Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-1089-g737f9c07e4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15181830481545593497, deterministic pregen: 1 Command line: /usr/games/crawl-git-737f9c07e4 -name sdynet -rc /dgldir/rcfiles/crawl-git/sdynet.rc -macro /dgldir/rcfiles/crawl-git/sdynet.macro -morgue /dgldir/morgue/sdynet/ -webtiles-socket /crawl-master/webserver/sockets/sdynet:2025-03-15.05:28:17.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-737f9c07e4(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x63dfad8f22fe]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-737f9c07e4(_Z13do_crash_dumpv+0x43a) [0x63dfad9003fa]: do_crash_dump() /usr/games/crawl-git-737f9c07e4(_Z20crash_signal_handleri+0x1fa) [0x63dfad8f27da]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x793a59541330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x793a595376a2]: /usr/games/crawl-git-737f9c07e4(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x63dfadb025e5]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-737f9c07e4(_Z19fire_item_no_quiverP4dist+0x237) [0x63dfadf7fe47]: fire_item_no_quiver(dist*) /usr/games/crawl-git-737f9c07e4(+0xc42056) [0x63dfae07e056]: /usr/games/crawl-git-737f9c07e4(+0xc42be5) [0x63dfae07ebe5]: /usr/games/crawl-git-737f9c07e4(main+0x1f7) [0x63dfad82a557]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x793a595261ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x793a5952628b]: /usr/games/crawl-git-737f9c07e4(_start+0x25) [0x63dfad82af55]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000793a5960c7a7 in __GI___wait4 (pid=3435524, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000793a5960c7a7 in __GI___wait4 (pid=3435524, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000063dfad8f29ac in call_gdb (file=0x793a597004e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3105730\000\000\000\000\000" #2 0x000063dfad900418 in do_crash_dump () at dbg-asrt.cc:673 t = 1742020433 dir = "/dgldir/morgue/sdynet/" name = "/dgldir/morgue/sdynet/crash-sdynet-20250315-063353.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x793a597004e0 <_IO_2_1_stderr_> #3 0x000063dfad8f27da in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000793a595376a2 in isspace (c=-1002) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-737f9c07e4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-737f9c07e4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-737f9c07e4/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Level build method = random_map_in_depth, level layout type = passages, absdepth0 = 9 Level vaults: kennysheep_blocky_room layout_gridville mainiacjoe_overflow_tiny_flanked minmay_lair_entry_grove Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< a +0 robe; a +4 short sword There is an entrance to Gypausch's Vocational Training here. Partly explored, can't reach some places. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Forge Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your lightning spire fades away. An electric hum fills the air. You start resting. Your lightning spire fades away. Magic restored. Casting: Forge Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You start resting. Your lightning spire fades away. Magic restored. Joseph shouts! Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling. Joseph shoots a sling bullet. The sling bullet hits you!! Casting: Forge Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Joseph shoots a sling bullet. The sling bullet completely misses you. Your lightning spire shoots out a bolt of lightning at Joseph! The bolt of electricity hits Joseph! There is a fountain of clear blue water here. Things that are here: a +0 robe; a +3 mace Casting: Forge Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Joseph shoots a sling bullet. The sling bullet barely misses you. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: Joseph, wielding a +0 sling and wearing a +0 ring mail (moderately wounded, ally target) You lock target on Joseph and prepare to deploy your bee. (Press . to continue winding your bee.) Joseph shoots a sling bullet. The sling bullet completely misses you. You continue winding your clockwork bee... Joseph shoots a sling bullet. The sling bullet hits you!! You continue winding your clockwork bee... Joseph shoots a sling bullet. The sling bullet hits you!! * * * LOW HITPOINT WARNING * * * With a metallic buzz, your clockwork bee launches itself at Joseph. Joseph shoots a sling bullet. The sling bullet misses you. Okay, then. Okay, then. Joseph shoots a sling bullet. The sling bullet barely misses your clockwork bee. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * Your lightning spire shoots out a bolt of lightning at Joseph! The bolt of electricity hits Joseph! You fade into invisibility! Your lightning spire shoots out a bolt of lightning at Joseph! The bolt of electricity hits Joseph. Okay, then. Your lightning spire fades away. Joseph shoots a sling bullet. The sling bullet barely misses your clockwork bee. Your clockwork bee stings Joseph. Joseph shoots a sling bullet. The sling bullet barely misses your clockwork bee. Your clockwork bee stings Joseph! Your clockwork bee stings Joseph. Joseph says to your clockwork bee, "You must be punished! Or... I want to punish you!" Joseph unwields a +0 sling. Joseph wields a +0 quarterstaff. Joseph hits your clockwork bee with a +0 quarterstaff! Your clockwork bee stings Joseph. Your clockwork bee barely misses Joseph. Joseph hits your clockwork bee with a +0 quarterstaff. Your clockwork bee stings Joseph. Your clockwork bee barely misses Joseph. Joseph hits your clockwork bee but does no damage. Your clockwork bee stings Joseph! Your clockwork bee winds down and falls to the ground. Things that are here: a +0 robe; a +0 scimitar Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: Joseph, wielding a +0 quarterstaff and wearing a +0 ring mail (almost dead, not watching you, unable to see you, ally target, 72% to hit) The puff of flame hits Joseph. Joseph is almost dead. Joseph hits your dormant clockwork bee with a +0 quarterstaff! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: Joseph, wielding a +0 quarterstaff and wearing a +0 ring mail (almost dead, unable to see you, ally target, 72% to hit) The puff of flame hits Joseph! You kill Joseph! Sif Muna accepts your kill. Your dormant clockwork bee falls apart. You flicker for a moment. You flicker back into view. HP restored. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. Done exploring. There is a stone staircase leading up here. There is a stone staircase leading down here. Okay, then. You climb downwards. Found a scroll of identify. Found a stone staircase leading up. There is a stone staircase leading up here. f - a scroll of identify As you read the scroll of identify, it crumbles to dust. H - a scroll of butterflies Okay, then. Found a stone staircase leading up. Found a stone staircase leading down. I - 2 scrolls labelled LOEH SIS YNAEM (gained 1) Found a ring mail. A killer bee comes into view. Found a fuming clear potion. The killer bee buzzes angrily. You hear an angry buzzing noise. x2 You hear a howl! You hear an angry growl. A killer bee comes into view. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The killer bee buzzes angrily. A killer bee comes into view. Okay, then. Casting: Forge Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Teleport Other (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a killer bee (ally target, chance to affect: 64%) Okay, then. Casting: Teleport Other (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your lightning spire fades away. An electric hum fills the air. A killer bee comes into view. The killer bee closely misses you. Casting: Forge Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. A killer bee comes into view. The killer bee stings you but does no damage. A killer bee comes into view. The killer bee barely misses you. Your lightning spire shoots out a bolt of lightning at the killer bee! The bolt of electricity hits the killer bee! x2 Your blazeheart golem punches the killer bee. The killer bee stings your lightning spire but does no damage. The killer bee stings your blazeheart golem but does no damage. The killer bee stings your blazeheart golem. The killer bee stings your blazeheart golem but does no damage. Your lightning spire shoots out a bolt of lightning at the killer bee! The bolt of electricity hits the killer bee! The killer bee dies! Sif Muna accepts your kill. The bolt of electricity hits the killer bee! x2 The killer bee dies! Sif Muna accepts your kill. The killer bee stings your blazeheart golem but does no damage. The killer bee stings your blazeheart golem. You reach to attack! You miss the killer bee. The killer bee is moderately wounded. The killer bee stings your blazeheart golem but does no damage. The killer bee stings your blazeheart golem. The killer bee stings your blazeheart golem but does no damage. The killer bee stings your blazeheart golem! The killer bee stings your blazeheart golem but does no damage. The killer bee stings your blazeheart golem. x2 Your blazeheart golem completely misses the killer bee. You could not reach far enough! The killer bee stings your blazeheart golem. The killer bee stings your blazeheart golem but does no damage. The killer bee stings your blazeheart golem. A wolf comes into view. The killer bee barely misses your blazeheart golem. The killer bee stings your blazeheart golem. The killer bee stings your blazeheart golem but does no damage. You could not reach far enough! The killer bee stings your blazeheart golem but does no damage. The killer bee stings your blazeheart golem! The killer bee stings your blazeheart golem. Your blazeheart golem falls apart, revealing its core! The killer bee completely misses your blazeheart core. The killer bee barely misses your blazeheart core. A wolf comes into view. The killer bee completely misses your blazeheart core. Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the wolf! Grum the Hunter comes into view. He is wielding a +1 spear. The killer bee completely misses your blazeheart core. x2 Found a whip. The killer bee completely misses your blazeheart core. x3 Your blazeheart core explodes! The fiery explosion engulfs the killer bee!! The killer bee dies! Sif Muna accepts your kill. The fiery explosion engulfs the killer bee! The killer bee dies! Sif Muna accepts your kill. The fiery explosion engulfs the killer bee!! The killer bee dies! Sif Muna accepts your kill. Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the killer bee! The killer bee dies! Sif Muna accepts your kill. The bolt of electricity hits the wolf! You hear two shouts! Casting: Forge Blazeheart Golem (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wolf (moderately wounded, ally target) Okay, then. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your lightning spire shoots out a bolt of lightning at Grum! The bolt of electricity hits Grum! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wolf (heavily wounded) You lock target on the wolf and prepare to deploy your bee. (Press . to continue winding your bee.) Your lightning spire shoots out a bolt of lightning at Grum! The bolt of electricity hits Grum! You continue winding your clockwork bee... Jeremiah, Barachi Dreamer comes into view. They are wielding a +4 trident of draining and wearing an orb of guile. You continue winding your clockwork bee... Grum snarls. With a metallic buzz, your clockwork bee launches itself at the wolf. The rocky spike skewers the wolf! The wolf is almost dead. Your lightning spire shoots out a bolt of lightning at Grum! The bolt of electricity hits Grum! The wolf bites you but does no damage. You puncture the wolf! You freeze the wolf. You kill the wolf! Sif Muna accepts your kill. The rocky spike skewers Grum. Grum is almost dead. The rocky spike skewers Grum! You kill Grum! Sif Muna accepts your kill. The wolf barely misses you. Your clockwork bee barely misses the wolf. The wolf bites you but does no damage. You barely miss the wolf. The wolf is heavily wounded. Your clockwork bee stings the wolf! The wolf bites you. Jeremiah hops! Your clockwork bee closely misses the wolf. The wolf misses you. You barely miss the wolf. The wolf is almost dead. Your clockwork bee stings the wolf! The wolf dies! Sif Muna accepts your kill. Your clockwork bee locks its sights upon the butterfly. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Your spike launcher falls apart as you grow too distant to maintain it. Something hits your clockwork bee but does no damage. The butterfly disappears in a burst of colours! Your lightning spire fades away. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. Done exploring. You see here a +0 halberd. There is a stone staircase leading down here. You see here a +0 whip. You climb downwards. Level annotation: Jeremiah Jeremiah misses you. There is a stone staircase leading up here. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: Jeremiah, wielding a +4 trident of draining, wearing a +1 robe and wearing an orb of guile (will become a polar bear, a crocodile, or a manticore, chance to affect: 66%) Jeremiah evaporates and reforms as a crocodile! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Jeremiah closely misses you. Casting: Forge Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Jeremiah closely misses you. Your lightning spire shoots out a bolt of lightning at Jeremiah! The bolt of electricity hits Jeremiah. You swap places. Jeremiah hisses menacingly. Jeremiah bites your blazeheart golem but does no damage. You closely miss the butterfly. Jeremiah bites your blazeheart golem! Jeremiah drags your blazeheart golem backwards! Your lightning spire shoots out a bolt of lightning at Jeremiah! The bolt of electricity hits Jeremiah! Casting: Forge Blazeheart Golem (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the butterfly. Jeremiah hisses menacingly. The butterfly disappears in a burst of colours! Your lightning spire shoots out a bolt of lightning at Jeremiah! The bolt of electricity hits Jeremiah! A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. Jeremiah bites your blazeheart golem. Jeremiah drags your blazeheart golem backwards! Your blazeheart golem punches Jeremiah but does no damage. Jeremiah bites your blazeheart golem! Jeremiah drags your blazeheart golem backwards! Your lightning spire shoots out a bolt of lightning at Jeremiah! The bolt of electricity hits Jeremiah! Jeremiah dies! Sif Muna accepts your kill. You swap places. There is a stone staircase leading up here. There is a stone staircase leading down here. Your blazeheart golem punches the two-headed ogre! You could not reach far enough! The two-headed ogre hits your blazeheart golem with a +0 giant spiked club! Your blazeheart golem falls apart, revealing its core! The two-headed ogre completely misses your blazeheart core. Your blazeheart core explodes! The fiery explosion engulfs the two-headed ogre!! The two-headed ogre is engulfed in blazing flames. The two-headed ogre is engulfed in blazing flames. The two-headed ogre dies! Sif Muna accepts your kill. Your Spellcasting skill increases to level 10! Your Invocations skill increases to level 5! Your