Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 13622987037445149807 889 sekai278 the Conjurer (level 7, 38/38 HPs) Began as a Deep Elf Conjurer on Oct 19, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:09:09 (4106 turns). sekai278 the Conjurer (Deep Elf Conjurer) Turns: 4106, Time: 00:09:09 Health: 38/38 AC: 2 Str: 4 XL: 7 Next: 77% Magic: 13/18 EV: 16 Int: 25 God: Gold: 208 SH: 0 Dex: 13 Spells: 7/18 levels left rFire . . . (100%) b - +0 dagger rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... g - amulet of alchemy Stlth ++ d - ring of protection from cold HPRegen 0.26/turn c - +5 ring of evasion MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 208 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles e - 24 poisoned darts Armour a - a +0 robe (worn) Jewellery c - a +5 ring of evasion (worn) d - a ring of protection from cold (worn) f - the amulet of Satisfaction {Dissipate Rampage Str+3 Stlth+} (You found it on level 3 of the Dungeon) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Rampage: It bestows one free step when moving towards enemies. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. g - an amulet of alchemy (worn) Wands e - a wand of paralysis (10) c - a wand of warping (8) b - a wand of quicksilver (7) Scrolls t - a scroll of teleportation e - a scroll of vulnerability {unknown} d - a scroll of noise {unknown} I - a scroll of immolation Potions g - 3 potions of magic c - 3 potions of curing f - a potion of lignification {unknown} j - a potion of mutation {unknown} m - a potion of might k - a potion of haste {unknown} l - a potion of heal wounds {unknown} Skills: + Level 1.2 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.4 Spellcasting + Level 6.5 Conjurations + Level 0.0 Translocations - Level 6.0 Alchemy + Level 1.7 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Fulminant Prism Conj/Alch 28% 3d13 5% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 32% 1d5 7% 1 Summon Small Mammal Summ 32% N/A 7% 1 Grave Claw Necr 16% 2d8 11% 2 Jinxbite Hex 16% 2d2 11% 2 Brom's Barrelling Bould Conj/Erth 24% 2d6 19% 4 Passwall Erth 8% N/A 22% 3 Teleport Other Tloc 8% N/A 22% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 56% 4 Spellspark Servitor Conj/Frge 12% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The bombardier beetle is severely wounded. The searing ray hits the bombardier beetle. You kill the bombardier beetle! You stop channelling your searing ray. An ice beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (asleep, 100% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast misses you. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 82% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast. You kill the ice beast! Your Fighting skill increases to level 1! This spell is quite dangerous to cast! You stop channelling your searing ray. You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##...)#.## .# ..........# #.### #.........## #...# #..........###..#.# #.........#...#.#.# ..........#.....#.# #.........# ##..#.# ..........#.##..#.# ....#####.......@.# ....# ######.#### ###.##########.# .##.##.......#.# .##.##.#####.#.# .##.##.#####.#.# ....##.##......# ..........##.### ######.#####.# There were no monsters in sight! Vanquished Creatures Sigmund (D:4) Edmund (D:5) A water moccasin (D:5) An ice beast (D:5) An ogre (D:5) A bombardier beetle (D:5) A jelly (D:5) 2 hounds (D:5) An orc priest (D:4) Jessica (D:3) A clockroach (D:3) An orc wizard (D:4) 3 adders A shadow imp (D:5) 2 ufetubi (D:4) A dart slug (D:1) A ribbon worm (D:3) 5 hobgoblins 2 jackals (D:1) 3 orcs 7 quokkas 10 ball pythons 5 bats 8 endoplasms 5 frilled lizards 7 goblins 2 kobolds (D:1) 12 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekai278 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 102 | D:1 | Reached skill level 1 in Alchemy 170 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 212 | D:1 | Learned a level 2 spell: Searing Ray 592 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1225 | D:2 | Found a faded altar of an unknown god. 1980 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/10 1985 | D:3 | Learned a level 4 spell: Fulminant Prism 1999 | D:3 | Identified the amulet of Satisfaction {Dissipate Rampage | Str+3 Stlth+} 2106 | D:3 | Found a snail-covered altar of Cheibriados. 2211 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2222 | D:3 | Noticed Jessica 2224 | D:3 | Killed Jessica 2345 | D:3 | Identified the +0 spear of the Cursing King {drain, Str+4 | Dex-5} 2571 | D:4 | Reached XP level 5. HP: 28/28 MP: 2/13 2765 | D:4 | Found a statue of an orb of winter. 2776 | D:4 | Found a staircase to the Ecumenical Temple. 2778 | D:4 | Found a statue of an orb of winter. 2783 | Temple | Entered the Ecumenical Temple 2832 | D:4 | Noticed Sigmund 2838 | D:4 | Killed Sigmund 2839 | D:4 | Reached skill level 5 in Conjurations 2839 | D:4 | Reached skill level 5 in Alchemy 2839 | D:4 | Reached XP level 6. HP: 32/32 MP: 5/15 3020 | D:4 | Found a bloodstained altar of Trog. 3385 | D:5 | Entered Level 5 of the Dungeon 3437 | D:5 | Found a white marble altar of Elyvilon. 3439 | D:5 | Found a stormy altar of Qazlal. 3463 | D:5 | Reached skill level 5 in Spellcasting 3569 | D:5 | Noticed a water moccasin 3573 | D:5 | Killed a water moccasin 3598 | D:5 | Reached XP level 7. HP: 36/36 MP: 11/17 3929 | D:5 | Noticed Edmund 3939 | D:5 | Killed Edmund 3940 | D:5 | Reached skill level 1 in Evocations 4101 | D:5 | Reached skill level 1 in Fighting 4106 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 4106 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_basic, serial_forest, infiniplex_forest_lined_3_way, infiniplex_forest_straight_2, infiniplex_forest_end_3, infiniplex_forest_clump_small, infiniplex_forest_straight_3, infiniplex_forest_clump_double, patterned_corridor D:2: layout_loops_ring, shapermc_ecumenical_altar_ellora, amethyst_killhole D:3: layout_loops_ring, slow_altar_2, nemelex_spade_bored_becter, uniq_jessica D:4: layout_basic, mainiacjoe_overflow_alcove_1, minmay_temple_entry_sparse_star, uniq_sigmund D:5: layout_loops_cross, nicolae_overflow_hidden_temple, serial_library_hellmonk_angled_corner, uniq_edmund Temple: chequers_temple_sunken Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Alchemy | 1 3 4 5 6 | 6.0 Spellcasting | 4 5 6 | 6.4 Conjurations | 5 6 | 6.5 Evocations | 1 | 1.7 Fighting | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 100 | 29 | 10 || 139 Searing Ray | 1 | 5 | 7 || 13 Fulminant Prism | | 5 | || 5 Read: Teleportation | 1 | | || 1 Identify | | 3 | || 3 Immolation | | 1 | || 1 Armour: Robe | 7 | | 3 || 10 Dodge: Dodged | 6 | 1 | 5 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4102 | 3980 | 122 | 51 | 3497 | 6 | 683.7 | Dungeon | 4101 | 3979 | 122 | 51 | 3497 | 5 | 820.2 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 983 daAuts D:3: 809 daAuts D:4: 801 daAuts D:2: 786 daAuts D:5: 719 daAuts Temple: 1 daAuts