sincerity Level 1 of the Dungeon (0, 0, D:1) a flux talisman (0, 29, D:1) a +0 club (1, 43, D:1) a hobgoblin corpse (skeletalised by now) (9, -1, D:1) 5 stones (18, 10, D:1) a +0 dagger (21, 28, D:1) a bat corpse (skeletalised by now) (22, 5, D:1) a +0 robe (25, 2, D:1) 5 stones (41, 37, D:1) a rat skeleton (42, 33, D:1) a +0 mace (43, 3, D:1) a +0 club (44, 47, D:1) a bat corpse (skeletalised by now) (48, 37, D:1) a rat corpse (skeletalised by now) (62, 14, D:1) a +0 short sword (64, 2, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 1, D:2) a +0 short sword (3, 5, D:2) a hobgoblin skeleton (10, -31, D:2) 2 boomerangs (12, 0, D:2) a +0 short sword an orc corpse (skeletalised by now) (13, -26, D:2) a hobgoblin corpse (skeletalised by now) (13, -19, D:2) 4 large rocks (27, -16, D:2) a +0 short sword a kobold corpse (skeletalised by now) (27, -1, D:2) a +0 robe (30, -24, D:2) a hobgoblin corpse (skeletalised by now) (30, -16, D:2) an adder corpse (skeletalised by now) (31, -20, D:2) a +0 robe (37, -28, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a potion of mutation (0, 1, D:3) a +0 chain mail (5, -21, D:3) a rat corpse (skeletalised by now) (6, 3, D:3) a +0 orcbow (10, -28, D:3) a +0 chain mail (12, -22, D:3) the +2 hammer of the Lurker {heavy, ^Contam rPois rC+ SInv} rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (unseen) (15, -31, D:3) an adder corpse (skeletalised by now) (18, -6, D:3) 7 stones (20, -22, D:3) a +0 great mace (30, -12, D:3) a bat skeleton (33, -23, D:3) a +0 hand axe (33, -22, D:3) a +0 leather armour a +0 trident (35, -24, D:3) a +0 dagger a +0 robe (41, -31, D:3) a +0 flail Level 4 of the Dungeon (2, 22, D:4) a +0 robe (6, -10, D:4) 6 stones (7, -15, D:4) a +0 robe (8, 14, D:4) a +0 club (9, 12, D:4) a +0 short sword (9, 24, D:4) a +2 dagger a +0 leather armour a +2 flail of draining (20, -15, D:4) a +0 giant club (22, -15, D:4) a +0 hand axe (27, -13, D:4) an amulet of faith (27, -11, D:4) a +0 dagger (34, 16, D:4) a +0 dagger a +0 robe a +0 club a +0 sling a +0 leather armour a +0 dagger (34, 18, D:4) the +6 falchion "Ogreslayer" {heavy, rC+ Will+ Int-4 Stlth+} Int-4: It affects your intelligence (-4). rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. a +0 flail a +0 short sword a +0 leather armour (35, 16, D:4) a +0 flail a +0 leather armour (35, 17, D:4) a +0 mace (36, -3, D:4) a +0 plate armour (43, 2, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (10, 6, D:5) a scroll of noise (14, -27, D:5) a hound corpse (skeletalised by now) (16, -1, D:5) a +0 hand axe a +0 ring mail a gnoll skeleton (16, 3, D:5) a +0 spear a gnoll corpse (skeletalised by now) (17, 3, D:5) a +0 flail a gnoll corpse (skeletalised by now) (18, 3, D:5) a +0 flail a gnoll corpse (skeletalised by now) (21, -1, D:5) a +0 pair of boots (36, -4, D:5) a +0 spear (41, 5, D:5) a +0 dagger (45, 5, D:5) a +0 short sword (50, -5, D:5) an adder skeleton (54, -7, D:5) 7 stones (55, -17, D:5) a +0 leather armour a +0 club 6 gold pieces Level 6 of the Dungeon [Shop] Hitetunu's Armour