schets the Dungeon (0, 0, D) a +3 leather armour of fire resistance (0, 1, D) a staff of alchemy (unseen) (0, 2, D) a parchment of Fireball a salamander corpse (0, 3, D) a scroll of brand weapon (1, -18, D) a +1 partisan of protection (unseen) (2, -19, D) a +0 quarterstaff of draining (unseen) (2, -18, D) a book of Blood (2, -1, D) a +6 ring of strength a +0 robe a +1 leather armour of cold resistance a salamander corpse (2, 3, D) a +2 flail of holy wrath (unseen) (3, -37, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (3, -36, D) a staff of conjuration (unseen) (3, -35, D) a staff of conjuration (unseen) (3, -19, D) a ring of flight (3, -18, D) a scroll of brand weapon (3, -15, D) a +2 great sword of flaming (unseen) (3, 0, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the +1 orcbow "Yroiwk" {flame, Will+ Str+2 Int-3 SInv} (still there?) Will+: It increases your willpower. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. a shock serpent corpse (still there?) (3, 2, D) a +0 robe (3, 3, D) a +0 club a salamander corpse (4, -49, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -48, D) a +5 lajatang (unseen) (4, -47, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -37, D) the +1 orcbow "Posul" {freeze, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (4, -36, D) a ring of willpower (4, -35, D) a +6 vampiric broad axe (unseen) (4, -19, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. (4, -18, D) a +3 whip of venom (still there?) 3 large rocks (still there?) a ring of poison resistance (still there?) a cyclops corpse (skeletalised by now) (still there?) (4, -17, D) a +2 plate armour of cold resistance (4, -15, D) 4 large rocks a cyclops corpse (skeletalised by now) (4, -14, D) 5 large rocks (4, 0, D) a +0 whip (4, 3, D) a +0 battleaxe (5, -49, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -48, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -47, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -46, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -44, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (5, -43, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -37, D) a +0 plate armour of death (5, -36, D) a +2 flail of holy wrath (unseen) (5, -19, D) a ring of protection from cold (5, -18, D) a staff of earth (5, -17, D) a staff of air (unseen) (5, -14, D) 3 large rocks a cyclops corpse (skeletalised by now) a titan corpse (skeletalised by now) (5, -13, D) a juggernaut corpse (skeletalised by now) (5, -2, D) a staff of air (unseen) (5, 3, D) a shock serpent corpse (5, 4, D) a +0 quarterstaff (5, 5, D) a +3 scale mail of resonance a parchment of Confusing Touch (6, -37, D) a +1 ring mail of poison resistance (6, -36, D) a ring of protection from fire (6, -35, D) a +4 devious rapier (6, -17, D) the +9 mace of the Scuffed God {speed, rF++ Will+ Dex-2} rF++: It greatly protects you from fire. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (6, -16, D) 5 large rocks a cyclops corpse (skeletalised by now) (6, 0, D) a +0 flail a +4 longbow of draining a +1 battleaxe of draining a +0 arbalest a +0 robe a +0 flail a +2 heavy falchion a naga corpse (7, -37, D) a +1 scimitar of electrocution (unseen) (7, -36, D) a ring of flight (still there?) a +0 morningstar of flaming (still there?) (7, -19, D) a staff of earth (7, -18, D) a +2 dagger of draining (unseen) (7, -17, D) a +2 vampiric quick blade (unseen) (7, -10, D) a +0 giant club a +0 dire flail a +0 dire flail an iron giant corpse (skeletalised by now) an ettin corpse (skeletalised by now) (7, -9, D) a +0 giant spiked club an iron giant corpse (skeletalised by now) (7, -1, D) a +0 whip a +0 robe (7, 0, D) the +3 orcbow "Xuxtah" {speed, Fly Will+ Str+3} (still there?) Fly: It grants you flight. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 war axe "Oweiruez" {holy, +Blink Str+5} (still there?) +Blink: It lets you blink. Str+5: It affects your strength (+5). It cannot be enchanted further. a +2 robe of resistance (still there?) a naga corpse (still there?) (8, -52, D) a +0 kite shield a +0 robe (8, -37, D) a +1 heavy sling (8, -36, D) a +6 ring of dexterity (8, -34, D) the +4 great mace of the Ten Visionaries {vamp, rF+ Str+3 Int+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (8, -19, D) the ring of Due Proportion {rPois rF- rN+++ MP+8 Stlth+} [ring of poison resistance] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. MP+8: It affects your magic capacity (+8). Stlth+: It makes you more stealthy. a staff of conjuration (8, -17, D) a +0 rapier of speed (unseen) (8, -15, D) 5 large rocks a stone giant corpse (skeletalised by now) (8, -14, D) a +2 great sword of flaming (unseen) (8, -13, D) a +0 dire flail (8, -1, D) a +0 mace (8, 0, D) the air staff "Ehofur" {rElec Str-3 Int+5 Air} (still there?) [staff of air] rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). Air: It increases the power of your Air spells. a +0 shortbow of flaming (still there?) the air staff of Massacring {*Slow +Blink rElec Int+8 Air} (still there?) [staff of air] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. Int+8: It affects your intelligence (+8). Air: It increases the power of your Air spells. (8, 1, D) a +0 robe a +0 arbalest a talisman of death a +0 flail a +0 robe a parchment of Platinum Paragon a naga corpse (8, 2, D) a naga corpse (8, 7, D) an anaconda corpse (9, -37, D) an amulet of wildshape (9, -36, D) a staff of necromancy (9, -35, D) an amulet of regeneration (9, -18, D) 6 large rocks (still there?) a +0 great sword of flaming (still there?) (9, -17, D) a +2 morningstar of protection (unseen) (9, -14, D) a +0 giant spiked club (9, -9, D) a +1 battleaxe of freezing (still there?) an amulet of chemistry (still there?) (9, -8, D) a +0 giant club (9, -1, D) a parchment of Alistair's Walking Alembic a +0 battleaxe a +0 robe a parchment of Maxwell's Capacitive Coupling (9, 2, D) a +0 robe a +0 trident (9, 3, D) a +3 quarterstaff (still there?) a +0 halberd (still there?) a +0 robe (still there?) a naga corpse (still there?) (10, -37, D) a +4 giant club (unseen) (10, -36, D) the +1 broad axe of Stickiness {protect, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (10, -18, D) 4 large rocks a parchment of Borgnjor's Vile Clutch a cyclops corpse (skeletalised by now) (10, -17, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a staff of necromancy (still there?) (10, -12, D) 3 large rocks (10, -1, D) the +9 chain mail "Izaurreahu" {rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (10, 3, D) a +0 halberd a +2 leather armour of willpower a salamander corpse (10, 4, D) a +0 robe (11, -51, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, -47, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, -37, D) a parchment of Starburst (11, -36, D) a +0 great mace of draining (11, -35, D) a staff of cold (11, -19, D) the +9 trident of Conversion {pain, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (11, -17, D) a parchment of Iskenderun's Mystic Blast (11, -1, D) a +0 spear (still there?) the +4 quarterstaff "Hovvurra" {heavy, rN++ rCorr Int+3 Dex-3} (still there?) rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a naga corpse (still there?) (11, 0, D) a +0 robe a +0 flail a +0 shortbow a ring of willpower a naga corpse (11, 3, D) a naga corpse (12, -51, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (12, -37, D) an amulet of the acrobat (12, -36, D) a ring of willpower (12, -35, D) a +1 ring mail of cold resistance (12, -18, D) 3 large rocks a sack of spiders (inert) (12, -17, D) a staff of cold (12, -16, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (12, -14, D) a +0 dire flail a +0 great mace an ettin corpse (skeletalised by now) (12, -1, D) the +1 great sword "Aubergine" {venom, Will- Str+7} (still there?) Will-: It decreases your willpower. Str+7: It affects your strength (+7). It cannot be enchanted further. a +0 robe (still there?) a +0 club (still there?) a naga corpse (still there?) (12, 1, D) a +0 scimitar a +0 robe a +4 ring of protection a +0 robe a scroll of brand weapon a guardian serpent corpse a naga corpse an anaconda corpse (13, -37, D) a staff of fire (unseen) (13, -35, D) a +6 ring of dexterity (13, -19, D) a +4 glaive of entangling (13, -18, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. (13, -17, D) a parchment of Iskenderun's Mystic Blast (13, -15, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (13, -9, D) the +9 quarterstaff of Mayhem {vamp, rElec Will+ rCorr Dex-2} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +4 triple crossbow (still there?) (13, -1, D) a parchment of Apportation (13, 0, D) a +0 antimagic rapier (still there?) +2 fire dragon scales (still there?) (13, 2, D) a +0 club a +0 spear (13, 4, D) a salamander corpse (14, -19, D) the ring "Buorphol" {rF+ rC- Wiz Slay+3} [ring of wizardry] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Wiz: It increases the success rate of your magical spells. