seam1212 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold skeleton (9, 10, D:1) a bat skeleton (10, 22, D:1) a stone a jackal skeleton (25, 9, D:1) a +0 ring mail (30, 31, D:1) a rat corpse (skeletalised by now) (31, 28, D:1) a frilled lizard corpse (skeletalised by now) (36, 34, D:1) a +0 short sword a kobold corpse (skeletalised by now) (40, 32, D:1) a +0 short sword (50, 12, D:1) a rat corpse (skeletalised by now) (53, 1, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling (27, 1, D:2) a ball python corpse (skeletalised by now) (27, 3, D:2) a bat corpse (skeletalised by now) (46, 23, D:2) a +0 plate armour (48, 21, D:2) a +0 mace (52, 28, D:2) a +0 club (55, 12, D:2) a +0 sling Level 3 of the Dungeon (6, -7, D:3) a +0 mace (7, -23, D:3) an orb of mayhem (9, -12, D:3) an adder corpse (11, -20, D:3) a quokka corpse (11, -19, D:3) the +4 hand axe "Buimuoth" {holy, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (19, 0, D:3) a +0 club