schets the Dungeon (0, 15, D) a +0 long sword (0, 50, D) a parchment of Malign Gateway (0, 51, D) a +2 scale mail of positive energy (unseen) (0, 52, D) a +2 hand axe of freezing (unseen) (0, 53, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (1, 32, D) the fire staff of Cuusch {rF+ Str+7 Int+2 Fire} [staff of fire] rF+: It protects you from fire. Str+7: It affects your strength (+7). Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (unseen) (1, 33, D) a parchment of Ensorcelled Hibernation (1, 36, D) 4 large rocks a +0 morningstar (1, 51, D) a +0 hand axe a parchment of Plasma Beam (1, 52, D) a ring of see invisible (still there?) a +2 antimagic broad axe (still there?) a +0 robe (still there?) the +3 pair of gauntlets of War {Slay+5} (still there?) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. an orc corpse (skeletalised by now) (still there?) (1, 53, D) a +0 broad axe (still there?) a +2 dire flail (still there?) (1, 54, D) a +0 plate armour of archery (unseen) (2, 14, D) a +1 long sword of protection the +7 great sword "Wijuleussuy" {flame, Str+6} Str+6: It affects your strength (+6). It can be maximally enchanted to +9. a +0 robe a staff of air (2, 19, D) an elf corpse (skeletalised by now) (2, 33, D) a staff of fire (still there?) a +1 ring mail of fire resistance (still there?) (2, 34, D) the cold staff of Putrescence {rC+ Ice Air} [staff of cold] rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (unseen) (2, 51, D) a parchment of Gloom (2, 53, D) a +2 partisan of distortion (still there?) a +0 chain mail (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +0 long sword a +0 robe a +0 long sword a +0 robe a +10 plate armour of ponderousness a +0 long sword a +0 dagger an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (3, 17, D) a +0 robe (still there?) a +4 trident of pain (still there?) a +0 longbow (still there?) a +0 long sword (still there?) a +0 robe (still there?) the ring of Jivvor {Will- MP+7 EV+5 Str+5} (still there?) [ring of evasion] Will-: It decreases your willpower. MP+7: It affects your magic capacity (+7). EV+5: It affects your evasion (+5). Str+5: It affects your strength (+5). (3, 19, D) a +0 leather armour (3, 32, D) a +1 scimitar of pain (3, 33, D) a parchment of Malign Gateway (3, 34, D) an amulet of guardian spirit (3, 49, D) a parchment of Dispel Undead (3, 52, D) a +4 shortbow of flaming (still there?) 2 large rocks (still there?) a staff of cold (still there?) a stone giant corpse (skeletalised by now) (still there?) (3, 53, D) a +0 chain mail an orc corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +0 buckler a +0 scale mail an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) an elf corpse (skeletalised by now) (4, 14, D) a +0 battleaxe of venom a +0 rapier (4, 32, D) a +1 trident of freezing (4, 33, D) a +3 heavy spear (still there?) a +2 devious dagger (still there?) (4, 35, D) a +3 heavy morningstar (still there?) an iron dragon corpse (skeletalised by now) (still there?) (4, 50, D) a +0 war axe an orc corpse (skeletalised by now) (4, 52, D) the +10 mace of the Unseen Realm {holy, rC+ rN+ SInv} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. a +0 chain mail (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a juggernaut corpse (skeletalised by now) (still there?) (4, 53, D) the +10 sling "Icwomel" {heavy, Will+ rCorr Str+2} (still there?) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. a +2 long sword of flaming (still there?) an orc corpse (skeletalised by now) (still there?) (5, 14, D) a staff of conjuration a +0 buckler a staff of air (5, 32, D) a +3 ring mail of poison resistance (5, 33, D) a +2 robe of willpower (still there?) a +2 flail of draining (still there?) the amulet "Plog" {Spirit Rampage rPois Dex-5 Slay+2} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Dex-5: It affects your dexterity (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (5, 50, D) a +2 rapier of speed (5, 51, D) 5 large rocks a parchment of Summon Hydra a +0 great sword a +0 dagger a +0 robe a scroll of brand weapon an orc corpse (skeletalised by now) (5, 53, D) a +3 halberd (still there?) a +1 chain mail of fire resistance (still there?) a +4 great sword of protection (still there?) a +0 plate armour (still there?) a +4 orcbow of freezing (still there?) a +3 plate armour of willpower (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (5, 56, D) a juggernaut corpse (skeletalised by now) (6, 14, D) a +0 shortbow (6, 33, D) a parchment of Fire Storm (6, 50, D) a +0 dagger (6, 51, D) a staff of earth (unseen) (6, 52, D) 5 large rocks (still there?) a +0 plate armour (still there?) the +8 flail of Hatred {freeze, *Noise rElec Str+3 Int+4} (still there?) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. (6, 54, D) a +1 great sword (still there?) 