Dungeon Crawl Stone Soup version 0.35-a0-1351-g353b7fdae5 (webtiles) character file. Game seed: 13317139848495322178 79 seam1212 the Poker (level 4, 35/35 HPs) Began as a Merfolk Fighter on Oct 31, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:30 (1356 turns). seam1212 the Poker (Merfolk Fighter) Turns: 1356, Time: 00:01:31 Health: 35/35 AC: 6 Str: 16 XL: 4 Next: 37% Magic: 4/4 EV: 7 Int: 7 God: Gold: 95 SH: 4 Dex: 15 Spells: 3/3 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Jewellery d - an amulet of guardian spirit Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of noise {unknown} h - a scroll of enchant weapon {unknown} Potions m - 2 potions of might d - a potion of attraction {unknown} f - a potion of lignification {unknown} j - a potion of enlightenment {unknown} k - a potion of brilliance {unknown} l - a potion of heal wounds {unknown} Skills: - Level 3.2 Fighting + Level 6.6 Polearms - Level 2.1 Armour - Level 3.0 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 91% 1 Soul Splinter Necr 0% N/A 91% 1 Dragon Veins Fire/Ice/Erth/A0% 3d(3/3/3/2100% 3 Anguish Hex/Necr 0% N/A 100% 4 Detonation Catalyst Fire/Alch 0% 2d4 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You kill the bat! You encounter an adder. The adder hisses angrily. An adder is nearby! An adder is nearby! Found a scroll labelled DATA JIFUVAONG. You closely miss the adder. The adder barely misses you. The adder closely misses you. You puncture the adder! The adder is almost dead. The adder bites you but does no damage. You puncture the adder! You kill the adder! No target in view! No target in view! No target in view! No target in view! No target in view! l - a fuming coppery potion You see here an adder corpse. h - a scroll labelled DATA JIFUVAONG Found a stone staircase leading down. You pick up a parchment of Freeze and begin reading... You add the spell Freeze to your library. You open the door. There is an open door here. You encounter a quokka. A quokka is nearby! A quokka is nearby! You reach to attack! You puncture the quokka! You kill the quokka! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......# #..........# ....... #......# ##.........# #.###### #......# #.........# #.# #......# #.........#####.# #### #......# #............##.# #... #.###### #......†.....#..# #.## #....###########+##.....#..# #.# #....'............+.....'.)###'## #....###########@##.....#..'..... #....# .........+...†.#..###'## #....# ........##.....#..# #.# #....# ........##.....#..# #.## #....# ........####.###..# #... #....# ........# #..##..# #### #....# ........# .......# ######### .....###### .......[... There were no monsters in sight! Vanquished Creatures Terence (D:2) 3 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 2 endoplasms (D:2) 5 hobgoblins 2 quokkas (D:2) 5 ball pythons 3 bats A frilled lizard (D:1) 4 goblins 4 kobolds 2 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seam1212 the Merfolk Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 220 | D:1 | Reached skill level 4 in Polearms 220 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 805 | D:2 | Reached skill level 5 in Polearms 805 | D:2 | Reached XP level 3. HP: 11/29 MP: 3/3 1038 | D:2 | Encountered Terence 1056 | D:2 | Killed Terence 1057 | D:2 | Reached skill level 6 in Polearms 1057 | D:2 | Reached XP level 4. HP: 20/35 MP: 4/4 1356 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_loops_cross, wander_ebering_terrifying_dragon_lair D:2: layout_basic, minmay_misc_feat_roman, kennysheep_generic_room_15, minmay_door_square, kennysheep_generic_room_7, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 | 3.2 Polearms | 4 5 6 | 6.6 Armour | 2 | 2.1 Shields | 3 | 3.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 98 | 19 || 117 Melee: Trident | 98 | 19 || 117 Armour: Scale mail | 40 | 7 || 47 Dodge: Dodged | 26 | 7 || 33 Block: Buckler | 18 | 1 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1368 | 1361 | 7 | 0 | 1128 | 2 | 684.0 | Dungeon | 1368 | 1361 | 7 | 0 | 1128 | 2 | 684.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 702 daAuts D:2: 666 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+