schets the Dungeon (0, 0, D) a staff of earth (unseen) (0, 1, D) an elf corpse (skeletalised by now) (1, -1, D) a +0 robe a +0 short sword (1, 17, D) a +3 war axe (unseen) (1, 33, D) a +1 plate armour of archery (1, 34, D) the +11 morningstar of Mandamus {freeze, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (1, 35, D) a +1 vampiric trident (unseen) (2, 1, D) the +6 quarterstaff of Animal Spirits {rebuke, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (2, 15, D) a +0 dagger (2, 16, D) the medusa talisman "Wicvum" {Harm *Corrode +Inv rC++} [medusa talisman] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. rC++: It greatly protects you from cold. (unseen) (2, 17, D) a +0 plate armour (still there?) 5 large rocks (still there?) a staff of necromancy (still there?) a +0 robe (still there?) a parchment of Platinum Paragon (still there?) (2, 33, D) a staff of alchemy (unseen) (2, 34, D) a +6 ring of strength (2, 35, D) a +3 scale mail of command (3, -4, D) a +0 heavy hand axe (unseen) (3, -3, D) a +0 scimitar a +1 pair of boots of rampaging (3, 16, D) a +0 dire flail (still there?) a +0 scale mail (still there?) a staff of cold (still there?) the +1 leather armour of Objectivity {Harm ^Drain Dex+3 SInv} (still there?) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (3, 20, D) a +0 arbalest (still there?) a +1 partisan (still there?) (3, 34, D) the +1 leather armour "Wixko" {rF+ Int+2 Dex-2 SInv} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. (3, 35, D) a +1 demon blade of venom (unseen) (4, -15, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -14, D) a +5 lajatang (4, -13, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +0 robe a +0 robe (4, 3, D) a +2 glaive of distortion (unseen) (4, 15, D) 4 large rocks a staff of necromancy (4, 17, D) a +2 war axe (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (4, 33, D) a +1 vampiric war axe (unseen) (4, 34, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. (4, 35, D) the earth staff of the Throat {rN++ Earth} [staff of earth] rN++: It greatly protects you from negative energy. Earth: It increases the power of your Earth spells. (unseen) (5, -15, D) a +5 quick blade a +5 rapier a +5 dagger (5, -14, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -13, D) a +5 bardiche a +5 partisan a +5 demon trident (5, -12, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -10, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (5, -9, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -2, D) a +0 short sword a +0 long sword a +0 robe a ring of willpower a +0 rapier a +0 dagger (5, 2, D) a +1 heavy mace (still there?) an elf corpse (skeletalised by now) (still there?) (5, 15, D) a +1 scale mail of willpower (5, 17, D) a +0 robe (still there?) a staff of alchemy (still there?) (5, 21, D) a +0 great sword a +0 plate armour a +0 long sword (5, 33, D) a parchment of Yara's Violent Unravelling (5, 35, D) a staff of alchemy (unseen) (6, -4, D) a staff of air (still there?) a +0 long sword (still there?) (6, -3, D) a +0 robe the spider talisman of Autotheism {rN+ Will+ Int+4} [spider talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (6, -2, D) a +0 leather armour (still there?) a +4 ring of slaying (still there?) a +0 long sword (still there?) a +1 long sword of flaming (still there?) a +0 leather armour (still there?) a phantom mirror (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (6, -1, D) a +0 short sword (still there?) a +0 robe (still there?) a staff of conjuration (still there?) an elf corpse (skeletalised by now) (still there?) (6, 1, D) a +0 short sword a +0 leather armour a +0 short sword (6, 15, D) a +2 bardiche a +0 plate armour an orc corpse (skeletalised by now) (6, 17, D) a +2 chain mail of poison resistance (still there?) a +3 broad axe of electrocution (still there?) a +0 war axe (still there?) (6, 20, D) a +0 plate armour of fire resistance (still there?) a +0 plate armour (still there?) a +0 chain mail (still there?) a +1 great sword of holy wrath (still there?) an orc corpse (skeletalised by now) (still there?) (6, 34, D) a +2 plate armour of cold resistance (6, 35, D) a parchment of Ozocubu's Armour (7, -2, D) a +0 morningstar of protection (still there?) a parchment of Summon Cactus Giant (still there?) (7, 0, D) a +0 longbow (still there?) a +0 leather armour (still there?) the +10 falchion of the Red Skies {antimagic, ^Contam rElec rCorr} (still there?) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 robe (still there?) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (7, 1, D) a +0 long sword (7, 15, D) a staff of air (7, 17, D) a +0 robe a +0 glaive 3 large rocks a +0 robe a stone giant corpse (skeletalised by now) (7, 19, D) a +0 dagger a +0 trident a +2 leather armour of cold resistance an orc corpse (skeletalised by now) (7, 34, D) an amulet of guardian spirit (7, 35, D) the +8 falchion "Okesm" {freeze, *Rage rN+ rCorr Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (8, -3, D) a +0 dagger a ring of magical power an elf corpse (skeletalised by now) (8, 1, D) a +0 long sword a +6 plate armour of ponderousness (8, 3, D) a +0 robe (8, 4, D) a +0 leather armour (8, 5, D) a +1 halberd of protection (unseen) (8, 15, D) a staff of alchemy (8, 16, D) a +3 battleaxe of pain (still there?) a +0 arbalest (still there?) a +3 plate armour of cold resistance (still there?) a staff of conjuration (still there?) (8, 17, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) +0 shadow dragon scales (still there?) an orc corpse (skeletalised by now) (still there?) (8, 20, D) 4 large rocks a stone giant corpse (skeletalised by now) (8, 23, D) an orc corpse (skeletalised by now) (8, 33, D) the +4 arbalest of Resourcefulness {elec, Fly rPois Str+5 Int-5} Fly: It grants you flight. rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (8, 34, D) a +3 spear of freezing (8, 35, D) a staff of earth (9, -1, D) a +0 long sword a +0 ring mail a +0 longbow a parchment of Splinterfrost Shell an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (9, 16, D) a +0 plate armour (9, 17, D) a +0 robe of cold resistance (still there?) a +0 dagger (still there?) a +1 hand cannon of electrocution (still there?) a +4 great sword of protection (still there?) a +4 chain mail (still there?) a staff of earth (still there?) an orc corpse (skeletalised by now) (still there?) (9, 18, D) a +0 buckler of protection (still there?) a +2 great sword (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) (9, 21, D) a stone giant corpse (skeletalised by now) (9, 33, D) a +1 cloak of stealth (unseen) (9, 34, D) a parchment of Borgnjor's Revivification (9, 35, D) an amulet of the acrobat (10, -2, D) a +2 short sword of speed (still there?) a +1 great sword of electrocution (still there?) a +2 dagger of venom (still there?) a +0 robe (still there?) a +0 short sword (still there?) a staff of fire (still there?) a parchment of Gloom (still there?) an elf corpse (skeletalised by now) (still there?) (10, 1, D) a +0 ring mail (still there?) a +0 robe (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +1 triple crossbow of flaming (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (10, 17, D) the +6 orcbow "Vasiteen" {drain, rElec rPois Int+5 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 heavy bardiche a +0 plate armour a +0 robe a staff of conjuration an orc corpse (skeletalised by now) (10, 19, D) a +0 chain mail the +10 falchion "Daodwupp" {drain, ^Fragile rC+ rN+} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. an orc corpse (skeletalised by now) (10, 20, D) an amulet of regeneration a +0 great mace a +0 plate armour (10, 33, D) a +5 war axe of electrocution (unseen) (10, 34, D) a +4 heavy long sword (10, 35, D) a +1 long sword of protection (unseen) (11, -17, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, -13, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, -2, D) a +0 robe (still there?) a staff of alchemy (still there?) a +0 robe (still there?) a parchment of Summon Forest (still there?) an elf corpse (skeletalised by now) (still there?) (11, 3, D) a +0 longbow an elf corpse (skeletalised by now) (11, 15, D) a +2 leather armour of cold resistance (11, 16, D) a +0 dagger (11, 35, D) a staff of cold (unseen) (12, -17, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (12, -3, D) a staff of cold (still there?) a +0 short sword (still there?) (12, 17, D) the +6 scimitar of Noudy {chaos, rC+} (still there?) rC+: It protects you from cold. It cannot be enchanted further. a +0 plate armour (still there?) a ring of protection from cold (still there?) the +0 plate armour of Hubris {rF++ Dex+6} (still there?) rF++: It greatly protects you from fire. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a lightning rod (4/4) (still there?) (12, 19, D) 2 large rocks an orc corpse (skeletalised by now) (12, 33, D) the +0 leather armour of Fabulous Music {rElec Str+5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). It cannot be enchanted further. (12, 35, D) a +0 scale mail of cold resistance (13, -3, D) a staff of earth (unseen) (13, -1, D) a +3 rapier a +0 leather armour a +4 dire flail of draining a +0 long sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (13, 2, D) a +0 long sword an elf corpse (skeletalised by now) (13, 15, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) a ring of willpower (still there?) an orc corpse (skeletalised by now) (still there?) (13, 33, D) a +3 orcbow of flaming (13, 35, D) a +2 heavy glaive (unseen) (14, -1, D) a +0 longbow a +0 leather armour (14, 0, D) a +0 ring mail (still there?) a +3 rapier (still there?) a +0 leather armour (still there?) a +0 robe (still there?) (14, 1, D) a staff of air (unseen) (14, 15, D) a +0 plate armour a +0 great mace (14, 17, D) a parchment of Sphinx Sisters (still there?) a +2 halberd of venom (still there?) a staff of air (still there?) (14, 33, D) a +1 heavy trident (14, 34, D) a +1 great sword of draining (15, 17, D) a +2 great mace (unseen) (15, 22, D) a +0 chain mail of willpower (15, 34, D) a +1 robe of willpower (unseen) (15, 35, D) a ring of magical power (16, 1, D) a +0 long sword (16, 18, D) a +0 arbalest (16, 21, D) an orc corpse (skeletalised by now) (19, 31, D) a +2 rapier of speed (unseen) (19, 32, D) a +0 sling of electrocution (unseen) (19, 34, D) a +2 scimitar of flaming (unseen) (20, -18, D) the +0 helmet of Etaul {Snipe, rPois rF++ Will- Str-4} rPois: It protects you from poison. rF++: It greatly protects you from fire. Will-: It decreases your willpower. Str-4: It affects your strength (-4). It cannot be enchanted further. (20, 4, D) a +0 longbow (20, 15, D) a +0 flail of protection (unseen) (20, 16, D) a +1 scale mail of fire resistance (20, 31, D) a +7 scimitar of electrocution (unseen) (20, 32, D) a +2 scale mail of fire resistance a parchment of Stone Arrow (21, -18, D) a staff of fire (21, -15, D) the +2 cloak "Oclyjiz" {*Silence +Inv Will- Int+3} *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (21, -1, D) a +0 scimitar (21, 0, D) a staff of necromancy (unseen) (21, 1, D) a +0 shortbow of flaming (still there?) the +6 hand axe "Baheupem" {venom, ^Contam rElec rPois} (still there?) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. a salamander corpse (skeletalised by now) (still there?) (21, 17, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (21, 18, D) a +2 antimagic flail (still there?) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (21, 21, D) a +4 flail of draining (still there?) a +0 animal skin (still there?) (21, 31, D) a +2 spear of entangling (unseen) (21, 32, D) a +0 heavy orcbow (still there?) a hell hog corpse (skeletalised by now) (still there?) (21, 33, D) a +0 war axe of venom (still there?) a hell hound corpse (skeletalised by now) (still there?) (22, -18, D) a +2 partisan of venom (22, -17, D) a +1 scimitar of venom (unseen) (22, -16, D) a +1 pair of gloves of infusion (still there?) a staff of conjuration (still there?) (22, -14, D) a +0 giant club an ogre corpse (skeletalised by now) (22, -1, D) a +0 club (22, 0, D) a +0 hand axe (22, 1, D) an anaconda corpse (skeletalised by now) a naga corpse (skeletalised by now) (22, 15, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. (22, 17, D) a +2 plate armour of willpower (still there?) a staff of cold (still there?) (22, 18, D) a spriggan corpse (skeletalised by now) (22, 31, D) a +2 heavy quarterstaff (22, 32, D) a parchment of Alistair's Intoxication (22, 33, D) a +0 demon whip (still there?) a ring of poison resistance (still there?) a +0 demon whip of venom (still there?) (23, -14, D) a +0 giant club an ogre corpse (skeletalised by now) (23, -13, D) a +0 troll leather armour 6 large rocks a troll corpse (skeletalised by now) (23, -12, D) a +0 giant club a +0 giant spiked club (23, -1, D) a +0 flail (still there?) a staff of cold (still there?) (23, 2, D) a +0 battleaxe (still there?) a +0 robe (still there?) a +4 ring of slaying (still there?) a +0 shortbow (still there?) the +2 battleaxe of Temperance {freeze, Int+5} (still there?) Int+5: It affects your intelligence (+5). It cannot be enchanted further. (23, 4, D) a +1 falchion of valour (unseen) (23, 15, D) a +1 leather armour of fire resistance (23, 16, D) a parchment of Hoarfrost Cannonade a +0 animal skin a book of Flames (23, 19, D) a +0 buckler a +0 robe (23, 31, D) a staff of necromancy (23, 32, D) a +5 chain mail of ponderousness (23, 33, D) the fire staff "Eprije" {rF+ rN+ Will+ Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. (unseen) (23, 34, D) a +2 demon whip of electrocution (still there?) a +4 ring of protection (still there?) (24, -16, D) a ring of magical power (still there?) a staff of conjuration (still there?) (24, -11, D) 4 large rocks a stone giant corpse (skeletalised by now) (24, 0, D) a parchment of Flame Wave (24, 2, D) a +1 rapier of holy wrath (still there?) a +0 trident (still there?) a +0 robe (still there?) a +0 trident (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (24, 3, D) the +3 rapier of Infection {vamp, *Noise rN+ Dex+4} (still there?) *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 robe (still there?) the amulet of Anaan {Rampage rF- Regen+ Dex+3} (still there?) [amulet of regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (24, 16, D) a ring of positive energy (24, 18, D) a +0 animal skin (still there?) a +0 quick blade of venom (still there?) a +0 robe of cold resistance (still there?) (24, 22, D) a +2 antimagic quarterstaff (still there?) a +0 animal skin (still there?) (24, 31, D) a +3 heavy battleaxe (24, 32, D) a +1 great sword of protection (unseen) (24, 34, D) a +2 great sword of flaming (unseen) (25, -15, D) a +0 giant club a +0 giant spiked club (25, -14, D) 3 large rocks a troll corpse (skeletalised by now) (25, -13, D) 5 large rocks (25, -12, D) 4 large rocks (25, -11, D) 3 large rocks a stone giant corpse (skeletalised by now) (25, -1, D) a staff of fire (25, 3, D) the +0 long sword of the Egg {flame, rElec Str-3 Int+4} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a naga corpse (skeletalised by now) (25, 6, D) a guardian serpent corpse (skeletalised by now) (25, 7, D) a shock serpent corpse (skeletalised by now) (25, 15, D) a +1 pair of gloves of hurling (25, 16, D) a +4 glaive of venom (25, 17, D) a +0 broad axe (25, 18, D) a +0 robe a +0 quarterstaff a +0 longbow a +2 rapier of venom a satyr corpse (skeletalised by now) (25, 31, D) the +8 sling of Ynapuz {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (25, 32, D) a staff of fire a hell hound corpse (skeletalised by now) (25, 33, D) a +4 scimitar of flaming (still there?) a staff of necromancy (still there?) (26, -17, D) a staff of necromancy (26, -16, D) a parchment of Fireball a cyclops corpse (skeletalised by now) (26, -13, D) a +0 giant club (still there?) a +0 dire flail (still there?) a +2 battleaxe of freezing (still there?) (26, -11, D) a +0 giant club (still there?) a +4 dire flail (still there?) (26, -1, D) a +0 flail a +1 spectral giant spiked club (26, 1, D) a +0 robe (still there?) a +2 helmet of intelligence (still there?) a +1 shortbow of flaming (still there?) a +0 scimitar (still there?) a parchment of Hailstorm (still there?) a naga corpse (skeletalised by now) (still there?) (26, 4, D) a +0 trident a naga corpse (skeletalised by now) (26, 16, D) a staff of cold (26, 17, D) a +0 spear a +0 longbow a parchment of Forge Blazeheart Golem (26, 18, D) a +0 longbow a +0 spear a satyr corpse (skeletalised by now) (26, 20, D) a +2 rapier of protection (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (26, 24, D) a caustic shrike corpse (skeletalised by now) (26, 33, D) the +10 hand axe "Murmur" {speed, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (27, -16, D) a +3 mace of protection (27, -12, D) a +0 giant spiked club a +0 giant spiked club 5 large rocks a two-headed ogre corpse (skeletalised by now) (27, -1, D) the +2 leather armour "Umuor" {Rampage rCorr Str+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. the +2 arbalest of Courage {flame, rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (27, 4, D) a +0 flail (still there?) a +0 longbow (still there?) a +0 halberd (still there?) the ring "Qeyqyeg" {rF+ Will+ rCorr} (still there?) [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (27, 16, D) a parchment of Brom's Barrelling Boulder (27, 17, D) a +0 quarterstaff (still there?) a +0 longbow (still there?) a +1 broad axe of sundering (still there?) (27, 18, D) a +0 broad axe a +0 animal skin (27, 19, D) a +0 quick blade of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) a ring of magical power (still there?) a +4 demon whip of electrocution (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (27, 31, D) a parchment of Disjunction (27, 32, D) a +0 robe (27, 33, D) a +2 scimitar of flaming the +0 leather armour of Scuffed Joy {Will++ Str+4 SInv} Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (27, 34, D) a +1 vampiric demon whip (unseen) (28, -17, D) the +8 dire flail of the Real Monster {freeze, Fly rCorr Str+3} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (28, -1, D) a +0 shortbow (28, 0, D) a +2 ring mail of cold resistance (28, 3, D) the +5 arbalest of Fae Daring {freeze, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 halberd (still there?) a shock serpent corpse (skeletalised by now) (still there?) (28, 15, D) a +3 partisan of freezing (28, 17, D) a +4 morningstar of protection (unseen) (28, 18, D) a +0 spear a +0 longbow a satyr corpse (skeletalised by now) (28, 22, D) a dire elephant corpse (skeletalised by now) (28, 31, D) a +2 mace of draining (unseen) (28, 32, D) a +3 quarterstaff of holy wrath (unseen) (28, 33, D) a +1 scimitar of flaming a +2 robe (29, -17, D) a +0 heavy quarterstaff (still there?) a manual of Summonings (still there?) a scroll of brand weapon (still there?) (29, 4, D) a +0 glaive (29, 16, D) a staff of earth (29, 31, D) a +0 demon whip of flaming (unseen) (29, 32, D) a +0 mace of protection (29, 33, D) the +8 halberd of a Gauntlet {flame, *Slow rF++ rN+ Will+} *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (29, 37, D) a +2 demon whip of electrocution (still there?) a +1 robe of resistance (still there?) (30, 0, D) a ring of resist corrosion (30, 3, D) a naga corpse (skeletalised by now) (30, 15, D) the earth staff "Noas" {Fly rC+ Str-4 Int-2 Dex+2 Earth} [staff of earth] Fly: It grants you flight. rC+: It protects you from cold. Str-4: It affects your strength (-4). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. (30, 16, D) a +3 spear of pain (30, 34, D) a +1 great sword of flaming (30, 35, D) a fire giant corpse (skeletalised by now) (31, -17, D) the +6 quarterstaff of Defiance {freeze, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (31, 4, D) a +0 shortbow (31, 31, D) a parchment of Ozocubu's Refrigeration (31, 32, D) a +1 troll leather armour a hell hound corpse (skeletalised by now) (32, 31, D) a staff of fire (unseen) (32, 32, D) a staff of alchemy (32, 33, D) a +4 scimitar of flaming a +0 pair of gloves of infusion (32, 34, D) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (32, 35, D) a hell hound corpse (skeletalised by now) (33, 31, D) a parchment of Brom's Barrelling Boulder (33, 32, D) the ring of Qaul {Str+6 Int+3} [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). a +2 mace of protection (33, 34, D) a +1 great sword of flaming (still there?) an amulet of wildshape (still there?) a fire giant corpse (skeletalised by now) (still there?) (34, 31, D) a +1 trident of venom (unseen) (35, 11, D) a staff of conjuration (unseen) (35, 31, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (35, 32, D) a ring of protection from cold (36, -17, D) the cold staff of Hell's Wrath {rC+ Str+4 Int+2 Ice} [staff of cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (unseen) (36, -3, D) an amulet of faith (36, -2, D) a +5 ring of evasion (36, 11, D) the +2 helmet of Gozag's Favour {Snipe, Harm rPois Will+ Str-4} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Will+: It increases your willpower. Str-4: It affects your strength (-4). It cannot be enchanted further. (37, -16, D) a +0 battleaxe of freezing (unseen) (37, -2, D) a +3 trident of freezing (37, 13, D) a +0 robe a water moccasin corpse (skeletalised by now) (37, 15, D) a +0 robe (still there?) a +4 orcbow (still there?) (38, -17, D) the ring of Badghax {Str+4 SInv} [ring of see invisible] Str+4: It affects your strength (+4). SInv: It lets you see invisible. (38, -13, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (38, -2, D) a staff of air (38, -1, D) a +1 broad axe of pain (still there?) a +0 chain mail (still there?) (38, 11, D) a +3 leather armour of fire resistance (38, 26, D) a +2 heavy scythe (39, -17, D) a +2 scimitar of protection (39, -16, D) a +1 helmet of intelligence (39, -14, D) the +3 lajatang of Eptuum {pain, Fly rF+ Will+} Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (39, -12, D) a polar bear corpse (skeletalised by now) (39, 11, D) a +0 robe (39, 32, D) a parchment of Splinterfrost Shell (39, 34, D) a +2 great mace of holy wrath (unseen) (40, -17, D) a +2 scale mail of fire resistance (40, -16, D) a +2 heavy hand axe (unseen) (40, -15, D) a polar bear corpse (skeletalised by now) (40, -3, D) a +1 quarterstaff of holy wrath (40, -2, D) the +8 spear "Uwil" {protect, rF+ rN+ Will+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (40, -1, D) a +3 battleaxe a +0 chain mail a human corpse (skeletalised by now) (40, 0, D) a +1 partisan of draining a +0 chain mail a +5 partisan of flaming a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (40, 11, D) a +0 devious dagger a spriggan corpse (skeletalised by now) (40, 12, D) the ring of Vogg {rPois Int+6 Dex-3 Slay+6} [ring of intelligence] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). a ring of willpower an amulet of wildshape a ring of magical power an amulet of magic regeneration a +5 ring of evasion a +4 ring of slaying a +1 pair of boots of rampaging a ring of wizardry a ring of protection from cold a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe (40, 15, D) a komodo dragon corpse (skeletalised by now) (40, 16, D) a +0 robe (40, 31, D) a +4 scale mail of positive energy (41, -17, D) a +0 longbow of draining (41, -16, D) a +0 great sword of protection (unseen) (41, -3, D) a parchment of Rimeblight (41, -2, D) a +3 heavy bardiche (41, 11, D) a +2 dagger of venom (still there?) a +0 shortbow of flaming (still there?) a parchment of Martyr's Knell (still there?) a staff of earth (still there?) (41, 13, D) a +0 quarterstaff (41, 14, D) a +0 animal skin a +0 war axe a spriggan corpse (skeletalised by now) (41, 15, D) a hydra corpse (skeletalised by now) (41, 32, D) a +3 plate armour of willpower (still there?) a +6 vampiric morningstar (still there?) (41, 36, D) a +0 hand axe (42, -17, D) a +1 triple sword of holy wrath a +4 ring of protection (42, -3, D) a staff of alchemy (42, -2, D) a +1 war axe a +0 chain mail the +1 