Dungeon Crawl Stone Soup version 0.35-a0-53-g511dc2e70d (webtiles) character file. Game seed: 14960878351374186026 14 seneca325 the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Feb 20, 2026. Splashed by a jelly's acid (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:45 (828 turns). seneca325 the Conjurer (Deep Elf Conjurer) Turns: 828, Time: 00:01:46 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 31% Magic: 2/8 EV: 11 Int: 22 God: Gold: 31 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of dissipation Scrolls c - a scroll of poison {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of moonshine {unknown} j - a potion of resistance {unknown} k - a potion of invisibility {unknown} l - a potion of curing {unknown} Skills: * Level 2.8 Dodging + Level 2.6 Stealth * Level 3.3 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5171 Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The endoplasm quivers. x2 You open the door. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is moderately wounded. The searing ray hits the jelly. The jelly is lightly wounded. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The rat squeaks loudly. The endoplasm freezes you. You are frozen. The endoplasm quivers. You took 1 damage! Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 98% to hit) You focus your ray upon the endoplasm. The searing ray hits the jelly. The jelly is heavily wounded. The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) The jelly hits you. You are splashed with acid. You took 9 damage! Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! The jelly is almost dead. The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! Ouch! That really hurt! You die... ..#.###############.#.#####...... ..#.#..[............#.....#...... ..#.#.#############.##.##.#...... ..#.#............................ ..#.#...###+#######'###.......... ..#.#.#.#..⌠...>...⌠..#..#.#####. ..#.#.#.#......<......#..#.# #. ..#.....+⌠....###....⌠+..#.# #. ..###.#.#.......@.....#..#.# ## ......#.#######J#######..#)###### ....#...#....rJJJJw...#.........# ....###.#.......JJJ..w#.........# ....# #.#..........J.r#.........# ....# #.###############.........# ....# #.........................# ....# ##################........# ....# #.................# You could see a jelly, 2 dart slugs, 8 endoplasms and 2 rats. Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) 4 endoplasms (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seneca325 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D:1 | Encountered a jelly 442 | D:1 | Found Vonishra's Vocational Training. 466 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 809 | D:1 | Learned a level 2 spell: Searing Ray 828 | D:1 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic, nicolae_shop_vocational, grunt_decor_arrowhead Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 3 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 828 | 828 | 0 | 0 | 750 | 1 | 828.0 | Dungeon | 828 | 828 | 0 | 0 | 750 | 1 | 828.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 828 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+