schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) the wellspring talisman of Quiescent Birdsong {Str+3 SInv} (still there?) [wellspring talisman] Str+3: It affects your strength (+3). SInv: It lets you see invisible. a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a book of Dangerous Friends (59, 37, D) an amulet of faith (60, 36, D) a +1 sling of draining (unseen) (60, 37, D) +0 shadow dragon scales (61, 0, D) a staff of fire (unseen) (61, 16, D) a ring of poison resistance (61, 26, D) a staff of conjuration (unseen) (61, 36, D) a parchment of Alistair's Intoxication (61, 37, D) the alchemy staff of Law {+Blink rPois Int+3 Stlth- Tloc Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (unseen) (62, 10, D) a +2 halberd a +0 robe (62, 16, D) a +0 orcbow of flaming (unseen) (62, 17, D) a +2 vampiric rapier (unseen) (62, 19, D) a +0 dagger a +0 robe (62, 20, D) a +0 dagger a +0 ring mail a +0 flail a +0 chain mail an orc corpse an orc corpse (62, 26, D) a +0 pair of gloves of fire (unseen) (62, 29, D) a +0 short sword a +0 ring mail (62, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (62, 31, D) a +0 long sword of electrocution (still there?) a +0 plate armour (still there?) (62, 32, D) a +1 dagger of venom (still there?) a +0 robe (still there?) (62, 36, D) a +6 ring of strength (62, 37, D) a phial of floods (63, 8, D) the fire staff of Vuok {^Drain Fly rF+ Hexes Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rF+: It protects you from fire. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (unseen) (63, 11, D) a +0 mace (63, 16, D) a +1 war axe of flaming (63, 17, D) the +9 plate armour of the Nexus {Death, Harm Will+} Harm: It increases damage dealt and taken. Will+: It increases your willpower. It cannot be enchanted further. (63, 18, D) a +0 flail a +0 scale mail an orc corpse (63, 19, D) a +0 long sword a +0 orcbow a +0 chain mail (63, 27, D) a +0 mace of holy wrath (unseen) (63, 30, D) a +0 short sword a +0 chain mail (63, 36, D) the alchemy staff of the Sky {rPois rN+ SInv Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (unseen) (63, 37, D) a parchment of Borgnjor's Revivification (64, 16, D) a staff of fire (unseen) (64, 17, D) the +1 hand axe "Rygilum" {pain, rF- rC++} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (64, 19, D) a +0 flail (64, 20, D) a +0 club (64, 26, D) the cold staff of Pandemonium {rC+ Hexes Ice} [staff of cold] rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (unseen) (64, 30, D) a +4 dagger (still there?) a +0 robe of resistance (still there?) (64, 31, D) a +0 long sword a +0 chain mail (65, 26, D) 4 scrolls of enchant weapon (67, 0, D) the +4 scale mail "Pewkykk" {Fly Str+5 Int-3 Slay+2} Fly: It grants you flight. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (unseen) (68, 0, D) a staff of earth (69, 0, D) a +5 great sword of flaming (unseen) (69, 36, D) the maw talisman "Eneinon" {Slay+3} [maw talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (69, 38, D) a wolf corpse (70, 8, D) the +4 rapier of Dismay {speed, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (70, 9, D) the +12 quarterstaff of Resumed Hostilities {venom, Bane ^Contam +Blink rElec} Bane: It inflicts you with a random bane when you equip it. ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (70, 11, D) a jackal corpse (70, 36, D) a +1 plate armour of willpower (unseen) (70, 37, D) a +3 quarterstaff of speed (unseen) (70, 40, D) a wolf corpse (70, 41, D) a +0 dagger a +0 robe (71, 8, D) a +4 mace of holy wrath (unseen) (71, 16, D) a +5 war axe of flaming (unseen) (71, 17, D) a staff of conjuration (unseen) (71, 19, D) a hippogriff corpse a hippogriff corpse (71, 26, D) a +3 scale mail of willpower (unseen) (71, 27, D) a +1 shortbow of freezing (unseen) (71, 36, D) a +1 shortbow of electrocution (unseen) (71, 37, D) a scroll of brand weapon (71, 40, D) a +0 spear a spriggan corpse a hornet corpse (72, 9, D) a +3 morningstar of concussion (unseen) (72, 15, D) the ring of Ecsed {rPois Will++ Wiz Str-5} [ring of wizardry] rPois: It protects you from poison. Will++: It greatly increases your willpower. Wiz: It increases the success rate of your magical spells. Str-5: It affects your strength (-5). (72, 17, D) the +7 trident of Cemekh {entangle, rElec rC+++ rN+ Int-3} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (72, 18, D) a sky beast corpse (72, 19, D) a sky beast corpse (72, 26, D) a staff of conjuration (72, 27, D) a +3 lajatang of speed (72, 30, D) a +0 trident 3 boomerangs a merfolk corpse (72, 36, D) a +3 vampiric whip (72, 39, D) a +0 rapier a +0 robe (72, 41, D) a +0 spear (73, 1, D) a +1 scale mail of fire resistance (unseen) (73, 16, D) the +4 demon blade "Ytusy" {elec, rPois rF++ rC- SInv} rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (73, 26, D) the +1 hand axe of Mefy {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (73, 27, D) a +5 flail of distortion (unseen) (73, 30, D) 6 large rocks a cyclops corpse (73, 31, D) a wind drake corpse a wind drake corpse (73, 37, D) a staff of air (74, 30, D) a wind drake corpse (75, 31, D) a +0 trident