Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-61-g1162ebf0da Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11115330009391567195, deterministic pregen: 1 Version history: Game started: 0.34-a0-44-g7535fbcc0e 0.34-a0-61-g1162ebf0da Command line: /usr/games/crawl-git-1162ebf0da -name sekai -rc /dgldir/rcfiles/crawl-git/sekai.rc -macro /dgldir/rcfiles/crawl-git/sekai.macro -morgue /dgldir/morgue/sekai/ -webtiles-socket /crawl-master/webserver/sockets/sekai:2025-05-20.01:38:26.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-1162ebf0da(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5e6898b8053e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-1162ebf0da(_Z13do_crash_dumpv+0x43a) [0x5e6898b8e5ba]: do_crash_dump() /usr/games/crawl-git-1162ebf0da(_Z20crash_signal_handleri+0x1fa) [0x5e6898b80a1a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7f2591cee330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7f2591ce46a2]: /usr/games/crawl-git-1162ebf0da(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x5e6898d92275]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-1162ebf0da(_Z19fire_item_no_quiverP4dist+0x237) [0x5e6899219d07]: fire_item_no_quiver(dist*) /usr/games/crawl-git-1162ebf0da(+0xc66856) [0x5e689931b856]: /usr/games/crawl-git-1162ebf0da(+0xc673e5) [0x5e689931c3e5]: /usr/games/crawl-git-1162ebf0da(main+0x1f7) [0x5e6898ab5fa7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7f2591cd31ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7f2591cd328b]: /usr/games/crawl-git-1162ebf0da(_start+0x25) [0x5e6898ab69d5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f2591db97a7 in __GI___wait4 (pid=2378059, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007f2591db97a7 in __GI___wait4 (pid=2378059, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005e6898b80bec in call_gdb (file=0x7f2591ead4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2018595\000\000\000\000\000" #2 0x00005e6898b8e5d8 in do_crash_dump () at dbg-asrt.cc:673 t = 1747709284 dir = "/dgldir/morgue/sekai/" name = "/dgldir/morgue/sekai/crash-sekai-20250520-024804.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7f2591ead4e0 <_IO_2_1_stderr_> #3 0x00005e6898b80a1a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007f2591ce46a2 in isspace (c=-1009) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-1162ebf0da/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-1162ebf0da/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-1162ebf0da/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 3, depth = 1 Level id: Elf:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 15 Level vaults: eino_elf_arrival_shootout layout_gridlike elven_spread kennysheep_underground_church uniq_wiglaf Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #2, type 0 at (39, 36): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< There is an open door here. Found a Gell's gravitambourine (2/2). You see here a +0 pair of gloves. Found a +4 ring of protection and a manual of Fighting. You pick up a book of Minor Magic and begin reading... You add the spell Magic Dart to your library. Found a shiny chain mail and a short sword. You see here a +2 plate armour of willpower. Found a polished staff and a staff of air. You now have 790 gold pieces (gained 34). Your pack is full. You see here a lightning rod (4/4). You drop a staff of conjuration. You drop a staff of cold. h - a +0 lightning rod (4/4) P - a scroll of blinking Found the Compendium of the Hidden Vale. You see here a +0 short sword. Found a book of Lightning, 5 stones and a hand axe. Your pack is full. You see here a box of beasts. You drop a wand of flame (12). l - a +0 box of beasts Your pack is full. You see here a Gell's gravitambourine (2/2). Okay, then. Search for what [Enter for "."]? quick Can't find anything matching that. You drop a +6 ring of dexterity. K - a +0 Gell's gravitambourine (2/2) Found a potion of brilliance and a scroll of poison. Your pack is full. You see here a +4 ring of protection. Found a scroll of amnesia. You pick up a manual of Fighting and begin studying. Found a book of the Fortress. Your pack is full. You see here the staff of Xipriox {rF- Int+4 Necro Forge Earth}. Found Great Wizards, Vol. II. You pick up a book of Lightning and begin reading... You add the spell Arcjolt to your library. You pick up the Compendium of the Hidden Vale and begin reading... You add the spell Lee's Rapid Deconstruction to your library. z - 6 potions of brilliance (gained 1) Your pack is full. You see here a scroll of poison. I - 4 scrolls of amnesia (gained 1) You pick up a book of the Fortress and begin reading... You add the spells Awaken Armour, Forge Phalanx Beetle and Fortress Blast to your library. You pick up Great Wizards, Vol. II and begin reading... You add the spells Alistair's Intoxication, Borgnjor's Vile Clutch and Eringya's Noxious Bog to your library. There is an open door here. You now have enough gold to buy a Gell's gravitambourine (2/2) on Orc:2, buy a box of beasts on Orc:2, or buy a Necronomicon on