3 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (7, 14, D) a +0 longbow (still there?) +2 shadow dragon scales (still there?) (7, 15, D) a +1 devious short sword a +0 long sword a +0 leather armour a +0 leather armour a +1 dagger of venom a staff of earth a +0 longbow a +0 ring mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 17, D) a +0 scale mail (still there?) a +0 buckler (still there?) a +0 robe (still there?) a +0 scimitar (still there?) a ring of resist corrosion (still there?) a staff of air (still there?) a +0 leather armour (still there?) an amulet of magic regeneration (still there?) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (7, 20, D) a +0 leather armour a +0 leather armour a +0 rapier a +1 quarterstaff of draining a +0 robe an elf corpse (skeletalised by now) (7, 32, D) a ring of poison resistance (still there?) a +0 flail of holy wrath (still there?) a parchment of Platinum Paragon (still there?) (7, 37, D) a +0 morningstar (7, 39, D) a +3 flail of draining (still there?) a +0 morningstar (still there?) (7, 50, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (7, 51, D) a +0 bardiche a +0 robe 4 potions of heal wounds (7, 52, D) a sack of spiders (7, 53, D) a +2 great sword (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (8, 14, D) a +1 vampiric lajatang (unseen) (8, 16, D) a +3 ring mail of fire resistance (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (8, 19, D) a +0 rapier a +0 ring mail a +0 rapier a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (8, 32, D) a +6 short sword of draining (8, 51, D) a +0 quarterstaff of rebuke (still there?) a +0 plate armour (still there?) a +5 ring of evasion (still there?) a +6 ring of intelligence (still there?) (8, 52, D) a +3 great mace of draining (still there?) a +0 plate armour (still there?) 3 large rocks (still there?) a parchment of Rimeblight (still there?) an orc corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (8, 53, D) a +4 war axe (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (8, 58, D) a juggernaut corpse (skeletalised by now) (9, 14, D) the +3 scale mail of the Accordion {Rampage ^Drain Fly rPois} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rPois: It protects you from poison. It can be maximally enchanted to +6. (unseen) (9, 15, D) the +3 rapier of Cocytus {elec, Int+5 SInv Stlth+} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. a +0 rapier a +0 rapier a +0 leather armour a staff of alchemy an elf corpse (skeletalised by now) (9, 32, D) the conjuration staff of Defence by Offence {rF+ Conj Hexes Tloc Ice} [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. the +5 falchion of Rac Cas {spect, Bane Will+ Str+4 SInv} Bane: It inflicts you with a random bane when you equip it. Will+: It increases your willpower. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It can be maximally enchanted to +9. (9, 34, D) a staff of cold the +6 arbalest of the Hammering Fool {flame, rC+} rC+: It protects you from cold. It can be maximally enchanted to +9. the +0 robe of the Shoals {*Silence Fly MP+8 Int+6} *Silence: It may silence you when you take damage. Fly: It grants you flight. MP+8: It affects your magic capacity (+8). Int+6: It affects your intelligence (+6). It can be maximally enchanted to +2. (9, 38, D) an iron dragon corpse (skeletalised by now) (9, 50, D) a +0 war axe (9, 51, D) the +5 woodcutter's axe It cannot be enchanted further. (unseen) (9, 52, D) a parchment of Olgreb's Toxic Radiance (9, 53, D) a +3 dire flail of protection (still there?) a +0 plate armour (still there?) (9, 55, D) a +0 plate armour (still there?) a +1 great sword (still there?) an orc corpse (skeletalised by now) (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a staff of necromancy (unseen) (10, 16, D) a +0 leather armour a +0 robe an elf corpse (skeletalised by now) (10, 19, D) a +0 robe a +0 long sword a +0 short sword a +0 robe (10, 35, D) an iron dragon corpse (skeletalised by now) (10, 50, D) a +3 great sword a +0 chain mail an amulet of the acrobat a staff of conjuration (10, 51, D) the +2 robe "Ucyhab" {*Silence +Blink Archmagi} *Silence: It may silence you when you take damage. +Blink: It lets you blink. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (unseen) (10, 52, D) a +2 ring mail of cold resistance (10, 54, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (11, 0, D) a +0 long sword the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +0 dagger a +0 rapier (11, 15, D) a +3 short sword a staff of earth (11, 32, D) a +5 war axe of electrocution (11, 33, D) a +0 halberd of protection (unseen) (11, 34, D) a +2 vampiric dagger (still there?) a +2 rapier of venom (still there?) (11, 35, D) 6 large rocks an iron dragon corpse (skeletalised by now) (11, 50, D) a +0 battleaxe (11, 51, D) a +0 flail of draining a +0 robe the +0 scale mail of a Billion Seas {Command, Fly rN+ Will+ Stlth-} Fly: It grants you flight. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. It can be maximally enchanted to +6. (11, 52, D) 3 large rocks (still there?) a +1 war axe of draining (still there?) a +0 chain mail (still there?) the +1 chain mail "Put-Me-On" {Death, rF++} (still there?) rF++: It greatly protects you from fire. It can be maximally enchanted to +8. a stone giant corpse (skeletalised by now) (still there?) (11, 55, D) 6 large rocks a stone giant corpse (skeletalised by now) (12, 15, D) a +5 falchion of flaming a +0 robe an elf corpse (skeletalised by now) (12, 16, D) a +0 long sword a +0 leather armour a +0 buckler a ring of willpower a +0 leather armour a +0 longbow a parchment of Sphinx Sisters an elf corpse (skeletalised by now) (12, 33, D) the +7 bardiche "Beguitam" {venom, rElec rF+ Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (unseen) (12, 34, D) a +3 longbow of freezing (still there?) an iron dragon corpse (skeletalised by now) (still there?) (12, 52, D) a +0 long sword a +0 chain mail a +0 tower shield a ring of willpower a phantom mirror (12, 53, D) a +1 morningstar of concussion (still there?) a +0 chain mail (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +1 great sword (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (13, 32, D) the cold staff of Uskayaw's Anger {rC+ rN+ Dex-5 Fire Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (13, 33, D) a parchment of Ignition (13, 34, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (13, 52, D) a +1 morningstar of protection (still there?) a +0 robe (still there?) a staff of alchemy (still there?) (13, 53, D) a +0 flail (still there?) +1 shadow dragon scales (still there?) an orc corpse (skeletalised by now) (still there?) (14, 19, D) a +0 longbow of freezing (still there?) a +0 rapier (still there?) a +0 robe (still there?) (14, 50, D) a +0 dagger (14, 52, D) a +0 robe (18, 49, D) a fortress talisman the +7 spear "Faneynoj" {venom, rF+ rN+ Str-3 Int+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). It can be maximally enchanted to +9. (19, 0, D) a +5 heavy morningstar (still there?) a spider talisman (still there?) (19, 16, D) a staff of necromancy (unseen) (19, 17, D) a +0 dire flail a +0 scale mail a parchment of Gell's Gavotte a demonspawn corpse (skeletalised by now) (19, 34, D) a +2 robe of fire resistance (unseen) (19, 49, D) the lupine talisman "Lueril" {Rampage rF++ Int-3} [lupine talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF++: It greatly protects you from fire. Int-3: It affects your intelligence (-3). (20, 0, D) the +10 mace "Caimad Tyi" {flame, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (20, 16, D) a parchment of Mephitic Cloud (20, 17, D) a parchment of Martyr's Knell (20, 32, D) a +3 leather armour of cold resistance (still there?) a +2 lajatang of electrocution (still there?) (20, 33, D) a ring of positive energy a glowing shapeshifter corpse (skeletalised by now) (20, 35, D) a +3 leather armour of positive energy (unseen) (20, 49, D) the +5 ring mail of the Sun {Rampage +Blink Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. Stlth+: It makes you more stealthy. It cannot be enchanted further. (20, 50, D) the +6 short sword "Hioria" {flame, Will+ Dex+2 Stlth+} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (20, 52, D) a polar bear corpse (21, 1, D) a +1 vampiric long sword a +4 trident of pain (21, 16, D) the alchemy staff of Naonwomm {rPois rF+ Int+4 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Alch: It increases the power of your Alchemy spells. (unseen) (21, 17, D) a +5 short sword of flaming (unseen) (21, 33, D) a staff of cold (still there?) a +4 ring of slaying (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (21, 36, D) a glowing shapeshifter corpse (skeletalised by now) (21, 48, D) a +2 short sword of protection (unseen) (21, 49, D) a +0 battleaxe of freezing (21, 50, D) a staff of cold (21, 52, D) a +1 battleaxe of freezing (unseen) (22, 1, D) a +3 spear of freezing (22, 16, D) an amulet of reflection a lightning rod (4/4) (22, 18, D) a staff of necromancy (still there?) a +0 demon whip of electrocution (still there?) (22, 34, D) a parchment of Lee's Rapid Deconstruction (still there?) a +1 arbalest of flaming (still there?) the ring of Aprasopt {rF+ Will- Int+7} (still there?) [ring of protection from fire] rF+: It protects you from fire. Will-: It decreases your willpower. Int+7: It affects your intelligence (+7). a glowing shapeshifter corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (22, 35, D) a +3 leather armour of positive energy (unseen) (22, 36, D) a glowing shapeshifter corpse (skeletalised by now) (22, 47, D) a +1 pair of boots of flying (unseen) (22, 48, D) a +4 ring of protection (still there?) a +3 falchion of holy wrath (still there?) (22, 49, D) a rime drake corpse (22, 50, D) a +4 triple crossbow of freezing the +2 orcbow of Uwni {heavy, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. It can be maximally enchanted to +9. (23, 0, D) a +0 short sword of electrocution (23, 2, D) a staff of air (23, 16, D) a +0 scale mail (still there?) the +0 robe "Maunef" {rN+ Dex+6} (still