lightning spire fades away. Magic restored. Things that are here: a +4 trident of draining; a +1 robe; an orb of guile Things that are here: a +0 animal skin; a +1 spear k - 3 scrolls of teleportation {!r} (gained 1) You see here a killer bee corpse. Z - 23 poisoned darts (gained 5) Things that are here: a +0 animal skin; a +1 spear Things that are here: a +4 trident of draining; a +1 robe; an orb of guile Okay, then. f - a +4 trident of draining; l - an orb of guile Adjust to which letter? (? for menu, Esc to quit) a - a +4 trident of draining; f - a +3 trident of freezing (weapon) You unwield your +3 trident of freezing. Your +3 trident of freezing stops glowing. You sense an unholy aura. a - a +4 trident of draining (weapon) Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'g'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? g - Grave Claw Adjust to which letter? a - Grave Claw; g - Kinetic Grapnel As you read the scroll labelled LOEH SIS YNAEM, it crumbles to dust. It is a scroll of enchant armour. Your +0 pair of gloves glows green for a moment. Okay, then. There is a stone staircase leading up here. There is a stone staircase leading down here. n - a fuming clear potion Okay, then. B - 2 potions of attraction (gained 1) x - a white potion F - a wand of flame (9) (gained 5 charges) You open the large door. Found a plate armour. A kobold brigand comes into view. It is wielding a +0 short sword and quivering poisoned darts. Found 2 poisoned darts. There is a large open door here. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The kobold brigand shouts! You lock target on the kobold brigand and prepare to deploy your bee. (Press . to continue winding your bee.) Your lightning spire shoots out a bolt of lightning at the kobold brigand! The bolt of electricity hits the kobold brigand! You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the kobold brigand! The bolt of electricity hits the kobold brigand! You continue winding your clockwork bee... The kobold brigand throws a poisoned dart. The poisoned dart barely misses you. With a metallic buzz, your clockwork bee launches itself at the kobold brigand. Your lightning spire shoots out a bolt of lightning at the kobold brigand! The bolt of electricity hits the kobold brigand! The kobold brigand hits you but does no damage. Your clockwork bee stings the kobold brigand but does no damage. You hit the kobold brigand. You kill the kobold brigand! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. Z - 28 poisoned darts (gained 5) Things that are here: a +0 short sword; a kobold corpse You open the large door. Your dormant clockwork bee falls apart. You open the large door. Your lightning spire fades away. Z - 30 poisoned darts (gained 2) d - 2 scrolls of silence {!r} (gained 1) There is a large open door here. An orc warrior, an orc and an orc priest come into view. You close the large door. The orc priest shouts! The orc warrior shouts! You hear a shout! The orc priest begins to cast a cantrip, but forgets the words! A troll comes into view. An orc comes into view. It is wielding a +0 flail. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The orc shouts! Casting: Forge Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Teleport Other (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a troll (ally target, chance to affect: 56%) Okay, then. Casting: Teleport Other (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Casting: Forge Blazeheart Golem (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a troll (ally target) You lock target on the troll and prepare to deploy your bee. (Press . to continue winding your bee.) Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc! The orc dies! Sif Muna accepts your kill. You stop assembling your clockwork bee. The troll bites you but does no damage. The troll claws you. The troll closely misses you. Your blazeheart golem punches the troll. Found a white potion. The troll bites your blazeheart golem! The troll claws your blazeheart golem. The troll claws your blazeheart golem! Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc warrior! The bolt of electricity misses the orc priest. The bolt of electricity hits the orc! The orc dies! Sif Muna accepts your kill. You reach to attack! You hit the orc warrior. The orc warrior is heavily wounded. The troll barely misses your blazeheart golem. The troll claws your blazeheart golem. The troll claws your blazeheart golem but does no damage. Your blazeheart golem punches the troll!! Your blazeheart golem falls apart, revealing its core! Your lightning spire shoots out a bolt of lightning at the orc priest! The bolt of electricity hits the orc warrior! The bolt of electricity hits the orc priest. Your blazeheart core explodes! The fiery explosion engulfs the orc warrior!! The orc warrior dies! Sif Muna accepts your kill. The fiery explosion engulfs the troll! The fiery explosion engulfs your lightning spire. Your lightning spire resists. The fiery explosion engulfs the orc priest!! The orc priest dies! Sif Muna accepts your kill. You have harvested enough death to cast Grave Claw an additional time. The troll is engulfed in blazing flames. The troll dies! Sif Muna accepts your kill. You hear a shout! x2 HP restored. A kobold brigand comes into view. It is wielding a +0 whip and quivering curare-tipped darts. Your lightning spire fades away. The kobold brigand throws a curare-tipped dart. The curare-tipped dart closely misses you. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. A kobold comes into view. It is wielding a +0 short sword. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits your lightning spire. Your lightning spire shoots out a bolt of lightning at the kobold! The bolt of electricity hits the kobold. The kobold dies! Sif Muna accepts your kill. You hear a shout! The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits your lightning spire. An orc warrior comes into view. It is wielding a +0 short sword. You lock target on the kobold brigand and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... A kobold comes into view. It is wielding a +0 club. You continue winding your clockwork bee... The kobold brigand hits your lightning spire with a +0 whip. Your lightning spire shoots out a bolt of lightning at the kobold! The bolt of electricity hits the kobold! The kobold dies! Sif Muna accepts your kill. With a metallic buzz, your clockwork bee launches itself at the kobold brigand. The kobold brigand hits your lightning spire with a +0 whip! An orc wizard comes into view. It is wielding a +0 dagger. A kobold comes into view. It is wielding a +0 club. Your lightning spire shoots out a bolt of lightning at the kobold! The bolt of electricity hits the kobold brigand! The bolt of electricity hits the kobold! The kobold dies! Sif Muna accepts your kill. Sif Muna grants you a gift! Sif Muna accepts your kill. You feel a bit more experienced. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your clockwork bee barely misses the kobold brigand. The kobold brigand hits your lightning spire with a +0 whip. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Press: ? - help, v - describe, . - travel, g - get item Item here: Sif Muna's Even More Gnosis. The floor. Unknown command. You pick up Sif Muna's Even More Gnosis and begin reading... You add the spells Iskenderun's Battlesphere, Rending Blade, Iskenderun's Mystic Blast, Awaken Armour, Ignite Poison and Dimensional Bullseye to your library. Your clockwork bee completely misses the kobold brigand. The kobold brigand hits your lightning spire with a +0 whip. Your clockwork bee closely misses the kobold brigand. You could not reach far enough! Your blazeheart golem's core grows cold and it stops moving. Your clockwork bee stings the kobold brigand. The kobold brigand throws a curare-tipped dart. The curare-tipped dart barely misses your lightning spire. The curare-tipped dart misses you. Your blazeheart golem's core flares to life once more. Your clockwork bee closely misses the kobold brigand. The kobold brigand throws a curare-tipped dart. The curare-tipped dart misses your clockwork bee. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. The orc warrior attacks as it pursues you! The orc warrior hits you with a +0 short sword! Your clockwork bee barely misses the kobold brigand. Throw: 2 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts (severely wounded, ally target, 51% to hit) Okay, then. Throw: 2 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 short sword and wearing a +0 chain mail (55% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the orc warrior. The orc warrior is poisoned. The orc warrior struggles to breathe. The orc warrior seems to slow down. The orc warrior is moderately wounded. You feel very sick. Your clockwork bee completely misses the kobold brigand. The kobold brigand throws a curare-tipped dart. The curare-tipped dart closely misses your clockwork bee. The curare-tipped dart hits the orc warrior. The orc warrior looks as sick as possible! The orc warrior struggles to breathe. The orc warrior seems to be slow for longer. Your lightning spire shoots out a bolt of lightning at the kobold brigand! The bolt of electricity hits the kobold brigand! The kobold brigand dies! Sif Muna accepts your kill. You have harvested as much death for Grave Claw as you can hold at once. Your clockwork bee barely misses the orc warrior. The orc warrior misses you. You barely miss the orc warrior. The orc warrior is severely wounded. You feel very sick. Your clockwork bee locks its sights upon the orc warrior. Your blazeheart golem's core grows cold and it stops moving. Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee stings the orc warrior. Something hits you. The orc warrior hits you with a +0 short sword! Your clockwork bee misses the orc warrior. You hit something. You feel sick. Your clockwork bee stings the orc warrior. The orc warrior dies! Sif Muna accepts your kill. Something hits you but does no damage. x2 You puncture something! You feel sick. Your clockwork bee winds down and falls to the ground. Something hits you but does no damage. Something barely misses you. You barely miss something. You feel sick. Something hits you but does no damage. x2 You feel sick. You are no longer poisoned. Something hits you but does no damage. Items here: ( ) [ †. Your lightning spire fades away. Your blazeheart golem's core flares to life once more. Something hits your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee. Things that are here: a +0 dagger; a +0 leather armour You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) Reach: a) +4 trident (drain) Press: ? - help, Dir - move target You reach to attack! You hit something. Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. Your dormant clockwork bee falls apart. You feel yourself speed up. Your blazeheart golem fades away. Y - 2 curare-tipped darts (gained 1) Things that are here: a +0 whip; a kobold corpse Y - 3 curare-tipped darts (gained 1) Things that are here: a +0 short sword; a +0 chain mail; an orc corpse Things that are here: a +0 dagger; a +0 robe; an orc corpse x - 2 white potions (gained 1) You now have 541 gold pieces (gained 10). You now have 558 gold pieces (gained 17). Found a stone staircase leading down. Okay, then. As you read the scroll of enchant armour, it crumbles to dust. Your +0 robe of willpower glows green for a moment. Found an escape hatch in the floor. Found a stone staircase leading down. Found a sling. Okay, then. Okay, then. Unknown command. Search for what [Enter for "."]? armor A wyvern comes into view. Casting: Forge Blazeheart Golem (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The wyvern hisses angrily. You lock target on the wyvern and prepare to deploy your bee. (Press . to continue winding your bee.) Your lightning spire shoots out a bolt of lightning at the wyvern! The bolt of electricity misses the wyvern. You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the wyvern! The bolt of electricity hits the wyvern! You continue winding your clockwork bee... The wyvern bites you! Your lightning spire shoots out a bolt of lightning at the wyvern! The bolt of electricity hits the wyvern! The wyvern dies! Sif Muna accepts your kill. You stop assembling your clockwork bee. Your lightning spire fades away. HP restored. Magic restored. q - 2 potions of cancellation {!q} (gained 1) Found a spear. You see here a +0 spear. Found an escape hatch in the ceiling. Search for what [Enter for "armor", or ? for help]? There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Items here: )) [[ ÷. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. You see here a kobold skeleton. You see here a +2 helmet. z - a +2 helmet You start putting on your armour. You continue putting on your +2 helmet. x5 You finish putting on your +2 helmet. You see here a kobold skeleton. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Unknown command. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'I'. Okay, then. Things that are here: a +0 shortbow; a centaur skeleton Things that are here: a +0 robe; a +0 dagger; an orc skeleton You see here a +0 mace. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 animal skin; a +1 spear There is a stone staircase leading down here. You climb downwards. Found a scroll of identify. There is a stone staircase leading up here. D - a scroll of identify As you read the scroll of identify, it crumbles to dust. n - a potion of curing It was a potion of mutation. You feel extremely strange. You feel agile. You feel less in control of your magic. There is a stone staircase leading up here. Okay, then. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Found a potion of heal wounds. Found a stone staircase leading down. There is a stone staircase leading up here. D - a potion of heal wounds {!q} There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Found a morningstar. A troll comes into view. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Forge Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The troll shouts! The kinetic grapnel hits the troll. The troll is lightly wounded. Your battlesphere fires at the troll! The barrage of energy hits the troll. The troll is lightly wounded. The kinetic grapnel hits the troll. The troll is moderately wounded. Your battlesphere fires at the troll! The barrage of energy hits the troll! The troll is heavily wounded. Your lightning spire shoots out a bolt of lightning at the troll! The bolt of electricity hits the troll! The kinetic grapnel hits the troll! You kill the troll! Sif Muna accepts your kill. Your lightning spire fades away. Your battlesphere wavers and loses cohesion. Magic restored. An orc comes into view. It is wielding a +0 hand axe. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Forge Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (asleep, ally target) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... The orc shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. You continue winding your clockwork bee... An orc priest comes into view. It is wielding a +0 mace. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc! The orc dies! Sif Muna accepts your kill. You hear a bellow! You hear a shout! With a metallic buzz, your clockwork bee launches itself at the orc priest. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. An orc comes into view. It is wielding a +0 trident. You swap places. A yak comes into view. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A water moccasin comes into view. Your lightning spire shoots out a bolt of lightning at the orc priest! The bolt of electricity hits the orc priest! The kinetic grapnel hits the orc priest. You kill the orc priest! Sif Muna accepts your kill. Your battlesphere fires at the yak! The barrage of energy hits the yak. The yak is lightly wounded. Your clockwork bee locks its sights upon the orc. The water moccasin bites the plant. The plant begins to die. A wyvern comes into view. The water moccasin bites the plant. Your clockwork bee closely misses the yak. Your clockwork bee stings the yak. A wyvern and a yak come into view. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. The kinetic grapnel misses the yak. The kinetic grapnel misses the wyvern. Your battlesphere fires at the yak! The barrage of energy hits the yak! The yak is heavily wounded. The water moccasin bites your clockwork bee but does no damage. Your clockwork bee stings the wyvern! Something hits you but does no damage. The water moccasin closely misses your clockwork bee. Your clockwork bee stings the orc! The orc dies! Sif Muna accepts your kill. Your lightning spire shoots out a bolt of lightning at the wyvern! The bolt of electricity hits the wyvern!! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Teleport Other (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a yak (heavily wounded, ally target, chance to affect: 61%) Okay, then. Casting: Teleport Other (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your clockwork bee locks its sights upon the wyvern. Your clockwork bee stings the wyvern but does no damage. The yak barely misses your clockwork bee. The two-headed ogre hits the plant with a +0 giant club!! The two-headed ogre hits the plant with a +0 giant spiked club! Something hits you but does no damage. Your lightning spire shoots out a bolt of lightning at the wyvern! The bolt of electricity hits the wyvern! A nearby plant withers and dies. Something hits you but does no damage. The wyvern bites your clockwork bee but does no damage. Your lightning spire shoots out a bolt of lightning at the wyvern! The bolt of electricity hits the wyvern! Your blazeheart golem barely misses the yak. Casting: Forge Blazeheart Golem (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. A water moccasin comes into view. The water moccasin barely misses your clockwork bee. The wyvern bites your blazeheart golem! The yak gores you. Your clockwork bee closely misses the wyvern. Something hits you but does no damage. The water moccasin barely misses your clockwork bee. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 7% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target You unleash the spiteful dead! The jagged bones skewer something. The wyvern bites your blazeheart golem! Your clockwork bee stings the wyvern. The water moccasin bites your clockwork bee. The yak completely misses you. Something closely misses you. The yak gores your clockwork bee! The wyvern bites your blazeheart golem but does no damage. Your clockwork bee barely misses the wyvern. Your blazeheart golem closely misses the wyvern. Your lightning spire shoots out a bolt of lightning at the water moccasin! The bolt of electricity hits the wyvern!! The wyvern dies! Sif Muna accepts your kill. The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The bolt of electricity hits the water moccasin! Casting: Grave Claw (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 7% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a water moccasin (moderately wounded, ally target) You miscast Grave Claw. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin misses your clockwork bee. The wyvern bites your blazeheart golem! The yak barely misses you. The yak closely misses your clockwork bee. A basilisk comes into view. Something hits you but does no damage. A yak comes into view. Your clockwork bee barely misses the wyvern. The water moccasin barely misses your clockwork bee. Your lightning spire shoots out a bolt of lightning at the water moccasin! The bolt of electricity hits the yak! The bolt of electricity hits something! Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. The bolt of electricity hits the water moccasin! Casting: Grave Claw (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 7% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club You unleash the spiteful dead! The jagged bones skewer the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre is pinned in place! The wyvern bites your blazeheart golem! Your clockwork bee barely misses the wyvern. The yak completely misses you. The yak gores your clockwork bee but does no damage. The water moccasin bites your clockwork bee! The wyvern bites your blazeheart golem! Your blazeheart golem punches the wyvern. The wyvern dies! Sif Muna accepts your kill. Your blazeheart golem falls apart, revealing its core! