schets the Dungeon (2, 15, D) a +2 glaive of venom (unseen) (2, 16, D) an amulet of reflection (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a staff of alchemy (unseen) (3, 16, D) the ring of Jaroz {rElec Will- MP+9 Int+3 SInv} [ring of magical power] rElec: It insulates you from electricity. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (3, 18, D) a glowing shapeshifter corpse (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +0 kite shield a +0 robe an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +5 glaive of protection (unseen) (4, 16, D) the +0 troll leather armour of Rotini {rPois rF++ Regen+ Str+2 Dex-4} rPois: It protects you from poison. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (4, 19, D) a glowing shapeshifter corpse (5, 15, D) a phantom mirror (5, 16, D) the +0 leather armour of Defence {rC+ Regen+ MP+9 Stlth-} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. MP+9: It affects your magic capacity (+9). Stlth-: It makes you less stealthy. It cannot be enchanted further. (5, 18, D) a glowing shapeshifter corpse (5, 21, D) a glowing shapeshifter corpse (5, 22, D) a glowing shapeshifter corpse (6, 15, D) a phantom mirror (6, 16, D) a +3 leather armour of cold resistance (6, 18, D) a glowing shapeshifter corpse (6, 22, D) a glowing shapeshifter corpse (7, 15, D) a ring of resist corrosion (7, 16, D) a parchment of Borgnjor's Vile Clutch (7, 20, D) a glowing shapeshifter corpse (7, 23, D) a glowing shapeshifter corpse (8, 15, D) a +4 scale mail of cold resistance (8, 16, D) Great Wizards, Vol. II (8, 17, D) a glowing shapeshifter corpse (9, 15, D) a box of beasts (9, 16, D) 4 scrolls of enchant armour a glowing shapeshifter corpse (9, 20, D) a glowing shapeshifter corpse (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Midnight {rElec SInv} [serpent talisman] rElec: It insulates you from electricity. SInv: It lets you see invisible. an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +1 plate armour of cold resistance (10, 16, D) the ring of Dithmenos's Hatred {Fly rF+ Str+2} (still there?) [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Str+2: It affects your strength (+2). a parchment of Awaken Armour (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 15, D) a +2 troll leather armour (unseen) (12, 15, D) a parchment of Summon Forest (12, 16, D) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} (still there?) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. a glowing shapeshifter corpse (still there?) (18, 3, D) a +0 dagger of draining (still there?) 5 curare-tipped darts (still there?) the kobold corpse of Sonja (skeletalised by now) (still there?) (19, 0, D) a staff of air (unseen) (19, 1, D) the quill talisman of the Skies Above {rPois rC+ Will- Slay+4} [quill talisman] rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (19, 4, D) a +0 giant club (still there?) a +0 robe (still there?) a wand of roots (9) (still there?) the +7 hand cannon "Mule" {flame, backblast, rF+} (still there?) rF+: It protects you from fire. It cannot be enchanted further. a +3 short sword of flaming (still there?) a +0 robe (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (19, 17, D) a staff of air (unseen) (19, 32, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. (19, 33, D) a scarf of resistance (unseen) (20, 0, D) a parchment of Summon Horrible Things (20, 1, D) the conjuration staff of Conatus {Int+3 Conj} [staff of conjuration] Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (unseen) (20, 2, D) a +3 flail of concussion (still there?) a +2 scale mail of archery (still there?) the ring "Ogaluope" {Fly rElec Will+ Str+3 SInv} (still there?) [ring of see invisible] Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. the human corpse of Edmund (skeletalised by now) (still there?) (20, 6, D) the human corpse of Prince Ribbit (skeletalised by now) (20, 16, D) a +4 plate armour of ponderousness (20, 17, D) a +1 scale mail of willpower (20, 32, D) a +0 leather armour (20, 33, D) a +5 antimagic hand axe (still there?) a +0 robe (still there?) a +0 rapier (still there?) a merfolk corpse (still there?) (21, 1, D) a +1 trident of protection (unseen) (21, 3, D) a +0 rapier of electrocution (still there?) a +2 cloak (still there?) a +0 pair of gloves (still there?) (21, 16, D) an eel talisman (21, 22, D) a ring of willpower (21, 32, D) a staff of cold (21, 33, D) a +0 trident a +3 spear of freezing a merfolk corpse (21, 34, D) a staff of necromancy (unseen) (22, 3, D) 8 large rocks (22, 16, D) a staff of alchemy (22, 20, D) a +0 robe (22, 33, D) a +0 trident a parchment of Maxwell's Capacitive Coupling (22, 34, D) a staff of alchemy (22, 37, D) a +2 spear of flaming (still there?) a javelin (still there?) a +0 leather armour (still there?) a snapping turtle corpse (still there?) (22, 38, D) a +1 trident of venom (still there?) a +1 scale mail of poison resistance (still there?) a merfolk corpse (still there?) (23, 1, D) a +0 dagger (23, 3, D) a +1 war axe of flaming (still there?) 