there?) rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It can be maximally enchanted to +2. (23, 50, D) a +2 battleaxe of freezing a frost giant corpse (23, 51, D) +0 ice dragon scales an ice dragon corpse (23, 52, D) a rime drake corpse (24, 16, D) a +0 glaive a +1 mace of holy wrath (24, 31, D) a staff of cold a parchment of Flame Wave a +4 spectral giant club the +3 ring mail of Duoxatip {rCorr} rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +5. a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a chonchon corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (24, 36, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (24, 49, D) a +2 trident of protection (24, 50, D) +2 fire dragon scales (unseen) (25, 0, D) a +5 ring of evasion (25, 16, D) a parchment of Iskenderun's Battlesphere (still there?) a +2 arbalest of freezing (still there?) (25, 17, D) the +4 scimitar of Goroeb {freeze, rElec rCorr} (still there?) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +9. a +2 demon whip of electrocution (still there?) a +2 flail of concussion (still there?) (25, 48, D) a +0 mace of draining (unseen) (25, 49, D) a +0 broad axe of venom (25, 50, D) a +2 devious dagger (26, 0, D) a parchment of Summon Horrible Things (still there?) a staff of cold (still there?) (26, 1, D) a +4 sling of flaming (unseen) (26, 16, D) a staff of alchemy (unseen) (26, 17, D) a parchment of Airstrike (26, 31, D) a parchment of Conjure Ball Lightning (26, 34, D) a +1 leather armour of poison resistance (26, 48, D) a ring of flight (26, 49, D) a +0 long sword of electrocution (still there?) the +7 scimitar of Contradiction {drain, Will++} (still there?) Will++: It greatly increases your willpower. It can be maximally enchanted to +9. (26, 50, D) a parchment of Fortress Blast (26, 51, D) a +1 battleaxe of freezing a frost giant corpse (27, 0, D) quicksilver dragon scales (27, 16, D) a staff of earth (unseen) (27, 17, D) a +1 robe (unseen) (27, 33, D) the +7 scimitar "Hydrabane" {venom, Will+ Str+7} Will+: It increases your willpower. Str+7: It affects your strength (+7). It can be maximally enchanted to +9. (unseen) (27, 34, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. a +2 halberd of protection a glowing shapeshifter corpse (skeletalised by now) (27, 48, D) a +1 short sword of venom a +1 shortbow of freezing (27, 49, D) +1 pearl dragon scales (unseen) (27, 51, D) a polar bear corpse (28, 0, D) a parchment of Volatile Blastmotes (still there?) a +2 plate armour of cold resistance (still there?) (28, 1, D) a +0 devious rapier (unseen) (28, 16, D) a parchment of Spellspark Servitor (28, 17, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. It cannot be enchanted further. (28, 33, D) a staff of necromancy (28, 49, D) a staff of fire (still there?) a staff of conjuration (still there?) (29, 0, D) the +1 quarterstaff of the Hand {flame, rN+} rN+: It protects you from negative energy. It can be maximally enchanted to +9. (unseen) (29, 1, D) a +4 short sword of protection (unseen) (29, 16, D) a +1 mace of holy wrath (unseen) (29, 17, D) a +3 ring mail of cold resistance (unseen) (29, 32, D) a parchment of Summon Seismosaurus Egg (29, 33, D) a parchment of Ozocubu's Refrigeration (29, 47, D) a rime drake corpse (30, 47, D) an amulet of magic regeneration (30, 48, D) a +1 dire flail of holy wrath a rime drake corpse (30, 49, D) the +2 robe of the Shining Light {rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a staff of earth a frost giant corpse (31, 47, D) the ring of Uzaggume {^Drain +Blink Int+6 Slay+3 SInv Stlth+} [ring of intelligence] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. Int+6: It affects your intelligence (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (31, 48, D) a +0 scale mail of cold resistance (32, 49, D) a staff of conjuration (32, 50, D) a parchment of Metabolic Englaciation (still there?) a staff of conjuration (still there?) (33, 49, D) a +1 shortbow of flaming (33, 50, D) a staff of conjuration (unseen) (33, 52, D) a +2 battleaxe of freezing (unseen) (34, 28, D) a parchment of Launch Clockwork Bee (34, 30, D) a +0 chain mail (34, 48, D) a book of Cantrips (34, 50, D) a staff of cold (unseen) (35, 0, D) a scroll of brand weapon (35, 14, D) a +5 orcbow (unseen) (35, 15, D) a parchment of Olgreb's Toxic Radiance (35, 31, D) a +0 dagger a +0 robe a ring of positive energy a human corpse (skeletalised by now) (36, 1, D) a staff of necromancy (still there?) a parchment of Alistair's Intoxication (still there?) (36, 14, D) a +3 leather armour of willpower (still there?) a +0 great mace of protection (still there?) (36, 29, D) the +1 leather armour "Guakyja" {rCorr Str+3 Slay+3} (still there?) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It can be maximally enchanted to +3. a +0 dire flail (still there?) a +2 robe of fire resistance (still there?) (37, 0, D) a +4 ring of slaying (37, 1, D) the +8 arbalest of Tuboeb {drain, rF+ Will+ Dex-4} rF+: It protects you from fire. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). It can be maximally enchanted to +9. (unseen) (37, 13, D) a +1 heavy halberd (unseen) (37, 14, D) a parchment of Diamond Sawblades (37, 32, D) a +2 rapier of venom (unseen) (37, 48, D) a staff of conjuration (unseen) (38, 0, D) the +0 shortbow "Luseonn" {elec, Will+ Str-5 Int+3 Dex+4} Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It can be maximally enchanted to +9. (unseen) (38, 1, D) a +7 double sword of freezing (unseen) (38, 15, D) a +2 heavy trident (unseen) (38, 28, D) a staff of conjuration (38, 29, D) a book of Air (38, 48, D) the +1 falchion of Cowardice {protect, Fly rC- Str+4} (still there?) Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). It can be maximally enchanted to +9. the alchemy staff of the Special Towns {rPois Tloc Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (39, 14, D) an amulet of regeneration (39, 28, D) a +3 ring mail of positive energy (39, 29, D) a +0 dire flail an amulet of wildshape (39, 32, D) a +0 short sword a +0 robe (39, 48, D) a +4 vampiric long sword (still there?) the air staff "Sysom" {rElec rPois Dex+4 Air} (still there?) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. (39, 50, D) a +3 antimagic battleaxe (still there?) a glowing shapeshifter corpse (still there?) (40, 1, D) the +2 arbalest of the Guillemot {elec, ^Fragile rPois rF+ rN+++} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. It can be maximally enchanted to +9. (unseen) (40, 14, D) the +7 great mace of the Sun {freeze, rPois rN+ Str+3 Dex-2} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). It can be maximally enchanted to +9. a +1 leather armour of poison resistance (still there?) (40, 29, D) a staff of cold (unseen) (40, 48, D) a ring of wizardry (40, 49, D) a parchment of Alistair's Intoxication (still there?) a +0 heavy shortbow (still there?) a parchment of Fortress Blast (still there?) (40, 50, D) a glowing shapeshifter corpse (41, 1, D) a +2 robe (unseen) (41, 14, D) a +3 great sword of electrocution (unseen) (41, 15, D) a +2 robe of willpower (unseen) (41, 28, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (41, 29, D) the amulet of Bufrelan {Chemistry rC- rN+ Will+ Dex+2} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (41, 49, D) a parchment of Diamond Sawblades (still there?) a staff of conjuration (still there?) (42, 0, D) a staff of conjuration (unseen) (42, 1, D) a serpent talisman (42, 14, D) a scroll of brand weapon (42, 15, D) a +4 ring of protection (42, 28, D) a staff of conjuration (42, 30, D) a +1 scimitar of flaming (unseen) (42, 32, D) a +0 robe (42, 55, D) a glowing shapeshifter corpse (43, 14, D) a staff of cold (unseen) (43, 15, D) a +3 chain mail of cold resistance (unseen) (43, 29, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (43, 48, D) the ring "Jix Sirr" {Will+ rCorr Str+3} (still there?) [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). the +8 flail of Ceerghyeng {spect, rC+} (still there?) rC+: It protects you from cold. It can be maximally enchanted to +9. the ring "Raegudok" {rC+++ rN+ Int+6 Dex+4} (still there?) [ring of intelligence] rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). a sack of spiders (still there?) (43, 51, D) a +4 ring mail of positive energy a glowing shapeshifter corpse a glowing shapeshifter corpse (44, 49, D) a fortress talisman (still there?) a staff of fire (still there?) a glowing shapeshifter corpse (still there?) (44, 50, D) a ring of protection from cold a glowing shapeshifter corpse (44, 51, D) a +2 great mace of protection (45, 50, D) a +1 orcbow of electrocution a parchment of Anguish a glowing shapeshifter corpse (45, 51, D) the ring of Uhymaj {rN+ AC+4 Int+3} [ring of protection] rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). (45, 53, D) a glowing shapeshifter corpse (46, 48, D) the +3 quarterstaff of Sin {drain, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It can be maximally enchanted to +9. a glowing shapeshifter corpse (46, 49, D) a phantom mirror (still there?) a staff of fire (still there?) (46, 50, D) the +4 spear of Terror {flame, rC+ Str+3 Stlth+} rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (46, 51, D) the +1 crystal plate armour of Weathreyt {rF- rN+ Int+2} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It can be maximally enchanted to +14. a +1 flail of draining (46, 52, D) a glowing shapeshifter corpse (47, 48, D) a parchment of Disjunction (47, 49, D) a +1 halberd of freezing (47, 53, D) a glowing shapeshifter corpse (48, 48, D) a parchment of Splinterfrost Shell (48, 49, D) a staff of alchemy (48, 50, D) a +4 great sword of flaming (unseen) (49, 0, D) the ring of Siechoul {rF- Str+5 Slay+4} [ring of slaying] rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (49, 1, D) a +2 scimitar of flaming (still there?) a +1 robe of positive energy (still there?) a Gell's gravitambourine (2/2) (still there?) (49, 15, D) a ring of poison