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (14, -16, D) 2 large rocks a cyclops corpse (skeletalised by now) (14, -15, D) a +0 dire flail a +0 dire flail (14, 0, D) a +0 halberd of venom (still there?) the +0 pair of boots of the Griffon {Harm rCorr Str+4 Stlth-} (still there?) Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (14, 1, D) a +3 spear of entangling (still there?) a +0 robe (still there?) a manual of Short Blades (still there?) (14, 3, D) a parchment of Fortress Blast (15, -2, D) the +6 ring mail of Supple Strength {Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (15, 0, D) a +0 flail (15, 1, D) a +5 war axe of electrocution (unseen) (20, -51, D) a +2 morningstar of venom (20, -33, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (20, -19, D) a staff of earth (unseen) (21, -48, D) a +0 giant club an ogre corpse (skeletalised by now) (21, -45, D) a +5 orcbow of freezing (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) (21, -35, D) a +0 rapier (21, -34, D) a +2 heavy flail (still there?) a +2 robe of cold resistance (still there?) an amulet of magic regeneration (still there?) a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (21, -33, D) a +0 short sword (still there?) a +3 orcbow of freezing (still there?) a +0 robe (still there?) a +1 war axe of electrocution (still there?) (21, -19, D) a dire elephant corpse (skeletalised by now) (21, -18, D) the cold staff of Wrath {rC+ Stlth+ Ice} [staff of cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (21, -14, D) a +5 shortbow of flaming (still there?) a +0 quarterstaff (still there?) a +0 animal skin (still there?) (21, 1, D) a +1 vampiric broad axe (unseen) (22, -48, D) a +0 plate armour an orc corpse (skeletalised by now) (22, -47, D) a +0 scimitar (22, -46, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (22, -34, D) a staff of air (unseen) (22, -19, D) 4 scrolls of enchant weapon (22, -18, D) a +1 flail of holy wrath (unseen) (22, -17, D) a +1 triple sword of holy wrath (unseen) (22, -13, D) a +0 longbow a +0 spear (22, 0, D) a +0 whip of electrocution (still there?) a +0 robe (still there?) the kobold corpse of Pikel (still there?) (22, 1, D) a +0 kite shield of reflection (still there?) a +1 chain mail of willpower (still there?) a +2 hat of ice (still there?) the human corpse of Donald (still there?) the elephant slug corpse of Gastronok (still there?) (22, 3, D) a +5 ring of evasion (23, -50, D) a +6 chain mail of ponderousness (23, -48, D) a +1 dagger of holy wrath (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (23, -46, D) an orc corpse (skeletalised by now) (23, -45, D) a +0 partisan a +0 plate armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (23, -44, D) a +0 dagger a +0 robe (23, -35, D) a +0 long sword (23, -33, D) a +4 trident of venom (unseen) (23, -19, D) a +1 heavy scimitar (unseen) (23, -18, D) the +1 scale mail of Daring {rPois rF+ Dex+2} rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (23, -17, D) the +0 ring mail of Conscience {rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (23, -13, D) a +0 war axe a +0 animal skin a ring of resist corrosion a spriggan corpse (skeletalised by now) (24, -51, D) a +0 hand axe (24, -49, D) a +0 short sword of draining (still there?) a +1 orcbow of flaming (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (24, -44, D) a +0 flail a +0 robe an orc corpse (skeletalised by now) (24, -42, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (24, -35, D) a +1 ring mail of fire resistance (24, -32, D) a +0 longbow of draining (still there?) a +0 leather armour (still there?) (24, -31, D) a +5 heavy great mace a +0 robe (24, -29, D) a +2 great sword of flaming (still there?) a +0 leather armour (still there?) (24, -18, D) a +2 spectral quarterstaff (24, -14, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (24, 0, D) a +4 battleaxe of freezing (still there?) 