Orc:2. You can access your shopping list by pressing '$'. You now have 828 gold pieces (gained 38). Things that are here: a +3 falchion of freezing; a +0 leather armour; an elf corpse Things that are here: a +1 dagger of venom; a +0 robe of positive energy; an elf corpse Search for what [Enter for "quick", or ? for help]? . Things that are here: a +0 long sword; a +0 robe; an elf corpse Things that are here: a +1 rapier of holy wrath; a +0 leather armour Items here: )) [ ÷. Things that are here: a +0 long sword; a +0 scale mail Things that are here: a +0 rapier; a +0 robe Items here: )) [[ ÷. Items here: ))))) [[[[ ÷÷÷. A +2 short sword of venom comes into view. A +2 short sword of venom is nearby! The helpless +2 short sword of venom fails to defend itself. You stick the +2 short sword of venom like a pincushion!!!!! The +2 short sword of venom falls from the air. Your Fighting skill increases to level 14! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. Magic restored. You continue meditating on the rock. x3 You finish merging with the rock. Found a book of Armaments. You pick up a book of Armaments and begin reading... You add the spells Rending Blade and Lehudib's Crystal Spear to your library. You open the door. There is an open door here. Found 13 gold pieces. You now have enough gold to buy a book of Annihilations on D:7. You can access your shopping list by pressing '$'. You now have 841 gold pieces (gained 13). As you open the door, it creaks loudly! There is an open door here. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Unknown command. Found a scroll of fog. g - 3 scrolls of fog (gained 1) Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! This rock feels extremely deep. Unknown command. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! This rock feels extremely deep. Unknown command. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A translucent rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A translucent rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Things that are here: a +0 leather armour; a +0 dagger; a +0 shortbow Items here: )) [ ÷. There is a stone staircase leading up here. You climb upwards. Level annotation: 5 runed translucent doors There is a stone staircase leading down here. You open the door. A +2 vampiric glaive comes into view. There is an open door here. A +2 vampiric glaive is nearby! The helpless +2 vampiric glaive fails to defend itself. You perforate the +2 vampiric glaive like a sieve!!!! The +2 vampiric glaive falls from the air. Found a wand of light (6). Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A translucent rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. Magic restored. You continue meditating on the rock. You finish merging with the rock. Found a stone staircase leading up. G - a wand of light (15) (gained 6 charges) Found a potion of heal wounds. An orc and an orc wizard come into view. There are monsters nearby! There are monsters nearby! A +0 trident of venom and an orc warrior come into view. Found 5 stones. A +5 glaive of venom comes into view. Found 28 gold pieces. An orc high priest comes into view. It is wielding a +0 battleaxe. An orc comes into view. It is wielding a +0 club. The helpless orc fails to defend itself. You spit the orc like a pig!!!! You kill the orc! You see here a +0 hand axe. The helpless orc warrior fails to defend itself. You skewer the orc warrior like a kebab!!!!! You kill the orc warrior! The orc shouts! The orc wizard shouts! The orc high priest shouts! Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A pair of sphinxes answers your call! The orc high priest invokes the aid of Beogh against you. Beogh smites you! The +0 trident of venom completely misses you. Casting: Sphinx Sisters (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A mana viper appears with a sibilant hiss. The +0 trident of venom completely misses you. The +0 trident of venom barely misses you. Your sphinx marauder roars a perplexing riddle with a strange tongue. The orc high priest resists with some effort. Your guardian sphinx casts a spell. The orc wizard appears confused. Unknown command. You hit the orc wizard. The orc wizard is lightly wounded. Your shadow hits the orc wizard with a dagger! The orc wizard closely misses you. The +0 trident of venom hits you but does no damage. You barely miss the orc wizard. The orc wizard is severely wounded. Your guardian sphinx bites the orc wizard! The orc wizard dies! Your sphinx marauder pounces on the orc. The air twists around and strikes the orc!! The orc dies! The +0 trident of venom hits you from afar! You are poisoned. You hit the orc high priest but do no damage. You feel very sick. The orc high priest barely misses you. The +0 trident of venom hits you but does no damage. You are more poisoned. You closely miss the orc high priest. You feel sick. Found a scroll of enchant armour. You feel very sick. The +0 trident of venom attacks as it pursues you! The +0 trident of venom hits you from afar. You are more poisoned. Your mana viper bites the