schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) the wellspring talisman "Apaicveo" {Str+4 Int-4} (still there?) [wellspring talisman] Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) the +9 flail of Responsibility {drain, rF- rC+ Str+3} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (59, 37, D) a ring of poison resistance (60, 36, D) a +2 robe (unseen) (60, 37, D) the +2 partisan of Crusades {freeze, rPois rF+++ rC- Will-} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. It cannot be enchanted further. (unseen) (60, 41, D) a wyvern corpse (60, 42, D) a rime drake corpse (61, 11, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (61, 16, D) the +3 ring mail of Xaesaoj {Int+3 Dex+6} Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (61, 36, D) a +1 scale mail of willpower (unseen) (61, 37, D) a +2 halberd of protection (unseen) (61, 38, D) a bullfrog corpse (61, 41, D) a komodo dragon corpse a water moccasin corpse (62, 0, D) a +2 heavy mace (unseen) (62, 1, D) the +8 great sword "schets's Peril" {venom, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 3, D) a +0 long sword (62, 8, D) a +1 robe of cold resistance (unseen) (62, 17, D) a ring of willpower (62, 26, D) a scroll of brand weapon (62, 30, D) 4 large rocks (62, 31, D) 6 large rocks a +0 shortbow a cyclops corpse (62, 36, D) a staff of earth (unseen) (62, 37, D) a ring of poison resistance (62, 41, D) a cane toad corpse (63, 0, D) a +3 longbow of flaming (unseen) (63, 8, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (63, 17, D) a staff of air (unseen) (63, 27, D) an amulet of faith (63, 30, D) 4 large rocks a cyclops corpse (63, 36, D) a +1 chain mail of willpower (unseen) (63, 37, D) an orb of mayhem (unseen) (64, 26, D) a +0 short sword of distortion (unseen) (64, 27, D) a +6 ring of dexterity (64, 30, D) a +0 arbalest a yaktaur corpse (64, 31, D) a +0 orcbow 2 large rocks a centaur corpse a cyclops corpse (65, 26, D) a staff of earth (unseen) (65, 30, D) a +0 orcbow a centaur corpse (68, 0, D) a +1 partisan of venom (unseen) (68, 3, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a +1 ring mail of willpower (unseen) (69, 3, D) a jackal corpse (skeletalised by now) (69, 36, D) the +9 battleaxe "Isoir" {freeze, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (70, 8, D) a parchment of Silence (70, 9, D) a +0 dagger of electrocution (unseen) (70, 36, D) a +2 sling of freezing (unseen) (70, 37, D) the +4 ring mail "Nogesmuu" {*Corrode rC+ Str+5 Dex+3} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (71, 8, D) the +0 scale mail of Past Mistakes {rC++ Will- Slay+2} rC++: It greatly protects you from cold. Will-: It decreases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (unseen) (71, 16, D) an orb of guile (unseen) (71, 21, D) an iguana corpse (skeletalised by now) (71, 26, D) a staff of cold (unseen) (71, 27, D) a staff of necromancy (unseen) (71, 32, D) a +0 short sword a +0 leather armour an elf corpse (71, 36, D) a staff of fire (unseen) (71, 37, D) an amulet of guardian spirit (71, 40, D) a tarantella corpse (72, 8, D) a parchment of Forge Phalanx Beetle (72, 9, D) a phantom mirror (72, 16, D) a +3 trident of venom (72, 26, D) the +10 eveningstar of Ten Fey {spect, rElec rF- Dex+3 SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (72, 27, D) a +1 heavy trident (72, 31, D) a +3 heavy scimitar (72, 36, D) a +2 falchion of flaming (72, 37, D) the +4 falchion of Yeast {drain, +Blink SInv} +Blink: It lets you blink. SInv: It lets you see invisible. It cannot be enchanted further. (72, 38, D) a scorpion corpse (72, 40, D) a tarantella corpse (72, 41, D) a jumping spider corpse (73, 1, D) an amulet of magic regeneration (73, 16, D) the +7 halberd of the King {heavy, Bane ^Fragile rN+++ Will+ rCorr} Bane: It inflicts you with a random bane when you equip it. ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (73, 17, D) a +0 shortbow of freezing (unseen) (73, 19, D) a river rat corpse (skeletalised by now) (73, 20, D) a basilisk corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (73, 26, D) a +1 heavy quarterstaff (unseen) (73, 27, D) a +2 athame of speed (unseen) (73, 36, D) the +0 chain mail "Kakos" {rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (74, 3, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (75, 1, D) a staff of fire (unseen)