schets the Dungeon (1, 19, D) a +0 whip a +0 leather armour (1, 22, D) a +0 dagger a +0 robe (2, 8, D) a +2 plate armour (2, 9, D) a +2 heavy hand axe (unseen) (2, 10, D) a +1 quarterstaff of speed (2, 11, D) a +0 heavy flail (3, 8, D) a +3 ring mail (3, 9, D) a +4 heavy trident (3, 10, D) a +2 dagger (3, 11, D) a +0 long sword of flaming (3, 22, D) a +0 hand axe a +0 chain mail an orc skeleton (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 mace a +2 hand axe (6, 7, D) a +0 club (6, 8, D) a +0 flail an orc skeleton (6, 11, D) a frilled lizard skeleton (6, 20, D) a ball python skeleton (6, 22, D) a +0 short sword a +0 ring mail (7, 4, D) a +2 falchion a +2 dagger (8, 6, D) a +0 falchion (8, 10, D) a +0 dagger (8, 17, D) a +0 trident an orc corpse (skeletalised by now) (8, 18, D) a +0 dagger an orc corpse (skeletalised by now) (8, 19, D) a +0 falchion an orc corpse (skeletalised by now) (8, 21, D) a +5 scimitar of freezing a +0 robe (9, 17, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (12, 23, D) a +0 orcbow (17, 19, D) a +4 chain mail (still there?) a serpent talisman (still there?) (17, 20, D) a +4 chain mail (still there?) an eel talisman (still there?) (17, 21, D) a +2 heavy scimitar (unseen) (17, 23, D) a +2 war axe of freezing (unseen) (18, 19, D) a +4 chain mail (still there?) an eel talisman (still there?) (18, 20, D) a +5 ring mail (still there?) a serpent talisman (still there?) (18, 21, D) a +4 quarterstaff of speed (unseen) (18, 22, D) a +2 morningstar of protection (unseen) (18, 23, D) the +2 halberd of Fiestrole {venom, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (20, -5, D) a parchment of Scorch (21, -6, D) 3 atropa-tipped darts (21, -4, D) a staff of earth (unseen) (22, -7, D) a staff of cold (unseen) (22, -5, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (22, -3, D) a +1 dire flail of protection a +0 plate armour a staff of conjuration an orc corpse (23, -6, D) 9 large rocks an amulet of magic regeneration (23, -4, D) a +1 quarterstaff of holy wrath (23, 18, D) a bog body skeleton (24, -7, D) a manticore corpse (24, -5, D) a +0 cloak (24, -3, D) a yak corpse (25, -4, D) a +0 dagger a +0 robe (26, -5, D) a parchment of Martyr's Knell (26, -3, D) a warg corpse (27, -4, D) a +0 troll leather armour a deep troll corpse (28, -5, D) a staff of air (still there?) a yak corpse (still there?) (28, -3, D) a komodo dragon corpse (28, 11, D) a +0 mace a +0 dagger a +0 short sword a +0 leather armour an orc skeleton (29, 11, D) a +0 hand axe a +0 plate armour a +0 short sword an orc skeleton an orc skeleton (29, 21, D) a sea snake skeleton (30, 11, D) a +0 mace 2 boomerangs (32, 11, D) a +0 rapier a +0 robe (34, 12, D) a +0 hand axe (36, -1, D) a +0 great mace a +0 ring mail (36, 2, D) the +7 shortbow of the Known World {holy, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (36, 7, D) an adder skeleton (36, 12, D) a +0 flail a +0 leather armour an orc skeleton (37, -1, D) a shapeshifter corpse (skeletalised by now) (37, 0, D) +0 pearl dragon scales a pearl dragon corpse (skeletalised by now) (37, 1, D) +0 fire dragon scales a +0 orcbow the +4 flail "Dunuusux" {protect, rC- Int+2 Dex+4} rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a fire dragon corpse (skeletalised by now) a kobold corpse (skeletalised by now) (37, 2, D) a +2 heavy glaive (37, 11, D) a +0 short sword (37, 19, D) a +0 dagger a +0 robe (38, -11, D) a +0 halberd a naga corpse (39, -8, D) a +0 orcbow a +0 dire flail a +0 plate armour an orc corpse (40, -8, D) a +0 flail (40, 7, D) a +0 long sword a +0 robe an elf skeleton (40, 13, D) a +0 dagger a +0 robe a spriggan skeleton (40, 21, D) a hell rat skeleton (42, 5, D) a dream sheep skeleton (43, 5, D) a dream sheep skeleton a dream sheep