orc high priest. The orc high priest barely misses your mana viper. The orc high priest completely misses your sphinx marauder. The orc high priest hits your guardian sphinx with a +0 battleaxe. Your guardian sphinx barely misses the orc high priest. Your guardian sphinx closely misses the orc high priest. Your guardian sphinx claws the orc high priest! Your sphinx marauder pounces on the orc high priest. The confined air twists around weakly and strikes the orc high priest!! The +0 trident of venom hits you from afar! You are more poisoned. Your mana viper bites the orc high priest! You feel extremely sick. The +0 trident of venom closely misses you. Your sphinx marauder pounces on the orc high priest. The confined air twists around weakly and strikes the orc high priest!! The orc high priest dies! Your guardian sphinx mutters an ancient curse at the +0 trident of venom. The +0 trident of venom is smitten. Your mana viper completely misses the +0 trident of venom. The +0 trident of venom hits you from afar. You are more poisoned. Your sphinx marauder pounces on the +0 trident of venom. The air twists around and strikes the +0 trident of venom!! The +0 trident of venom falls from the air. You feel extremely sick. You feel extremely sick. Your shadow fades away. You feel very sick. You feel very sick. You feel very sick. You feel very sick. You feel very sick. o - 7 scrolls of enchant armour (gained 1) You feel sick. You swap places. You feel sick. You swap places. You feel sick. You swap places. You feel sick. You open the door. You feel sick. Your mana viper disappears in a puff of smoke! You feel sick. There is an open door here. You feel sick. You are no longer poisoned. You see here a +0 hand axe. Things that are here: a +0 dagger; a +0 robe; an orc corpse A +5 glaive of venom is nearby! A +5 glaive of venom is nearby! A +5 glaive of venom is nearby! You see here a potion of heal wounds. u - 11 potions of heal wounds (gained 1) The helpless +5 glaive of venom fails to defend itself. You spit the +5 glaive of venom like a pig!!!!! The +5 glaive of venom falls from the air. You see here a +5 glaive of venom. You now have 869 gold pieces (gained 28). There is a stone staircase leading up here. Your sphinx marauder disappears in a puff of smoke! Your guardian sphinx disappears in a puff of smoke! You climb upwards. HP restored. Found a scroll of identify, a potion of mutation and a scroll of blinking. There is a stone staircase leading down here. A deep elf zephyrmancer comes into view. It is wielding a +3 dagger of protection. A deep elf zephyrmancer is nearby! A deep elf zephyrmancer is nearby! A +2 vampiric halberd comes into view. The +2 vampiric halberd hits you from afar! Casting: Summon Mana Viper (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A mana viper appears with a sibilant hiss. The deep elf zephyrmancer shouts! The +2 vampiric halberd hits you from afar! x2 Casting: Summon Mana Viper (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A pair of sphinxes answers your call! The +2 vampiric halberd hits you from afar. The deep elf zephyrmancer misses you. Unknown command. You barely miss the deep elf zephyrmancer. Your shadow hits the deep elf zephyrmancer with a dagger!! The +2 vampiric halberd hits you from afar. You hit the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. Your sphinx marauder barely misses the +2 vampiric halberd. The +2 vampiric halberd hits you from afar!! The deep elf zephyrmancer casts a spell at you. The bolt of lightning misses you. You hit the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. Your mana viper misses the +2 vampiric halberd. You closely miss the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. The +2 vampiric halberd barely misses you. Your sphinx marauder pounces on the +2 vampiric halberd. The confined air twists around weakly and strikes the +2 vampiric halberd!! Your guardian sphinx casts a spell. The deep elf zephyrmancer suddenly stops moving! Your mana viper closely misses the +2 vampiric halberd. The helpless deep elf zephyrmancer fails to defend itself. You spit the deep elf zephyrmancer like a pig!!!! You kill the deep elf zephyrmancer! The +2 vampiric halberd completely misses you. Your sphinx marauder pounces on the +2 vampiric halberd! The confined air twists around weakly and strikes the +2 vampiric halberd!! The +2 vampiric halberd falls from the air. Q - 4 potions of mutation (gained 1) Your shadow fades away. P - 2 scrolls of blinking (gained 1) You swap places. There is a stone staircase leading down here. You climb downwards. Your summoned allies are left behind. Level annotation: 5 runed translucent doors There is a stone staircase leading up here. You see here a +0 trident of venom. Things that are here: a +0 robe; a +0 battleaxe Things that are here: a +0 robe; a +0 dagger; an orc corpse Casting: Sphinx Sisters (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A translucent rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x2 Magic restored. You finish merging with the rock. A +4 dire flail of protection comes into view. A +4 dire flail of protection is nearby! A +4 dire flail of protection is nearby! Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A pair of sphinxes answers your call! The +4 dire flail of protection hits your guardian sphinx!! The +4 dire flail of protection hits your guardian sphinx! The +4 dire flail of protection barely misses your guardian sphinx. Your guardian sphinx bites the +4 dire flail of protection!! Your guardian sphinx barely misses the +4 dire flail of protection. Your guardian sphinx completely misses the +4 dire flail of protection. The +4 dire flail of protection hits your guardian sphinx! Your guardian sphinx bites the +4 dire flail of protection but does no damage. Your guardian sphinx misses the +4 dire flail of protection. Your guardian sphinx claws the +4 dire flail of protection but does no damage. Your sphinx marauder completely misses the +4 dire flail of protection. The +4 dire flail of protection hits your guardian sphinx. The +4 dire flail of protection hits your guardian sphinx! Your guardian sphinx barely misses the +4 dire flail of protection. Your guardian sphinx misses the +4 dire flail of protection. Your guardian sphinx claws the +4 dire flail of protection but does no damage. Your sphinx marauder pounces on the +4 dire flail of protection. The air twists around and strikes the +4 dire flail of protection! The +4 dire flail of protection falls from the air. You swap places. You swap places. You open the door. There is an open door here. Found 24 gold pieces. A deep elf knight comes into view. It is wielding a +0 short sword. A deep elf knight is nearby! A deep elf knight is nearby! A deep elf knight is nearby! A deep elf pyromancer and 2 deep elf knights come into view. A deep elf knight is wielding a +1 scimitar of protection. The helpless deep elf knight fails to defend itself. You perforate the deep elf knight like a sieve!!!! You kill the deep elf knight! Things that are here: a +0 short sword; a +0 robe; an elf corpse The deep elf knight shouts! You hear a shout! The deep elf knight casts a spell. The deep elf knight seems to speed up. The deep elf knight casts a spell at you. The shard of ice misses you. The shard of ice misses your sphinx marauder. You hear a roar! You hit the deep elf knight. The deep elf knight is lightly wounded. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf knight, wielding a +1 scimitar of protection and wearing a +0 robe (lightly wounded, ally target, chance to affect: 84%) You feel a surge of power! The deep elf knight looks drowsy... The helpless deep elf knight fails to defend itself. You stick the deep elf knight like a pincushion!!!!! You kill the deep elf knight! The deep elf knight gestures at you while chanting. The shard of ice hits you!!! Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 robe (chance to affect: 84%) You feel a surge of power! The deep elf pyromancer looks drowsy... The helpless deep elf pyromancer fails to defend itself. You perforate the deep elf pyromancer like a sieve!!!! You kill the deep elf pyromancer! Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf knight, wielding a +0 long sword and wearing a +0 robe (fast, ally target, chance to affect: 84%) You feel a surge of power! The deep elf knight looks drowsy... Your shadow points at the deep elf knight and mumbles some strange words. The deep elf knight seems to slow down. A deep elf zephyrmancer comes into view. It is wielding a +0 long sword. The helpless deep elf knight fails to defend itself. You stick the deep elf knight like a pincushion!!!! You kill the deep elf knight! A lindwurm and a deep elf pyromancer come into view. The lindwurm roars! The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! Items here: ))) [[[ †. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a lindwurm (chance to affect: 84%) You feel a surge of power! The lindwurm looks drowsy... A deep elf archer comes into view. It is wielding a +0 short sword. The helpless lindwurm fails to defend itself. You stick the lindwurm like a pincushion!!!! You kill the lindwurm! The lindwurm's shape twists and changes as it dies. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 short sword and wearing a +0 robe (ally target, chance to affect: 84%) You feel a surge of power! The deep elf pyromancer looks drowsy... Your sphinx marauder disappears in a puff of smoke! Your guardian sphinx disappears in a puff of smoke! You see here a glowing shapeshifter corpse. The helpless deep elf pyromancer fails to defend itself. You skewer the deep elf pyromancer like a kebab!!!!! You kill the deep elf pyromancer! The deep elf archer shouts! Things that are here: a +0 short sword; a +0 robe; an elf corpse Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 ring mail (chance to affect: 84%) You feel a surge of power! The deep elf zephyrmancer looks drowsy... The helpless deep elf zephyrmancer fails to defend itself. You spit the deep elf zephyrmancer like a pig!!!! You kill the deep elf zephyrmancer! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A translucent rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf archer, wielding a +0 short sword and wearing a +0 leather armour (repelling missiles, chance to affect: 84%) You feel a surge of power! The deep elf archer looks drowsy... The deep elf archer wakes up again. The deep elf archer barely misses you. You hit the deep elf archer. The deep elf archer is lightly wounded. Your shadow barely misses the deep elf archer. The deep elf archer hits you with a +0 short sword. A deep elf archer is nearby! You closely miss the deep elf archer. The deep elf archer is lightly wounded. You puncture the deep elf archer! The deep elf archer is moderately wounded. The deep elf archer casts a spell. The deep elf archer blinks! The deep elf archer casts a spell. The deep elf archer blinks! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A pair of sphinxes answers your call! Your shadow fades away. The deep elf archer unwields a +0 short sword. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow completely misses you. Your sphinx marauder screeches a nonsensical riddle in a mystic tongue. The deep elf archer is overwhelmed by frustration! The deep elf archer attacks the floor! Your sphinx marauder roars an obscure riddle with a strange tongue. The deep elf archer resists with almost no effort. The deep elf archer attacks the floor! Your sphinx marauder pounces on the deep elf archer. The open air twists around violently and strikes the deep elf archer!!! The deep elf archer dies! You swap places. You now have 893 gold pieces (gained 24). Casting: Sphinx Sisters (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Your sphinx marauder disappears in a puff of smoke! Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Found a robe. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. You see here a +0 robe. You see here a +0 robe. If you linger in this branch much longer, the power of Zot will shatter your shimmering gem. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. You see here a +4 dire flail of protection. You open the door. There is an open door here. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. There is a stone staircase leading up here. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x4 You finish merging with the rock. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! This rock feels extremely deep. Unknown command. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! This rock feels extremely deep. Unknown command. An orc wizard is nearby! An orc wizard is nearby! You see here a shapeshifter skeleton. You strike the helpless orc wizard from behind! You skewer the orc wizard like a kebab!!! You kill the orc wizard! No target in view! There is an open door, spattered with blood here. Things that are here: a +0 robe; a +3 rapier of protection; an elf skeleton There is an open door here. There is an escape hatch in the ceiling here. A deep elf zephyrmancer is nearby! A deep elf zephyrmancer is nearby! The helpless deep elf zephyrmancer fails to defend itself. You spit the deep elf zephyrmancer like a pig!!!!! You kill the deep elf zephyrmancer! Things that are here: a +0 dagger; a +0 robe You catch the helpless orc wizard completely off-guard! You spit the orc wizard like a pig!!! You kill the orc wizard! No target in view! Things that are here: a +0 dagger; a +0 robe Things that are here: a riddle talisman; a +2 heavy hand axe You see here a +2 short sword of flaming. Found a robe. There is an open door here. You see here a +0 robe. You open the door. There is an open door here. A deep elf archer comes into view. It is wielding a +0 short sword. A deep elf archer is nearby! No reachable target in view! A deep elf archer is nearby! Found a wand of flame (13). A deep elf knight comes into view. It is wielding a +0 long sword. Found a scroll of teleportation. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The deep elf archer hits you with a +0 short sword! A deep elf archer is nearby! Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf archer, wielding a +0 short sword and wearing a +0 leather armour (repelling missiles, chance to affect: 84%) You feel a surge of power! The deep elf archer resists with almost no effort. The deep elf archer barely misses you. You barely miss the deep elf archer. Your shadow barely misses the deep elf archer. The deep elf archer hits you with a +0 short sword! You hit the deep elf archer but do no damage. You closely miss the deep elf archer. The deep elf archer barely misses you. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf archer, wielding a +0 short sword and wearing a +0 leather armour (repelling missiles, ally target, chance to affect: 84%) You feel a surge of power! The deep elf archer looks drowsy... The helpless deep elf archer fails to defend itself. You spit the deep elf archer like a pig!!!!! You kill the deep elf archer! No target in view! m - 15 scrolls of teleportation (gained 1) Your shadow fades away. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf knight, wielding a +0 long sword, wearing a +0 robe and wearing a +0 buckler (wandering, hasn't noticed you, chance to affect: 84%) You feel a surge of power! The deep elf knight looks drowsy... The air elemental barely misses you. You puncture the air elemental! The air elemental is moderately damaged. The air elemental fires a burst of electricity at you. The stunning burst misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A pair of sphinxes answers your call! Your shadow points at the air elemental and mumbles some strange words. The air elemental seems to slow down. The deep elf knight seems to slow down. The deep elf pyromancer seems to slow down. The deep elf pyromancer shouts! The air elemental fires a burst of electricity at you. The stunning burst hits you! You suddenly lose the ability to move! The air elemental hits you but does no damage. You can act again. Unknown command. You miss the air elemental. The air elemental is moderately damaged. The air elemental hits you but does no damage. You hit the air elemental. The air elemental is moderately damaged. Your sphinx marauder pounces on the deep elf knight!! The confined air twists around weakly and strikes the deep elf knight! The deep elf knight shouts! Your guardian sphinx barely misses the air elemental. Your guardian sphinx claws the air elemental. Your guardian sphinx closely misses the air elemental. The air elemental hits you. You hit the air elemental. The air elemental is severely damaged. Your shadow hits the air elemental with a dagger!! You destroy the air elemental! The deep elf knight blocks your sphinx marauder's attack. Your guardian sphinx bites the deep elf knight! Your guardian sphinx claws the deep elf knight. The deep elf knight dies! Your guardian sphinx bites the deep elf pyromancer. Your guardian sphinx claws the deep elf pyromancer! Your guardian sphinx claws the deep elf pyromancer. You swap places. The deep elf pyromancer hits you with a +2 long sword of protection. Your guardian sphinx bites the deep elf pyromancer! Your guardian sphinx claws the deep elf pyromancer. Your guardian sphinx claws the deep elf pyromancer but does no damage. Things that are here: a +0 long sword; a +0 robe; a +0 buckler The helpless deep elf pyromancer fails to defend itself. You perforate the deep elf pyromancer like a sieve!!!!! You kill the deep elf pyromancer! Your shadow fades away. Things that are here: a +2 long sword of protection; a +0 robe m - 16 scrolls of teleportation (gained 1) Your pack is full. You see here a wand of flame (13). Casting: Sphinx Sisters (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 ring mail (wandering, hasn't noticed you, chance to affect: 84%) You feel a surge of power! The deep elf zephyrmancer looks drowsy... The helpless deep elf zephyrmancer fails to defend itself. You skewer the deep elf zephyrmancer like a kebab!!!!! You kill the deep elf zephyrmancer! Things that are here: a +0 long sword; a +0 ring mail Okay, then. Things that are here: a +0 long sword; a +0 ring mail You swap places. You swap places. Your sphinx marauder disappears in a puff of smoke! Your guardian sphinx disappears in a puff of smoke! You see here a +0 leather armour. The deep elf archer shouts! Zot senses the otherworldly energies of your shimmering gem, and will surely shatter it if you linger in this branch any longer! The deep elf archer shoots an arrow. The arrow hits you!! The deep elf archer shoots an arrow. The arrow barely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A pair of sphinxes answers your call! The deep elf archer gestures wildly while chanting. The deep elf archer blinks! Unknown command. Casting: Sphinx Sisters (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A mana viper appears with a sibilant hiss. The deep elf archer shoots an arrow. The arrow completely misses you. Your sphinx marauder screeches a nonsensical riddle in a mystic tongue. The deep elf archer easily resists. Unknown command. The deep elf archer gestures at your sphinx marauder while chanting. Your sphinx marauder appears confused. The deep elf archer shoots an arrow. The arrow hits your guardian sphinx. You see here a scroll of immolation. You can't carry that many items. Your guardian sphinx bites the deep elf archer!! Your guardian sphinx claws the deep elf archer! Your guardian sphinx completely misses the deep elf archer. The deep elf archer unwields a +0 shortbow. The deep elf archer wields a +0 short sword. The deep elf archer barely misses your guardian sphinx. Your guardian sphinx barely misses the deep elf archer. Your guardian sphinx claws the deep elf archer but does no damage. Your guardian sphinx closely misses the deep elf archer. You see here 25 gold pieces. You now have 918 gold pieces (gained 25). Your mana viper closely misses the deep elf archer. The deep elf archer hits your guardian sphinx with a +0 short sword! Your guardian sphinx misses the deep elf archer. Your guardian sphinx claws the deep elf archer! Your guardian sphinx barely misses the deep elf archer. Your mana viper closely misses the deep