resistance a +0 trident (49, 37, D) the +3 demon blade "Carag" {pain, Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. (unseen) (49, 39, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (49, 48, D) an amulet of chemistry a parchment of Passage of Golubria (49, 50, D) a parchment of Martyr's Knell (still there?) the fire staff "Rietuir" {rF+ Str+2 Int+2 Fire} (still there?) [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. a glowing shapeshifter corpse (still there?) (49, 51, D) a glowing shapeshifter corpse (50, 1, D) the +7 falchion of Arrival {pain, rN++ Int+3 SInv} rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It can be maximally enchanted to +9. (50, 6, D) a fire dragon corpse (skeletalised by now) (50, 7, D) a +2 great sword of flaming (50, 13, D) the +11 hand cannon of Glory {flame, +Blink rF- Dex+2} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 mace a +0 leather armour (50, 15, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (50, 36, D) a +1 falchion (unseen) (50, 37, D) a +5 mace of protection (still there?) a +0 robe (still there?) a staff of cold (still there?) (50, 39, D) a +0 long sword (50, 48, D) a parchment of Spellspark Servitor (50, 50, D) an amulet of wildshape a parchment of Maxwell's Capacitive Coupling a glowing shapeshifter corpse (51, 0, D) a +6 hand axe of flaming (51, 1, D) an amulet of reflection (51, 6, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (51, 7, D) a +2 great sword of flaming (unseen) (51, 15, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (51, 25, D) a +0 antimagic trident (unseen) (51, 37, D) a staff of cold (51, 38, D) a +0 flail (51, 39, D) a staff of cold a +0 robe (51, 48, D) a parchment of Fulsome Fusillade (51, 50, D) a staff of conjuration (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (52, 0, D) a staff of necromancy (52, 1, D) a ring of magical power (52, 11, D) a +0 hand axe of venom (52, 12, D) a +0 orcbow an orc corpse (skeletalised by now) (52, 13, D) a +1 vampiric halberd (still there?) a +0 plate armour (still there?) (52, 14, D) a +0 chain mail (52, 15, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (52, 16, D) a +0 long sword a +0 chain mail a +0 giant club a +0 giant spiked club an orc corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (52, 25, D) a +2 ring mail of willpower (unseen) (52, 36, D) a +5 heavy halberd (52, 37, D) a +0 war axe a +0 long sword of venom (52, 48, D) a book of Transmutation (52, 49, D) the +1 short sword of Anguish {pain, *Rage Int+6} *Rage: It berserks you when you make melee attacks (+20% chance). Int+6: It affects your intelligence (+6). It can be maximally enchanted to +9. (unseen) (52, 50, D) a ring of protection from fire a glowing shapeshifter corpse a glowing shapeshifter corpse (52, 51, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (53, 0, D) the +0 great sword "Worm" {flame, rElec Int+2 Dex-5} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). It can be maximally enchanted to +9. (53, 1, D) a +3 great sword of flaming (still there?) a staff of fire (still there?) a fire giant corpse (skeletalised by now) (still there?) (53, 13, D) a staff of air (still there?) a +0 robe (still there?) a +0 dagger (still there?) (53, 14, D) a +0 battleaxe (still there?) a +3 chain mail of cold resistance (still there?) (53, 24, D) a staff of fire (unseen) (53, 25, D) a +6 ring of strength (53, 36, D) a +3 flail of protection (53, 37, D) a ring of wizardry (53, 39, D) a +0 scimitar (53, 48, D) a +2 lajatang of speed (unseen) (53, 49, D) 4 scrolls of enchant armour (53, 50, D) the ring of Orhoeceidi {Str+3 SInv} (still there?) [ring of see invisible] Str+3: It affects your strength (+3). SInv: It lets you see invisible. a glowing shapeshifter corpse (still there?) (54, 0, D) a staff of fire (54, 1, D) a staff of fire (unseen) (54, 2, D) a +2 great sword of flaming (unseen) (54, 12, D) a +0 war axe (54, 14, D) a +0 trident a boomerang a +0 plate armour a ring of wizardry an orc corpse (skeletalised by now) (54, 15, D) a +2 heavy war axe (still there?) a +0 arbalest (still there?) (54, 16, D) a +0 giant club (54, 24, D) a staff of conjuration (unseen) (54, 25, D) the +3 leather armour of Lenuror {+Inv MP+5} +Inv: It lets you turn invisible. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. (unseen) (54, 48, D) a lightning rod (4/4) (54, 49, D) the +8 trident "Bosapne" {venom, rPois rF+ Will+} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. It can be maximally enchanted to +9. a scroll of fog (still there?) (55, 0, D) a staff of earth (unseen) (55, 13, D) a staff of air (unseen) (55, 24, D) a parchment of Lee's Rapid Deconstruction (56, 2, D) a hell hound corpse (skeletalised by now) (57, 48, D) a +4 scale mail of poison resistance (still there?) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (still there?) [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (57, 50, D) 3 large rocks (58, 46, D) a +1 chain mail of command (unseen) (59, 38, D) a +0 dire flail 4 potions of haste a green draconian corpse (skeletalised by now) (59, 47, D) a staff of alchemy (still there?) a sack of spiders (still there?) the ring of Midsummer {rF+ rC- Dex+5 SInv} (still there?) [ring of protection from fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (59, 49, D) a ring of protection from fire (still there?) a staff of necromancy (still there?) an iron dragon corpse (still there?) a yaktaur corpse (still there?) a titan corpse (still there?) (59, 51, D) a +0 chain mail (still there?) a +0 partisan of flaming (still there?) a human corpse (still there?) an iron dragon corpse (still there?) (60, 28, D) a parchment of Yara's Violent Unravelling (60, 38, D) a +0 halberd (60, 39, D) a +0 war axe a +0 hand axe a white draconian corpse (skeletalised by now) (60, 41, D) a +0 halberd a red draconian corpse (skeletalised by now) (60, 47, D) the +1 orcbow of Foxzakh {heavy, Str+4 SInv} (still there?) Str+4: It affects your strength (+4). SInv: It lets you see invisible. It can be maximally enchanted to +9. a potion of might (still there?) a +4 plate armour of cold resistance (still there?) a staff of air (still there?) a staff of alchemy (still there?) a parchment of Irradiate (still there?) an amulet of reflection (still there?) an amulet of regeneration (still there?) a stone giant corpse (still there?) (60, 51, D) a +0 arbalest (61, 8, D) a staff of alchemy (unseen) (61, 12, D) a +0 short sword (still there?) a +2 robe of positive energy (still there?) the orc corpse of Blorkula the orcula (skeletalised by now) (still there?) (61, 36, D) a parchment of Yara's Violent Unravelling (61, 42, D) a +0 battleaxe (61, 51, D) a +0 leather armour (62, 0, D) a +2 vampiric short sword (62, 1, D) a staff of air (unseen) (62, 2, D) a +0 war axe an adder corpse (skeletalised by now) (62, 4, D) a water moccasin corpse (skeletalised by now) (62, 8, D) a +2 heavy scimitar (unseen) (62, 9, D) a +0 dagger a +0 robe (62, 10, D) a +0 scythe a +0 robe (62, 11, D) a +4 quarterstaff of chaos a +0 cloak of willpower the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 13, D) a +0 short sword (still there?) a +2 robe of positive energy (still there?) (62, 16, D) a +1 glaive of entangling (62, 17, D) a +1 scimitar of flaming (still there?) a +2 hand axe of electrocution (still there?) (62, 18, D) a +0 scimitar of flaming (62, 27, D) the +2 robe of Rotten Tender Moments {rF+ Str+3} (still there?) rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a staff of alchemy (still there?) (62, 28, D) a +0 dagger (62, 29, D) a +0 buckler a +0 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (62, 36, D) a +0 flail (62, 38, D) a +1 war axe of electrocution (still there?) a +0 dire flail (still there?) a green draconian corpse (skeletalised by now) (still there?) (62, 40, D) a +0 halberd a yellow draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (62, 41, D) a +0 partisan (62, 52, D) a +4 shortbow of flaming (unseen) (63, 2, D) a ball python corpse (skeletalised by now) (63, 16, D) the +10 mace of Honox {concuss, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (63, 17, D) a +1 orcbow of freezing (unseen) (63, 19, D) a +3 scimitar of flaming (unseen) (63, 27, D) a +0 great mace of protection (still there?) a +0 dagger (still there?) a +0 robe (still there?) a staff of air (still there?) a spriggan corpse (skeletalised by now) (still there?) (63, 29, D) a +0 robe a +0 dagger a +0 robe (63, 30, D) a +0 spear (63, 47, D) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} (still there?) *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It cannot be enchanted further. a +5 heavy trident (still there?) a +0 arbalest (still there?) an amulet of regeneration (still there?) a parchment of Platinum Paragon (still there?) a yaktaur corpse (still there?) (64, 16, D) a +1 scimitar of freezing (unseen) (64, 17, D) the +3 glaive "Daxzebbyza" {heavy, rN+ rCorr Int+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. (unseen) (64, 19, D) a hell hog corpse (skeletalised by now) (64, 27, D) a staff of conjuration (unseen) (64, 36, D) a ring of positive energy (64, 46, D) a +1 war axe (still there?) a +0 dagger of distortion (still there?) (64, 48, D) a +0 plate armour (still there?) a +2 morningstar of draining (still there?) a +0 animal skin (still there?) the earth staff "Plog" {rPois Will+ Dex+2 Earth} (still there?) [staff of earth] rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. a +0 dire flail (still there?) a +0 chain mail (still there?) a +0 great mace (still there?) a +0 leather armour (still there?) a human corpse (still there?) (64, 53, D) a +0 chain mail a +1 great sword a +0 morningstar a human corpse (65, 18, D) a hell hound corpse (skeletalised by now) (65, 27, D) a +2 arbalest of draining (still there?) a wolf corpse (skeletalised by now) (still there?) (65, 31, D) a wolf corpse (skeletalised by now) (65, 49, D) a +0 chain mail (still there?) a +0 arbalest (still there?) the necromancy staff of the Muttering Owl {rN+ Dex+3 Stlth+ Necro Alch} (still there?) [staff of necromancy] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. a ring of wizardry (still there?) a +0 great sword (still there?) a +2 heavy sling (still there?) a +0 dire flail (still there?) a human corpse (still there?) a human corpse (still there?) (65, 54, D) a ring of positive energy (still there?) a parchment of Olgreb's Toxic Radiance (still there?) a +0 animal skin (still there?) a +0 plate armour (still there?) the fortress talisman "Houjausi" {Str+4} (still there?) [fortress talisman] Str+4: It affects your strength (+4). 