schets the Dungeon (0, 0, D) 11 gold pieces (0, 1, D) a +0 club (0, 2, D) a +0 leather armour (0, 3, D) a potion of curing (0, 14, D) a water moccasin skeleton (0, 15, D) a komodo dragon skeleton (0, 17, D) a komodo dragon skeleton (0, 19, D) a polar bear skeleton (0, 23, D) a cane toad skeleton (0, 25, D) a blink frog skeleton (0, 26, D) a water moccasin skeleton (0, 27, D) a cane toad skeleton (0, 28, D) a komodo dragon skeleton (0, 29, D) a cane toad skeleton (4, -11, D) 3 large rocks a cyclops corpse (skeletalised by now) (4, -10, D) a +0 hand axe a +0 leather armour (4, -9, D) 3 large rocks a cyclops corpse (skeletalised by now) (4, -8, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (4, -2, D) a +0 dagger a +0 robe (4, -1, D) a yak corpse (skeletalised by now) (4, 2, D) a +0 battleaxe a +0 chain mail (4, 6, D) a +0 cloak (4, 8, D) a +2 dagger a +2 vampiric scimitar a +0 lajatang a +2 partisan of venom a +2 heavy dire flail the +3 war axe of Victory {flame, rElec rCorr Int-2 Dex-5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (4, 38, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (4, 40, D) a +0 giant club (4, 41, D) a black bear corpse (skeletalised by now) (4, 46, D) a +0 club a +0 club 6 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now)