schets the Dungeon (0, 50, D) a +0 short sword (0, 52, D) the +1 scale mail of Intuition {Str+3 Int+6} Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (1, 32, D) a parchment of Enfeeble (1, 33, D) a parchment of Summon Mana Viper (1, 34, D) a +4 sling of freezing (unseen) (1, 51, D) a staff of necromancy (unseen) (2, 15, D) a +4 falchion of holy wrath a +0 battleaxe (2, 16, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 long sword of flaming (still there?) (2, 17, D) a +1 plate armour of death (unseen) (2, 20, D) a +1 dire flail of venom (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (2, 32, D) a staff of cold (unseen) (2, 34, D) a +1 spear of flaming (unseen) (2, 50, D) the +0 scale mail of Himem {+Inv rN+ Dex+3} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (2, 51, D) a scroll of brand weapon (2, 52, D) a +1 trident of flaming a +5 ring of evasion a +3 short sword of freezing (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 17, D) a +0 chain mail (still there?) a +0 demon blade of venom (still there?) a +0 robe (still there?) (3, 32, D) a +3 vampiric hand axe (unseen) (3, 33, D) the +1 war axe of Duaw {freeze, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (3, 34, D) a +2 great sword a +0 chain mail (3, 50, D) a staff of earth (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +2 war axe of sundering (unseen) (4, 17, D) a +2 halberd (still there?) a +2 ring mail of positive energy (still there?) 5 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (4, 18, D) 2 large rocks a juggernaut corpse (skeletalised by now) (4, 19, D) a +3 great sword of holy wrath (still there?) a +1 chain mail of poison resistance (still there?) a stone giant corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (4, 32, D) a +2 rapier of speed (unseen) (4, 33, D) a +1 chain mail of archery (4, 50, D) a +2 robe (unseen) (4, 51, D) a +1 plate armour of command the +2 orcbow of Cyroy {freeze, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (4, 52, D) a +0 broad axe of electrocution (5, 14, D) a staff of cold (5, 15, D) a +0 chain mail a +1 mace of holy wrath (5, 16, D) a +0 great sword a +0 plate armour a +0 war axe a +0 chain mail the +1 plate armour of the Depths {rPois rN+ Str+4 Dex-5} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. an orc corpse (skeletalised by now) (5, 17, D) a +0 battleaxe a +4 plate armour of willpower (5, 18, D) a +3 battleaxe of freezing (still there?) a +1 chain mail of poison resistance (still there?) a ring of protection from fire (still there?) 4 large rocks (still there?) (5, 20, D) a juggernaut corpse (skeletalised by now) (5, 33, D) a ring of willpower (5, 38, D) a +1 battleaxe of draining (still there?) a +0 plate armour (still there?) (5, 50, D) a +0 quarterstaff of rebuke (unseen) (5, 51, D) a +3 great mace of holy wrath a phial of floods (5, 52, D) a +2 hand axe of sundering a +1 halberd of protection a lightning rod (4/4) a red draconian corpse (skeletalised by now) (6, 14, D) a +0 dagger (6, 16, D) a +1 partisan of entangling (still there?) a +0 plate armour (still there?) a +5 dagger of flaming (still there?) a +0 war axe (still there?) (6, 32, D) a +2 leather armour of cold resistance (unseen) (6, 34, D) a +2 pair of boots of rampaging (still there?) a parchment of Petrify (still there?) (6, 35, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} (still there?) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. a +0 flail of draining (still there?) (6, 38, D) a +0 heavy morningstar a caustic shrike corpse (skeletalised by now) (6, 50, D) a staff of cold (unseen) (6, 51, D) a +0 falchion of holy wrath (6, 52, D) a +0 halberd a +0 dire flail a +2 sling of electrocution a red draconian corpse (skeletalised by now) (7, 15, D) the +1 rapier of Calculation {drain, *Rage rPois Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (7, 17, D) 3 large rocks a ring of poison resistance a +0 dire flail a stone giant corpse (skeletalised by now) (7, 32, D) a +6 shortbow of flaming (7, 52, D) a +1 heavy hand axe a golden dragon corpse (skeletalised by now) (8, 14, D) a staff of fire (8, 16, D) a +0 halberd a +0 chain mail a condenser vane an orc corpse (skeletalised by now) (8, 17, D) a +0 great mace (8, 19, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (8, 32, D) a +5 flail of holy wrath (8, 