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the two-headed ogre! The bolt of electricity hits the yak! Your clockwork bee stings the two-headed ogre but does no damage. Your clockwork bee locks its sights upon the water moccasin. Your lightning spire fades away. The water moccasin completely misses your blazeheart core. Your blazeheart core explodes! The fiery explosion engulfs the yak!! The yak dies! Sif Muna accepts your kill. The fiery explosion engulfs the water moccasin! The water moccasin bites your clockwork bee but does no damage. The yak misses your clockwork bee. You open the door. The water moccasin is engulfed in blazing flames. The water moccasin dies! Sif Muna accepts your kill. You have harvested enough death to cast Grave Claw an additional time. The water moccasin misses your clockwork bee. Your clockwork bee is engulfed in blazing flames. Your clockwork bee stings the two-headed ogre! Your clockwork bee winds down and falls to the ground. The water moccasin bites your dormant clockwork bee. Your Conjurations skill increases to level 1! Found 12 gold pieces. Your spike launcher falls apart as you grow too distant to maintain it. The basilisk gazes at you. You resist with almost no effort. The water moccasin bites your dormant clockwork bee but does no damage. There is an open door here. Okay, then. Casting: Grave Claw (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 7% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (heavily wounded, ally target) You miscast Grave Claw. Nothing appears to happen. The water moccasin bites your dormant clockwork bee but does no damage. The two-headed ogre hits your battlesphere with a +0 giant club! The two-headed ogre hits your battlesphere with a +0 giant spiked club! Your battlesphere is destroyed! The water moccasin bites your dormant clockwork bee! As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The yak looks frightened! The two-headed ogre looks frightened! The water moccasin looks frightened! The basilisk looks frightened! The yak looks frightened! You channel some magical energy. You close the door. Casting: Grave Claw (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You open the door. You feel less invigorated. The two-headed ogre hums to itself desperately, trying to keep calm. The two-headed ogre seems to regain its courage. Your dormant clockwork bee falls apart. Throw: 3 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (heavily wounded, 77% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses the two-headed ogre. Your magical contamination has completely faded away. Throw: 2 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (heavily wounded, ally target, 77% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses the two-headed ogre. Throw: dart (curare) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (heavily wounded, ally target, 77% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses the two-headed ogre. Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits the two-headed ogre! You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Huh? Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1089-g737f9c07e4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sdynet] Species: Merfolk Job: Forgewright HP: 74/75; mods: 0/0 MP: 23/25; mod: 0 Stats: 10 18 22 Position: (40, 44), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 3 | 252 | 0/168 Short Blades | X | 0 | 0 | 0 | 0 | 0/35 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 3 | 178 | 0/119 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 1 | 50 | 0/100 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 3 | 178 | 0/119 Stealth | X | 0 | 0 | 4 | 353 | 0/177 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 2 | 50 | 10 | 3740 | 440/713 Conjurations | X | 1 | 25 | 1 | 78 | 8/142 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 2 | 212 | 0/212 Forgecraft | X | 0 | 0 | 10 | 3223 | 448/600 Fire Magic | X | 0 | 0 | 2 | 252 | 0/252 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 3 | 424 | 0/283 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Alchemy | X | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 1 | 25 | 5 | 853 | 223/252 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: #185: 6 Attributes: #12: 558 #23: 11879 #24: -1459528786 #49: 663 Mutations: agile: 1 wild magic: 1 nimble swimmer: 2 (innate) mertail: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #32: +1 robe of willpower eq slot #8, inv slot #28: +2 cloak of stealth eq slot #9, inv slot #20: +6 ring of dexterity eq slot #5, inv slot #21: +1 pair of gloves eq slot #9, inv slot #24: ring of wizardry eq slot #1, inv slot #0: +4 trident of draining eq slot #4, inv slot #25: +2 helmet }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ... +....# ...♣#....# .........#$# .Y(......#.# .P.)(....#.# .....O...#.+ .......).#.# ......††@#.#### .....)...#....## .........'.....# .........#.....# .......I.#.....# .........###+### .######........# #........##+## #............# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>