elf archer. The deep elf archer casts a spell at you. Your guardian sphinx resists with almost no effort. Your mana viper bites the deep elf archer! The deep elf archer dies! Your pack is full. You see here a scroll of immolation. You can't carry that many items. g - 4 scrolls of fog (gained 1) Your sphinx marauder pounces on itself! Your sphinx marauder misses your mana viper. Your sphinx marauder pounces on itself! Your pack is full. You see here a scroll of immolation. You can't carry that many items. You drop a +6 ring of intelligence. N - a scroll of immolation You swap places. Your sphinx marauder seems less confused. An orc is nearby! An orc is nearby! The orc shouts! Your mana viper disappears in a puff of smoke! A deep elf zephyrmancer comes into view. It is wielding a +0 dagger of venom. The orc completely misses you. Your sphinx marauder pounces on the orc! The orc dies! You closely miss the deep elf zephyrmancer. Your shadow hits the deep elf zephyrmancer with a dagger!! The deep elf zephyrmancer hits you with a +0 dagger of venom. You are poisoned. You completely miss the deep elf zephyrmancer. The deep elf zephyrmancer is heavily wounded. You feel sick. You puncture the deep elf zephyrmancer! The deep elf zephyrmancer is severely wounded. You feel sick. The deep elf zephyrmancer hits you but does no damage. Your guardian sphinx casts a spell. The deep elf zephyrmancer struggles to resist. You hit the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. You feel sick. You puncture the deep elf zephyrmancer! The deep elf zephyrmancer is almost dead. You feel sick. The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning hits you!! x2 The bolt of lightning hits the deep elf zephyrmancer!!! The deep elf zephyrmancer dies! The bolt of lightning hits your shadow!! No target in view! You feel sick. Things that are here: a +0 dagger of venom; a +0 robe; an elf corpse You feel sick. Your shadow fades away. You feel sick. Your sphinx marauder disappears in a puff of smoke! Your guardian sphinx disappears in a puff of smoke! You feel sick. You feel sick. You feel sick. Casting: Summon Mana Viper (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You feel sick. You are no longer poisoned. You begin to meditate on the wall. You continue meditating on the rock. x4 You finish merging with the rock. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a surge of power! You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Unknown command. An orc warrior is nearby! You can't go up here! There is an open door here. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A mana viper appears with a sibilant hiss. The orc warrior hits you with a +0 battleaxe. You hit the orc warrior. The orc warrior is lightly wounded. Your shadow hits the orc warrior with a dagger!! You hit the orc warrior. The orc warrior is almost dead. Your shadow hits the orc warrior with a dagger. The orc warrior misses your shadow. The orc warrior completely misses you. The helpless orc warrior fails to defend itself. You skewer the orc warrior like a kebab!!!!! You kill the orc warrior! No target in view! No target in view! Things that are here: a +0 battleaxe; a +0 plate armour You swap places. Your shadow fades away. You see here a shapeshifter skeleton. Your mana viper disappears in a puff of smoke! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. There is an open door here. A deep elf pyromancer comes into view. It is wielding a +0 long sword. There is an open door here. A deep elf pyromancer is nearby! A deep elf pyromancer is nearby! A deep elf pyromancer is nearby! The deep elf pyromancer shouts! A deep elf pyromancer comes into view. It is wielding a +0 rapier. With a frightful flash, the power of Zot shatters your shimmering gem into ten thousand fragments! Casting: Summon Mana Viper (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A pair of sphinxes answers your call! The deep elf pyromancer shouts! Casting: Sphinx Sisters (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A mana viper appears with a sibilant hiss. Your sphinx marauder screeches a cliché riddle in a mystic tongue. The deep elf pyromancer is overwhelmed by frustration! The deep elf pyromancer hits your mana viper with a +0 long sword! You puncture the deep elf pyromancer! The deep elf pyromancer is moderately wounded. Your shadow closely misses the deep elf pyromancer. You hit the deep elf pyromancer. The deep elf pyromancer is moderately wounded. Your sphinx marauder pounces on the deep elf pyromancer. The air twists around and strikes the deep elf pyromancer!! The deep elf pyromancer dies! Your guardian sphinx bites the deep elf pyromancer. Your guardian sphinx claws the deep elf pyromancer. Your guardian sphinx claws the deep elf pyromancer! The deep elf pyromancer hits you with a +0 rapier. You closely miss the deep elf pyromancer. The deep elf pyromancer is severely wounded. Your shadow hits the deep elf pyromancer with a dagger!! You kill the deep elf pyromancer! You now have 937 gold pieces (gained 19). Things that are