33, D) a ring of poison resistance (still there?) a +1 helmet of sniping (still there?) (8, 34, D) a +1 whip of venom (unseen) (8, 36, D) a +0 giant club an iron giant corpse (skeletalised by now) (8, 51, D) a +10 club of flaming a +0 dire flail of protection a +2 battleaxe of venom a +0 short sword a +2 robe a Killer Klown corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (8, 53, D) a +2 spectral quarterstaff (still there?) a ring of willpower (still there?) a red draconian corpse (skeletalised by now) (still there?) (9, 14, D) a +0 long sword (9, 16, D) a +0 arbalest (still there?) a +2 morningstar of venom (still there?) a +0 chain mail (still there?) 3 large rocks (still there?) a parchment of Diamond Sawblades (still there?) an orc corpse (skeletalised by now) (still there?) (9, 18, D) the +10 falchion of the Sky {freeze, rElec rC+ Int+2} (still there?) rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +1 chain mail of willpower (still there?) the ring "Ekuchop" {rPois rF- rC+ Str+2 Int+2} (still there?) [ring of protection from cold] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). an orc corpse (skeletalised by now) (still there?) (9, 20, D) 2 large rocks (9, 32, D) a +0 mace of protection (9, 33, D) a +3 glaive of entangling (unseen) (9, 36, D) a +0 giant spiked club (9, 51, D) a +0 morningstar of protection (9, 52, D) a +2 flail of protection (still there?) a talisman of death (still there?) a purple draconian corpse (skeletalised by now) (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman "Liworchaf" {Int+3} [spider talisman] Int+3: It affects your intelligence (+3). a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 16, D) a +0 chain mail (still there?) the +1 pair of gloves of Goucsud {Dex+3} (still there?) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (10, 18, D) a +2 long sword (still there?) 6 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (10, 19, D) a +0 plate armour a stone giant corpse (skeletalised by now) (10, 32, D) a +2 vampiric long sword (unseen) (10, 34, D) a staff of air (unseen) (10, 35, D) a +3 battleaxe of pain (still there?) a +0 chain mail (still there?) (10, 36, D) a +4 great mace of protection (unseen) (10, 50, D) a +0 battleaxe (10, 51, D) a +0 short sword a parchment of Splinterfrost Shell a yellow draconian corpse (skeletalised by now) (10, 53, D) a +0 halberd (10, 54, D) a +0 glaive (still there?) the +1 plate armour of Wasted Space {Will+ Int+5 Dex-3} (still there?) Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a black draconian corpse (skeletalised by now) (still there?) (11, 0, D) a +0 buckler a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +1 robe of willpower (still there?) a +0 dagger (still there?) (11, 16, D) a +4 vampiric war axe (still there?) a +0 robe (still there?) a parchment of Summon Hydra (still there?) (11, 19, D) a +0 dire flail a +0 plate armour an amulet of regeneration an orc corpse (skeletalised by now) (11, 32, D) a ring of poison resistance (11, 33, D) a +2 spear of venom (11, 34, D) a staff of necromancy (unseen) (11, 51, D) a +0 trident (12, 14, D) a +0 battleaxe (12, 15, D) a staff of necromancy (still there?) a +0 dagger (still there?) an orc corpse (skeletalised by now) (still there?) (12, 32, D) a +1 long sword of protection (unseen) (12, 33, D) the fire staff of Fofasote {^Contam rElec rF+ Str+3 Conj Fire Earth} [staff of fire] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (12, 34, D) a staff of earth (unseen) (12, 50, D) a +2 arbalest of freezing (12, 51, D) the air staff "Qilar" {rElec Will+ Str+2 Air Alch} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (12, 52, D) a parchment of Summon Forest (13, 15, D) a +2 robe of positive energy (unseen) (13, 32, D) a +2 robe of willpower (unseen) (13, 33, D) a parchment of Fulsome Fusillade (13, 34, D) a +2 heavy battleaxe (still there?) the +0 cloak of the Oni {rC+ MP+8 Int+3} (still there?) rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (14, 39, D) a +0 chain mail (14, 50, D) a +0 halberd (14, 51, D) a parchment of Gell's Gavotte (14, 52, D) a +0 scimitar (18, 48, D) a staff of alchemy (unseen) (18, 50, D) a staff of cold (unseen) (19, 0, D) a +0 robe (19, 1, D) a +4 dagger (still there?) a +2 plate armour of archery (still there?) a staff of cold (still there?) (19, 16, D) a +5 