Dungeon Crawl Stone Soup version 0.34-a0-1065-gdcfe8ede59 (webtiles) character file. Game seed: 3437053785955727829 19 seirenwing the Magician (level 2, 21/21 HPs) Began as a Djinni Fire Elementalist on Nov 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:06 (412 turns). seirenwing the Magician (Djinni Fire Elementalist) Turns: 412, Time: 00:01:07 Health: 21/21 AC: 2 Str: 7 XL: 2 Next: 95% Gold: 34 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 13% 3 d - Inner Flame Hex/Fire 13% N/A 13% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The goblin shouts! The foxfire burns the goblin. The goblin is heavily wounded. Your foxfire dissipates. You conjure some foxfire! The foxfire burns the goblin. You kill the goblin! Your foxfire dissipates. You reach down and open the door. Found 4 poisoned darts. An endoplasm comes into view. There is an open door here. An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. You miscast Foxfire. Nothing appears to happen. You conjure some foxfire! The endoplasm freezes you. You are frozen! The cold chills you terribly! You hit the endoplasm but do no damage. The foxfire burns the endoplasm. The endoplasm is moderately wounded. The foxfire burns the endoplasm but does no damage. The endoplasm is moderately wounded. The endoplasm hits you. An endoplasm is nearby! You conjure some foxfire! The endoplasm hits you but does no damage. You are too injured to fight recklessly! The foxfire burns the endoplasm. You kill the endoplasm! Your foxfire dissipates. Your magical contamination has completely faded away. You now have 34 gold pieces (gained 12). You reach down and open the door. A quokka comes into view. There is an open door here. A quokka is nearby! A quokka is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. ## . # .. ### .. #.#### .#. ..# ..'.#.#.. .... ..# #...r.##..# ..# #@....+ .... #####+#'##### .... #...........# ##.. #...........# # . #...........# # #...........# # #...........# +...........# #...........# You could see a quokka. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 3 bats (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seirenwing the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | seirenwing set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 65 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 412 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic, chequers_serial_rivers_micro_e, st_stairs_8 Skill XL: | | ---------------+-+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Foxfire || 28 Armour: Robe || 7 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 412 | 412 | 0 | 0 | 319 | 1 | 412.0 | Dungeon | 412 | 412 | 0 | 0 | 319 | 1 | 412.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 412 daAuts