Dungeon Crawl Stone Soup version 0.34-a0-65-g4c23f74a62 (webtiles) character file. Game seed: 2920736098004893613 919 shakal93 the Conjurer (level 8, -7/58 HPs) Began as a Gnoll Wanderer on May 21, 2025. Was an Initiate of Ashenzari. Mangled by a mummy (15 damage) ... in an ossuary. The game lasted 00:09:38 (6144 turns). shakal93 the Conjurer (Gnoll Wanderer) Turns: 6144, Time: 00:09:39 Health: -7/58 AC: 2 Str: 11 XL: 8 Next: 9% Magic: 3/25 EV: 12 Int: 23 God: Ashenzari [......] Gold: 319 SH: 0 Dex: 13 Spells: 12/18 levels left rFire + + . i - +2 dagger (flame) rCold . . . (no offhand) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of magical power HPRegen 0.29/turn a - ring of Ashenzari's Augurer {rF++ Str+4 Int+6, Sorc, Bglg} (curse) MPRegen 0.19/turn %: no passive effects @: marked A: fangs 1, treasure sense, distributed training a: Renounce Religion, Curse Item, Shatter the Chains You were in an ossuary. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 319 gold pieces. Inventory: Hand Weapons i - a +2 dagger of flaming (weapon) l - a +0 shortbow Missiles b - 5 poisoned darts Armour d - a +0 robe (worn) Jewellery a - the cursed ring of Ashenzari's Augurer (worn) {rF++ Str+4 Int+6, Sorc, Bglg} (You found it on level 4 of the Dungeon) [ring of intelligence] rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Beguiling: Hexes and Translocations. j - a ring of magical power (worn) s - a +5 ring of evasion v - a +4 ring of slaying w - a +6 ring of intelligence Wands g - a wand of flame (3) k - a wand of iceblast (13) q - a wand of acid (23) u - a wand of digging (1) Scrolls h - a scroll of amnesia n - a scroll of teleportation o - 3 scrolls of vulnerability r - a scroll of silence t - a scroll of poison x - a scroll of revelation Potions c - 2 potions of attraction e - 2 potions of invisibility f - a potion of ambrosia m - a potion of curing p - a potion of mutation {unknown} Skills: + Level 3.0 Fighting + Level 3.0 Short Blades + Level 3.0 Long Blades + Level 3.0 Axes + Level 3.0 Maces & Flails + Level 3.0 Polearms + Level 3.0 Staves + Level 4.0 Ranged Weapons + Level 5.5 Throwing + Level 3.0 Armour + Level 4.0 Dodging + Level 3.0 Stealth + Level 3.0 Shields + Level 3.0 Unarmed Combat + Level 5.9 Spellcasting + Level 6.0(6.4) Conjurations + Level 2.4(2.8) Hexes + Level 2.4 Summonings + Level 2.4 Necromancy + Level 2.4(2.8) Translocations + Level 2.4 Forgecraft + Level 2.4 Fire Magic + Level 2.4 Ice Magic + Level 2.4 Air Magic + Level 2.4 Earth Magic + Level 2.4(2.8) Alchemy + Level 3.3 Invocations + Level 3.0 Evocations + Level 3.8 Shapeshifting You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Tukima's Dance Hex 19% N/A 9% 3 x - Searing Ray Conj 72% 2d7 1% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Soul Splinter Necr 72% N/A 3% 1 Grave Claw Necr 36% 2d9 4% 2 Confusing Touch Hex 19% N/A 9% 3 Vampiric Draining Necr 18% 2d7 10% 3 Flame Wave Conj/Fire 27% 2d9 14% 4 Passage of Golubria Tloc 19% N/A 26% 4 Leda's Liquefaction Alch/Erth 9% N/A 28% 4 Dispel Undead Necr 18% 3d11 30% 4 Yara's Violent Unravell Hex/Alch 9% 3d6 58% 5 Lee's Rapid Deconstruct Erth 9% 3d7* 65% 5 Permafrost Eruption Ice/Erth 9% 2x4d3 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Ossuary (1/1) Temple: D:4-7 Altars: Ashenzari Cheibriados Elyvilon Gozag Qazlal Zin Shops: D:5 : Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The magic dart hits the crocodile zombie. The crocodile zombie is heavily damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (heavily damaged, 88% to hit) The searing ray hits the crocodile zombie. The crocodile zombie is severely damaged. (Press . to maintain the ray.) The searing ray misses the crocodile zombie. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! You stop channelling your searing ray. The mummy enters a dispersal trap! The mummy blinks! The crocodile zombie blinks! You blink. The mummy blinks! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (91% to hit) The searing ray hits the mummy. The mummy is lightly damaged. The searing ray hits the mummy! The mummy is heavily damaged. (Press . to maintain the ray.) The searing ray hits the mummy but does no damage. The mummy is lightly damaged. The searing ray hits the mummy! The mummy is almost destroyed. The searing ray misses the mummy. The searing ray hits the mummy. You destroy the mummy! The mummy hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the mummy. The mummy is moderately damaged. You finish channelling your searing ray. The mummy hits you! You die... #.....# #..∩..# #..Z..# #.....# ###...### #.......# ##.^.^.## #...#...# ##@M...## #.......# ##.....## #...#...# ##.....## .......# ##....^## .^.#...# #.....## You could see a mummy and a crocodile zombie. Vanquished Creatures A sky beast (D:4) An ogre (D:4) A centaur (D:4) A bullfrog (D:4) 2 scorpions 2 hounds (D:5) 2 jellies 3 iguanas Ijyb (D:3) 2 crocodile zombies (Ossuary) 2 centaur zombies (Ossuary) A scorpion zombie (D:6) 2 mummies (Ossuary) 6 adders 2 howler monkey skeletons (D:6) 2 white imps An ufetubus (D:4) 2 dart slugs A ribbon worm (D:4) A gnoll zombie (Ossuary) 2 orcs 3 giant cockroaches 4 hobgoblins 5 quokkas 5 ball pythons 2 bats 5 endoplasms A frilled lizard (D:1) 14 goblins 11 kobolds 4 rats 92 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shakal93 the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | shakal93 set off with the following items: a +0 sling, 11 | poisoned darts, a potion of attraction, a +0 robe; and the | following spell memorised: Magic Dart; and the following | spells available to memorise: Searing Ray, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 17/19 MP: 3/7 174 | D:1 | Learned a level 2 spell: Searing Ray 247 | D:1 | Found a faded altar of an unknown god. 1112 | D:1 | Reached XP level 3. HP: 22/25 MP: 9/9 1154 | D:1 | Reached skill level 5 in Spellcasting 1404 | D:2 | Reached skill level 1 in Invocations 1456 | D:2 | Reached skill level 1 in Fighting 1456 | D:2 | Reached skill level 1 in Short Blades 1456 | D:2 | Reached skill level 1 in Long Blades 1456 | D:2 | Reached skill level 1 in Axes 1456 | D:2 | Reached skill level 1 in Maces & Flails 1456 | D:2 | Reached skill level 1 in Polearms 1456 | D:2 | Reached skill level 1 in Staves 1456 | D:2 | Reached skill level 1 in Armour 1456 | D:2 | Reached skill level 1 in Stealth 1456 | D:2 | Reached skill level 1 in Shields 1456 | D:2 | Reached skill level 1 in Unarmed Combat 1456 | D:2 | Reached skill level 1 in Evocations 2251 | D:3 | Reached XP level 4. HP: 32/32 MP: 11/11 2251 | D:3 | Noticed Ijyb 2274 | D:3 | Killed Ijyb 2275 | D:3 | Reached skill level 1 in Hexes 2275 | D:3 | Reached skill level 1 in Summonings 2275 | D:3 | Reached skill level 1 in Necromancy 2275 | D:3 | Reached skill level 1 in Translocations 2275 | D:3 | Reached skill level 1 in Forgecraft 2275 | D:3 | Reached skill level 1 in Fire Magic 2275 | D:3 | Reached skill level 1 in Ice Magic 2275 | D:3 | Reached skill level 1 in Air Magic 2275 | D:3 | Reached skill level 1 in Earth Magic 2275 | D:3 | Reached skill level 1 in Alchemy 2759 | D:3 | Found a broken altar of Ashenzari. 