mace of draining (unseen) (19, 17, D) a +6 vampiric halberd (unseen) (19, 32, D) a +1 scale mail of resonance (unseen) (19, 33, D) the cold staff "Bokyjure" {rPois rC+ Will+ Dex+2 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (unseen) (19, 48, D) a +2 scale mail of archery (19, 51, D) a staff of conjuration (still there?) a +0 orcbow of freezing (still there?) a +0 great mace of draining (still there?) (20, 5, D) a +0 hand axe (20, 16, D) an amulet of faith (20, 17, D) a +1 dagger of venom (unseen) (20, 32, D) a staff of necromancy (unseen) (20, 33, D) a +1 dagger of venom (unseen) (20, 48, D) a staff of conjuration (still there?) a parchment of Cigotuvi's Putrefaction (still there?) (20, 49, D) a +0 plate armour (20, 52, D) a +0 morningstar (21, 1, D) a +0 dagger (21, 2, D) a +0 long sword (21, 3, D) a +2 great mace of protection (still there?) a +0 robe (still there?) (21, 16, D) the +8 sling of Distant Shores {heavy, rF++ Int-5 SInv} rF++: It greatly protects you from fire. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (21, 17, D) a scroll of brand weapon (21, 32, D) the +8 demon blade of Boava {freeze, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (21, 33, D) a granite talisman (21, 47, D) a staff of earth (unseen) (21, 51, D) a caustic shrike skeleton (22, 1, D) a +2 heavy trident (still there?) a +0 robe (still there?) (22, 3, D) a +0 scimitar a +0 robe (22, 16, D) a staff of cold (unseen) (22, 17, D) a +4 halberd of protection (unseen) (22, 34, D) a +3 leather armour of poison resistance a parchment of Fulsome Fusillade (22, 47, D) the +4 flail "Moxauqurph" {chaos, rF+ rC- Int+3} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (22, 48, D) a staff of earth (unseen) (22, 50, D) a quill talisman a +2 leather armour of cold resistance a staff of fire (23, 0, D) a +1 short sword of venom (23, 1, D) a +0 dagger a +0 robe an amulet of faith (23, 2, D) a +3 bardiche (still there?) a +0 plate armour (still there?) (23, 16, D) a parchment of Splinterfrost Shell (23, 17, D) a +4 scale mail of fire resistance (unseen) (23, 18, D) a +5 heavy spear (unseen) (23, 32, D) a +0 spectral giant spiked club (23, 33, D) a +2 plate armour of death (23, 36, D) a +0 hand axe (23, 47, D) a +1 sling of electrocution (unseen) (23, 54, D) a caustic shrike skeleton (24, 0, D) a +0 pair of boots of flying (24, 1, D) a +2 short sword of electrocution (24, 5, D) a +0 great mace a +0 plate armour an amulet of guardian spirit (24, 16, D) a +3 spectral giant spiked club (24, 17, D) a +2 heavy war axe (unseen) (24, 18, D) a +1 falchion of draining (unseen) (24, 32, D) a staff of necromancy (24, 34, D) a +0 heavy flail (24, 47, D) a staff of fire (unseen) (24, 52, D) a +0 heavy great sword (still there?) a +0 plate armour (still there?) (25, 2, D) a +0 short sword (25, 16, D) a +1 rapier of draining (25, 17, D) a +0 battleaxe of freezing (unseen) (25, 18, D) a +2 scale mail of command (unseen) (25, 33, D) a +1 shortbow of draining the +11 war axe "Covec" {flame, rElec rPois Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (25, 34, D) a ring of protection from cold (25, 38, D) a +0 scimitar (25, 48, D) a +0 giant spiked club a +0 chain mail of willpower (25, 49, D) an amulet of faith a +4 dagger of holy wrath a +1 pair of boots of stealth a parchment of Maxwell's Capacitive Coupling an iron giant skeleton (25, 53, D) a +0 chain mail (26, 1, D) a +0 spear a +0 robe the fire staff of the Hugging Gods {rF+ rCorr Str+4 Fire} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. (26, 2, D) a human skeleton (26, 4, D) a +0 war axe (still there?) a staff of fire (still there?) a +0 robe (still there?) (26, 32, D) a staff of cold (unseen) (26, 34, D) an amulet of the acrobat (26, 36, D) 3 large rocks an oblivion hound skeleton (26, 37, D) 4 large rocks a tainted leviathan skeleton (26, 49, D) a ring of resist corrosion (still there?) a +2 scale mail of cold resistance (still there?) (26, 51, D) a +2 great sword of flaming (unseen) (27, 0, D) the fire staff of the Mauling Badger {^Fragile rF+ rN+ Will+++ Stlth+ Fire} [staff of fire] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (unseen) (27, 1, D) a +2 falchion of holy wrath (27, 2, D) a +0 dagger (27, 16, D) a +1 trident of freezing (27, 32, D) a +1 shortbow of freezing (still there?) a parchment of Chain Lightning (still there?) (27, 34, D) a parchment of Disjunction (still there?) a +0 spear of venom (still there?) (27, 48, D) a +0 great mace of protection the +11 long sword of the Equinox {flame, *Rage rCorr Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (28, 0, D) a +0 morningstar of protection (unseen) (28, 3, D) a +0 robe (28, 4, D) a +0 robe (28, 17, D) a +2 war axe of holy wrath (unseen) (28, 32, D) a ring of positive energy (28, 33, D) a ring of magical power (28, 37, D) a +3 whip of venom (unseen) (29, 0, D) a +0 dagger (29, 1, D) a +1 vampiric battleaxe (still there?) a +0 robe (still there?) a +2 arbalest of freezing (still there?) (29, 16, D) a +1 spear of venom (29, 17, D) 3 scrolls of brand weapon (29, 32, D) a +2 pair of boots of stealth (unseen) (29, 33, D) an amulet of chemistry (29, 47, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. a staff of cold (29, 48, D) a staff of air (29, 49, D) a +4 chain mail of cold resistance (unseen) (29, 51, D) a +2 chain mail of fire resistance (29, 55, D) a caustic shrike skeleton (30, 47, D) a +6 ring of intelligence (30, 50, D) a +1 antimagic triple sword (30, 53, D) a +0 plate armour (31, 50, D) a staff of necromancy (unseen) (32, 48, D) a +2 chain mail of command (unseen) (32, 49, D) a +4 orcbow of electrocution (33, 19, D) a +5 war axe (still there?) the +0 chain mail of the Unicorn {rF+} (still there?) rF+: It protects you from fire. It cannot be enchanted further. a human corpse (skeletalised by now) (still there?) (33, 50, D) a staff of air (still there?) a parchment of Fulminant Prism (still there?) (33, 52, D) a +0 great mace a +0 chain mail (34, -1, D) a +0 long sword (34, 48, D) an amulet of faith (still there?) a staff of necromancy (still there?) (34, 49, D) the +1 chain mail of Vexation {Archery, Regen+ MP+6 Int+3} Regen+: It increases your rate of health regeneration. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (34, 53, D) a +1 great sword (unseen) (35, 16, D) a +1 war axe (still there?) the amulet of the Thistle {Faith rF++ Will- Dex+5} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rF++: It greatly protects you from fire. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). (35, 17, D) a human corpse (skeletalised by now) (35, 30, D) a +0 arbalest a +6 ring of dexterity a yaktaur corpse (skeletalised by now) (35, 51, D) a +2 orcbow of electrocution (unseen) (36, 0, D) a staff of earth (unseen) (36, 1, D) a +4 long sword of freezing (still there?) a +0 robe (still there?) a manual of Throwing (still there?) an elf corpse (skeletalised by now) (still there?) (36, 14, D) a staff of alchemy (36, 29, D) a +0 mace of holy wrath (unseen) (36, 30, D) a +0 arbalest a +0 barding a yaktaur corpse (skeletalised by now) (36, 31, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (36, 32, D) 4 large rocks a cyclops corpse (skeletalised by now) (37, 1, D) the -2 pair of gloves "Gerroeb" {-Tele rPois rC+ Int+4} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (37, 4, D) a +0 shortbow a +0 dagger a +0 leather armour (37, 17, D) the +8 double sword of the Shrieking God {flame, Str+3} (still there?) Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 plate armour (still there?) a +0 plate armour (still there?) (37, 29, D) a +0 arbalest (still there?) a staff of air (still there?) a +0 arbalest (still there?) a parchment of Haunt (still there?) (37, 30, D) 4 large rocks (38, 1, D) a +0 long sword a +0 robe (38, 2, D) a +0 shortbow a +0 robe an elf corpse (skeletalised by now) (38, 4, D) a +0 short sword a +0 longbow a +0 leather armour (38, 5, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (38, 14, D) a +0 demon blade (38, 16, D) a +5 great sword of draining (still there?) a +0 plate armour (still there?) (38, 18, D) a +0 glaive of draining (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (38, 29, D) a staff of fire (still there?) a +0 orcbow (still there?) a +0 eveningstar of draining (still there?) a +0 arbalest (still there?) 