saynowar Level 1 of the Dungeon (22, 33, D:1) a rat skeleton a quokka skeleton (24, 17, D:1) a quokka skeleton (24, 36, D:1) a rat skeleton (25, 27, D:1) a +0 dagger a goblin skeleton (29, 28, D:1) a +0 club (30, 7, D:1) 5 stones (30, 26, D:1) a ball python skeleton (32, 2, D:1) a bat skeleton (32, 17, D:1) 7 stones (34, 52, D:1) a +0 club a goblin corpse (skeletalised by now) (35, 2, D:1) a +0 whip (48, 15, D:1) a bat skeleton (48, 42, D:1) a quill talisman (50, 30, D:1) a +0 whip (51, 0, D:1) a +0 club (54, 30, D:1) a bat skeleton (57, 16, D:1) a +0 short sword (57, 22, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (59, 13, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) the +8 sling "Afoah" {flame, ^Contam +Blink Dex+2 Stlth+} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (0, 2, D:2) a +0 leather armour (8, 4, D:2) a +0 dagger (9, 4, D:2) 2 stones (13, 13, D:2) a +0 short sword (15, 16, D:2) a +0 sling (20, 15, D:2) a +0 club (26, 4, D:2) a bat corpse (34, 21, D:2) the felid corpse of Natasha (34, 22, D:2) a +0 whip (34, 27, D:2) a rat corpse (36, 25, D:2) 6 gold pieces (37, 27, D:2) a scroll of noise (39, 19, D:2) a frilled lizard corpse (39, 22, D:2) a +0 pair of gloves