2767 | D:3 | Became a worshipper of Ashenzari the Shackled 3004 | D:4 | Noticed a centaur 3016 | D:4 | Killed a centaur 3017 | D:4 | Reached XP level 5. HP: 5/37 MP: 12/12 3193 | D:4 | Identified the ring of Kiosk {rF++ Str+4 Int+6} 3256 | D:4 | Reached XP level 6. HP: 21/44 MP: 10/13 3260 | D:4 | Learned a level 3 spell: Tukima's Dance 3402 | D:4 | Reached skill level 5 in Throwing 3681 | D:4 | Found a glowing silver altar of Zin. 3719 | D:4 | Reached XP level 7. HP: 50/50 MP: 15/15 4071 | D:4 | You fall into a shaft and drop 1 floor! 4071 | D:5 | Entered Level 5 of the Dungeon 4383 | D:5 | Found Gecvupn's Self-Improvement Boutique. 4507 | D:4 | Found a white marble altar of Elyvilon. 4602 | D:4 | Found an opulent altar of Gozag. 5043 | D:5 | Found a snail-covered altar of Cheibriados. 5416 | D:5 | Found a stormy altar of Qazlal. 5984 | D:6 | Reached skill level 6 in Conjurations 6000 | D:6 | Found a sand-covered staircase. 6006 | Ossuary | Entered an ossuary 6016 | Ossuary | Reached XP level 8. HP: 41/57 MP: 10/16 6144 | Ossuary | Mangled by a mummy Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, basic_ecumenical_altar, minmay_tromino_v4_a D:2: layout_basic D:3: kennysheep_the_goblin_king, layout_basic, lemuel_round_altar D:4: wad_river_or_something, layout_basic, pdpol_temple_overflow_zin_treasury_gozag_greed, elyvilon_altar_3 D:5: layout_cave_pods, mainiacjoe_overflow_24_doors, grunt_qazlal_clouds, nicolae_shop_self_help D:6: layout_layer_cave, mainiacjoe_ossuary_entry_find_the_door Ossuary: ossuary_the_hunt_dpeg Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 5 | 5.9 Invocations | 1 2 3 | 3.3 Fighting | 1 2 3 | 3.0 Short Blades | 1 2 3 | 3.0 Long Blades | 1 2 3 | 3.0 Axes | 1 2 3 | 3.0 Maces & Flails | 1 2 3 | 3.0 Polearms | 1 2 3 | 3.0 Staves | 1 2 3 | 3.0 Armour | 1 2 3 | 3.0 Stealth | 1 2 3 | 3.0 Shields | 1 2 3 | 3.0 Unarmed Combat | 1 2 3 | 3.0 Evocations | 1 2 3 | 3.0 Hexes | 1 2 | 2.4 Summonings | 1 2 | 2.4 Necromancy | 1 2 | 2.4 Translocations | 1 2 | 2.4 Forgecraft | 1 2 | 2.4 Fire Magic | 1 2 | 2.4 Ice Magic | 1 2 | 2.4 Air Magic | 1 2 | 2.4 Earth Magic | 1 2 | 2.4 Alchemy | 1 2 | 2.4 Ranged Weapons | 3 4 | 4.0 Dodging | 3 4 | 4.0 Shapeshifting | 3 | 3.8 Throwing | 5 | 5.5 Conjurations | 6 | 6.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 5 | 3 | 8 || 16 Bite | 1 | 1 | 2 || 4 Fire: Sling | 18 | | || 18 Cast: Magic Dart | 82 | 36 | 81 || 199 Searing Ray | | 10 | 13 || 23 Invoke: Curse Item | | | 1 || 1 Use: Scroll | 5 | 7 | 5 || 17 Stab: Sleeping | | 2 | 3 || 5 Armour: Robe | 25 | 19 | 45 || 89 Dodge: Dodged | 26 | 31 | 35 || 92 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6147 | 5929 | 218 | 100 | 5112 | 7 | 878.1 | Dungeon | 6010 | 5792 | 218 | 100 | 5033 | 6 | 1001.7 | Ossuary | 137 | 137 | 0 | 0 | 79 | 1 | 137.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1629 daAuts D:5: 1301 daAuts D:1: 1234 daAuts D:3: 1067 daAuts D:2: 691 daAuts Ossuary: 137 daAuts D:6: 86 daAuts