Shop a +0 leather armour (28 gold) a +0 plate armour (322 gold) a +0 chain mail (63 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +0 buckler (63 gold) the +0 ring mail of Waubreph {Slay+5} (448 gold) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a +0 ring mail (56 gold) the +2 robe of Vanity {Str+4 Slay+2} (483 gold) Str+4: It affects your strength (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (0, 0, D:6) a +0 whip (1, 2, D:6) a +0 whip (2, -18, D:6) a +0 ring mail (2, -9, D:6) 5 stones (2, 1, D:6) a +0 whip (4, -11, D:6) a +0 war axe (9, 6, D:6) a +0 dagger (28, -3, D:6) a +0 whip (29, -3, D:6) a +0 mace a +0 leather armour a +0 short sword (30, -3, D:6) a +0 scale mail a +0 club a +0 whip (39, 7, D:6) a +0 robe (45, -28, D:6) 5 boomerangs Level 7 of the Dungeon (0, 0, D:7) 2 boomerangs (0, 13, D:7) a +0 robe (3, 23, D:7) a +0 club (10, 27, D:7) 4 large rocks (14, 16, D:7) a +0 short sword (15, -5, D:7) 6 stones (17, 15, D:7) 9 stones (17, 20, D:7) a +0 leather armour (27, -3, D:7) 2 stones (27, 12, D:7) 5 javelins (29, -5, D:7) a +0 hand axe (30, 17, D:7) a +0 short sword (31, 16, D:7) a +0 short sword (32, 15, D:7) a +0 dagger (37, 27, D:7) a +0 club (39, 0, D:7) 3 stones (40, -10, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (2, 17, D:8) a +0 long sword (4, -2, D:8) a +0 leather armour a +0 quarterstaff a +0 sling (6, -3, D:8) a +0 long sword (8, 10, D:8) a +0 rapier (10, -11, D:8) a +0 leather armour (13, 7, D:8) a stone a +0 whip (14, 8, D:8) a +0 giant spiked club a +0 dire flail (18, 26, D:8) a +0 short sword (18, 27, D:8) a +2 scimitar of flaming (22, 14, D:8) a +0 sling (22, 18, D:8) a +0 club (24, 20, D:8) a +0 cloak (28, 39, D:8) a +0 club (32, 21, D:8) a +0 trident 4 stones (36, -7, D:8) a +0 short sword a +0 dagger a +0 short sword (36, -6, D:8) a +0 short sword 5 stones (36, -5, D:8) a +0 whip a +0 short sword 2 stones (37, -7, D:8) a +0 club (43, 9, D:8) a +0 chain mail a +0 dagger a +0 trident a +0 chain mail a +0 scimitar (48, 6, D:8) a +0 orcbow (49, 7, D:8) 6 stones (50, 7, D:8) a +0 spear Level 9 of the Dungeon (0, 0, D:9) a scroll of noise (14, -2, D:9) 2 stones (16, -17, D:9) a +0 ring mail (18, -28, D:9) a +0 robe a +0 giant club (19, -5, D:9) 2 potions of degeneration (20, -8, D:9) a +0 short sword (23, -26, D:9) a +0 hand axe a +0 ring mail (27, -2, D:9) a +0 long sword (39, -42, D:9) a +0 flail (42, -28, D:9) a +10 plate armour of ponderousness (43, -21, D:9) a +0 dagger a +0 robe (44, -22, D:9) a +0 club (44, -21, D:9) a +0 short sword (44, -20, D:9) a +0 short sword a +0 leather armour (44, -19, D:9) a +0 flail a boomerang a +0 leather armour (51, -12, D:9) a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a +0 club a +0 flail a +0 ring mail (1, -7, D:10) the +0 robe "Sukkiaf" {Harm rF+ Archmagi} rF+: It protects you from fire. Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. (1, 0, D:10) a +0 dagger a +0 robe a +0 flail (8, 25, D:10) 5 stones (12, 13, D:10) a +0 short sword (12, 14, D:10) a +4 flail a +0 chain mail a +0 short sword a +0 orcbow (13, 13, D:10) a boomerang a +1 heavy hand axe (18, 41, D:10) a +0 battleaxe (29, 25, D:10) a +0 ring mail (39, 9, D:10) a +0 giant club a +0 giant spiked club (43, 28, D:10) a +0 robe (45, 23, D:10) 4 stones (54, -3, D:10) a +0 club (55, -5, D:10) a +0 club (56, -8, D:10) a +0 dagger (56, -7, D:10) a +0 dagger Level 11 of the Dungeon (6, -1, D:11) a ring of willpower (6, 0, D:11) a +0 pair of boots (6, 1, D:11) a wand of flame (13) (6, 14, D:11) a +0 giant club a +0 giant club (7, 1, D:11) a ring of protection from cold (13, -4, D:11) a +0 buckler (18, -10, D:11) a +0 whip a +0 robe a +2 dagger of venom (19, -10, D:11) a +0 ring mail a +0 dagger (21, -7, D:11) a +0 plate armour a +0 glaive (22, -7, D:11) a +0 robe a +0 dagger of venom a +0 ring mail a +0 flail a +0 club a +0 ring mail a +0 hand axe (31, -15, D:11) 2 stones (35, 15, D:11) a +0 falchion (39, -17, D:11) a +0 trident (42, -16, D:11) a +0 short sword (43, -20, D:11) a +0 dagger a +0 robe (45, -20, D:11) a +0 trident (46, -20, D:11) a +0 trident a +0 chain mail (46, -19, D:11) a +0 hand axe (50, -19, D:11) a +0 dagger a +0 chain mail (50, 18, D:11) a +0 mace (55, -26, D:11) a +0 falchion Level 12 of the Dungeon (0, 0, D:12) a +0 quarterstaff (11, -38, D:12) a maw talisman (14, -45, D:12) a +0 whip of venom (15, -46, D:12) a +0 flail (15, -45, D:12) a +0 club (15, -1, D:12) a +0 buckler (16, -46, D:12) a +0 ring mail a +0 spear (18, -46, D:12) 3 large rocks (19, -46, D:12) a +0 spear (33, -17, D:12) a +0 orcbow (42, -15, D:12) a +0 mace (43, -32, D:12) a +0 giant club a +0 dire flail Level 13 of the Dungeon (1, 24, D:13) a +0 pair of boots (20, 7, D:13) a +0 buckler (20, 8, D:13) a +0 leather armour a +0 buckler (20, 26, D:13) a +0 war axe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 war axe (24, -1, Lair:1) a +4 trident of draining a +0 robe an orb of energy (26, 7, Lair:1) a +0 morningstar (37, 39, Lair:1) a +6 ring of intelligence a +6 ring of strength (43, 16, Lair:1) a +0 leather armour (44, 37, Lair:1) a +0 robe (45, 55, Lair:1) 4 javelins (49, 23, Lair:1) a staff of conjuration (55, -1, Lair:1) a +2 war axe of draining a +0 dagger of venom (57, 18, Lair:1) a blade talisman (68, 24, Lair:1) a +0 leather armour (71, 31, Lair:1) a +0 halberd of freezing 6 javelins a +0 chain mail Level 2 of the Lair of Beasts (0, 0, Lair:2) 6 large rocks (1, -29, Lair:2) a +0 long sword (4, -8, Lair:2) a +0 buckler (14, -8, Lair:2) a +0 falchion (18, -6, Lair:2) a potion of lignification (19, -6, Lair:2) a potion of heal wounds (20, -4, Lair:2) a +2 hat (unseen) (25, 3, Lair:2) a +0 plate armour (32, 2, Lair:2) a +0 falchion (44, -25, Lair:2) 5 stones (68, -51, Lair:2) a +0 morningstar Level 3 of the Lair of Beasts (0, 0, Lair:3) 2 stones (25, -6, Lair:3) a +0 robe (29, 27, Lair:3) a +0 trident a boomerang (31, 20, Lair:3) a gold piece (63, -5, Lair:3) a +0 falchion (65, -12, Lair:3) an amulet of the acrobat Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (8, -3, Lair:4) a +0 hand axe Level 5 of the Lair of Beasts