4 javelins (still there?) a +0 scale mail (still there?) the orc corpse of Urug (still there?) (24, 2, D) a +0 scythe (still there?) the +4 mace of the Wolf {drain, rCorr Int+3} (still there?) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (still there?) the human corpse of Sigmund (still there?) (24, 4, D) a +2 spectral lajatang (still there?) a +0 robe (still there?) the spriggan corpse of Agnes (still there?) (25, -51, D) a +1 whip of electrocution (25, -46, D) a troll corpse (skeletalised by now) (25, -44, D) a +0 war axe a +2 chain mail of poison resistance a +0 kite shield (25, -35, D) a +0 flail (25, -34, D) a +1 bardiche of venom (25, -33, D) the +7 great sword of Wivej {valour, Int+5} (still there?) Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 robe (still there?) a +2 battleaxe of electrocution (still there?) an elf corpse (skeletalised by now) (still there?) (25, -31, D) a +0 longbow a +0 leather armour a +2 long sword of flaming (25, -19, D) a +1 flail of pain (25, -18, D) a +2 heavy sling (25, -17, D) a ring of poison resistance (25, -16, D) a +0 spear a +0 longbow a +0 longbow (25, -15, D) a caustic shrike corpse (skeletalised by now) (25, 1, D) a +0 dagger of draining (still there?) 2 curare-tipped darts (still there?) a ring of willpower (still there?) the kobold corpse of Sonja (still there?) (26, -51, D) a parchment of Malign Gateway (26, -49, D) a +0 plate armour (26, -47, D) a +2 falchion of flaming (still there?) a +0 orcbow (still there?) a +0 plate armour (still there?) a +0 flail (still there?) a +0 troll leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (26, -44, D) a +0 war axe a +3 chain mail of willpower (26, -35, D) a +0 short sword (26, -34, D) a +0 vampiric short sword a +0 robe a +0 dagger (26, -33, D) a +0 long sword (still there?) a +0 sling of freezing (still there?) a +0 robe (still there?) a +0 rapier (still there?) an elf corpse (skeletalised by now) (still there?) (26, -29, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. a +0 ring mail the +6 hand axe "Eno Uleant" {freeze, +Blink Fly rPois Int-2} +Blink: It lets you blink. Fly: It grants you flight. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). It cannot be enchanted further. a +0 ring mail an elf corpse (skeletalised by now) (26, -18, D) a ring of flight (26, -17, D) the +6 chain mail of a bazaar {+Inv rF- rC++ Int-2} +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (26, -16, D) a +0 spear (27, -51, D) a +1 morningstar of protection (still there?) a +0 arbalest (still there?) a kobold corpse (skeletalised by now) (still there?) (27, -49, D) a +0 glaive a +0 plate armour (27, -35, D) a +0 quarterstaff of rebuke (27, -34, D) a +0 dagger (27, -33, D) a +3 flail of pain (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (27, -11, D) a +0 demon whip of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) a ring of magical power (still there?) (27, 1, D) a +2 heavy battleaxe (still there?) a +3 chain mail of resonance (still there?) (28, -51, D) a +0 ring mail of poison resistance (28, -50, D) a +5 glaive of protection (unseen) (28, -45, D) a +0 dagger a +0 robe (28, -34, D) a +0 short sword a +0 robe a +0 short sword an elf corpse (skeletalised by now) (28, -32, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (28, -29, D) the fire staff of the Eight Ears {rF+ Dex+3 SInv Fire} (still there?) [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (28, -18, D) a staff of necromancy (unseen) (28, -17, D) a +0 buckler (still there?) a +2 morningstar of distortion (still there?) (28, -14, D) a +3 quick blade of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) a ring of see invisible (still there?) a +0 longbow (still there?) a +0 spear (still there?) a spriggan corpse (skeletalised by now) (still there?) a satyr corpse (skeletalised by now) (still there?) (28, -13, D) an eleionoma corpse (skeletalised by now) an eleionoma corpse (skeletalised by now) (28, -12, D) a +2 partisan of venom a +0 robe a spriggan corpse (skeletalised by now) (28, 0, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) a wand of flame (18) (still there?) the gnoll corpse of Crazy Yiuf (still there?) (28, 3, D) 10 large rocks (28, 7, D) a +0 war axe (still there?) a +0 robe (still there?) the ring "Moropn" {*Corrode rElec rC+ rN++} (still there?) [ring of protection from