sdynet the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 plate armour (7, 5, D) a +0 dagger {Arsinoe} a +0 hammer {Azuma} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 32, D) 3 boomerangs an atropa-tipped dart (49, 36, D) a ring of magical power (49, 37, D) a +1 halberd of freezing (50, 25, D) a +1 plate armour of cold resistance (unseen) (51, 25, D) the staff of Odolutzo {rPois Conj} [staff of conjuration] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. (unseen) (52, 25, D) a +0 sack of spiders (52, 37, D) a +0 morningstar of holy wrath (53, 25, D) a +0 condenser vane (53, 36, D) a +3 scale mail of cold resistance (53, 37, D) a ring of magical power (54, 25, D) a +2 orcbow of flaming (unseen) (54, 36, D) a +1 vampiric hand axe (59, 36, D) an amulet of reflection (59, 37, D) a ring of protection from cold (60, 36, D) the +9 trident of Expedience {pain, Int+3} Int+3: It affects your intelligence (+3). (60, 37, D) a +0 heavy falchion (61, 0, D) a staff of air (61, 8, D) a +0 trident of pain (61, 11, D) a ball python corpse (skeletalised by now) (61, 12, D) an adder corpse (skeletalised by now) (61, 16, D) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. (61, 26, D) a staff of air (unseen) (61, 36, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (61, 37, D) a +2 vampiric spear (62, 9, D) a ring of protection from fire (62, 16, D) a staff of alchemy (62, 17, D) a +0 robe (62, 36, D) a book of Death (62, 37, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (62, 40, D) an adder corpse (skeletalised by now) (63, 0, D) a book of Callings (63, 8, D) a ring of fire (63, 17, D) the ring "Ilaoj" {rElec rF+ rC- rN+ Str-2 Fire} [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Fire: It increases the power of your Fire spells. (63, 26, D) a ring of see invisible (63, 27, D) a staff of air (63, 36, D) a +0 trident (64, 16, D) the +3 ring mail "Kyff" {Int+3} Int+3: It affects your intelligence (+3). (64, 17, D) a staff of death (64, 27, D) a +1 hand axe of venom (64, 42, D) a +0 trident a +2 kite shield of cold resistance (64, 44, D) a water moccasin corpse (skeletalised by now) (65, 41, D) a ball python corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (65, 42, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (66, 23, D) a hell hound corpse (skeletalised by now) (67, 0, D) the +5 orcbow of Indomitability {flame, Int+4} Int+4: It affects your intelligence (+4). (67, 42, D) a +0 short sword a +0 ring mail a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) (67, 43, D) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (68, 0, D) a ring of protection from cold (69, 17, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 28, D) a ball python corpse (skeletalised by now) (69, 36, D) a staff of death (69, 41, D) a +0 club a +0 ring mail (69, 42, D) a +0 dagger a +0 scale mail a +0 club a +0 chain mail an orc corpse (skeletalised by now) (69, 43, D) a +3 flail of draining a +0 trident a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 9, D) a +3 scimitar of holy wrath (70, 17, D) a +0 mace a +0 leather armour (70, 18, D) a +0 hand axe a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 19, D) a +0 hand axe a +0 arbalest a +0 chain mail (70, 28, D) a +0 short sword a naga corpse (skeletalised by now) (70, 36, D) the +0 robe "Humnul" {Harm Int+2} Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). (71, 8, D) a staff of death (71, 10, D) a hell hound corpse (skeletalised by now) (71, 17, D) a +0 short sword a staff of earth (71, 26, D) a +2 orcbow of flaming (71, 27, D) a +0 halberd a +0 hand axe of electrocution (71, 37, D) the staff of Blood {^Drain rN+ Int+3 Summ Fire Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (72, 9, D) a +3 heavy mace (72, 16, D) a ring of magical power (72, 17, D) a +1 hand axe of electrocution (72, 26, D) a +4 ring of protection (72, 27, D) an amulet of reflection (72, 36, D) a +2 leather armour of fire resistance (72, 37, D) a staff of cold (73, 16, D) a +5 morningstar of protection (73, 17, D) a ring of protection from cold (73, 26, D) a +4 rapier of draining (73, 36, D) a +0 dagger of venom (73, 37, D) a +1 shortbow of draining (74, 2, D) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (75, 1, D) the ring "Yleicar" {rPois MP+9 Stlth+} [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (75, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now)