here: a +0 rapier; a +0 robe Things that are here: a +0 long sword; a +0 leather armour; an elf corpse Your shadow fades away. Things that are here: a +0 robe; a +1 long sword of freezing A deep elf zephyrmancer comes into view. It is wielding a +0 rapier. Your sphinx marauder disappears in a puff of smoke! Your guardian sphinx disappears in a puff of smoke! A deep elf zephyrmancer is nearby! A fire elemental comes into view. Casting: Summon Mana Viper (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A pair of sphinxes answers your call! The deep elf zephyrmancer hits your mana viper with a +0 rapier. Casting: Sphinx Sisters (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your mana viper disappears in a puff of smoke! A mana viper appears with a sibilant hiss. Your sphinx marauder barely misses the deep elf zephyrmancer. Your guardian sphinx bites the deep elf zephyrmancer!! Your guardian sphinx claws the deep elf zephyrmancer. Your guardian sphinx claws the deep elf zephyrmancer! You barely miss the deep elf zephyrmancer. The deep elf zephyrmancer is almost dead. Your shadow hits the deep elf zephyrmancer with a dagger. The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning hits you!! The bolt of lightning misses you. The bolt of lightning hits the deep elf zephyrmancer! The deep elf zephyrmancer dies! The bolt of lightning hits your shadow! You hear a shout! x2 A deep elf archer comes into view. It is wielding a +0 dagger. The deep elf archer unwields a +0 dagger. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow misses you. Found a scroll of teleportation. The fire elemental hits you. The fire elemental burns you! The fire elemental completely misses you. You puncture the fire elemental! The fire elemental is moderately damaged. Your mana viper bites the fire elemental. You hit the fire elemental. The fire elemental is heavily damaged. The fire elemental hits you. The fire elemental burns you! Your mana viper closely misses the fire elemental. You swap places. A deep elf knight comes into view. It is wielding a +0 long sword. The fire elemental hits you. The fire elemental burns you! Your mana viper misses the fire elemental. You puncture the fire elemental! The fire elemental is severely damaged. Your shadow fades away. Your mana viper barely misses the fire elemental. The fire elemental misses you. The deep elf archer shoots an arrow. The arrow barely misses your mana viper. The arrow hits you!! You hit the fire elemental. The fire elemental is almost destroyed. Your mana viper closely misses the fire elemental. The fire elemental barely misses you. You hit the fire elemental. You destroy the fire elemental! The deep elf archer shoots an arrow. The arrow hits your guardian sphinx! That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-44-g7535fbcc0e 0.34-a0-61-g1162ebf0da Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sekai] Species: Human Job: Enchanter HP: 130/166; mods: 0/0 MP: 38/38; mod: 0 Stats: 16 30 20 Position: (47, 25), god: Dithmenos (19), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 14 | 6186 | 561/900 Short Blades | X | 0 | 0 | 10 | 2775 | 0/600 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 12 | 4050 | 0/750 Stealth | X | 1 | 33 | 14 | 5215 | 485/756 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 33 | 13 | 6634 | 926/981 Conjurations | X | 0 | 0 | 4 | 500 | 0/250 Hexes | X | 0 | 0 | 18 | 9675 | 0/1225 Summonings | X | 0 | 0 | 12 | 4050 | 0/750 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 1 | 50 | 0/100 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 8 | 1800 | 0/450 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 6 | 882 | 0/295 Evocations | X | 0 | 0 | 6 | 1050 | 0/350 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #33: 1 Attributes: #12: 5062 #13: 4125 #23: 25541 #24: 1154863932 #49: 4057 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #6, inv slot #5: +0 pair of boots eq slot #2, inv slot #33: orb of guile eq slot #9, inv slot #48: ring "Mir Wong" {rC+ AC+4 Str+4 Int+3} eq slot #9, inv slot #45: ring of the Mage {Wiz Archmagi} eq slot #3, inv slot #19: +0 robe "Haurph" {rC- Will+++ Str+4 Dex+3} eq slot #8, inv slot #3: scarf of invisibility eq slot #1, inv slot #0: +7 Spriggan's Knife {stab, EV+4 Stlth+} eq slot #5, inv slot #30: +0 pair of gloves eq slot #10, inv slot #15: amulet of Vitality {Regen++ RegenMP++} eq slot #4, inv slot #51: +2 helmet of intelligence }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .........? ...............# #....e.........# '.............# #............# #....e...#e.# ##......##.# #.......HS@# ##.........H# .'.....$....# #..........# ##........## ######...##### ###...........# #.............. ............... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: vaults_elf grunt_orc_gardens_store: antique weapon shop grunt_orc_gardens_boss: false grunt_orc_gardens_giant_problem: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (14, 7): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (14, 13): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>