schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (19, 0, D) a +0 trident (19, 1, D) a +0 spear (19, 16, D) the +0 helmet of the Yaks {Harm rN+ Str-5} Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). It cannot be enchanted further. a +1 leather armour of willpower (20, 0, D) a +1 halberd of venom (unseen) (20, 1, D) a +2 robe of fire resistance (unseen) (20, 16, D) a staff of air (unseen) (20, 17, D) a +0 trident (still there?) the +5 hand axe of Eppicail {sunder, Bane rElec rN+ SInv} (still there?) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (21, 0, D) a staff of earth (unseen) (21, 1, D) a water nymph corpse (21, 4, D) a +4 great mace of protection (still there?) a +0 leather armour (still there?) a +2 heavy war axe (still there?) a merfolk corpse (still there?) (21, 6, D) a +2 heavy trident (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (21, 17, D) a ring of poison resistance (22, 0, D) a +0 trident (22, 1, D) a +2 scimitar of electrocution (unseen) (22, 3, D) a +1 antimagic rapier (still there?) a +0 robe (still there?) a ring of wizardry (still there?) a merfolk corpse (still there?) (22, 5, D) a sea snake corpse (22, 16, D) a +1 long sword of holy wrath (unseen) (22, 17, D) a ring of positive energy (23, 0, D) a +5 ring of evasion (23, 1, D) a +5 ring of evasion (23, 4, D) a wind drake corpse (23, 16, D) a staff of air (unseen) (23, 17, D) a staff of alchemy (unseen) (23, 18, D) a parchment of Airstrike (23, 24, D) a +0 war axe (24, 1, D) a +2 mace of distortion (still there?) a +0 leather armour (still there?) a staff of air (still there?) a merfolk corpse (still there?) (24, 16, D) a +2 morningstar of protection (unseen) (24, 17, D) a +0 long sword an amulet of reflection (24, 18, D) a +5 lajatang of venom (unseen) (24, 22, D) a +0 hand axe (24, 24, D) a +0 mace (25, 2, D) a +0 trident a +0 robe a merfolk corpse (25, 16, D) 4 potions of heal wounds (25, 17, D) a book of the Tundra (25, 18, D) the ring of Sloth {^Drain Str+6 Int+4} [ring of strength] ^Drain: It drains your maximum health when unequipped. Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). (unseen) (26, 4, D) a +0 trident 3 boomerangs a +3 shortbow a +2 rapier of holy wrath a +0 robe a +0 rapier of draining a +0 robe a merfolk corpse a merfolk corpse (26, 6, D) a +0 trident a ring of willpower a water nymph corpse (26, 17, D) the +10 morningstar "Munava Toin" {flame, *Noise rPois Stlth+} (still there?) *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 troll leather armour (still there?) (27, 0, D) a +0 rapier (27, 1, D) a staff of alchemy (unseen) (27, 3, D) a manticore corpse (27, 5, D) a merfolk corpse (27, 16, D) a parchment of Blink (27, 17, D) a parchment of Orb of Destruction (27, 19, D) an amulet of guardian spirit (28, 0, D) a book of Annihilations (28, 1, D) a staff of air (unseen) (28, 16, D) a ring of poison resistance (29, 1, D) a +0 trident (29, 4, D) a +2 heavy mace (unseen) (29, 17, D) the necromancy staff of Guclothreysk {rElec rN+ Int+4 Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (unseen) (34, 14, D) a +0 chain mail of fire resistance (34, 16, D) a +2 short sword of freezing (unseen) (34, 28, D) a staff of cold (unseen) (35, 0, D) the +3 broad axe of Niagruana {drain, rC- Str+4 SInv} rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (35, 16, D) a staff of fire (unseen) (35, 29, D) a +1 short sword of protection (unseen) (36, 0, D) a +0 chain mail of poison resistance (36, 28, D) the +0 robe of Ryados {rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (36, 29, D) 4 scrolls of enchant weapon (36, 31, D) a dream sheep corpse (skeletalised by now) (37, 0, D) an amulet of the acrobat (37, 1, D) the earth staff of Fexes {+Blink rPois Earth} [staff of earth] +Blink: It lets you blink. rPois: It protects you from poison. Earth: It increases the power of your Earth spells. (37, 3, D) a wind drake corpse (skeletalised by now) (37, 14, D) a