4 scrolls of enchant armour (still there?) a centaur corpse (skeletalised by now) (still there?) (38, 30, D) 4 large rocks (38, 32, D) the air staff of Xenut {rElec Will+++ Int-5 Hexes Fire Air} (still there?) [staff of air] rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. a +0 arbalest (still there?) (38, 48, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (38, 49, D) a +4 falchion of protection (unseen) (38, 50, D) a +0 dire flail (still there?) a +4 bardiche of flaming (still there?) (39, 0, D) a +0 long sword (39, 4, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (39, 14, D) a staff of fire (39, 15, D) a +0 chain mail (39, 19, D) a +2 scimitar (still there?) a +0 plate armour (still there?) (39, 28, D) the +4 scale mail "Rigewoaz" {+Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. It cannot be enchanted further. (39, 29, D) a +0 arbalest (still there?) the +9 long sword "Zupnaaca" {valour, rF- Will++ Int+3} (still there?) rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 orcbow (still there?) (39, 30, D) a +2 arbalest of draining (still there?) a yaktaur corpse (skeletalised by now) (still there?) (39, 33, D) 4 large rocks a stone giant corpse (skeletalised by now) (39, 48, D) a +0 trident (39, 49, D) a ring of willpower (39, 50, D) a parchment of Dragon's Call (40, 4, D) a +2 dire flail of draining (unseen) (40, 6, D) a +2 glaive of venom (still there?) a +0 robe (still there?) a ring of wizardry (still there?) (40, 14, D) a +0 hand axe of electrocution (40, 17, D) a +3 long sword (still there?) a +0 plate armour (still there?) (40, 30, D) a centaur corpse (skeletalised by now) (40, 48, D) a +2 heavy bardiche (40, 49, D) a +2 robe (40, 50, D) a +3 leather armour of cold resistance (still there?) a +3 vampiric hand axe (still there?) (41, 0, D) a +2 mace of holy wrath (41, 1, D) a staff of air (unseen) (41, 3, D) a +0 scimitar a +0 robe a +0 rapier a +0 robe an elf corpse (skeletalised by now) (41, 8, D) a +0 arbalest of freezing (still there?) a +0 short sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (41, 15, D) a +1 leather armour of poison resistance (41, 30, D) a +0 orcbow a cyclops corpse (skeletalised by now) (41, 32, D) a stone giant corpse (skeletalised by now) (41, 48, D) the +0 helmet of the Silly God {Dex+6 Slay+2} Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (41, 50, D) the +8 autumn katana {manifold assault} (still there?) It cannot be enchanted further. a +0 dagger (still there?) a +0 robe (still there?) the +9 spear "Iwkon" {entangle, Bane +Blink Will- Str+9} (still there?) Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. Will-: It decreases your willpower. Str+9: It affects your strength (+9). It cannot be enchanted further. a human corpse (still there?) (42, 1, D) a hive talisman (42, 14, D) a +0 scale mail of positive energy (42, 29, D) a staff of cold (unseen) (42, 30, D) a +0 arbalest (42, 32, D) a +0 short sword of venom (still there?) 4 large rocks (still there?) (42, 49, D) a +0 trident (42, 50, D) a +0 trident (still there?) the +8 falchion of Rofas {vamp, rF+} (still there?) rF+: It protects you from fire. It cannot be enchanted further. a +0 halberd (still there?) a parchment of Conjure Ball Lightning (still there?) a cognitogaunt corpse (still there?) (43, 15, D) a parchment of Fireball (43, 28, D) a +1 long sword of protection (unseen) (43, 30, D) 10 large rocks a cyclops corpse (skeletalised by now) (43, 49, D) a +0 hand axe (44, 28, D) a staff of cold (unseen) (44, 49, D) a +0 ring mail of positive energy a cognitogaunt corpse (44, 50, D) a +3 great sword of draining a +0 battleaxe a +0 dagger a +0 robe a dragon-coil talisman (44, 51, D) a +0 plate armour (still there?) a +2 ring mail of fire resistance (still there?) (44, 52, D) a +0 short sword (44, 53, D) a +0 plate armour (45, 48, D) a phantom mirror (45, 49, D) a +0 short sword (still there?) a +2 antimagic quick blade (still there?) a +0 robe (still there?) a +0 dagger (still there?) (45, 50, D) a +2 robe of fire resistance (still there?) a staff of fire (still there?) a +0 dagger (still there?) a +0 robe (still there?) a ring of poison resistance (still there?) a human corpse (still there?) (45, 51, D) a +0 dagger a +0 robe an amulet of reflection (46, 49, D) a +0 trident (still there?) a +0 great sword of flaming (still there?) a +0 plate armour (still there?) a parchment of Lehudib's Crystal Spear (still there?) (46, 52, D) a +1 shortbow of freezing the air staff of Abuse {rElec Forge Air} [staff of air] rElec: It insulates you from electricity. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. the +1 mace of Indomitability {elec, rElec rCorr SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe a human corpse (46, 55, D) a +1 war axe a +0 chain mail (47, 49, D) a box of beasts (47, 52, D) a +1 morningstar of draining (still there?) a +0 dagger (still there?) (48, 49, D) the +1 scale mail of the Feeding Gods {Resonance, rElec rC+ Str+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. a +2 robe of positive energy a +0 halberd (48, 50, D) a +2 sling of draining (still there?) a +3 great mace of pain (still there?) a +0 chain mail (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 long sword (still there?) (48, 51, D) a +0 robe a +0 dagger (48, 52, D) a +1 heavy morningstar (still there?) a +0 chain mail (still there?) (49, 0, D) a staff of conjuration (unseen) (49, 2, D) a +0 short sword of draining (still there?) a +0 scale mail (still there?) the elf skeleton of Duvessa (still there?) (49, 12, D) a staff of cold (unseen) (49, 24, D) the +5 rapier of Tyosm {flame, rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (49, 37, D) a +0 leather armour of poison resistance (unseen) (49, 39, D) a +0 giant club (49, 50, D) a staff of conjuration (still there?) a +3 short sword of freezing (still there?) (49, 51, D) a +0 robe (49, 52, D) a +0 chain mail (50, 2, D) a +0 pair of gloves (still there?) a +0 cloak (still there?) a +3 rapier of electrocution (still there?) a +0 dagger of venom (still there?) a +3 longbow of flaming (still there?) a +1 barding of flying (still there?) a ring of willpower (still there?) the human skeleton of Nikola (still there?) the centaur skeleton of Nessos (still there?) (50, 12, D) a staff of conjuration (unseen) (50, 24, D) a staff of air (unseen) (50, 25, D) the +0 dire flail "Killer Klown's Curse" {concuss, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (50, 26, D) a +4 scimitar of flaming (still there?) an amulet of faith (still there?) (50, 38, D) a +3 war axe (still there?) a +0 plate armour (still there?) (50, 39, D) a +0 giant spiked club a +0 giant club (50, 49, D) a +0 dagger (50, 50, D) a +0 partisan a +0 chain mail a staff of air a +0 robe the +0 chain mail of Vongijia {rElec Regen+ Stlth-} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. It cannot be enchanted further. a human corpse (50, 52, D) a ring of protection from cold (still there?) a +2 war axe of flaming (still there?) (51, 4, D) a +0 robe of willpower (still there?) the spriggan skeleton of Agnes (still there?) (51, 13, D) a +6 ring of dexterity (51, 24, D) a +1 war axe of venom (unseen) (51, 37, D) a +0 giant spiked club (still there?) a +2 leather armour of poison resistance (still there?) an ogre corpse (skeletalised by now) (still there?) (51, 38, D) a +0 partisan a +0 leather armour (51, 39, D) a +0 orcbow a +0 scimitar a +0 chain mail (52, 1, D) a +4 sling of electrocution (52, 4, D) a +2 whip of freezing (still there?) the ogre skeleton of Erolcha (still there?) (52, 12, D) a +2 war axe of flaming (52, 13, D) a staff of alchemy (unseen) (52, 25, D) a staff of earth (unseen) (52, 26, D) a +3 scimitar of flaming (still there?) a +0 scimitar of flaming (still there?) the amulet of Oshrub {Wildshape rElec Str+3 Stlth-} (still there?) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (52, 40, D) a +2 dire flail of holy wrath (still there?) a +0 plate armour (still there?) (52, 48, D) the fire staff of Ascent {rElec rF+ Dex+4 Fire} (still there?) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. a +6 ring of strength (still there?) (52, 49, D) a +1 orcbow of flaming (unseen) (52, 52, D) a +0 glaive (still there?) a ring of protection from fire (still there?) a +0 flail (still there?) a +2 heavy great mace (still there?) a +0 plate armour (still there?) (53, 0, D) a +2 heavy spear (still there?) a +3 hand axe of draining (still there?) (53, 1, D) a +1 eveningstar of venom (53, 2, D) a +6 vampiric lajatang (53, 3, D) a +2 spectral giant club (still there?) a +0 robe (still there?) a +2 great sword of protection (still there?) a +3 chain mail of poison resistance (still there?) the human skeleton of Rupert (still there?) (53, 4, D) a +2 robe of willpower (unseen) (53, 13, D) a staff of alchemy (unseen) (53, 24, D) a +4 whip of flaming (unseen) (53, 26, D) a +2 scimitar of flaming (still there?) a +5 orcbow (still there?) (53, 36, D) a +3 war axe of sundering (still there?) a +2 robe of