xcd9036) [0x55eae89d2036]: /usr/games/crawl-git-ca6055191c(+0xcded46) [0x55eae89d7d46]: /usr/games/crawl-git-ca6055191c(_ZN4CLua5closeEv+0xbe) [0x55eae81d4d1e]: CLua::close() /usr/games/crawl-git-ca6055191c(+0x2f5274) [0x55eae7fee274]: /usr/games/crawl-git-ca6055191c(+0x2f8240) [0x55eae7ff1240]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7c835053d1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7c835053d28b]: /usr/games/crawl-git-ca6055191c(_start+0x25) [0x55eae81201c5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007c83506237d7 in __GI___wait4 (pid=851673, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007c83506237d7 in __GI___wait4 (pid=851673, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000055eae81ee1cc in call_gdb (file=0x7c83507174e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 834769\000\000\000\000\000\000" #2 0x000055eae81fbd78 in do_crash_dump () at dbg-asrt.cc:673 t = 1769613815 dir = "/dgldir/morgue/sasameki/" name = "/dgldir/morgue/sasameki/crash-sasameki-20260128-152335.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7c83507174e0 <_IO_2_1_stderr_> #3 0x000055eae81edffa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007c835055827e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007c835053b8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {94467407778618, 94468273770464, 94468273770560, 94468274835368, 94468273770496, 94468269665880, 94468270338600, 94468270338600, 94468274306496, 0, 94468270343072, 94468274306848, 94467413304832, 0, 0, 65535}}, sa_flags = -213238784, sa_restorer = 0x0} #10 0x00007c835053c7b6 in __libc_message_impl (fmt=fmt@entry=0x7c83506e18d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fffc5c35420, reg_save_area = 0x7fffc5c353b0}} fd = 2 iov = {{iov_base = 0x7c83506e4b08, iov_len = 34}, {iov_base = 0x7c83506e18d9, iov_len = 1}, {iov_base = 0x7fffc5c3fbc0, iov_len = 16}, {iov_base = 0xdba169c4c6bbb1f1, iov_len = 0}, {iov_base = 0x55eb1bb23288, iov_len = 94468270338600}, {iov_base = 0x7c8350d69000 <_rtld_global>, iov_len = 2620780807896936945}, {iov_base = 0x7074b8fd68cdb1f1, iov_len = 140733193388032}} iovcnt = total = cp = #11 0x00007c83505bbff5 in malloc_printerr (str=str@entry=0x7c83506e4b08 "free(): invalid next size (normal)") at ./malloc/malloc.c:5772 No locals. #12 0x00007c83505be0d4 in _int_free_merge_chunk (av=0x7c8350716ac0 , p=0x55eb1beed2c0, size=256) at ./malloc/malloc.c:4684 nextchunk = 0x55eb1beed3c0 nextsize = 9223375575908025912 #13 0x00007c83505c0dae in __GI___libc_free (mem=0x55eb1beed2d0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x55eb1beed2c0 err = 0 #14 0x000055eae89e1281 in l_alloc () No symbol table info available. #15 0x000055eae89d28d9 in luaM_free_ () No symbol table info available. #16 0x000055eae89cfc21 in luaF_freeproto () No symbol table info available. #17 0x000055eae89d2036 in luaC_freeallobjects () No symbol table info available. #18 0x000055eae89d7d46 in close_state () No symbol table info available. #19 0x000055eae81d4d1e in CLua::close (this=0x55eae90a1c40 ) at clua.cc:84 slisteners = #20 0x000055eae7fee274 in _reset_game () at main.cc:355 No locals. #21 0x000055eae7ff1240 in _launch_game_loop () at main.cc:403 ge = @0x55eb1c067750: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7fffc5c40878) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ca6055191c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ca6055191c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ca6055191c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson5 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (20, 45): feature (stone_stairs_up_iii) Marker #6, type 0 at (22, 45): feature (stone_stairs_up_i) Marker #8, type 0 at (24, 45): feature (stone_stairs_up_ii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about gods and how to use their powers. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a mace. Found three staircases leading out of the dungeon. You see here a +0 mace. b - a +0 mace (weapon) You open the door. There is an open door here. Found a bloodstained altar of Trog. Up ahead is an altar to Trog the Wrathful! Trog is just one of many gods. In a real game, you can check [Ctrl-O] for a list of all altars and other interesting features found so far. You can pray on an altar with [>] to get an idea what a god offers you, and to join the faith. If you press [!] on the religion screen, you can see a more detailed description. Confirm your choice with [J] or [Enter]. There is a bloodstained altar of Trog here. You kneel at the altar of Trog. Trog welcomes you! You can now go berserk at will. Have a look at your current religious standing with [^]. Again, pressing [!] will bring up a more detailed description of your god. Some gods really like it if you kill monsters in their name. Let the slaughter begin! You encounter a rat. A rat is nearby! A rat is nearby! You encounter 2 rats. The rat squeaks loudly. You encounter a rat. The rat squeaks loudly. You closely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! Trog accepts your kill. The rat barely misses you. You sock the rat! You kill the rat! Trog accepts your kill. The rat squeaks loudly. x2 You closely miss the rat. The rat closely misses you. x2 You sock the rat! You kill the rat! Trog accepts your kill. The rat bites you. Things that are here: a rat corpse; a rat corpse; a rat corpse You took 1 damage! You hit the rat. You kill the rat! Trog accepts your kill. No target in view! You see here a rat corpse. You recovered 1 HP! Against particularly tough foes, you may want to use Trog's Berserk power with [a]. You open the door. You encounter a gnoll. It is wielding a +0 mace. The gnoll shouts! There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You recovered 9 HP! A gnoll is nearby! You barely miss the gnoll. The gnoll hits you with a +0 mace! You took 9 damage! You barely miss the gnoll. The gnoll hits you with a +0 mace. You took 5 damage! You sock the gnoll! The gnoll is severely wounded. The gnoll barely misses you. You recovered 1 HP! You hit the gnoll. You kill the gnoll! Trog accepts your kill. You have reached level 2! You recovered 5 HP! You recovered 1 MP! You see here a +0 mace. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You took 6 damage! You recovered 1 HP! A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! You encounter a rat. A rat is nearby! Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. You encounter a hobgoblin. It is wielding a +0 short sword. The hobgoblin shouts! You hear a loud squeak. You recovered 2 HP! You encounter a rat. You feel yourself speed up. You encounter a rat. The rat leaves your sight. You hit the rat. The rat is heavily wounded. The rat bites you. You took 2 damage! You hit the rat. You kill the rat! Trog accepts your kill. You encounter a hobgoblin. It is wielding a +0 short sword. The hobgoblin closely misses you. You recovered 1 HP! You closely miss the hobgoblin. The hobgoblin barely misses you. You completely miss the hobgoblin. The hobgoblin hits you with a +0 short sword. You took 4 damage! You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a +0 short sword. x2 You took 6 damage! Okay, then. You hit the hobgoblin. You kill the hobgoblin! Trog accepts your kill. The rat squeaks loudly. You hit the rat. You kill the rat! Trog accepts your kill. You recover from your berserk rage. You encounter an orc wizard. It is wielding a +0 dagger. The orc wizard leaves your sight. There are monsters nearby! There are monsters nearby! Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. You recovered 1 HP! You see here a +0 mace. There is an open door here. You recovered 1 HP! Against particularly tough foes, you may want to use Trog's Berserk power with [a]. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You recovered 10 HP! There are monsters nearby! There are monsters nearby! You sock the hobgoblin! You kill the hobgoblin! Trog accepts your kill. You swing at nothing. A rat is nearby! A rat is nearby! You hit the rat. You kill the rat! Trog accepts your kill. There is an open door here. You see here a +0 short sword. You recovered 1 HP! You feel a strong urge to attack something. You see here a +0 mace. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You took 10 damage! You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You recovered 1 HP! A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. You recovered 1 HP! You don't know any spells. You don't know any spells. Unknown command. Unknown command. You recovered 1 HP! You feel yourself speed up. Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. An orc wizard is nearby! The orc wizard shouts! The orc wizard points at you and mumbles some strange words. The magic dart hits you. You took 4 damage! An orc wizard is nearby! Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. The orc wizard gestures at you while chanting. The magic dart hits you! You took 8 damage! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You recover from your berserk rage. You swing at nothing. You recovered 1 HP! An orc wizard is nearby! An orc wizard is nearby! You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard casts a spell at you. The magic dart hits you. You took 6 damage! You closely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard closely misses you. The orc wizard barely misses you. You barely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard barely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The orc wizard hits you but does no damage. You recovered 6 HP! You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard barely misses you. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. You took 2 damage! You sock the orc wizard! You kill the orc wizard! Trog accepts your kill. Trog appreciates your killing of a magic user. Your Fighting skill increases to level 4! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 You recovered 4 HP! You recovered 1 MP! You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You took 6 damage! You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You feel yourself speed up. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! Things that are here: a +0 dagger; a +0 robe Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. You recovered 1 HP! Things that are here: a +0 short sword; a rat corpse You recovered 1 HP! Search for what [? for help]? . Okay, then. You recover from your berserk rage. You recovered 1 HP! Found two exits from the tutorial. Found an exit from the tutorial. You recovered 1 HP! Congratulations! You've finished the last tutorial lesson and are now ready for the real game. Good luck! To exit the tutorial, just go down these stairs. There is an exit from the tutorial here. You recovered 1 HP! notify_dgn_event: Lua error: ...wl-master/crawl-git-ca6055191c/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (45, 30) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.35-a0-23-gca6055191c) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sasameki] Species: Human Job: Fighter HP: 29/31; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (45, 30), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 100 | 4 | 622 | 122/250 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 301 | 1/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 151 | 1/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 27 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #1: +0 mace }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ####### ##.....## ###.......# ..††......# ###.......# ##.....## ### ###.### #####>###### #.# #@........># #.# #.........# #.# #.........# #.# ##........# #.# ##......## #.# ##.....# ##)## #....## #...# #....# #.).# ##..## dlua errors: ...wl-master/crawl-git-ca6055191c/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (45, 30) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.