6 javelins (still there?) a +0 scale mail (still there?) a ring of willpower (still there?) a +2 lajatang of pain (still there?) a +0 robe (still there?) a +6 ring of strength (still there?) the orc corpse of Urug (skeletalised by now) (still there?) (23, 5, D) a +1 heavy battleaxe a +2 robe of willpower the orc corpse of Nergalle (skeletalised by now) (23, 16, D) a +0 pair of boots of rampaging (23, 17, D) a +0 animal skin (23, 18, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) a ring of wizardry (still there?) a +1 helmet of light (still there?) (23, 32, D) a staff of necromancy (23, 33, D) a +6 trident of freezing (unseen) (23, 36, D) a +0 trident 2 boomerangs (23, 38, D) a snapping turtle corpse (23, 40, D) a +2 lajatang of electrocution (still there?) a +3 chain mail of fire resistance (still there?) a sea snake corpse (still there?) (24, 2, D) a +1 glaive a +2 animal skin the gnoll corpse of Grum (skeletalised by now) (24, 16, D) the +7 rapier "Doehotz" {freeze, +Blink rElec Will+ Str-3} +Blink: It lets you blink. rElec: It insulates you from electricity. Will+: It increases your willpower. Str-3: It affects your strength (-3). It cannot be enchanted further. (24, 17, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. +1 shadow dragon scales the +5 orcbow "Molo" {freeze, Fly Str+4 Dex-4} Fly: It grants you flight. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (24, 18, D) a +0 animal skin a +2 helmet of intelligence (24, 21, D) a +3 quick blade of electrocution (still there?) a +0 robe (still there?) a wand of roots (2) (still there?) a +0 broad axe (still there?) a +0 animal skin (still there?) the ring "Sugham" {*Slow rN+ EV+5 SInv} (still there?) [ring of evasion] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). SInv: It lets you see invisible. a spriggan corpse (skeletalised by now) (still there?) (24, 32, D) a +2 spear of flaming (24, 33, D) a +0 robe (24, 34, D) a +1 long sword of draining (still there?) a +0 robe (still there?) a parchment of Dimensional Bullseye (still there?) a merfolk corpse (still there?) (24, 36, D) a +2 heavy battleaxe 3 silver javelins a +0 leather armour a merfolk corpse (24, 37, D) 5 large rocks the +3 great mace "Nifep" {drain, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. 2 javelins a +0 leather armour a cyclops corpse (25, 0, D) a +1 partisan of venom (unseen) (25, 6, D) a staff of earth (still there?) a +0 robe (still there?) the serpent talisman of the Undertaker {Int+4} (still there?) [serpent talisman] Int+4: It affects your intelligence (+4). the human corpse of Josephine (skeletalised by now) (still there?) the guardian serpent corpse of Aizul (skeletalised by now) (still there?) (25, 16, D) a +6 ring of dexterity (25, 17, D) a staff of conjuration (25, 19, D) a +0 flail a +0 rapier a dire elephant corpse (skeletalised by now) (25, 24, D) a +1 rapier of venom (still there?) a dire elephant corpse (skeletalised by now) (still there?) (25, 32, D) the fire staff of Naadezac {rF+ Summ Fire Alch} [staff of fire] rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (25, 33, D) a +0 rapier (25, 34, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +0 trident (still there?) a merfolk corpse (still there?) (25, 37, D) a +0 cloak (26, 1, D) a +0 dagger (26, 3, D) a +1 longbow of flaming (still there?) a +4 heavy spear (still there?) a +0 barding (still there?) (26, 5, D) a +1 scimitar of flaming (unseen) (26, 18, D) a +0 club a +0 longbow a spriggan corpse (skeletalised by now) (26, 21, D) an eleionoma corpse (skeletalised by now) (26, 22, D) a +0 robe (26, 24, D) a +0 buckler (26, 33, D) a parchment of Dispel Undead (26, 34, D) a parchment of Sticky Flame (26, 35, D) a +0 demon whip of venom (still there?) a +0 robe (still there?) a +1 rapier of distortion (still there?) (26, 36, D) a +2 trident of venom (still there?) the +1 chain mail of Ynan {Archery, -Tele ^Drain rElec Regen+} (still there?) -Tele: It prevents most forms of teleportation. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a merfolk corpse (still there?) an alligator snapping turtle corpse (still there?) (26, 38, D) the +9 battleaxe "Ymicame" {venom, rPois Str+2} (still there?) rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 robe (still there?) (27, 0, D) a +2 robe (unseen) (27, 1, D) a book of the Earth (27, 4, D) the +8 trident of the Vaults {venom, ^Contam rElec rC+ Dex+3} (still there?) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 chain mail (still there?) a +0 kite shield of reflection (still there?) a ring of wizardry (still there?) the human corpse of Donald (skeletalised by now) (still there?) (27, 16, D) a staff of cold (unseen) (27, 18, D) a +0 longbow a +0 quarterstaff a satyr corpse (skeletalised by now) (27, 19, D) a staff of cold (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (27, 21, D) the +6 arbalest "Damnation" {damnation} (still there?) It cannot be enchanted further. a +1 shortbow of electrocution (still there?) a +0 animal skin (still there?) (27, 33, D) a +0 rapier (27, 34, D) a +6 ring of dexterity (27, 35, D) a +1 trident of flaming (still there?) a +0 robe (still there?) (28, 0, D) a +0 dagger (28, 1, D) the +1 chain mail of Ucid {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (28, 17, D) a +0 antimagic hand axe (28, 32, D) a +0 robe (28, 33, D) a +2 chain mail of command (29, 0, D) a staff of cold (unseen) (29, 1, D) a parchment of Borgnjor's Vile Clutch (29, 16, D) a +3 flail of protection (unseen) (29, 17, D) a +3 scale mail of fire resistance (29, 33, D) a +2 robe of willpower (unseen) (34, 28, D) a +0 rapier of venom (unseen) (35, 0, D) a +3 leather armour of positive energy (35, 3, D) a +0 arbalest (35, 14, D) a staff of fire (unseen) (35, 15, D) a +5 ring of evasion (36, 13, D) a +0 hand axe (36, 14, D) a +0 trident (36, 30, D) a +1 scythe of venom the +5 long sword of Causality {heavy, rPois Dex-3 Stlth+} rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (37, -1, D) a +0 pair of gloves of fire (37, 0, D) a +0 spear a +0 arbalest a scroll of brand weapon (37, 1, D) an amulet of faith (37, 3, D) a +0 leather armour 3 large rocks a +0 orcbow (37, 17, D) a +0 dagger a +0 robe (37, 18, D) a +0 halberd (37, 29, D) a +1 falchion of flaming (unseen) (37, 34, D) a +0 short sword a +0 robe (38, 3, D) a staff of fire (still there?) a +0 arbalest (still there?) a +0 shortbow (still there?) a +1 dire flail of protection (still there?) a centaur corpse (skeletalised by now) (still there?) (38, 14, D) a +2 halberd of venom (still there?) a +2 robe of fire resistance (still there?) (38, 16, D) a +0 halberd (still there?) a +0 ring mail of fire resistance (still there?) a +3 dagger (still there?) (38, 21, D) a +1 heavy battleaxe (38, 28, D) an amulet of wildshape (39, 1, D) a +2 rapier of flaming a +0 arbalest a +6 ring of intelligence (39, 2, D) 4 large rocks a +0 arbalest a ring of resist corrosion a stone giant corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (39, 3, D) 2 javelins (39, 4, D) a +0 vampiric halberd a +0 arbalest a yaktaur corpse (skeletalised by now) (39, 14, D) a dragon-coil talisman (39, 16, D) a +0 robe (39, 18, D) an amulet of magic regeneration (still there?) a +2 halberd (still there?) a +0 plate armour (still there?) the ring of Hepliaklqana's Esteem {Fly rN++ Str-5 Dex+3} (still there?) [ring of positive energy] Fly: It grants you flight. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). (39, 29, D) a +6 short sword of venom (still there?) a +0 ring mail (still there?) the +2 ring mail of Polish {Rampage *Silence rC++ SInv} (still there?) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the elf corpse of Duvessa (skeletalised by now) (still there?) (39, 30, D) a +0 arbalest (still there?) a +2 war axe (still there?) a +0 chain mail (still there?) the orc corpse of Saint Roka (skeletalised by now) (still there?) (39, 32, D) a +0 short sword a +0 chain mail (40, 1, D) a +1 spectral quarterstaff (still there?) a +0 arbalest (still there?) a +0 shortbow (still there?) a +4 sling of flaming (still there?) (40, 2, D) 3 large rocks a cyclops corpse (skeletalised by now) (40, 28, D) a staff of fire (still there?) a Gell's gravitambourine (2/2) (still there?) (41, 1, D) a +0 orcbow (still there?) a +1 rapier of holy wrath (still there?) a ring of magical power (still there?) a centaur corpse (skeletalised by now) (still there?) (41, 14, D) a staff of air (still there?) a condenser vane (still there?) (41, 16, D) a +0 great sword (still there?) a +5 orcbow (still there?) a +0 chain mail (still there?) (41, 28, D) a staff of alchemy (unseen) (41, 30, D) a +2 helmet of light (42, 14, D) a scroll of brand weapon (42, 15, D) a +4 scimitar (still there?) a +0 robe (still there?) a parchment of Forge Phalanx Beetle (still there?) (42, 18, D) a +2 devious dagger (still there?) a +0 robe (still there?) (42, 28, D) a +3 vampiric spear (unseen) (42, 29, D) a parchment of Alistair's Intoxication (43, 14, D) a +2 arbalest of electrocution (unseen) (43, 15, D) the +7 dire flail of the Sharp God {drain, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (43, 28, D) a +6 shortbow of draining (unseen) (43, 29, D) an amulet of guardian spirit (44, 28, D) a parchment of Maxwell's Capacitive Coupling (44, 29, D) a +1 morningstar of concussion (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) the human corpse of Louise (skeletalised by now) (still there?) (47, 5, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (unseen) (48, 36, D) a +4 flail of concussion (still there?) a +0 chain mail (still there?) (48, 37, D) a +0 dagger a +0 robe (49, 1, D) a fortress talisman (49, 12, D) a +0 short sword (49, 36, D) a +2 kite shield of positive energy (unseen) (49, 39, D) a +0 halberd (50, 0, D) the air staff of the Sneaky Lies {Fly rElec rC- rCorr Stlth+ Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (50, 1, D) a +2 great sword of flaming (unseen) (50, 12, D) a +0 morningstar (50, 16, D) the +1 rapier of the Cursing Oracle {drain, Fly rC++ Will+} (still there?) Fly: It grants you flight. rC++: It greatly protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a red draconian corpse (skeletalised by now) (still there?) (50, 24, D) a +2 trident of entangling (50, 36, D) an orc corpse (skeletalised by now) (50, 37, D) the +5 mace "Embalmer" {elec, rPois rC+ rN++ Str-5} rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). It cannot be enchanted further. a +0 hand axe of venom (50, 39, D) a +0 hand axe a +0 robe a +0 battleaxe an orc corpse (skeletalised by now) (51, 0, D) a staff of earth (51, 1, D) a +2 halberd of venom (51, 3, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (51, 4, D) a hell hog corpse (skeletalised by now) (51, 5, D) a +0 great sword of flaming (51, 13, D) a +0 short sword (51, 14, D) a +2 dire flail of holy wrath (still there?) a +2 sling of freezing (still there?) a white draconian corpse (skeletalised by now) (still there?) (51, 15, D) the +10 quarterstaff of Invincibility {flame, rElec rF++ Str+3} (still there?) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 hand axe (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (51, 24, D) a staff of air (51, 38, D) a +0 hand axe a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) (51, 39, D) a +0 orcbow a +3 chain mail a +0 giant club a +0 giant club (51, 42, D) a +0 arbalest (52, 0, D) a +2 heavy halberd (52, 1, D) an amulet of regeneration (52, 2, D) a +5 glaive of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (52, 13, D) +0 fire dragon scales (52, 14, D) a +3 heavy great sword a red draconian corpse (skeletalised by now) (52, 16, D) a +2 scimitar of protection a +0 cloak a black draconian corpse (skeletalised by now) (52, 17, D) a +0 glaive (52, 24, D) a +3 long sword of electrocution (52, 25, D) a +2 morningstar of flaming (52, 26, D) a +0 partisan (52, 36, D) a +0 falchion a +0 ring mail a +0 short sword (52, 37, D) the alchemy staff of Equilibrium {rPois rC+ Will++ Str+2 Dex-5 Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). Alch: It increases the power of your Alchemy spells. a +0 chain mail (still there?) a +4 chain mail of willpower (still there?) an orc corpse (skeletalised by now) (still there?) (52, 39, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (53, 1, D) a +0 chain mail (53, 3, D) a +2 great sword of flaming (unseen) (53, 4, D) a +3 demon blade of flaming (still there?) a +0 chain mail (still there?) a hell hog corpse (skeletalised by now) (still there?) (53, 12, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. (53, 