Dungeon Crawl Stone Soup version 0.35-a0-879-g9d69fef86c (webtiles) character file. Game seed: 17441658983328690134 9 shlifedev2 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Aug 25, 2026. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (409 turns). shlifedev2 the Conjurer (Deep Elf Conjurer) Turns: 409, Time: 00:01:11 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 2/8 EV: 1 Int: 22 God: Gold: 66 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: constricted A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +1 helmet Scrolls c - a scroll of teleportation {unknown} e - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of enlightenment {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.2 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Blink Tloc 6% N/A 19% 2 Confusing Touch Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5562 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal bites you. You encounter a ball python. The quokka bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal completely misses you. The quokka closely misses you. The jackal barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you. The quokka closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The quokka closely misses you. The quokka closely misses you. The quokka barely misses you. There is a large open door, spattered with blood here. You barely miss the quokka. The quokka twitches its whiskers. The quokka closely misses you. You hit the quokka but do no damage. The ball python barely misses you. The ball python closely misses you. The quokka bites you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. You barely miss the quokka. The quokka bites you. You die... ........########... . .................... #[#................... ###.#..########'######## ...... ###.........#### ##.#..##.........⌠...## #.....#......#'#...⌠..# #.Sr.....##>##.....+ #..@.....##<##.....+ #..#..⌠...#+#......# #..##...⌠.........## #.. ###.........#### #..########'######## #................... .................... ....................... .........###......>..## You could see a quokka and a ball python. Vanquished Creatures A dart slug (D:1) 2 jackals (D:1) 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shlifedev2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 253 | D:1 | Found a faded altar of an unknown god. 401 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 409 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_rooms, shapermc_ecumenical_altar_flowoftime, chequers_serial_rivers_large_b, grunt_decor_resistance Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Cast: Magic Dart || 22 Armour: Robe || 11 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 436 | 436 | 0 | 0 | 344 | 1 | 436.0 | Dungeon | 436 | 436 | 0 | 0 | 344 | 1 | 436.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 436 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+