sdynet the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (8, 2, D) a +0 dagger {Fatehjeet} a +0 trident {Valter} (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +0 war axe (49, 37, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (unseen) (49, 38, D) a +5 short sword (still there?) a +0 chain mail (still there?) (50, 36, D) a staff of death (unseen) (50, 37, D) a +2 scale mail of poison resistance (unseen) (51, 36, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (unseen) (51, 37, D) a staff of earth (unseen) (51, 40, D) a +0 hand axe a +0 leather armour an orc corpse (52, 37, D) the +3 mace "Uthor" {vamp, Fly rElec Dex+2} Fly: It grants you flight. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (unseen) (52, 40, D) a warg corpse (53, 36, D) an amulet of regeneration (53, 37, D) an amulet of reflection (53, 40, D) a +0 giant spiked club an ogre corpse (54, 36, D) the ring of Suspicion {rF- rC+++ AC+4 Dex+3 Stlth-} [ring of protection] rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (54, 39, D) a +0 giant spiked club an ogre corpse (59, 12, D) a +0 short sword a +0 ring mail a +2 war axe of flaming (59, 36, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (60, 13, D) a +1 battleaxe of venom a +0 dagger a +0 robe an elf corpse (skeletalised by now) (60, 36, D) a +2 mace of draining (60, 37, D) a staff of cold (unseen) (61, 0, D) the +8 short sword "Tormentor" {freeze, *Noise rN+ Str+2} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (61, 8, D) a +2 ring mail of poison resistance (61, 9, D) a +0 leather armour (61, 26, D) a +0 trident a +1 scale mail of poison resistance (61, 28, D) a +0 trident of venom (unseen) (61, 37, D) a +4 shortbow of freezing (unseen) (62, 0, D) a +1 dagger of freezing (62, 1, D) the ring of the Gazing Gods {rN+++ Will- MP+7 Str+6 SInv} [ring of strength] rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. MP+7: It affects your magic capacity (+7). Str+6: It affects your strength (+6). SInv: It lets you see invisible. (62, 8, D) the +0 ring mail "Pufeminoi" {rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (62, 9, D) the +1 great mace of Oxtuw {drain, rPois rCorr Str+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (62, 16, D) a staff of alchemy (62, 18, D) a +0 dagger a +0 robe (62, 19, D) a +0 club (62, 27, D) a ring of protection from fire (62, 36, D) an amulet of regeneration (62, 37, D) the +6 shortbow of Imbalance {elec, rC++ Will+ Dex+2} rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (63, 0, D) a +0 chain mail of cold resistance (63, 8, D) a ring of magical power (63, 16, D) a staff of alchemy (63, 17, D) a +0 heavy mace (63, 18, D) a +0 short sword (63, 19, D) a +2 flail of protection (still there?) a +0 chain mail (still there?) (63, 21, D) a +0 flail 2 boomerangs a +0 plate armour (63, 26, D) a staff of conjuration (63, 27, D) a staff of earth (unseen) (63, 30, D) a +0 trident (63, 36, D) the +2 orcbow of Uncomfortable Rashes {freeze, rElec rF+ Str-3} rElec: It insulates you from electricity. rF+: It protects you from fire. Str-3: It affects your strength (-3). (unseen) (63, 37, D) a staff of death (unseen) (64, 18, D) a +0 dagger an orc corpse (64, 19, D) a +0 dagger (64, 26, D) a staff of earth (unseen) (64, 27, D) an amulet of regeneration (64, 29, D) a +0 shortbow a wind drake corpse a centaur corpse (65, 26, D) a +3 leather armour of willpower (unseen) (65, 29, D) 4 large rocks (67, 0, D) a ring of wizardry (70, 9, D) a +2 short sword of venom (unseen) (70, 36, D) a +1 long sword of holy wrath (70, 37, D) a ring of see invisible (71, 11, D) a scorpion corpse a scorpion corpse (71, 12, D) a tarantella corpse (71, 26, D) an amulet of magic regeneration (71, 36, D) a staff of air (71, 37, D) a ring of willpower (72, 8, D) a staff of cold (unseen) (72, 9, D) the staff of Zin, Rescuing {rPois Str+5 Alch} [staff of alchemy] rPois: It protects you from poison. Str+5: It affects your strength (+5). Alch: It increases the power of your Alchemy spells. (72, 12, D) a scorpion corpse (72, 16, D) a staff of death (72, 17, D) a +5 falchion of protection (unseen) (72, 26, D) a +4 ring of protection (72, 36, D) the ring of Largesse {rF+ rCorr AC+4 Int-4} [ring of protection] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Int-4: It affects your intelligence (-4). (72, 37, D) a +1 great sword of flaming (unseen) (73, 16, D) the staff of Kainif {rF+ Int+3 Fire} [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (unseen) (73, 17, D) a +2 mace of protection (unseen) (73, 26, D) a +5 dagger of venom (unseen) (73, 27, D) the +9 morningstar "Hiuc Pei" {freeze, +Blink Str+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). (73, 37, D) the ring "Gucat" {rC+ Str+6 SInv} [ring of protection from cold] rC+: It protects you from cold. Str+6: It affects your strength (+6). SInv: It lets you see invisible. (75, 1, D) a +6 ring of intelligence