Dungeon Crawl Stone Soup version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 12489676763246924899 550 seeu12 the Conjurer (level 7, 0/50 HPs) Began as an Armataur Conjurer on May 16, 2025. Was an Initiate of Vehumet. Slain by an ogre ... wielding a +0 giant spiked club (32 damage) ... on level 5 of the Dungeon. The game lasted 00:06:53 (5054 turns). seeu12 the Conjurer (Armataur Conjurer) Turns: 5054, Time: 00:06:54 Health: 0/50 AC: 4 Str: 12 XL: 7 Next: 7% Magic: 21/22 EV: 8 Int: 20 God: Vehumet [......] Gold: 172 SH: 0 Dex: 9 Spells: 7/14 levels left rFire . . . r - +0 dagger (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ m - ring of resist corrosion HPRegen 2.88/turn g - ring of magical power MPRegen 1.50/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 2 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 172 gold pieces. Inventory: Hand Weapons r - a +0 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of ice g - a ring of magical power (worn) m - a ring of resist corrosion (worn) Wands h - a wand of acid (14) i - a wand of mindburst (5) k - a wand of charming (5) Scrolls c - 2 scrolls of poison e - 2 scrolls of teleportation n - a scroll of torment {unknown} p - a scroll of noise {unknown} s - 3 scrolls of identify Potions b - 2 potions of magic d - 3 potions of mutation j - a potion of lignification {unknown} l - 2 potions of berserk rage {unknown} o - 3 potions of curing {unknown} q - a potion of attraction {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 4.0 Spellcasting + Level 5.3 Conjurations + Level 4.0 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 13% 1 Hailstorm Conj/Ice 14% 3d6 13% 3 Frozen Ramparts Ice 8% 1d2 36% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Vehumet Shops: D:2 ( Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) Message History The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The searing ray hits the ribbon worm! The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. You kill the ribbon worm! Vehumet accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. Key pressed, stopping explore. Found a stone staircase leading up. An ogre comes into view. It is wielding a +0 giant spiked club. An ogre is nearby! The ogre shouts! You roll towards the ogre! You roll towards the ogre! The ogre hits you with a +0 giant spiked club!! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ######## #......# ...# +......# .....# #......# .....+ #......# .....# #....O.# .....## #....@.##........ #.<.............. #................ #................ #................ #......##.....## #......##.....# #.............# #......##.....# You could see an ogre. Vanquished Creatures A black bear (D:5) A phantom (D:4) A scorpion (D:4) 2 bombardier beetles (D:4) A sleepcap (D:5) An iguana (D:4) An orc wizard (D:3) 2 adders 5 gnolls A white imp (D:4) 4 ufetubi 3 dart slugs 7 ribbon worms 5 orcs (D:3) 5 endoplasms 3 giant cockroaches 6 hobgoblins 8 jackals A quokka (D:1) 7 ball pythons 9 bats 4 frilled lizards 4 goblins 7 kobolds 6 rats 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seeu12 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 318 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 445 | D:1 | Reached skill level 1 in Translocations 695 | D:1 | Reached XP level 3. HP: 11/26 MP: 1/6 698 | D:1 | Learned a level 2 spell: Searing Ray 896 | D:2 | Reached skill level 4 in Conjurations 1063 | D:2 | Reached XP level 4. HP: 12/33 MP: 4/7 1068 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1676 | D:2 | Found Caodituv's Weapon Emporium. 2736 | D:3 | Reached XP level 5. HP: 18/38 MP: 9/9 3322 | D:4 | Reached XP level 6. HP: 30/45 MP: 1/11 3481 | D:4 | Found a radiant altar of Vehumet. 3508 | D:4 | Became a worshipper of Vehumet 3783 | D:4 | Reached skill level 5 in Conjurations 4500 | D:5 | Entered Level 5 of the Dungeon 4687 | D:5 | Gained mutation: You regenerate magic and health when | rolling toward enemies. (Rampage Regen) [Armataur growth] 4687 | D:5 | Reached XP level 7. HP: 16/50 MP: 12/13 5054 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_ring, ebering_dispersal_statue_hall D:2: layout_loops_ring, serial_shops, nicolae_shop_bloodbath_and_beyond D:3: layout_loops_ring, kennysheep_generic_room_3 D:4: cheibrodos_old_hovel, layout_gridville, fiery_altar_vehumet D:5: layout_gridville, kennysheep_mini_moat, minmay_temple_entry_trees, minmay_statues_item, serial_bayou_ford_a Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 | 4.0 Translocations | 1 2 3 4 | 4.0 Conjurations | 4 5 | 5.3 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 2 | | || 2 Tailslap | 1 | 3 | || 4 Short sword | 3 | 46 | || 49 Dagger | | 9 | 1 || 10 Cast: Magic Dart | 52 | 17 | || 69 Searing Ray | 5 | 61 | 6 || 72 Use: Scroll | | 3 | || 3 Armour: Robe | 39 | 112 | 2 || 153 Dodge: Dodged | 38 | 77 | 3 || 118 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5047 | 4916 | 131 | 90 | 4089 | 5 | 1009.4 | Dungeon | 5047 | 4916 | 131 | 90 | 4089 | 5 | 1009.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1380 daAuts D:2: 1292 daAuts D:3: 940 daAuts D:1: 880 daAuts D:5: 553 daAuts