seirenwing Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (1, -18, D:1) a quokka corpse (skeletalised by now) (1, -17, D:1) a ball python corpse (skeletalised by now) (16, -12, D:1) a +0 dagger (16, 12, D:1) a +0 short sword (27, -8, D:1) a ball python skeleton (30, -14, D:1) a +0 dagger (36, -12, D:1) a +0 dagger (36, -3, D:1) a +0 short sword a kobold skeleton (39, -12, D:1) a +0 dagger (48, 32, D:1) a +0 club a kobold corpse (skeletalised by now) (51, -5, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +4 hammer of Wondrous Power {flame, rElec rF+ Int-4 Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (unseen) (1, 0, D:2) 3 curare-tipped darts (2, -8, D:2) a poisoned dart (22, -6, D:2) a ball python skeleton (22, -5, D:2) a hobgoblin skeleton (24, -10, D:2) a +0 spear (25, -2, D:2) a +0 leather armour (27, -10, D:2) a +0 club a goblin skeleton (28, -6, D:2) a frilled lizard skeleton (31, 3, D:2) a +0 dagger 3 stones (34, 10, D:2) a staff of fire (35, 4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (36, 16, D:2) a +0 dagger a stone (40, -9, D:2) a quokka skeleton (44, 22, D:2) a bat corpse