Dungeon Crawl Stone Soup version 0.35-a0-1260-gd5ee18ab00 (webtiles) character file. Game seed: 1451594084419454301 74 seam1212 the Poker (level 4, 0/35 HPs) Began as a Merfolk Gladiator on Oct 9, 2026. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:01:29 (1717 turns). seam1212 the Poker (Merfolk Gladiator) Turns: 1717, Time: 00:01:30 Health: 0/35 AC: 6 Str: 16 XL: 4 Next: 27% Magic: 4/4 EV: 11 Int: 7 God: Gold: 100 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +0 ring mail rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -5), attractive, hasted, invisible, very quick A: (nimble swimmer 2), mertail, persistent drain a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 2 throwing nets (quivered) e - 4 javelins j - 6 atropa-tipped darts k - 3 poisoned darts Armour b - a +0 leather armour c - a +0 helmet (worn) g - a +0 ring mail (worn) h - a +0 cloak i - a +0 pair of gloves Jewellery f - a ring of flight Wands d - a wand of digging (4) Scrolls c - a scroll of identify {unknown} e - a scroll of brand weapon {unknown} Skills: + Level 3.1 Fighting * Level 6.1 Polearms - Level 2.0 Throwing + Level 4.7 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 65% 1 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Your health recovers twice as slowly from being drained. Message History A scorpion is nearby! A scorpion is nearby! You hit the scorpion but do no damage. The scorpion is severely wounded. You feel very sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The scorpion closely misses you. It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion barely misses you. It was a potion of mutation. You feel extremely strange. You begin to recover more slowly from draining effects. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. It was a potion of invisibility. You fade into invisibility! * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion misses you. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. Throw: 3 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (severely wounded, unable to see you, 57% to hit) You throw a throwing net. The throwing net hits the scorpion. The scorpion is caught in the net! The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion struggles against the net. You hit the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion struggles against the net. You hit the scorpion. You kill the scorpion! You die... ########## #........###### #....†@.......# #######..###.## .............# #####...###### #.......# #..####.# #....<# #.....# #.....# There were no monsters in sight! Vanquished Creatures A scorpion (D:3) 3 adders (D:2) 2 dart slugs 5 endoplasms 2 hobgoblins 4 jackals (D:2) A quokka (D:1) 10 ball pythons 5 bats 2 frilled lizards 3 goblins 9 kobolds 10 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seam1212 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 195 | D:1 | Reached XP level 2. HP: 16/23 MP: 2/2 245 | D:1 | Reached skill level 5 in Polearms 706 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 1260 | D:2 | Reached XP level 4. HP: 31/35 MP: 4/4 1355 | D:2 | Reached skill level 6 in Polearms 1712 | D:3 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 1716 | D:3 | HP: 1/35 [poisoned by a scorpion] 1717 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, darby_ripple_courtyard D:2: layout_basic, minivault_24 D:3: layout_basic, nicolae_overflow_two_pavilions Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 5 6 | 6.1 Fighting | 3 | 3.1 Throwing | | 2.0 Dodging | | 4.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 126 | 32 || 158 Melee: Trident | 126 | 32 || 158 Throw: Throwing net | | 1 || 1 Drink: Haste | | 1 || 1 Attraction | | 1 || 1 Invisibility | | 1 || 1 Mutation | | 1 || 1 Armour: Leather armour | 8 | || 8 Ring mail | 52 | 21 || 73 Dodge: Dodged | 58 | 15 || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1703 | 1521 | 182 | 0 | 1216 | 3 | 567.7 | Dungeon | 1703 | 1521 | 182 | 0 | 1216 | 3 | 567.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 907 daAuts D:2: 774 daAuts D:3: 21 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+