13, D) the cold staff "Deit" {rElec rC+ Forge Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (unseen) (53, 15, D) a +0 halberd (53, 36, D) a +1 buckler (53, 37, D) a staff of necromancy (unseen) (53, 38, D) 3 large rocks a cyclops corpse (skeletalised by now) (54, 0, D) a +2 sling of freezing (54, 1, D) a scroll of brand weapon (54, 13, D) a +0 long sword (54, 14, D) a +3 heavy battleaxe (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (54, 18, D) a +0 halberd a black draconian corpse (skeletalised by now) (54, 26, D) a +0 long sword (54, 36, D) the +6 longbow of Usoryng {antimagic, rF+++ rC- Will+ rCorr} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (55, 1, D) the +3 flail "Goblinbane" {freeze, Str+2 Int-5 SInv} Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (55, 4, D) a ring of poison resistance (55, 13, D) a +0 short sword (55, 15, D) a +2 great sword of flaming (unseen) (56, 1, D) a +4 heavy great sword (unseen) (56, 15, D) a +0 scimitar (56, 24, D) a +0 heavy broad axe (unseen) (59, 35, D) a +1 trident of freezing (unseen) (59, 36, D) the +7 flail of Mayhem {concuss, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (59, 37, D) the eel talisman "Lyrats" {Int+2 SInv} [eel talisman] Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (59, 41, D) a +0 great sword of flaming (still there?) a +0 chain mail (still there?) (60, 41, D) a hell hog corpse (skeletalised by now) (61, 3, D) an adder corpse (skeletalised by now) (61, 8, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (61, 16, D) a +1 sling of draining (unseen) (61, 30, D) a yak corpse (skeletalised by now) (61, 39, D) a +1 great sword of flaming (62, 0, D) a +2 spectral quarterstaff (62, 8, D) the +1 leather armour of the Kitsune {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 9, D) a +2 plate armour of cold resistance (62, 12, D) a hell hound corpse (skeletalised by now) (62, 26, D) a staff of alchemy (62, 29, D) a jackal corpse (skeletalised by now) (62, 36, D) a +0 chain mail (62, 37, D) a +2 demon trident of pain a +2 plate armour of fire resistance the +3 leather armour of Puckish Lucidity {Harm rF- Str+6} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). It cannot be enchanted further. a human corpse (skeletalised by now) (62, 39, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (63, 3, D) a ball python corpse (skeletalised by now) (63, 8, D) a +2 helmet of intelligence (63, 12, D) a hell hound corpse (skeletalised by now) (63, 16, D) a +1 flail of venom (63, 26, D) an amulet of chemistry (63, 29, D) a basilisk corpse (skeletalised by now) (63, 31, D) a bullfrog corpse (skeletalised by now) (63, 37, D) a +1 buckler of poison resistance (64, 17, D) a +3 plate armour of willpower (64, 26, D) a +0 troll leather armour (64, 27, D) the +10 falchion "Killer Bee's Foe" {heavy, Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (64, 29, D) a jackal corpse (skeletalised by now) (67, 2, D) a +0 club an orc corpse (skeletalised by now) (68, 2, D) a +1 dagger of holy wrath (still there?) a +0 robe (still there?) (69, 0, D) a +0 robe of fire resistance (69, 2, D) a +0 club a +0 ring mail (69, 36, D) an amulet of magic regeneration (70, 12, D) a +0 hand axe a +0 robe (70, 36, D) a staff of necromancy (unseen) (71, 8, D) a +2 antimagic morningstar (unseen) (71, 16, D) the +0 chain mail of Theory {rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 17, D) the +1 chain mail of the Iron City of Dis {^Drain rF+ Str+4} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. (71, 26, D) the alchemy staff "Yzxif" {rPois Dex+3 Hexes Tloc Alch} [staff of alchemy] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (71, 29, D) a +0 hand axe a +0 robe (71, 36, D) a +3 scimitar of protection (72, 8, D) a staff of air (unseen) (72, 9, D) a +2 scale mail of fire resistance (72, 17, D) a ring of resist corrosion (72, 28, D) a +4 heavy flail (still there?) a +2 dire flail of protection (still there?) (72, 36, D) a +6 ring of intelligence (72, 37, D) a staff of air (73, 1, D) a +4 plate armour of ponderousness (73, 3, D) a hell hound corpse (skeletalised by now) (73, 16, D) a staff of air (unseen) (73, 17, D) a +1 whip of pain (unseen) (73, 27, D) a +1 sling of electrocution (unseen) (73, 37, D) a +1 plate armour of fire resistance (75, 1, D) the +1 robe of Saycohu {rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further.