shkky01 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, -3, D:1) a +0 club (17, -1, D:1) a +0 leather armour (25, -13, D:1) a +0 club (29, -13, D:1) a quokka skeleton (36, -26, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (12, -14, D:2) a +0 spear (13, -15, D:2) a +0 flail a gnoll skeleton (23, 2, D:2) a ball python skeleton (24, 2, D:2) an adder skeleton (25, 24, D:2) a +0 robe (30, -8, D:2) a hobgoblin corpse (skeletalised by now) (30, 11, D:2) a +0 spear (32, -1, D:2) a +0 robe (35, -4, D:2) a +0 short sword of venom a hobgoblin corpse (skeletalised by now) (38, -22, D:2) a +0 halberd (41, 12, D:2) a +0 club a goblin corpse (skeletalised by now) (44, -17, D:2) a +0 dagger (44, 7, D:2) a +0 chain mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 dagger of the Dozen Mice {drain, rF+} (6260 gold) rF+: It protects you from fire. the +10 dagger of Cruel Justice {heavy, rC- Dex+7} (6830 gold) rC-: It makes you vulnerable to cold. Dex+7: It affects your dexterity (+7). the ring "Voqevar" {rElec rF+++ rN+ Str-4 Stlth-} (5920 gold) [ring of positive energy] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Stlth-: It makes you less stealthy. the cold staff of the Bruised Suns {rElec rC+ rCorr Str-4 Ice Air} (4180 gold) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the +1 helmet of Jylih {rPois rF- Slay+3} (2630 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the sanguine talisman "Uxomit" {Harm Slay+2 Stlth+} (16590 gold) [sanguine talisman] Harm: It increases damage dealt and taken. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. the ring "Hiweu" {rC+ rN+ Int+4 Dex-3} (3610 gold) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). the sanguine talisman "Fatupn" {rN++ Will- Dex+3} (17130 gold) [sanguine talisman] rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). the +5 short sword of Awkwardness {elec, rElec rN+ Will++} (6470 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. the +10 plate armour of Cenazxim {Str+4} (8340 gold) Str+4: It affects your strength (+4). a +2 shortbow of draining (1740 gold) the +0 robe "Holousku" {Harm rC+} (1490 gold) Harm: It increases damage dealt and taken. rC+: It protects you from cold. the cold staff "Beur" {Fly rC+ Str-2 Dex+4 Ice} (3830 gold) [staff of cold] Fly: It grants you flight. rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. the necromancy staff of Uggil {rN+ Int+4 Necro} (4040 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. the inkwell talisman of Oxkoig {rElec rC+} (8000 gold) [inkwell talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. the fire staff "Moifom" {rF+ Int+3 Fire} (3830 gold) [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. the alchemy staff of Woikicwe {*Slow rPois Int+3 Stlth+ Necro Alch} (4110 gold) [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the necromancy staff of Fortitude {rN+ Int+3 Summ Necro} (4390 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. the +0 leather armour of Golden Liberty {rN+ Dex+2} (1740 gold) rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). the ring "Kuibiqiq" {^Contam rF- rC++ Will+++ Int+6} (7590 gold) [ring of intelligence] ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+++: It greatly increases your willpower. Int+6: It affects your intelligence (+6). (5, -5, D:3) a ball python skeleton (16, -15, D:3) a rat corpse (skeletalised by now) (19, 5, D:3) an adder skeleton (20, 5, D:3) a frilled lizard skeleton (26, -33, D:3) 2 poisoned darts (27, -26, D:3) a hobgoblin corpse (skeletalised by now) (29, -35, D:3) a +0 plate armour (34, -30, D:3) a +0 club an orc skeleton (35, -30, D:3) a +0 dagger (35, -29, D:3) a +0 dagger a +0 robe an orc skeleton (36, 15, D:3) a +0 club (37, 14, D:3) a +0 trident a +0 animal skin a +0 helmet (39, 15, D:3) a +0 sling (41, -19, D:3) a +0 whip 4 poisoned darts a kobold skeleton (42, 16, D:3) a +0 dagger