Dungeon Crawl Stone Soup version 0.35-a0-53-g511dc2e70d (webtiles) character file. Game seed: 8625448542861966040 27 sekatol the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Feb 18, 2026. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:40 (1134 turns). sekatol the Conjurer (Deep Elf Conjurer) Turns: 1134, Time: 00:01:41 Health: -5/15 AC: 3 Str: 4 XL: 2 Next: 93% Magic: 6/8 EV: 11 Int: 22 God: Gold: 131 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) e - orb {Mayhem} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: mayhem @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 131 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - an orb of mayhem (worn) Jewellery b - a ring of wizardry c - a ring of resist corrosion Scrolls c - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic d - 2 potions of invisibility {unknown} f - a potion of lignification {unknown} Skills: + Level 2.5 Dodging + Level 2.7 Stealth + Level 3.3 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 28% 2d7 6% 2 Momentum Strike Conj/Tloc 28% 3d8 6% 2 Sublimation of Blood Necr 3% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. You encounter Sigmund the Dreaded. He is wielding a +0 scythe. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) The magic dart hits Sigmund but does no damage. Sigmund shouts! Sigmund points at you and mumbles some strange words. The puff of flame hits you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund points at you and mumbles some strange words. You are confused. You're too confused to cast spells. You're too confused to cast spells. You enter the shallow water. Moving in this stuff is going to be slow. Sigmund points at you and mumbles some strange words. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Sigmund points at you and mumbles some strange words. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. ..# #..... ..# #..... ..# #..... ..##### #.....# ..)...# #...@.. #### ..###.####......##... ........##.......#.# #.....### #....# ..#.....# #...#@..#### .#....#.# #####§~≈≈≈≈# ........#####..#...#### ....................># ...###.####...###..#.# #### #.............#.# ######.#..##....# #.#..##..#.# #....# ....# You could see Sigmund. Vanquished Creatures A gnoll (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 2 hobgoblins 2 quokkas A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins 4 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekatol the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 282 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 285 | D:1 | Learned a level 2 spell: Searing Ray 694 | D:1 | Found a faded altar of an unknown god. 760 | D:1 | Reached skill level 5 in Conjurations 1127 | D:2 | Encountered Sigmund 1134 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse, hangedman_decor_slide_cut, corner_web_ring, minmay_tromino_v4_a D:2: layout_basic, basic_altar, chequers_serial_rivers_micro_b, hangedman_decor_diamond_cutter, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.5 Stealth | | 2.7 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 3 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1133 | 1096 | 37 | 0 | 992 | 2 | 566.5 | Dungeon | 1133 | 1096 | 37 | 0 | 992 | 2 | 566.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1016 daAuts D:2: 117 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+