scroll of brand weapon (37, 15, D) a +0 orcbow (still there?) an amulet of wildshape (still there?) the ring "Ohiang" {rF+ rC++ Str-4 Int+3 SInv} (still there?) [ring of protection from fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. a centaur corpse (skeletalised by now) (still there?) (37, 31, D) a +0 quarterstaff a +0 robe (37, 32, D) a black mamba corpse (skeletalised by now) (38, 14, D) a staff of conjuration (unseen) (38, 15, D) a staff of cold (unseen) (38, 16, D) a +0 mace (38, 21, D) a +0 scimitar (38, 28, D) a +0 heavy flail (38, 29, D) a +1 leather armour of fire resistance (38, 32, D) a cane toad corpse (skeletalised by now) (38, 33, D) a black mamba corpse (skeletalised by now) (39, 1, D) a +3 broad axe of freezing a wind drake corpse (skeletalised by now) (39, 2, D) a ring of protection from cold (39, 3, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (39, 5, D) a +0 robe (39, 14, D) a staff of air (39, 16, D) a shadow dragon corpse (skeletalised by now) (39, 19, D) a +0 scimitar (39, 20, D) a +0 halberd (39, 31, D) a +0 antimagic hand axe a +0 animal skin a lindwurm corpse (skeletalised by now) a polar bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (39, 32, D) a cane toad corpse (skeletalised by now) (40, 0, D) a scroll of brand weapon (40, 2, D) a wind drake corpse (skeletalised by now) (40, 3, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (40, 14, D) a staff of cold (unseen) (40, 15, D) the +0 scale mail "Jisoacwi" {Will+ Int+3 SInv} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (40, 17, D) a +0 scimitar (40, 28, D) a +3 leather armour of poison resistance (40, 29, D) the +11 hand axe of Contradiction {spect, rC+} rC+: It protects you from cold. It cannot be enchanted further. (unseen) (40, 31, D) a blink frog corpse (skeletalised by now) (41, 0, D) a +0 vampiric spear (41, 1, D) a parchment of Olgreb's Toxic Radiance (41, 13, D) a +4 heavy mace (unseen) (41, 14, D) a +1 mace of protection (unseen) (41, 15, D) a +2 dagger of freezing (unseen) (41, 18, D) a +0 flail (41, 28, D) a +6 ring of dexterity (41, 29, D) a parchment of Borgnjor's Vile Clutch (41, 32, D) a +0 robe (42, 15, D) the +3 glaive "Ischy" {freeze, Int+3} (still there?) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 leather armour (still there?) a phantom mirror (still there?) a tengu corpse (skeletalised by now) (still there?) (42, 17, D) a manticore corpse (skeletalised by now) (42, 28, D) a +0 war axe 4 scrolls of enchant armour (43, 29, D) the +4 spear "Posunacw" {freeze, rPois rC+ SInv} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (43, 30, D) a +0 robe a ring of protection from cold a spriggan corpse (skeletalised by now) (44, 13, D) a +0 battleaxe (44, 14, D) a +1 spectral quarterstaff (unseen) (44, 27, D) a staff of earth (unseen) (45, 28, D) a +1 whip of electrocution (unseen) (49, 1, D) a +0 great mace (49, 12, D) the +3 scale mail of Contentment {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (49, 36, D) the +5 sling "Beastslayer" {speed, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (49, 37, D) a +0 plate armour of cold resistance (50, 0, D) a +0 plate armour (50, 4, D) a +0 arbalest a ring of protection from fire a yaktaur corpse (skeletalised by now) (50, 5, D) a +0 great sword a +4 scale mail of fire resistance a human corpse (skeletalised by now) (50, 6, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (50, 12, D) the +2 scale mail of Gravitas {Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (50, 13, D) a staff of necromancy (unseen) (50, 17, D) a +2 dagger of draining a +0 robe a kobold corpse (skeletalised by now) (50, 36, D) the rimehorn talisman of the Rotten Zebra {rElec rN+ rCorr Str+4} [rimehorn talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (50, 37, D) a +2 vampiric halberd (unseen) (50, 43, D) a +0 war axe (51, 1, D) a parchment of Borgnjor's Vile Clutch a box of beasts (51, 3, D) a +1 heavy morningstar (still there?) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (51, 6, D) a +4 war axe of freezing (still there?) a +0 chain mail (still there?) (51, 12, D) the +7 glaive of the World {flame, rC- Will+ Stlth+} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (51, 13, D) a +2 dagger of venom (unseen) (51, 17, D) a +4 dagger of venom (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (51, 19, D) a very ugly thing corpse (skeletalised by now) (51, 24, D) a staff of cold (51, 36, D) a +1 spectral quarterstaff (51, 37, D) a staff of cold (51, 39, D) a +0 robe (51, 40, D) a +0 dagger a +0 robe (51, 41, D) a +0 flail a +2 scale mail of resonance a +0 robe (52, 5, D) the +5 trident "Ruaps" {spect, Fly rF+ rCorr} Fly: It grants you flight. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 chain mail a +0 tower shield (52, 6, D) a +0 great sword a +0 plate armour (52, 7, D) a +2 battleaxe a +0 chain mail (52, 12, D) a +6 ring of strength (52, 13, D) the +1 great sword "Ihodys" {spect, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (52, 25, D) a +2 helmet of sniping (52, 26, D) a +3 partisan of holy wrath (52, 27, D) a +1 glaive of holy wrath (still there?) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) the ring "Ytamp" {*Slow Fly Str+7 Dex+3 SInv} (still there?) [ring of flight] *Slow: It may slow you when you take damage. Fly: It grants you flight. Str+7: It affects your strength (+7). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (52, 28, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (52, 29, D) a +2 partisan of holy wrath (52, 36, D) a +2 robe (unseen) (52, 37, D) a ring of wizardry (52, 43, D) a +0 robe (53, 0, D) a +2 halberd of flaming (unseen) (53, 1, D) a staff of conjuration (unseen) (53, 5, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (53, 6, D) 4 large rocks (53, 8, D) a +3 great sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (53, 9, D) a +1 heavy battleaxe a +0 plate armour (53, 13, D) a +3 antimagic sling (53, 24, D) the +5 flail of the Final Chapter {elec, rCorr SInv} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (53, 25, D) the fire staff of Generosity {rF+ Str+2 Int-4 Fire Air} [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (53, 26, D) a +0 shortbow a +0 falchion of flaming a +0 robe (53, 37, D) a +6 ring of intelligence (54, 0, D) a +3 war axe (unseen) (54, 2, D) the eel talisman "Ydoa" {rPois rN+ Int+3 Stlth+} [eel talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (54, 7, D) the +9 hand axe "Qocret" {spect, rN+} (still there?) rN+: It protects you from negative energy. It cannot be enchanted further. a +0 plate armour (still there?) a +0 kite shield (still there?) a human corpse (skeletalised by now) (still there?) (54, 12, D) a +10 plate armour of ponderousness (54, 15, D) a glowing shapeshifter corpse (skeletalised by now) (54, 28, D) a +2 glaive of holy wrath (unseen) (54, 36, D) a staff of air (unseen) (55, 0, D) a +0 war axe (55, 12, D) a +2 spectral giant club (unseen) (55, 13, D) a ring of poison resistance (56, 15, D) a glowing shapeshifter corpse (skeletalised by now) (58, 41, D) a +2 flail of freezing (59, 17, D) a +0 dagger (59, 32, D) a +0 trident (59, 36, D) a staff of earth (59, 37, D) a ring of magical power (59, 41, D) a +0 robe (60, 36, D) a +0 scimitar of flaming (60, 37, D) the cold staff "Ogreslayer" {rC+ rN+ SInv Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (61, 0, D) a +2 robe (unseen) (61, 8, D) a +6 ring of intelligence (61, 10, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (61, 11, D) a +0 vampiric trident (still there?) a +0 ring mail (still there?) (61, 16, D) a +0 pair of boots of flying (61, 18, D) an orc corpse (skeletalised by now) (61, 26, D) a ring of positive energy (61, 32, D) a +0 trident of entangling (still there?) a merfolk corpse (skeletalised by now) (still there?) (61, 36, D) a +7 orcbow of electrocution (61, 38, D) a +0 war axe a +2 chain mail of fire resistance a +0 great sword of electrocution a +0 robe (62, 1, D) a +6 ring of intelligence (62, 8, D) the +6 dire flail "Ciunuwk" {freeze, ^Contam rC+ Dex+4} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (62, 10, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (62, 16, D) a +0 chain mail a +0 whip a +3 leather armour of poison resistance (62, 17, D) a +0 club (still there?) a +1 morningstar of draining (still there?) an orc corpse (skeletalised by now) (still there?) (62, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 26, D) a +0 chain mail of cold resistance (62, 27, D) 3 boomerangs a +2 plate armour of cold resistance a merfolk corpse (skeletalised by now) (62, 36, D) the fire staff "Gure" {rF+ Summ Fire} [staff of fire] rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (62, 37, D) a +2 heavy shortbow (62, 42, D) a +0 robe (63, 0, D) an orb of energy (unseen) (63, 3, D) a black bear skeleton (63, 4, D) a wolf skeleton (63, 8, D) a staff of fire (unseen) (63, 11, D) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (63, 15, D) a +2 pair of gloves of strength a +0 rapier of freezing (63, 19, D) a +0 robe (63, 20, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (63, 26, D) a +0 leather armour of positive energy a +5 war axe of flaming (63, 37, D) a staff of earth (63, 42, D) a +0 dire flail (64, 5, D) a +0 short sword a +0 robe a +0 buckler (64, 17, D) a +0 club (still there?) a +0 ring mail (still there?) a +1 orcbow of draining (still there?) an orc corpse (skeletalised by now) (still there?) (64, 19, D) a +0 hand axe an orc corpse (skeletalised by now) (64, 27, D) a +0 trident a +3 short sword of venom (64, 30, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (64, 33, D) a +0 trident (65, 16, D) an orc corpse (skeletalised by now) (65, 26, D) a +7 morningstar of holy wrath (unseen) (67, 0, D) a +1 antimagic sling (67, 1, D) a +0 dagger an orc corpse (skeletalised by now) (68, 1, D) a +0 dagger a +0 robe (69, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 36, D) a +2 robe of positive energy (unseen) (70, 8, D) a +3 spear of entangling (70, 9, D) the +8 rapier "Esiefrus" {speed, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (70, 36, D) a +5 dagger of protection (unseen) (70, 37, D) a staff of cold (unseen) (71, 8, D) the +4 plate armour of the Invisible Hand {Rampage Str+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+3: It affects your strength (+3). It cannot be enchanted further. (71, 16, D) a +4 plate armour of command (71, 17, D) a +1 rapier of venom (unseen) (71, 18, D) a +2 devious dagger (still there?) a +0 scale mail (still there?) (71, 20, D) a +0 mace a +0 orcbow a +0 trident a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 27, D) a staff of cold (unseen) (71, 36, D) a staff of cold (71, 37, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. (72, 8, D) a staff of conjuration (unseen) (72, 9, D) a +1 battleaxe of freezing (unseen) (72, 16, D) a staff of alchemy (72, 17, D) a +1 heavy halberd (unseen) (72, 19, D) a +0 halberd a +0 chain mail (72, 20, D) a +0 war axe a +0 plate armour (72, 26, D) +0 storm dragon scales (72, 28, D) a +0 short sword a +0 robe a naga corpse (skeletalised by now) (72, 29, D) a +2 heavy flail (72, 31, D) an adder corpse (skeletalised by now) (72, 36, D) a staff of earth (unseen) (72, 37, D) the +10 flail of the Scuffed God {protect, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (73, 19, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (73, 26, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (73, 27, D) the +0 pair of gloves of Vampiric Thralls {rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (73, 28, D) a +0 club (73, 29, D) a water moccasin corpse (skeletalised by now) (73, 36, D) the +3 broad axe "Nesagig" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (73, 37, D) a +1 heavy spear (unseen) (75, 1, D) a staff of necromancy (unseen)