cold resistance (still there?) (53, 37, D) the +3 mace of Gicukluu {venom, Str+3} (still there?) Str+3: It affects your strength (+3). It cannot be enchanted further. a parchment of Permafrost Eruption (still there?) (53, 50, D) a staff of conjuration (unseen) (54, 0, D) a +3 shortbow of flaming (54, 2, D) a staff of necromancy (54, 4, D) a +0 ring mail (54, 12, D) the +3 morningstar "Kemui" {flame, Will+} Will+: It increases your willpower. It cannot be enchanted further. (54, 13, D) 4 scrolls of enchant weapon (54, 36, D) a +0 short sword (54, 48, D) a +1 ring mail of fire resistance (unseen) (54, 49, D) a staff of cold (unseen) (54, 50, D) a +6 ring of dexterity (55, 0, D) a +0 dagger (55, 1, D) a +1 robe of cold resistance (55, 4, D) a wand of iceblast (5) (55, 12, D) the +8 war axe of Taxation {sunder, rN+ Will+ Dex+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (55, 24, D) an amulet of faith (58, 47, D) a +1 rapier of freezing (unseen) (58, 48, D) a scroll of brand weapon (59, 47, D) a parchment of Alistair's Intoxication (59, 48, D) a staff of necromancy (unseen) (59, 49, D) a phial of floods (60, 41, D) a guardian serpent corpse (skeletalised by now) (60, 47, D) the +12 ice dragon scales "Tagial" {Harm rF- rC++ Str+5} (still there?) Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+5: It affects your strength (+5). It cannot be enchanted further. a +1 dagger of venom (still there?) (60, 48, D) a phantom mirror (still there?) +0 ice dragon scales (still there?) the +5 justicar's regalia {Inspire Amulet+ Str+4} (still there?) Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. a parchment of Orb of Destruction (still there?) (60, 50, D) a polar bear corpse an ice dragon corpse a rime drake corpse (61, 0, D) a ring of see invisible (61, 3, D) a +0 long sword (61, 8, D) a +7 spear of venom (unseen) (61, 11, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (61, 16, D) a +1 rapier of venom (unseen) (61, 26, D) a staff of conjuration (unseen) (61, 37, D) a +0 long sword of valour (61, 40, D) a +4 short sword a +0 robe a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (62, 0, D) a +3 short sword of electrocution (62, 1, D) a +7 dagger of pain (62, 8, D) a staff of conjuration (62, 11, D) a +0 rapier a +0 robe (62, 16, D) the +3 war axe "Jecvetzi" {flame, rF- rCorr Stlth+} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 17, D) a +2 long sword of holy wrath (unseen) (62, 26, D) a staff of alchemy (unseen) (62, 27, D) a +2 chain mail of cold resistance (unseen) (62, 29, D) a +0 spear (62, 36, D) the +6 leather armour of Submission {-Tele rPois Int+4 Dex-4} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (62, 40, D) a +0 long sword a naga corpse (skeletalised by now) (62, 46, D) the +0 plate armour of Satisfaction {-Tele rPois rCorr Slay+3} (still there?) -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a scroll of brand weapon (still there?) an amulet of dissipation (still there?) (62, 47, D) a staff of fire (still there?) a +2 heavy shortbow (still there?) a staff of fire (still there?) (62, 49, D) a parchment of Polar Vortex (still there?) a +0 ring mail of fire resistance (still there?) a rime drake corpse (still there?) (63, 0, D) a +2 triple crossbow of flaming (unseen) (63, 3, D) a +0 scimitar a +0 robe (63, 8, D) a +4 scale mail of fire resistance (unseen) (63, 11, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 buckler (still there?) (63, 12, D) a +0 short sword a +0 robe (63, 17, D) the +6 morningstar "Dowifut" {drain, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (63, 26, D) a +2 short sword of venom (63, 27, D) a staff of conjuration (63, 30, D) an adder skeleton (63, 36, D) a staff of cold (unseen) (63, 51, D) a +0 battleaxe of freezing (still there?) a staff of fire (still there?) a frost giant corpse (still there?) (64, 16, D) the earth staff of the Queens {rC+ Int+3 Earth} [staff of earth] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (unseen) (64, 17, D) a parchment of Sculpt Simulacrum (64, 26, D) a +1 plate armour of fire resistance (unseen) (64, 27, D) a ring of protection from cold (64, 29, D) a water moccasin skeleton (65, 26, D) a +1 vampiric halberd (unseen) (65, 47, D) the air staff "Sasuzun" {rElec Int+6 Conj Air} (still there?) [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the conjuration staff of Mynael Inni {rF+ rC+ rN++ Will+ rCorr Conj} (still there?) [staff of conjuration] rF+: It protects you from fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. a +1 battleaxe of electrocution (still there?) a +0 spectral giant club (still there?) (65, 51, D) a +4 ring of slaying a +2 triple sword of electrocution a parchment of Orb of Destruction a condenser vane (66, 53, D) a staff of cold (66, 55, D) an ice dragon corpse (67, 0, D) the +7 dagger "Hecim" {elec, rElec rC+ Int-4} rElec: It insulates you from electricity. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (67, 4, D) a +0 short sword (67, 47, D) a parchment of Manifold Assault (67, 48, D) a staff of earth (still there?) a +2 flail of concussion (still there?) (67, 49, D) an orb of stardust (still there?) a ring of protection from fire (still there?) an eel talisman (still there?) (68, 0, D) an amulet of faith a +2 chain mail of cold resistance (68, 47, D) a parchment of Discord (68, 48, D) a phantom mirror (still there?) a +1 spectral quarterstaff (still there?) a polar bear corpse (still there?) (68, 50, D) a +6 ring of intelligence (68, 53, D) a +2 battleaxe of freezing (unseen) (69, 49, D) a +4 ring mail of fire resistance (still there?) a +0 battleaxe of freezing (still there?) a +4 ring of protection (still there?) +0 ice dragon scales (still there?) an amulet of chemistry (still there?) an ice dragon corpse (still there?) (70, 8, D) a staff of earth (unseen) (70, 21, D) a +0 partisan a +0 partisan a +0 ring mail (70, 37, D) a +0 dire flail (still there?) a +0 robe (still there?) a +0 hand axe of venom (still there?) a naga corpse (skeletalised by now) (still there?) (70, 46, D) a scroll of brand weapon (70, 47, D) the conjuration staff of the Assorted Ziggurats {Will+ Conj} (still there?) [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. a phantom mirror (still there?) (70, 49, D) a +2 battleaxe of freezing (still there?) a parchment of Irradiate (still there?) a frost giant corpse (still there?) (71, 8, D) the +7 short sword of the Krait {heavy, *Corrode rElec rPois Str+6} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+6: It affects your strength (+6). It cannot be enchanted further. (71, 12, D) a +0 dagger a +0 ring mail a +0 rapier a +0 robe an elf skeleton an elf skeleton (71, 16, D) the +2 robe of the Lion {+Inv rC- rCorr Int+5} +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (71, 17, D) the necromancy staff "Xooxiteo" {rN+ Stlth+ Necro} [staff of necromancy] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (71, 21, D) a +0 arbalest (71, 27, D) a +2 ring mail of fire resistance (unseen) (71, 30, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (71, 36, D) a +0 club (71, 37, D) a +2 hand cannon of freezing (71, 38, D) a black mamba corpse (skeletalised by now) (71, 48, D) a lightning rod (4/4) (still there?) a +4 giant club (still there?) a staff of alchemy (still there?) a +1 short sword of protection (still there?) (71, 52, D) a rime drake corpse (72, 8, D) the +1 arbalest "Fuath" {penet, rF+++ Str+4 Stlth-} rF+++: It renders you almost immune to fire. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (72, 16, D) a +2 robe of willpower (72, 17, D) the necromancy staff of Truncation {rElec rF- rC+ rN+ Int+2 Necro} [staff of necromancy] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. (72, 21, D) a +0 flail a +0 scale mail a human skeleton (72, 23, D) a +0 mace a +0 leather armour a human skeleton (72, 29, D) a wolf corpse (skeletalised by now) (72, 31, D) a wolf corpse (skeletalised by now) (72, 36, D) a +4 heavy halberd (72, 49, D) a ring of protection from fire (still there?) a staff of cold (still there?) a parchment of Permafrost Eruption (still there?) (73, 2, D) a +0 trident an orc corpse (skeletalised by now) (73, 16, D) a +1 helmet of sniping (unseen) (73, 26, D) a +0 pair of boots of rampaging (73, 29, D) a +0 rapier a +0 robe a +0 buckler (73, 36, D) a +0 scimitar (still there?) a +2 ring mail of poison resistance (still there?) a naga corpse (skeletalised by now) (still there?) (73, 37, D) a +1 plate armour of command (unseen) (73, 46, D) a +1 vampiric falchion (still there?) a +1 robe of willpower (still there?) (74, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (74, 20, D) a +0 arbalest a yaktaur skeleton