short sword of Sinyogex {freeze, *Slow rF+ rC+++ rCorr} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (42, 32, D) a staff of necromancy (unseen) (42, 33, D) a +3 hand axe of electrocution (43, -16, D) a +6 ring of dexterity (43, -15, D) a staff of conjuration (unseen) (43, -3, D) a +0 plate armour (43, -2, D) a +5 halberd of flaming a +1 plate armour of death a blade talisman a human corpse (skeletalised by now) (43, -1, D) a human corpse (skeletalised by now) (43, 1, D) a +4 scimitar (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (43, 11, D) the scarab talisman of Lesser Demons {rC- Dex+4} [scarab talisman] rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (43, 12, D) a parchment of Sphinx Sisters (43, 16, D) a +0 quarterstaff a +0 animal skin (43, 31, D) a staff of earth (43, 32, D) a staff of air (43, 34, D) a +0 short sword a +0 trident (44, -3, D) a +5 quarterstaff of holy wrath a staff of earth (44, 14, D) a +6 heavy war axe (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (44, 32, D) a parchment of Lee's Rapid Deconstruction a ring of positive energy (44, 34, D) a +4 ring of slaying a +0 war axe 8 large rocks (45, 31, D) a ring of magical power (45, 32, D) a +2 scale mail of willpower (46, 0, D) a +0 plate armour (still there?) a +4 great mace of flaming (still there?) (46, 32, D) the +0 hat of the Pure Stories {rC+} rC+: It protects you from cold. It cannot be enchanted further. (unseen) (46, 33, D) a staff of alchemy a +3 spectral giant club (46, 34, D) a +4 ring of protection a shadow dragon corpse (skeletalised by now) a tainted leviathan corpse (skeletalised by now) (46, 35, D) an oblivion hound corpse (skeletalised by now) (47, 33, D) a +0 glaive a staff of cold (47, 34, D) a +0 long sword the +5 plate armour of the Gloaming {rElec Int+3 Slay+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (47, 38, D) 6 large rocks a tainted leviathan corpse (skeletalised by now) (48, 31, D) a staff of alchemy (48, 34, D) a +0 long sword (still there?) a +0 morningstar of protection (still there?) (49, 31, D) a phantom mirror a staff of necromancy (50, -17, D) a ring of protection from cold (50, -16, D) a +2 leather armour of cold resistance (50, -5, D) a +0 glaive (50, 19, D) a +0 broad axe (50, 21, D) the +4 hand axe of Yceqewn {chaos, rElec rF+ Str+3} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (50, 31, D) a +0 great sword of holy wrath (50, 32, D) a +2 robe of cold resistance (still there?) a +3 mace of protection (still there?) (50, 34, D) a +0 hand axe of electrocution (unseen) (51, -17, D) a +2 leather armour of poison resistance (51, -16, D) the +9 trident of Wuiboffunei {spect, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (51, -3, D) a +4 long sword of flaming the +4 chain mail of the Endless Expanse {rPois rF+ Will++ Regen+} rPois: It protects you from poison. rF+: It protects you from fire. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (51, 0, D) a +0 mace (51, 1, D) a yellow draconian corpse (skeletalised by now) (51, 7, D) a +7 chain mail of ponderousness (51, 8, D) a +1 mace of protection (51, 9, D) 4 large rocks a cyclops corpse (skeletalised by now) (51, 10, D) a +0 giant club (51, 20, D) a +2 heavy hand axe a +0 arbalest (51, 21, D) a +0 arbalest (51, 24, D) a +3 great sword (still there?) a +4 chain mail (still there?) (51, 31, D) a +2 rapier of protection (51, 32, D) a +0 great sword of protection (unseen) (51, 34, D) a ring of flight a parchment of Platinum Paragon an oblivion hound corpse (skeletalised by now) (52, -17, D) the +3 scale mail of Negligence {Harm Rampage rC+ Int-5} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (52, -14, D) a polar bear corpse (skeletalised by now) (52, -4, D) a +0 mace an amulet of faith a purple draconian corpse (skeletalised by now) (52, -3, D) a +0 trident (52, -2, D) a +0 war axe a ring of flight a +0 cloak a white draconian corpse (skeletalised by now) (52, 0, D) a +0 war axe a purple draconian corpse (skeletalised by now) (52, 9, D) a +0 troll leather armour a troll corpse (skeletalised by now) (52, 10, D) a +0 giant spiked club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (52, 19, D) a +0 chain mail (52, 20, D) the cold staff "Bufopp" {rC++ Tloc Ice} [staff of cold] rC++: It greatly protects you from cold. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (52, 21, D) a +0 great sword a +0 chain mail (52, 22, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (52, 23, D) a +3 great sword (still there?) the +10 storm dragon scales of Mimo {rElec Str+2} (still there?) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (52, 24, D) a +3 great mace a +0 plate armour a human corpse (skeletalised by now) (52, 32, D) the +0 triple crossbow "Voakont" {flame, Will++ Dex-4} Will++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (53, -16, D) a +1 robe (53, -13, D) a cane toad corpse (skeletalised by now) (53, -12, D) a cane toad corpse (skeletalised by now) (53, -5, D) a parchment of Fireball (53, -4, D) a +0 glaive (53, -2, D) a +0 scimitar a purple draconian corpse (skeletalised by now) (53, 8, D) a staff of cold (still there?) 4 large rocks (still there?) a +1 chain mail of poison resistance (still there?) (53, 10, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (53, 19, D) a +2 war axe of flaming (unseen) (53, 23, D) 3 large rocks a stone giant corpse (skeletalised by now) (53, 31, D) a +3 morningstar of holy wrath (53, 32, D) a parchment of Forge Monarch Bomb (53, 33, D) a +2 chain mail of archery (54, -17, D) a +4 ring of slaying (54, -16, D) a +2 pair of boots of stealth (54, -12, D) a cane toad corpse (skeletalised by now) (54, -5, D) a staff of cold (54, -4, D) a +1 rapier of venom (54, -2, D) a +0 battleaxe (54, 8, D) a +0 dire flail a +0 giant club a serpent talisman (54, 10, D) a +0 giant club a +0 giant club (54, 19, D) a +0 war axe (54, 20, D) a staff of conjuration (unseen) (54, 21, D) 6 large rocks a stone giant corpse (skeletalised by now) (54, 31, D) a +3 short sword of flaming (54, 32, D) the +5 lajatang of Qazlal's Pride {venom, rC+ Str+6 Dex+3} rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (54, 33, D) the +5 whip of Thoughtfulness {concuss, rElec Will- Int-5 Dex+5} rElec: It insulates you from electricity. Will-: It decreases your willpower. Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (55, -16, D) a +1 partisan of venom (55, -15, D) an elephant corpse (skeletalised by now) (55, -5, D) a +1 rapier of speed (55, -4, D) a +0 trident (55, 10, D) 4 large rocks a cyclops corpse (skeletalised by now) (55, 12, D) a +0 giant club a +0 giant spiked club (55, 19, D) an amulet of faith (55, 21, D) a +2 flail of protection a +0 plate armour a human corpse (skeletalised by now) (55, 31, D) a +1 ring mail of cold resistance (55, 33, D) a +2 spectral quarterstaff (56, -17, D) a +2 ring mail of cold resistance (56, -16, D) a +2 robe of positive energy (56, -3, D) a green draconian corpse (skeletalised by now) (56, -2, D) a +2 heavy morningstar a +0 battleaxe a white draconian corpse (skeletalised by now) (56, 7, D) the +7 plate armour "Qemavaec" {Rampage rElec} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. (57, -2, D) a +3 vampiric war axe (59, 30, D) the +1 great sword "Voareyd" {speed, rPois rF+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (59, 31, D) a +0 scimitar of flaming (unseen) (59, 32, D) a +1 ring mail of poison resistance (60, 30, D) a parchment of Splinterfrost Shell (60, 31, D) a +4 ring of protection (still there?) a +0 cloak of corrosion resistance (still there?) (60, 32, D) a +2 heavy flail (unseen) (61, 19, D) the +5 short sword of Disarray {holy, rElec Int-3 Dex+8 Stlth-} rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 morningstar of draining (61, 31, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (61, 32, D) a ring of wizardry (still there?) a +3 trident of venom (still there?) (61, 33, D) a glowing shapeshifter corpse (62, -9, D) a staff of cold (62, -1, D) a staff of earth (62, 1, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 9, D) a +4 mace of protection (unseen) (62, 30, D) a +3 scale mail of fire resistance (62, 31, D) a +3 plate armour of poison resistance (63, -17, D) a staff of conjuration (63, -9, D) a +3 heavy sling (63, -1, D) the +7 partisan of Ravage {distort, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 0, D) a +0 dagger a +0 robe (63, 9, D) the +7 orcbow of Impermanence {flame, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (63, 10, D) a staff of conjuration (unseen) (63, 12, D) a black bear corpse (skeletalised by now) (63, 20, D) a staff of alchemy (63, 31, D) a +0 sling of flaming (unseen) (63, 33, D) a +0 pair of gloves of parrying a +2 leather armour of cold resistance a glowing shapeshifter corpse (64, -17, D) the +4 leather armour of Valiance {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (64, -1, D) a +1 barding of earth (64, 0, D) a +0 short sword a +0 robe (64, 2, D) a +0 spear (64, 3, D) a +0 spear (64, 4, D) a +0 spear a spriggan corpse (skeletalised by now) (64, 9, D) a staff of alchemy (64, 11, D) a black bear corpse (skeletalised by now) (64, 12, D) a +0 quarterstaff a +0 robe a black bear corpse (skeletalised by now) (64, 13, D) a +0 spear 4 curare-tipped darts a spriggan corpse (skeletalised by now) (64, 20, D) a staff of air (still there?) a +0 arbalest of draining (still there?) (64, 31, D) the +1 war axe "Beetlebane" {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (64, 32, D) a phantom mirror (still there?) a +4 vampiric falchion (still there?) (65, -1, D) a +1 heavy quarterstaff (65, 10, D) a +2 mace of protection (unseen) (65, 12, D) a wolf corpse (skeletalised by now) (65, 30, D) a +0 eveningstar of holy wrath (65, 31, D) the ring "Plog" {rElec rN++ rCorr MP+6 Str-5} (still there?) [ring of resist corrosion] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Str-5: It affects your strength (-5). a ring of protection from fire (still there?) (65, 40, D) a glowing shapeshifter corpse (66, 30, D) a lightning rod (4/4) a staff of alchemy (66, 32, D) an amulet of regeneration a glowing shapeshifter corpse (67, 30, D) a +0 war axe of electrocution (67, 33, D) a +2 plate armour of cold resistance an amulet of faith a +1 heavy mace a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (68, 30, D) a blade talisman the +5 rapier of Cikaosuy {antimagic, ^Contam rN++ rCorr} ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +7 glaive "Kuosoas" {flame, rCorr Int+3 Dex+4} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (68, 35, D) a glowing shapeshifter corpse (68, 36, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (69, 20, D) a +0 dagger a +0 robe (69, 30, D) a ring of flight a glowing shapeshifter corpse (69, 32, D) a +0 antimagic arbalest (still there?) a phantom mirror (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (69, 33, D) the ring "Houhatar" {Fly rN++ Will+ Str-4 Dex+2} (still there?) [ring of flight] Fly: It grants you flight. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). the +7 hand cannon "Mule" {flame, backblast, rF+} (still there?) rF+: It protects you from fire. It cannot be enchanted further. a glowing shapeshifter corpse (still there?) (69, 34, D) a +2 quarterstaff of rebuke (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (69, 36, D) a glowing shapeshifter corpse (70, -17, D) a staff of conjuration (70, -15, D) a +0 mace a +0 robe (70, 19, D) a staff of conjuration (unseen) (70, 29, D) the +1 battleaxe "Sidyudul" {heavy, *Corrode rF+ rC+++ Str+3} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (70, 30, D) a +0 rapier of speed (70, 32, D) the +8 halberd "Feeschaca" {flame, rPois Int+2} (still there?) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +3 leather armour of willpower (still there?) (70, 33, D) a +2 morningstar of venom (still there?) a +1 longbow of flaming (still there?) (71, -9, D) a +3 spectral giant club (71, -8, D) a +1 chain mail of command a shapeshifter corpse (skeletalised by now) (71, -5, D) an ugly thing corpse (skeletalised by now) (71, 19, D) a +2 scale mail of resonance (71, 20, D) a +0 dagger a +0 robe a ring of see invisible (71, 24, D) a wyvern corpse (skeletalised by now) (71, 29, D) the cold staff of the Undead {*Slow rF+ rC+ Necro Ice} (still there?) [staff of cold] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. a glowing shapeshifter corpse (still there?) (72, -9, D) a +3 whip of electrocution (72, -5, D) an ugly thing corpse (skeletalised by now) (72, 3, D) a bullfrog corpse (skeletalised by now) (72, 10, D) the +0 leather armour of Voos {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (72, 20, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (72, 30, D) a +2 orcbow of draining (73, -9, D) a +2 trident of protection (73, -8, D) a +0 helmet of sniping (73, -1, D) a +1 chain mail of fire resistance (73, 0, D) a staff of fire (73, 1, D) a yak corpse (skeletalised by now) (73, 10, D) a +2 heavy spear (73, 19, D) a +2 trident of flaming (73, 20, D) the sanguine talisman of Cocytus {Stlth+} [sanguine talisman] Stlth+: It makes you more stealthy. (73, 29, D) a parchment of Haunt (73, 30, D) a +5 ring of evasion a +4 arbalest of freezing a +0 shortbow of flaming an amulet of magic regeneration a +3 arbalest of draining a glowing shapeshifter corpse (74, -1, D) a +0 heavy glaive (74, 0, D) a +4 orcbow of freezing (74, 3, D) a yak corpse (skeletalised by now) (74, 10, D) the +1 partisan "Plog" {entangle, rF+ rCorr Dex+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (74, 19, D) a staff of earth (unseen) (74, 20, D) a staff of necromancy (unseen) (74, 29, D) a glowing shapeshifter corpse (74, 33, D) a +3 mace of draining (still there?) a staff of cold (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (75, -14, D) a jackal corpse (skeletalised by now) (75, 29, D) a +2 shortbow of draining (unseen) (75, 30, D) a +6 giant club (unseen) (75, 31, D) a ring of positive energy (76, -16, D) a +1 robe of cold resistance (76, 30, D) the ring "Hitsed" {rPois rN++ Int-3 Dex+3 Slay+4} (still there?) [ring of slaying] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a parchment of Magnavolt (still there?) (76, 32, D) the ring of Muhaink {rPois rC+ EV+5 Dex+3} [ring of evasion] rPois: It protects you from poison. rC+: It protects you from cold. EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). (unseen)