skeleton (43, 22, D) an elephant skeleton (45, 0, D) a +4 heavy orcbow (unseen) (45, 1, D) a +3 giant spiked club (45, 2, D) a +5 broad axe (unseen) (45, 4, D) the +1 halberd "Pounel" {flame, *Noise rPois rN+ Str+3} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (45, 5, D) a +5 partisan (45, 6, D) a +5 dire flail (45, 8, D) a +0 hand axe (46, 0, D) a +5 athame (46, 2, D) a +3 great mace (46, 4, D) a +5 athame (46, 6, D) a +6 scimitar of protection (unseen) (46, 15, D) a +0 dagger a +0 robe (47, 1, D) a +5 broad axe (47, 2, D) a +5 athame (47, 4, D) the +1 rapier "Barouguk" {elec, Fly Str+4 Dex-3} Fly: It grants you flight. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (47, 5, D) a +3 lajatang (unseen) (47, 6, D) a +3 longbow (unseen) (47, 22, D) a water moccasin skeleton (48, 20, D) a +0 whip of flaming a +0 robe a wand of iceblast (5) (48, 23, D) a +0 shortbow of flaming (unseen) (49, 0, D) a +3 demon whip of draining (unseen) (49, 1, D) the +7 quarterstaff "Zosmaim" {flame, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (49, 2, D) the +10 short sword "Ifiaclau" {devious, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (49, 3, D) a +0 shortbow of freezing (49, 12, D) a +0 long sword a +0 plate armour (49, 22, D) a +0 orcbow (51, 15, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (52, -2, D) 4 large rocks (52, 22, D) a +0 dagger (53, 23, D) a +0 falchion (54, 20, D) a +0 spear (54, 21, D) a +0 leather armour (56, 4, D) a mountainshell skeleton (57, -2, D) a +0 morningstar a +0 leather armour a +0 mace a +8 tower shield of ponderousness 7 silver javelins a +0 plate armour an orc skeleton (57, 4, D) a +0 scimitar a +0 shortbow a +0 robe an elf skeleton (57, 6, D) a +0 dagger a +0 robe an orc skeleton (58, 5, D) a +0 orcbow a +0 short sword a +0 plate armour a +0 long sword a +0 plate armour a +0 dire flail a +0 chain mail an orc skeleton an orc skeleton an orc skeleton (58, 7, D) a +0 great mace a +0 plate armour a +0 halberd a +0 plate armour a blade talisman an orc skeleton (59, -1, D) a +0 scimitar a +0 robe (59, 2, D) a +0 long sword a +0 ring mail a +2 buckler a tengu skeleton (59, 3, D) a dream sheep skeleton (59, 4, D) a +0 flail a +0 war axe a +0 chain mail an orc skeleton (59, 5, D) a +0 arbalest a yaktaur skeleton (59, 6, D) a +0 mace a +0 plate armour a +0 war axe a +0 plate armour (59, 7, D) a +0 long sword a +0 plate armour a fortress talisman (60, 5, D) a +3 great sword of valour a +0 plate armour a +0 great mace a +0 chain mail an orc skeleton an orc skeleton (60, 6, D) a +0 mace (61, 4, D) a dream sheep skeleton (62, 4, D) a +0 dire flail a +0 chain mail an orc skeleton (66, -2, D) a +0 dire flail (68, 0, D) the +0 robe of the Spider Nest {Rampage rF+ rC+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (68, 1, D) a +0 helmet of intelligence (68, 2, D) +1 steam dragon scales (68, 3, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. It cannot be enchanted further. (70, 0, D) a +1 pair of boots (70, 1, D) the +4 chain mail of the Other Side {Death, Regen+ rCorr} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (70, 4, D) +2 golden dragon scales (unseen) (70, 5, D) a +4 ring mail (unseen) (70, 6, D) +4 fire dragon scales (unseen) (71, 0, D) a +4 plate armour of fire resistance (71, 2, D) +4 ice dragon scales (71, 4, D) +2 swamp dragon scales (71, 6, D) a +1 tower shield (unseen) (72, 0, D) a +4 ring mail (unseen) (72, 1, D) a +1 plate armour of death (72, 2, D) +4 fire dragon scales (unseen) (72, 4, D) the +0 ring mail of Tender Moments {-Tele rF+ rN+++ Slay+2} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (72, 6, D) +4 ice dragon scales (72, 8, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (75, -8, D) a +0 cloak a +0 pair of gloves