schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (57, 41, D) a +3 broad axe of distortion (still there?) a +0 arbalest (still there?) a yaktaur corpse (still there?) (58, 40, D) a +0 dire flail (still there?) a +4 plate armour of poison resistance (still there?) (59, 36, D) the alchemy staff of the Red Skies {*Corrode rElec rPois Will+++ Forge Alch} [staff of alchemy] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+++: It greatly increases your willpower. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (unseen) (59, 37, D) a parchment of Discord (60, 37, D) a +4 plate armour of willpower (unseen) (61, 8, D) a +3 flail of protection (unseen) (61, 16, D) a staff of cold (unseen) (61, 19, D) a +0 short sword a +0 robe a +0 buckler (61, 36, D) a +0 plate armour (61, 37, D) an amulet of the acrobat (62, 0, D) the +0 mace of Qoipieb {heavy, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (62, 3, D) a +5 halberd of freezing (still there?) a +0 robe (still there?) (62, 9, D) a +2 ring mail of poison resistance (62, 17, D) a scroll of brand weapon (62, 27, D) a staff of earth (unseen) (62, 32, D) a +0 broad axe a +0 chain mail (62, 33, D) a +0 long sword a +0 arbalest a +0 scale mail (62, 36, D) a +0 battleaxe (62, 37, D) a +2 morningstar of protection (unseen) (63, 0, D) a +4 hand axe of pain (unseen) (63, 16, D) a +1 partisan of protection (63, 20, D) a +0 spear (63, 21, D) a +0 spear (63, 26, D) the +12 sling of Causality {speed, rC+ Str+3 Int+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (63, 27, D) a +0 sling of flaming (63, 31, D) a +2 battleaxe of venom (still there?) a +0 plate armour (still there?) a +0 dire flail (still there?) a +0 animal skin (still there?) (63, 37, D) a staff of necromancy (unseen) (64, 2, D) a +0 war axe (64, 17, D) a staff of necromancy (unseen) (64, 19, D) a +0 dagger a +0 robe a +0 buckler (64, 20, D) a +0 short sword a +0 robe a spriggan corpse (64, 21, D) a wolf corpse a wolf corpse (64, 26, D) a +2 ring mail of willpower (unseen) (64, 27, D) a staff of earth (unseen) (64, 31, D) a +0 morningstar a +0 scale mail (64, 32, D) a +3 great mace of protection (still there?) a +0 chain mail (still there?) a human corpse (still there?) (64, 33, D) a +0 morningstar a +0 arbalest a +0 scale mail a human corpse (65, 26, D) a +2 shortbow of freezing (unseen) (67, 0, D) a +1 antimagic lajatang (unseen) (67, 4, D) a hell hound corpse (skeletalised by now) (68, 3, D) a +2 vampiric scimitar (69, 0, D) a staff of cold (unseen) (69, 36, D) a +2 sling of electrocution (unseen) (70, 8, D) a +4 heavy sling (unseen) (70, 9, D) a staff of alchemy (unseen) (70, 36, D) the +3 mace "Qoipn" {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (70, 37, D) a +2 ring mail of cold resistance (unseen) (70, 41, D) an adder corpse (71, 8, D) a staff of fire (71, 17, D) the +11 whip of the Blowfly {concuss, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (71, 26, D) a +2 orcbow of flaming (unseen) (71, 29, D) 3 large rocks (71, 30, D) a +2 arbalest of freezing (unseen) (71, 31, D) a +0 arbalest a yaktaur corpse (71, 36, D) a +0 pair of gloves of hurling (unseen) (71, 38, D) a ball python corpse (71, 40, D) a +0 short sword (72, 8, D) a +4 arbalest of draining (unseen) (72, 9, D) a +1 leather armour of fire resistance (unseen) (72, 17, D) the conjuration staff "Vyoqaps" {rF+ Str+3 Conj} [staff of conjuration] rF+: It protects you from fire. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (72, 26, D) the +6 shortbow "Laivau" {flame, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 27, D) a ring of willpower (72, 29, D) a +0 orcbow (72, 37, D) a ring of flight (72, 40, D) a water moccasin corpse (73, 1, D) a +5 ring of evasion (73, 26, D) a +1 vampiric lajatang (unseen) (73, 27, D) a scroll of brand weapon (73, 29, D) a +0 orcbow a centaur corpse (73, 30, D) a +0 orcbow a centaur corpse (73, 36, D) the earth staff of Hotiseoc {Int+3 Earth} [staff of earth] Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (unseen) (73, 39, D) a ball python corpse (74, 4, D) a throwing net (75, 1, D) a +4 ring of slaying