cold] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. the orc corpse of Blorkula the orcula (still there?) (29, -51, D) a +0 hand axe (29, -50, D) a +3 shortbow (unseen) (29, -47, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (29, -31, D) a +0 short sword a +0 short sword a +0 leather armour (29, -19, D) a +1 battleaxe of freezing (unseen) (29, -18, D) a +0 long sword of flaming (unseen) (29, -13, D) a +3 heavy mace (still there?) a +0 robe (still there?) a +0 buckler (still there?) (29, 2, D) a +4 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) the troll corpse of Snorg (still there?) (29, 3, D) a +0 dagger a +2 troll leather armour {Snorg} a +0 falchion a +0 leather armour the human corpse of Eustachio (30, -51, D) a +0 plate armour (30, -50, D) a scroll of brand weapon (30, -19, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (30, -18, D) a +2 rapier of speed (unseen) (30, 1, D) a +2 rapier of electrocution (still there?) a +0 cloak (still there?) a +0 pair of gloves (still there?) a ring of wizardry (still there?) the human corpse of Nikola (still there?) (30, 7, D) the orc corpse of Nergalle (30, 8, D) a +0 robe (32, 2, D) a +0 ring mail (still there?) a +2 short sword of venom (still there?) (32, 4, D) a staff of alchemy (still there?) the cyclops corpse of Polyphemus (still there?) the human corpse of Kirke (still there?) (35, -23, D) a scroll of brand weapon (36, -51, D) the +7 partisan "Fufilo" {heavy, ^Drain rElec Int+5 Dex+3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (36, -36, D) a +2 heavy partisan (36, -35, D) a cane toad corpse (skeletalised by now) (36, -23, D) a +3 flail of protection (unseen) (37, -51, D) the +6 halberd of the Philosopher {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (37, -49, D) a +0 giant club (37, -48, D) a +0 giant club (37, -37, D) a +3 mace of protection (37, -36, D) the necromancy staff of Niozigo {rN+ Int+5 Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. (37, -32, D) a blink frog corpse (skeletalised by now) (38, -51, D) a staff of cold (38, -50, D) the +6 scale mail of Hutuup {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (38, -37, D) a +2 barding of fire resistance (38, -36, D) a staff of earth (38, -34, D) a cane toad corpse (skeletalised by now) (38, -22, D) a +2 hand axe of freezing (unseen) (39, -51, D) a +0 long sword (39, -50, D) a +0 heavy scimitar (unseen) (39, -48, D) a +0 halberd a +0 plate armour a +0 giant club a +0 giant spiked club an orc corpse (skeletalised by now) a warg corpse (skeletalised by now) (39, -37, D) a staff of alchemy (39, -36, D) a staff of necromancy (39, -33, D) a water moccasin corpse (skeletalised by now) (39, -23, D) a staff of earth (39, -22, D) a staff of earth (unseen) (40, -51, D) a +5 spear of flaming (40, -49, D) the +5 whip of the Known World {chaos, ^Fragile rPois rF+} (still there?) ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. a +0 chain mail (still there?) (40, -48, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (40, -47, D) a +0 giant club (40, -37, D) a ring of protection from cold (40, -36, D) a staff of air (40, -34, D) a staff of conjuration (still there?) a +0 robe (still there?) (40, -33, D) a rime drake corpse (skeletalised by now) (40, -32, D) a +1 antimagic hand axe a +0 animal skin (40, -22, D) a staff of conjuration (unseen) (40, -16, D) a +0 hand axe a +0 robe (41, -50, D) a +0 club a +0 leather armour a parchment of Detonation Catalyst (41, -49, D) a +7 mace of holy wrath (still there?) a +0 orcbow (still there?) a parchment of Tukima's Dance (still there?) a kobold corpse (skeletalised by now) (still there?) (41, -47, D) a +0 giant club (41, -37, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (41, -36, D) a +2 spear of flaming (unseen) (41, -35, D) a water moccasin corpse (skeletalised by now) (41, -23, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (41, -22, D) the +1 great sword of the Axolotl {valour, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (41, -21, D) a +1 short sword of venom (still there?) a +0 robe (still there?) (42, -51, D) a parchment of Searing Ray (42, -50, D) a +3 great sword (still there?) a +0 plate armour (still there?) a ring of resist corrosion (still there?) an orc corpse (skeletalised by now) (still