Dungeon Crawl Stone Soup version 0.34-a0-948-gf66e048957 (webtiles) character file. Game seed: 15118103383231635305 19 sekai278 the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Oct 14, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:44 (861 turns). sekai278 the Conjurer (Deep Elf Conjurer) Turns: 861, Time: 00:02:45 Health: 15/15 AC: 3 Str: 4 XL: 2 Next: 55% Magic: 8/8 EV: 11 Int: 22 God: Gold: 61 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak {Stlth+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) c - a +0 cloak of stealth (worn) Scrolls c - 2 scrolls of blinking {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of enlightenment {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 2.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You stop channelling your searing ray. A bat comes into view. The magic dart hits the bat. The bat is severely wounded. A jackal comes into view. The magic dart hits the bat! You kill the bat! The jackal barks! A jackal is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You stop channelling your searing ray. Found a stone staircase leading down. You see here a bat corpse. Things that are here: a jackal corpse; a bat corpse You see here a +0 cloak of stealth. Okay, then. You begin untransforming. You continue untransforming. x3 Your quills recede back into your body. You drop a quill talisman. You start putting on your armour. You continue putting on your +0 cloak of stealth. x5 You finish putting on your +0 cloak of stealth. You feel stealthy. j - a metallic blue potion You see here a quill talisman. Things that are here: a jackal corpse; a bat corpse Things that are here: a +0 dagger; a +0 short sword; a goblin skeleton Found a stone staircase leading down. e - a scroll labelled GURULAC FETE Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .................. ######..............^... ........................ ....................##.. ...........†............ ........................ #......######..##...... #......# #.###...... #.....@######.###...... #......#......#....##.. #.............#.##.##.. #####..#.####.#.##..... #.....##.# #...####... ..>#### #.# ####....... . ..# #.###.## ### #.....#. #######. There were no monsters in sight! Vanquished Creatures A ribbon worm (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 7 bats (D:1) 3 frilled lizards (D:1) A goblin (D:1) A jackal (D:1) 2 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekai278 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 110 | D:1 | Reached skill level 1 in Alchemy 377 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 392 | D:1 | Learned a level 2 spell: Searing Ray 861 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, st_stairs_3 Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 2 | 2.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 6 Armour: Robe || 2 Dodge: Dodged || 3 Form: Quill || 1 Default || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 859 | 859 | 0 | 110 | 640 | 1 | 859.0 | Dungeon | 859 | 859 | 0 | 110 | 640 | 1 | 859.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 859 daAuts