Dungeon Crawl Stone Soup version 0.35-a0-241-g5b54ce7fc3 (webtiles) character file. Game seed: 11197717221915404233 362 sekatol the Conjurer (level 6, -2/32 HPs) Began as a Deep Elf Conjurer on Mar 31, 2026. Was an Initiate of Sif Muna. Killed from afar by a kobold geomancer (17 damage) ... with a blast of rock fragments ... on level 5 of the Dungeon. The game lasted 00:06:44 (4111 turns). sekatol the Conjurer (Deep Elf Conjurer) Turns: 4111, Time: 00:06:45 Health: -2/32 AC: 2 Str: 4 XL: 6 Next: 39% Magic: 3/16 EV: 11 Int: 25 God: Sif Muna [......] Gold: 233 SH: 0 Dex: 13 Spells: 9/16 levels left rFire . . . (100%) c - +1 quarterstaff of Iconoclasm {protect, rElec rN+++} rCold . . . (100%) [offhand occupied] rNeg + + + (0%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of poison resistance HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 233 gold pieces. Inventory: Hand Weapons c - the +1 quarterstaff of Iconoclasm (weapon) {protect, rElec rN+++} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery b - a ring of poison resistance (worn) Wands f - a wand of mindburst (11) Scrolls c - a scroll of identify {unknown} e - 2 scrolls of vulnerability {unknown} h - 4 scrolls of teleportation {unknown} j - 2 scrolls of amnesia {unknown} k - 2 scrolls of enchant weapon {unknown} m - a scroll of blinking {unknown} n - a scroll of brand weapon {unknown} q - a scroll of torment {unknown} u - 2 scrolls of noise {unknown} Potions g - a potion of magic d - 2 potions of attraction {unknown} f - a potion of enlightenment {unknown} l - a potion of heal wounds {unknown} o - 3 potions of brilliance {unknown} p - a potion of might {unknown} Skills: - Level 0.1 Fighting + Level 2.8 Dodging - Level 3.0 Stealth + Level 5.9 Spellcasting + Level 6.5 Conjurations * Level 2.1 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 48% 1d2 4% 1 Apportation Tloc 14% N/A 8% 1 Kinetic Grapnel Frge 28% 1d5 8% 1 Summon Small Mammal Summ 28% N/A 8% 1 Sublimation of Blood Necr 7% N/A 12% 2 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 19% 4 Confusing Touch Hex 7% N/A 22% 3 Petrify Alch/Erth 6% N/A 43% 4 Anguish Hex/Necr 3% N/A 58% 4 Forge Lightning Spire Air/Frge 7% 3d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you! Ouch! That really hurt! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 75% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer. The kobold geomancer is heavily wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 75% to hit) You focus your ray upon the kobold geomancer. The searing ray misses the kobold geomancer. (Press . to maintain the ray.) The kobold geomancer hits you with a +0 dagger. You hit the kobold geomancer. Your weapon exudes an aura of protection. The kobold geomancer is severely wounded. You stop channelling your searing ray. The kobold geomancer misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severely wounded, 75% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer. The kobold geomancer is almost dead. (Press . to maintain the ray.) The kobold geomancer hits you but does no damage. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almost dead, 75% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer. The kobold geomancer is almost dead. (Press . to maintain the ray.) The kobold geomancer gestures next to you while chanting. The wall shatters! The blast of rock fragments hits you! Ouch! That really hurt! You die... ###..## #..##.#.# #.....# #..##.### #.#...# #..##.# ..#.....# #..##.# ........###..#..# ............##.## ..###.#.###.#ß.ß ..###.#.#....... #@........# #!K####.....# ..... ..<........ #..........#.#.##^. #.?.........#.#... . #...........#.# .#. #.............# . . ##..#.#####...# .. You could see a kobold geomancer. Vanquished Creatures 2 scorpions (D:5) A hound (D:3) A sleepcap (D:5) 2 clockroaches 2 orc wizards (D:5) A gnoll (D:1) 2 adders A dart slug (D:1) A ribbon worm (D:2) 6 orcs 4 endoplasms 11 hobgoblins 2 jackals (D:5) 5 quokkas 3 ball pythons 7 bats A frilled lizard (D:1) 8 goblins 4 kobolds 6 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekatol the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 159 | D:1 | Found a faded altar of an unknown god. 198 | D:1 | You fall into a shaft and drop 1 floor! 273 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 276 | D:2 | Learned a level 2 spell: Searing Ray 481 | D:1 | Reached skill level 5 in Conjurations 706 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 2052 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 2057 | D:3 | Learned a level 4 spell: Fulminant Prism 2378 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3175 | D:4 | Found a statue of an orb of entropy. 3178 | D:4 | Found a staircase to the Ecumenical Temple. 3180 | D:4 | Found a statue of an orb of entropy. 3187 | D:4 | Reached XP level 5. HP: 28/28 MP: 9/13 3191 | Temple | Entered the Ecumenical Temple 3211 | Temple | Became a worshipper of Sif Muna the Loreminder 3445 | D:5 | Entered Level 5 of the Dungeon 3626 | D:5 | Reached skill level 6 in Conjurations 3626 | D:5 | Reached skill level 1 in Alchemy 3665 | D:5 | Reached skill level 5 in Spellcasting 3920 | D:5 | Reached XP level 6. HP: 29/32 MP: 8/16 3979 | D:5 | Found a radiant altar of Vehumet. 4088 | D:5 | Identified the +1 quarterstaff of Iconoclasm {protect, | rElec rN+++} 4111 | D:5 | Killed from afar by a kobold geomancer Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_corners, ebering_ecumenical_altar_rust, kennysheep_pointless_box D:2: layout_loops_ring D:3: layout_loops_ring, nicolae_overflow_streaming_green_lines, chequers_serial_rivers_micro_e, nrook_campfire, dk_vineyard_2 D:4: layout_basic, minmay_temple_entry_ruins D:5: layout_basic, mainiacjoe_overflow_tiny_flanked, small_statue_intersection Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.5 Stealth | 3 | 3.0 Spellcasting | 4 5 | 5.9 Alchemy | 1 2 | 2.1 Fighting | | 0.1 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Quarterstaff | | 1 || 1 Cast: Magic Dart | 67 | 47 || 114 Searing Ray | 22 | 46 || 68 Armour: Robe | 2 | 16 || 18 Dodge: Dodged | 8 | 8 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4114 | 3940 | 174 | 5 | 3526 | 6 | 685.7 | Dungeon | 4073 | 3937 | 136 | 5 | 3526 | 5 | 814.6 | Temple | 41 | 3 | 38 | 0 | 0 | 1 | 41.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1113 daAuts D:3: 959 daAuts D:2: 903 daAuts D:5: 666 daAuts D:4: 431 daAuts Temple: 41 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Sif Muna | 0 | 32136 | 15 | 9 | 0 | 0 | 0 | 2 | 2 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Sif Muna Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 9 || 9 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 13 || 13 ----------------------+-------+-------++-------