a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, -17, D:4) a +0 mace (3, -27, D:4) a +0 hand axe (4, -19, D:4) a +0 war axe (4, -11, D:4) a +0 club (11, -6, D:4) a +0 barding (11, 8, D:4) a +0 chain mail (19, 8, D:4) a +0 dagger of draining (21, -2, D:4) a +0 short sword (28, -17, D:4) a +0 mace 3 boomerangs a +0 ring mail (28, 6, D:4) a +0 robe of willpower (29, -17, D:4) a +0 club a +0 dagger a +0 chain mail a +0 club a +0 scale mail (44, 14, D:4) a +0 spear Level 5 of the Dungeon [Shop] Diaff's Weapon Boutique a +4 long sword of holy wrath (396 gold) 3 large rocks (63 gold) a +0 spear (42 gold) 5 poisoned darts (42 gold) 3 atropa-tipped darts (37 gold) a +0 long sword (49 gold) a +0 spear (42 gold) a +0 dagger (28 gold) a +0 long sword (49 gold) (0, 0, D:5) 6 boomerangs (6, -16, D:5) a +0 trident a +0 leather armour (6, -15, D:5) a +0 hand axe a +0 dagger a +0 robe (7, -16, D:5) a +0 dagger a +0 robe (12, -9, D:5) a +0 war axe a +0 leather armour (12, 9, D:5) a +0 hammer (13, -11, D:5) the +1 leather armour "Lyez Qip" {^Drain rC+ Regen+ Int+2} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (13, 7, D:5) a +4 quarterstaff of chaos a +0 cloak (21, 11, D:5) a +0 whip (23, 11, D:5) a +0 hand axe (25, 9, D:5) a +0 dagger a +0 robe (26, 8, D:5) a +0 flail (28, 8, D:5) a +0 short sword a +0 ring mail (31, -19, D:5) a staff of cold (37, 11, D:5) a +0 dagger (46, -19, D:5) a +2 antimagic hand axe (46, 21, D:5) a +0 battleaxe (47, 13, D:5) a +0 dagger a +0 mace a +0 chain mail a +0 dagger a +0 robe (47, 14, D:5) a +0 war axe (48, 13, D:5) a +0 hand axe (51, 3, D:5) a +1 flail of draining a +0 ring mail (56, -1, D:5) a +0 whip Level 6 of the Dungeon (14, 22, D:6) a +2 halberd of protection a +0 robe of fire resistance (19, 14, D:6) a +0 robe (24, 19, D:6) a parchment of Mephitic Cloud (31, 19, D:6) a +0 short sword (40, 5, D:6) a +0 ring mail (41, 8, D:6) a +0 pair of gloves (47, 3, D:6) a +0 robe a +0 spear (47, 4, D:6) a +0 quarterstaff a +0 robe a +2 long sword of freezing (48, 3, D:6) a +0 robe a +0 hand axe a +0 robe a +0 great sword Level 7 of the Dungeon (0, 0, D:7) a +0 morningstar (12, -26, D:7) a +0 leather armour (13, -19, D:7) a +0 leather armour (14, -3, D:7) a +2 dagger of venom a +0 cloak of corrosion resistance (22, -23, D:7) 4 poisoned darts (24, -30, D:7) a +0 short sword (24, -26, D:7) a +0 whip (24, -14, D:7) 2 large rocks (25, -31, D:7) a +0 falchion (29, -26, D:7) a +2 whip of holy wrath a +0 flail (30, -32, D:7) a +1 heavy spear a +0 robe (30, -31, D:7) a +0 morningstar a +0 chain mail (30, -26, D:7) a +0 short sword (32, -33, D:7) a +0 plate armour (32, -23, D:7) a +0 pair of boots of flying (45, -28, D:7) a +0 ring mail Level 8 of the Dungeon (3, -2, D:8) a +0 club 2 poisoned darts (3, 0, D:8) a +0 club a +0 short sword 2 stones (4, 0, D:8) a +0 trident 4 poisoned darts (4, 1, D:8) a +0 short sword (8, 4, D:8) a +0 dagger (15, -25, D:8) a +2 flail a +0 robe (17, -13, D:8) a +0 whip the +5 robe of the Ego {rCorr Str+4 Int-2} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). (18, 11, D:8) a +0 hand axe (18, 12, D:8) a +0 hand axe a +0 hand axe (18, 13, D:8) a +0 hand axe (22, -14, D:8) a +0 whip 2 poisoned darts (27, 5, D:8) a +0 dagger a +0 robe (27, 6, D:8) a +0 flail (27, 8, D:8) a +0 whip a boomerang a +0 leather armour (28, -17, D:8) a +0 glaive (28, 6, D:8) a +0 dagger a +0 robe (38, 6, D:8) a +0 shortbow (44, -17, D:8) a scroll of blinking (46, -14, D:8) 15 gold pieces (47, -15, D:8) a +0 hand axe (47, -14, D:8) a +0 spear of pain (unseen) (48, -15, D:8) 8 gold pieces (48, -14, D:8) the +4 war axe of Wupsetup {freeze, Fly rPois rF+ Will+} Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (48, -13, D:8) a +3 ring mail of willpower (48, -12, D:8) a +0 chain mail of willpower (49, -14, D:8) a parchment of Call Canine Familiar (49, -13, D:8) a parchment of Sticky Flame Level 9 of the Dungeon (5, -1, D:9) a potion of magic