Dungeon Crawl Stone Soup version 0.35-a0-1356-gdb921c0140 (webtiles) character file. Game seed: 9331647259976328868 16 seam1212 the Poker (level 2, -1/24 HPs) Began as a Merfolk Monk on Nov 3, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (417 turns). seam1212 the Poker (Merfolk Monk) Turns: 417, Time: 00:00:49 Health: -1/24 AC: 2 Str: 11 XL: 2 Next: 50% Magic: 2/2 EV: 12 Int: 9 God: Gold: 53 SH: 0 Dex: 16 Spells: 1/1 levels left rFire . . . (100%) a - +0 spear rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn f - quill talisman %: no passive effects @: quill-form, glowing A: quills, (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) e - a +0 pair of boots Talismans d - a medusa talisman f - a quill talisman (worn) Scrolls c - a scroll of fear {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of identify {unknown} j - a scroll of immolation {unknown} Potions a - a potion of ambrosia e - a potion of enlightenment d - a potion of haste {unknown} Skills: - Level 3.2 Fighting + Level 5.7 Polearms - Level 4.0 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 0% N/A 52% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You kill the frilled lizard! You hit the frilled lizard. You kill the frilled lizard! You hit the jackal but do no damage. The jackal pauses to sniff the ground. The jackal closely misses you. You completely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal bites you. The bat barely misses you. The jackal is struck by your quills. The jackal bites you. You hit the jackal but do no damage. The jackal is moderately wounded. The bat closely misses you. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal is struck by your quills. The jackal bites you. The bat is struck by your quills. The bat barely misses you. The jackal barely misses you. The gnoll hits you with a +1 flail of protection! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the gnoll. The bat is struck by your quills. You kill the bat! The jackal completely misses you. The jackal bites you but does no damage. The jackal barely misses you. The gnoll barely misses you. You barely miss the gnoll. The jackal misses you. The jackal closely misses you. You hit the gnoll but do no damage. The jackal misses you. The gnoll hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the gnoll but do no damage. The jackal misses you. The gnoll hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal is struck by your quills. The jackal bites you. You die... ......... #...... .......... #........# #.....† .......... #........# #...... .......... #..?.....# #...... .......... #........# ####### .......... #........# ..[....... #........# .......... #...†>...# ...######### #..@h....# ...........# #..hğ....# ...#######.# #........# ...#.....#.###........# .#...................... .#..............####.... .##.............# .... ................# ... ###.............# .. You could see a gnoll (ğ) and 2 jackals (h). Vanquished Creatures 4 endoplasms (D:1) 2 hobgoblins (D:1) A jackal (D:1) 3 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seam1212 the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 183 | D:1 | Reached skill level 5 in Polearms 230 | D:1 | Reached XP level 2. HP: 23/24 MP: 2/2 350 | D:1 | Found Egyemnewn's Book Boutique. 417 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic, serial_shops, nicolae_shop_real_fake_doors, minmay_misc_feat_four_crosses Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.2 Polearms | 5 | 5.7 Dodging | 4 | 4.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * 50 | 1 Quill | 50 | 0 Action || total ---------------------------++------- Attack: Normal || 41 Melee: Spear || 41 Stab: Sleeping || 1 Armour: Robe || 16 Dodge: Dodged || 25 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 410 | 410 | 0 | 0 | 289 | 1 | 410.0 | Dungeon | 410 | 410 | 0 | 0 | 289 | 1 | 410.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 410 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+