Dungeon Crawl Stone Soup version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 9236601896591674955 63 seeu12 the Conjurer (level 3, -4/26 HPs) Began as an Armataur Conjurer on May 16, 2025. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:02:21 (2151 turns). seeu12 the Conjurer (Armataur Conjurer) Turns: 2151, Time: 00:02:22 Health: -4/26 AC: 5 Str: 12 XL: 3 Next: 89% Magic: 0/6 EV: 8 Int: 20 God: Gold: 131 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . h - +2 spear (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . g - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 131 gold pieces. Inventory: Hand Weapons h - a +2 spear of venom (weapon) Armour a - a +0 robe (worn) g - a +1 hat (worn) Potions b - a potion of magic c - 2 potions of curing {unknown} d - a potion of lignification {unknown} e - a potion of heal wounds {unknown} f - a potion of ambrosia {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 4.1 Conjurations + Level 1.9 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 20% 2d6 10% 2 Blink Tloc 20% N/A 11% 2 Call Imp Summ 4% N/A 22% 2 Launch Clockwork Bee Frge 2% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Eringya's Surprising Cr Summ 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (78% to hit) Okay, then. The orc priest begins to cast a cantrip, but forgets the words! The orc barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You are too injured to fight recklessly! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #...# #...# #...####### #.........# ..######....####.# .................# ...$.....)........ ##...............# #######@.)o####.# #........ # #...##### #...# #...# #..)# ..... #..... You could see an orc priest. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 2 dart slugs 4 orcs (D:3) 3 giant cockroaches 2 hobgoblins A quokka (D:2) 3 bats (D:1) 5 endoplasms 2 frilled lizards 3 goblins 10 kobolds 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seeu12 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 324 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 358 | D:1 | Reached skill level 1 in Translocations 1165 | D:2 | Learned a level 2 spell: Searing Ray 1238 | D:2 | Reached XP level 3. HP: 22/26 MP: 1/6 1368 | D:2 | Reached skill level 4 in Conjurations 2151 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic D:2: layout_loops_cross D:3: layout_loops_cross, corner_web_ring, nicolae_shop_information_kiosk, minmay_hedge_maze, nicolae_the_louvre Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.5 Translocations | 1 | 1.9 Conjurations | 4 | 4.1 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 32 Tailslap || 2 Cast: Magic Dart || 84 Searing Ray || 1 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 65 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2149 | 2064 | 85 | 3 | 1802 | 3 | 716.3 | Dungeon | 2149 | 2064 | 85 | 3 | 1802 | 3 | 716.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1074 daAuts D:2: 867 daAuts D:3: 206 daAuts