scarf005 Level 1 of the Dungeon (3, -2, D:1) a scale mail (9, -7, D:1) a dagger (13, -12, D:1) a ball python skeleton (13, -10, D:1) a bat skeleton (17, -15, D:1) a +0 hand axe 3 stones a +0 plate armour a rat skeleton a kobold skeleton (21, -11, D:1) a jackal skeleton (26, -18, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (27, -22, D:1) a +0 dagger (34, -11, D:1) a quokka skeleton (36, -12, D:1) a +0 club (40, -6, D:1) a ball python corpse (skeletalised by now) (41, 4, D:1) 7 stones (42, -23, D:1) a +0 dagger a kobold skeleton (45, -23, D:1) a bat skeleton (48, -23, D:1) a ball python skeleton (50, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (61, -23, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (18, 30, D:2) a frilled lizard skeleton (29, 23, D:2) an adder corpse (skeletalised by now) (30, 29, D:2) a rat corpse (skeletalised by now) (32, 25, D:2) a +0 leather armour (35, 5, D:2) a +0 short sword a kobold skeleton (36, -8, D:2) a +0 short sword a stone a kobold skeleton (40, 13, D:2) an adder skeleton (48, 22, D:2) a rat skeleton (51, 20, D:2) an adder corpse (skeletalised by now) (58, -4, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 sling of Wonderful Absolution {heavy, ^Drain rN+ Int+9 SInv} (6140 gold) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+9: It affects your intelligence (+9). SInv: It lets you see invisible. It cannot be enchanted further. the +4 whip of the Twisting Gods {chaos, *Corrode Fly rF+ rN+} (3920 gold) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the alchemy staff of Rociv {rPois Necro Alch} (3760 gold) [staff of alchemy] rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the +0 ring mail "Ynie" {*Silence Will++} (1940 gold) *Silence: It may silence you when you take damage. Will++: It greatly increases your willpower. It cannot be enchanted further. the +10 sling "Nosu" {heavy, rElec rF- Dex+4} (6810 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the medusa talisman of Biurus Ninai {rElec Stlth+} (4130 gold) [medusa talisman] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. the +6 short sword of Agij {freeze, Dex+6} (5500 gold) Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +6 spear "Maacopt" {drain, +Blink} (4940 gold) +Blink: It lets you blink. It cannot be enchanted further. the ring of Harmony {rElec rPois Str+7 SInv} (4790 gold) [ring of see invisible] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+7: It affects your strength (+7). SInv: It lets you see invisible. the +0 robe of Creativity {rF+ Str+6 Int+3} (3380 gold) rF+: It protects you from fire. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +6 whip "Dampih" {heavy, rPois Str+3 Int+5} (6250 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the ring of Waoskias {Fly rN+} (2910 gold) [ring of positive energy] Fly: It grants you flight. rN+: It protects you from negative energy. the +1 robe "Azoikhow" {rElec Will+ Dex+3} (3180 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 cloak of Conscience {rC+ Str+3} (3480 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the +5 robe of Aguagh {rF+ rCorr} (4550 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +7 dagger of Woe {pain, rC+ Int+3} (6030 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +7 short sword of Dusk {flame, rF+ rC+ Int+2} (6560 gold) rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the alchemy staff of Spring {rPois Str+3 Int+3 Alch} (4460 gold) [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. the +1 hand axe of Apah {holy, rN++ Dex-2} (2370 gold) rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the ring "Voepriro" {Str+4 Slay+4} (5140 gold) [ring of slaying] Str+4: It affects your strength (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). [Shop] Lejuku's Jewellery Boutique a +6 ring of intelligence (unknown) (504 gold) the amulet "Bohaomeg" {Chemistry rF+ Int+2} (674 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). a +4 ring of slaying (unknown) (504 gold) a ring of poison resistance (unknown) (280 gold) the amulet of the Rescuing Saviour {Reflect SH+5 Stlth+} (557 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. a +4 ring of protection (unknown) (504 gold) the amulet "Medwuck" {Chemistry rElec rC+ Str+3} (802 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). a ring of see invisible (unknown) (210 gold) (16, -8, D:3) a bat skeleton (16, 6, D:3) an adder corpse (skeletalised by now) (17, 9, D:3) a +0 trident (23, -17, D:3) a +0 leather armour (24, -8, D:3) a +0 dagger (24, 10, D:3) a ball python corpse (skeletalised by now) (26, -7, D:3) a +0 sling a +0 club (28, -17, D:3) a bat skeleton (29, 21, D:3) a frilled lizard corpse (skeletalised by now) (32, -17, D:3) a bat skeleton (32, 17, D:3) an adder skeleton (33, -11, D:3) an adder corpse (skeletalised by now) (37, -25, D:3) a ball python corpse (skeletalised by now) (40, -1, D:3) an adder skeleton (41, -20, D:3) a +0 dagger (43, -5, D:3) a frilled lizard skeleton (46, 18, D:3) a +0 whip (47, 19, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (49, 19, D:3) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (51, 20, D:3) a +1 flail of draining a +0 chain mail an orc corpse (skeletalised by now) (55, 16, D:3) a ball python corpse (skeletalised by now) (58, 4, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a fizzy puce potion (4, 2, D:4) a shiny orb (unseen) (7, 1, D:4) a parchment of Lehudib's Crystal Spear (14, 17, D:4) a scroll labelled TYMOMYLLE ABRA (17, 8, D:4) a parchment of Stone Arrow (21, 15, D:4) a fuming purple potion the Ecumenical Temple