5 large rocks (still there?) an iron dragon corpse (still there?) (66, 46, D) 4 scrolls of enchant weapon a +0 chain mail the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. an iron dragon corpse (67, 3, D) an adder corpse (skeletalised by now) (67, 54, D) a +4 spectral quarterstaff (still there?) a manual of Ranged Weapons (still there?) a +0 halberd (still there?) the necromancy staff of Atwizecs {rC++ rN++ Conj Necro} (still there?) [staff of necromancy] rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. a human corpse (still there?) (68, 3, D) an adder corpse (skeletalised by now) (68, 53, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (still there?) Will+: It increases your willpower. It cannot be enchanted further. a +0 great mace (still there?) a +0 chain mail (still there?) a human corpse (still there?) (69, 0, D) a +2 longbow of freezing (unseen) (69, 36, D) a staff of fire (unseen) (70, 8, D) the +8 great sword "Ynunky" {pain, *Slow rElec rC++ Stlth+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (unseen) (70, 36, D) a scroll of brand weapon (70, 47, D) a parchment of Dispersal a ring of poison resistance a +0 long sword a parchment of Ozocubu's Armour a +0 arbalest 4 potions of heal wounds a stone giant corpse (70, 48, D) 6 large rocks (still there?) a staff of earth (still there?) a +4 falchion of flaming (still there?) a +2 scale mail of resonance (still there?) a staff of necromancy (still there?) a +0 arbalest (still there?) the amulet of the Thistle {Reflect Dex+2 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+2: It affects your dexterity (+2). SH+5: It affects your SH (+5). a yaktaur corpse (still there?) (70, 51, D) a +3 dagger of pain (still there?) a +1 war axe of venom (still there?) a +0 plate armour (still there?) a human corpse (still there?) (71, 8, D) the +8 dagger "Gawneon" {devious, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It can be maximally enchanted to +9. (unseen) (71, 21, D) a +0 scimitar (71, 26, D) a +1 robe of cold resistance (still there?) a +6 battleaxe of freezing (still there?) (71, 27, D) a +3 leather armour of cold resistance (unseen) (71, 36, D) a staff of cold (unseen) (71, 47, D) a +1 helmet of light (unseen) (71, 53, D) a +1 battleaxe of venom (unseen) (72, 9, D) a +6 spear of venom (unseen) (72, 16, D) a +1 plate armour of fire resistance (72, 20, D) a +3 flail of freezing a +0 robe (72, 21, D) a +0 flail (72, 26, D) a staff of necromancy (72, 28, D) a wind drake corpse (skeletalised by now) (72, 29, D) a +0 trident a boomerang a +0 trident (72, 47, D) a +0 chain mail (still there?) the +8 demon trident "Rift" {distort, reach+} (still there?) It cannot be enchanted further. a +0 great sword (still there?) a +0 long sword (still there?) (72, 48, D) a +0 chain mail (still there?) a +0 robe of resistance (still there?) a ring of protection from fire (still there?) 3 large rocks (still there?) a +4 vampiric war axe (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a +2 great sword of electrocution (still there?) a stone giant corpse (still there?) (72, 49, D) a +0 war axe (still there?) a +2 shortbow of flaming (still there?) a +0 plate armour (still there?) a +2 glaive (still there?) (72, 50, D) a +0 halberd a +0 chain mail a ring of poison resistance a human corpse (73, 1, D) the +5 war axe of Autumn {freeze, rF+} rF+: It protects you from fire. It can be maximally enchanted to +9. (unseen) (73, 16, D) the medusa talisman of the Heavens {Dex+3} [medusa talisman] Dex+3: It affects your dexterity (+3). (73, 17, D) a +0 falchion of flaming (unseen) (73, 21, D) a +0 war axe (73, 27, D) a +0 orcbow (still there?) the ring of Refess {Int+5 SInv} (still there?) [ring of see invisible] Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (73, 28, D) a +0 trident a boomerang (73, 48, D) a +0 dire flail (still there?) a +0 animal skin (still there?) a +0 dire flail (still there?) a +0 animal skin (still there?) a staff of cold (still there?) an ogre corpse (still there?) (73, 49, D) an iron dragon corpse (74, 28, D) a +0 orcbow a centaur corpse (skeletalised by now) (74, 36, D) the +6 giant spiked club "Beisenuonn" {spect, rCorr} rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +9. (75, 1, D) a +2 flail of holy wrath (unseen)