Dungeon Crawl Stone Soup version 0.35-a0-28-g03f7a86f93 (webtiles) character file. Game seed: 14297744096425341157 16 seirenwing the Changeling (level 2, -1/14 HPs) Began as an Octopode Shapeshifter on Jan 31, 2026. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:00:21 (268 turns). seirenwing the Changeling (Octopode Shapeshifter) Turns: 268, Time: 00:00:22 Health: -1/14 AC: 1 Str: 13 XL: 2 Next: 58% Magic: 2/2 EV: 16 Int: 18 God: Gold: 16 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) c - +6 ring of intelligence rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) a - melded quill talisman %: no passive effects @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation (0%) You were on level 2 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Jewellery c - a +6 ring of intelligence (worn) e - a +6 ring of intelligence Talismans a - a quill talisman (worn) b - a protean talisman d - a maw talisman Scrolls c - a scroll of blinking {unknown} d - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} Potions L - a potion of lignification Baubles a - 5 flux baubles Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat + Level 3.7 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 0% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon and offhand are melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the kobold! You have reached level 2! HP restored. Things that are here: a +0 short sword; a kobold corpse e - a +6 ring of intelligence You open the large door. You encounter 2 gnolls. Found an escape hatch in the ceiling. There are monsters nearby! You encounter 2 gnolls. There is a large open door here. You crush the flux bauble in your tentacle and feel its energy flooding your body. Your quills recede back into your body. Your body destabilises. The gnoll shouts! x4 The gnoll closely misses you. There is a large open door here. You tentacle-slap the gnoll. The gnoll begins to glow. You grab the gnoll. The gnoll is lightly wounded. You constrict the gnoll. The gnoll misses you. You tentacle-slap the gnoll. The gnoll glows dangerously bright. You squeeze the gnoll. The gnoll is severely wounded. You constrict the gnoll. You kill the gnoll! You tentacle-slap the gnoll. The gnoll begins to glow. You grab the gnoll. You squeeze the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The gnoll hits you with a +0 whip. You lose your grip on the gnoll. You tentacle-slap the gnoll. The gnoll begins to glow. You grab the gnoll. The gnoll is lightly wounded. You constrict the gnoll. The gnoll completely misses you. You tentacle-slap the gnoll but do no damage. The gnoll glows dangerously bright. You squeeze the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.## #.# ########### #.# ......... #.# #....... #.# #...... #.# ..... ##.# .jj ...# #j# +### #### # ##.####p###.... .# #...........# ##.##..####......# ####...... #......# .....# # #.##......# ##..#.....##.##......# #..#.....#.#...)###### #.#######..#.##.# #.#..†..#..#..#.# You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) A ribbon worm (D:2) 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A goblin (D:2) A hobgoblin (D:2) A kobold (D:2) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seirenwing the Octopode Shapeshifter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 143 | D:1 | You fall into a shaft and drop 1 floor! 232 | D:2 | Reached XP level 2. HP: 14/19 MP: 2/2 268 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_basic D:2: layout_basic, kennysheep_generic_room_10, minmay_3d_cube Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Constrict || 7 Tentacles || 6 Punch || 1 Armour: None || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 267 | 267 | 0 | 0 | 198 | 2 | 133.5 | Dungeon | 267 | 267 | 0 | 0 | 198 | 2 | 133.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 142 daAuts D:2: 124 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+