there?) (42, -49, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (42, -36, D) an amulet of the acrobat a cane toad corpse (skeletalised by now) (42, -34, D) a staff of necromancy a +0 robe a komodo dragon corpse (skeletalised by now) (42, -23, D) the +0 chain mail "Zaepenyo" {Str+8} Str+8: It affects your strength (+8). It cannot be enchanted further. (42, -22, D) a +0 hand axe (43, -51, D) a +0 spectral giant spiked club (unseen) (43, -50, D) a +6 ring of intelligence (44, -23, D) a staff of conjuration (unseen) (45, -23, D) a +4 chain mail of cold resistance (50, -51, D) a staff of cold (unseen) (50, -50, D) a parchment of Starburst (50, -48, D) a +0 giant club (50, -47, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (50, -39, D) a +3 dagger of draining (unseen) (50, -15, D) the +3 arbalest of Rotation {elec, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (50, -14, D) an amulet of guardian spirit (51, -51, D) a parchment of Sphinx Sisters (51, -48, D) a +0 arbalest a kobold corpse (skeletalised by now) (51, -47, D) a +0 dagger a +0 robe (51, -39, D) the +3 dagger "Tuqiur Togea" {drain, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (51, -38, D) a +0 war axe of venom (unseen) (51, -37, D) a yaktaur corpse (skeletalised by now) (51, -36, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (51, -35, D) a +1 long sword (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) a +0 arbalest (still there?) (51, -26, D) the +5 longbow of the Dungeon {flame, +Blink rElec Str-3} +Blink: It lets you blink. rElec: It insulates you from electricity. Str-3: It affects your strength (-3). It cannot be enchanted further. (unseen) (51, -25, D) a +0 mace of holy wrath (unseen) (51, -15, D) a +4 double sword of holy wrath (unseen) (52, -48, D) a +0 glaive a +0 arbalest a +0 plate armour of cold resistance an orc corpse (skeletalised by now) (52, -47, D) a +0 giant club an ogre corpse (skeletalised by now) (52, -39, D) a +0 tower shield a +0 long sword (52, -38, D) the +2 scimitar of Qashroh {speed, *Corrode rN+ Int+3 Stlth+} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (52, -37, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (52, -21, D) a catoblepas corpse (skeletalised by now) (52, -15, D) the +2 plate armour of Incorporation {Harm rCorr Int-3 SInv} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. (52, -14, D) a +2 plate armour of resonance (still there?) a +7 quarterstaff of holy wrath (still there?) (53, -51, D) a +3 leather armour of positive energy (53, -50, D) a +0 hand axe a +0 plate armour a +0 halberd of venom (53, -49, D) a +0 broad axe a +0 plate armour (53, -48, D) a +2 vampiric battleaxe a +0 plate armour (53, -38, D) a +5 ring of evasion (53, -37, D) 3 large rocks a stone giant corpse (skeletalised by now) (53, -34, D) the +10 quarterstaff "Vuixkeys" {rebuke, rC+ Stlth+} (still there?) rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (53, -33, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (53, -27, D) a +1 rapier of holy wrath (53, -23, D) a +0 mace (54, -49, D) a +0 dire flail a +0 plate armour (54, -46, D) a +0 glaive a +0 chain mail (54, -37, D) a shadow dragon corpse (skeletalised by now) (54, -27, D) a storm talisman (54, -16, D) a parchment of Enfeeble (55, -51, D) a +5 trident of flaming (unseen) (55, -50, D) a +0 dagger (55, -49, D) a +3 mace of protection (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (55, -46, D) a warg corpse (skeletalised by now) (55, -39, D) a +0 long sword (55, -38, D) a +2 heavy shortbow (still there?) a +1 mace of protection (still there?) a +0 plate armour of fire resistance (still there?) a +0 cloak of corrosion resistance (still there?) a human corpse (skeletalised by now) (still there?) (55, -36, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (55, -34, D) a +1 battleaxe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (55, -26, D) the +7 lajatang of Slime {rebuke, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (55, -23, D) a +0 dire flail (55, -22, D) a mountainshell corpse (skeletalised by now) (55, -16, D) a +4 hand axe of draining (unseen) (56, -51, D) an amulet of dissipation (56, -50, D) the cold staff "Isaoll" {^Contam rPois rC+ SInv Fire Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (56, -38, D) a staff of necromancy (unseen) (60, -15, D) a +3 orcbow of freezing (unseen) (60, -14, D) a +4 heavy scimitar (still there?) a staff of fire (still there?) (61, -22, D) 3 boomerangs a +0 trident (61, -15, D) the wellspring talisman of Rutess {Harm rC+ rCorr} [wellspring talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (62, -35, D) a +3 whip of electrocution (unseen) (62, -15, D) the conjuration staff of the Snake Pit {Str+3 Dex+3 Conj Earth} [staff of conjuration] Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (63, -51, D) a +0 helmet of ice (63, -50, D) the conjuration staff of Certain Death {Conj Air} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (63, -47, D) a +0 war axe a naga corpse (skeletalised by now) (63, -43, D) a staff of earth (63, -42, D) a staff of earth (63, -41, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (63, -40, D) a +0 trident a merfolk corpse (skeletalised by now) (63, -35, D) a staff of necromancy (63, -31, D) a +0 dire flail (63, -23, D) a +0 trident a +0 trident 3 boomerangs (63, -15, D) a +5 quick blade of holy wrath (64, -47, D) an adder corpse (skeletalised by now) (64, -46, D) a water moccasin corpse (skeletalised by now) (64, -43, D) the +10 spear "Newtbane" {holy, rElec rN+ Int+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (64, -40, D) a +0 trident a merfolk corpse (skeletalised by now) (64, -35, D) a staff of conjuration (64, -34, D) a ring of magical power (64, -25, D) a +0 glaive of flaming (64, -24, D) a +0 dagger of freezing (still there?) a wind drake corpse (skeletalised by now) (still there?) (64, -21, D) a +0 trident 2 boomerangs (64, -15, D) a +0 short sword of flaming (65, -42, D) a +0 trident a merfolk corpse (skeletalised by now) (65, -35, D) a parchment of Diamond Sawblades (65, -34, D) the +0 helmet of the Sky {Dex+5 Stlth- Ice} Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. It cannot be enchanted further. (65, -31, D) a +0 battleaxe (65, -25, D) an orb of attunement (65, -22, D) a +0 trident a merfolk corpse (skeletalised by now) (66, -25, D) a +0 shortbow a +6 ring of dexterity (66, -21, D) a +0 trident a merfolk corpse (skeletalised by now) (68, -51, D) a staff of cold (unseen) (69, -49, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, -51, D) a +6 falchion of holy wrath (unseen) (70, -49, D) a +0 whip a +0 chain mail an orc corpse (skeletalised by now) (70, -48, D) a +0 dagger a +0 robe (70, -15, D) a +0 war axe of draining (unseen) (71, -43, D) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (71, -42, D) a +5 ring of evasion (71, -31, D) a +0 glaive (71, -21, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, -14, D) the +6 longbow of Rubbish {heavy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (72, -35, D) a +4 heavy battleaxe (unseen) (72, -34, D) the +8 rapier of Noyzxoji {flame, rC+ rN++ Str-4 Dex+2} (still there?) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +3 scale mail of Wonder {rElec Dex+4} (still there?) rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, -29, D) a +0 short sword (72, -25, D) a scroll of brand weapon (72, -24, D) a +2 shortbow of electrocution (unseen) (72, -22, D) a +0 trident (72, -21, D) a +0 trident a merfolk corpse (skeletalised by now) (72, -14, D) the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. (73, -42, D) a staff of necromancy (unseen) (73, -35, D) a parchment of Enfeeble (73, -25, D) a +3 ring mail of poison resistance (73, -24, D) the +12 halberd "Caxu" {entangle, Bane *Noise Str+7} Bane: It inflicts you with a random bane when you equip it. *Noise: It may make a loud noise when swung. Str+7: It affects your strength (+7). It cannot be enchanted further. (73, -22, D) a +0 trident a merfolk corpse (skeletalised by now) (73, -21, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (73, -15, D) a +3 mace of draining (unseen) (74, -50, D) a +2 chain mail of fire resistance (74, -35, D) a staff of cold (unseen) (74, -34, D) an amulet of magic regeneration (74, -24, D) a +3 glaive of protection (unseen) (74, -21, D) a +0 trident a merfolk corpse (skeletalised by now) (74, -15, D) the +2 arbalest "Apunoxer" {penet, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (75, -12, D) the +9 morningstar of Doom {reap, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (76, -50, D) a +2 heavy battleaxe (unseen)