Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-751-gb74a43c243 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11843953498140650603, deterministic pregen: 1 Version history: Game started: 0.34-a0-746-g2b4b8e2f9e 0.34-a0-751-gb74a43c243 Command line: /usr/games/crawl-git-b74a43c243 -name sinsin1 -rc /dgldir/rcfiles/crawl-git/sinsin1.rc -macro /dgldir/rcfiles/crawl-git/sinsin1.macro -morgue /dgldir/morgue/sinsin1/ -webtiles-socket /crawl-master/webserver/sockets/sinsin1:2025-09-10.07:37:57.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 14 stack frames. /usr/games/crawl-git-b74a43c243(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5f202673726e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b74a43c243(_Z13do_crash_dumpv+0x43a) [0x5f202674532a]: do_crash_dump() /usr/games/crawl-git-b74a43c243(_Z20crash_signal_handleri+0x1fa) [0x5f202673774a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7dc73d75f330]: /usr/games/crawl-git-b74a43c243(_Z15is_range_weaponRK8item_def+0x4) [0x5f2026973694]: is_range_weapon(item_def const&) /usr/games/crawl-git-b74a43c243(_Z8throw_itRN6quiver6actionE+0xc8d) [0x5f2026de491d]: throw_it(quiver::action&) /usr/games/crawl-git-b74a43c243(_ZN6quiver13action_cycler9do_targetEv+0xf4) [0x5f2026c5d144]: quiver::action_cycler::do_target() /usr/games/crawl-git-b74a43c243(_ZN6quiver13action_cycler6targetEv+0x9c) [0x5f2026c61d7c]: quiver::action_cycler::target() /usr/games/crawl-git-b74a43c243(+0xc8d69a) [0x5f2026ee769a]: /usr/games/crawl-git-b74a43c243(+0xc8e225) [0x5f2026ee8225]: /usr/games/crawl-git-b74a43c243(main+0x1f7) [0x5f202666bab7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7dc73d7441ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7dc73d74428b]: /usr/games/crawl-git-b74a43c243(_start+0x25) [0x5f202666c5a5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007dc73d82a7a7 in __GI___wait4 (pid=195855, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007dc73d82a7a7 in __GI___wait4 (pid=195855, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005f202673791c in call_gdb (file=0x7dc73d91e4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 195627\000\000\000\000\000\000" #2 0x00005f2026745348 in do_crash_dump () at dbg-asrt.cc:673 t = 1757489902 dir = "/dgldir/morgue/sinsin1/" name = "/dgldir/morgue/sinsin1/crash-sinsin1-20250910-073822.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7dc73d91e4e0 <_IO_2_1_stderr_> #3 0x00005f202673774a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 is_weapon (item=...) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/item-prop.h:284 No locals. #6 is_range_weapon (item=...) at item-prop.cc:2153 No locals. #7 0x00005f2026de491d in throw_it (a=...) at throw.cc:609 primary = 0x5f2027476ad8 offhand = 0x0 launcher = alt_launcher = ammo_slot = pbolt = {origin_spell = SPELL_CAUSE_FEAR, range = 24352, glyph = 4 U'\004', colour = 0 '\000', flavour = 1032968992, real_flavour = 32199, drop_item = 96, item_mulches = false, item = 0x5f20548c5ca0, launcher = 0x295b78a18f9db100, source = {x = 1418484864, y = 24352}, target = {x = 1032968896, y = 32199}, damage = {num = 4, size = 0}, ench_power = -104, hit = -1, thrower = 1429157488, ex_size = 24352, source_id = 0, source_name = "@\000\000\000\000\000\000\000\200\313/U _\000\000\32031U _\000\000>{4\247%_\000\000\356H\005\362\005\000\000\000 ۑ=\307}\000\000\002\000\000\000\000\000\000\000`\377\377\377\377\377\377\377\002\000\000\000\000\000\000\000\320q2U _\000\000\300ڑ=\307}\000\000`\377\377\377\377\377\377\377\002\000\000\000\000\000\000\000@\234.U _\000\000\020Ry\255\374\177\000\000\256}|=\307}\000\000 Ry\255\374\177\000\000\256}|=\307}\000\000pw\321T _\000\000\000\000\000\000\000\000\000\000\340Ry\255\374\177\000\000\200LB' _\000\000\200Ty\255\374\177\000\000\237s\354& _\000\000pRy\255\374\177\000\000"..., name = , short_name = "p\376UU _\000\000`k\213T _\000\000\340\002\217T _\000\000 $0U _\000\000@\247/U _\000\000\220\346\301T _\000", hit_verb = , loudness = -1384558144, hit_noise_msg = "H\213E\300L\213E\270L\213M\260\351\330\376\377\377\017\037@\000H\215=Y{\022\000\350\224\362\377\377\017\037@\000H\215=\261{\022\000\350\204\362\377\377H\215=u{\022\000\350x\362\377\377\017\037\204", explode_noise_msg = "", pierce = 96, is_explosion = 255, is_death_effect = 255, aimed_at_spot = 255, aux_source = , affects_nothing = 2, effect_known = false, effect_wanton = false, no_saving_throw = false, draw_delay = 0, explode_delay = 1429118016, redraw_per_cell = 32, special_explosion = 0x7ffcad795210, was_missile = 174, animate = 125, ac_rule = 32199, obvious_effect = 32, seen = 82, heard = 121, path_taken = std::vector of length -4212777115847, capacity -17286835441589 = {{x = 596198500, y = 415531848}, {x = 1096565083, y = 264461661}, {x = 361431071, y = 1397762}, {x = 678810245, y = -1090176696}, {x = 1929385299, y = 4016159}, {x = 1996619776, y = -528267241}, {x = 344803576, y = 92882944}, {x = 1397670, y = -1894414008}, {x = -1879042733, y = -386954932}, {x = -18938, y = 596198500}, {x = 415531848, y = 1096565083}, {x = 264461661, y = 32799}, {x = 264437760, y = 32799}, {x = -1958215680, y = 357531925}, {x = 2106148864, y = 981492952}, {x = 1183125248, y = -385875969}, {x = -4130, y = -662860984}, {x = -129529016, y = -51991}, {x = 267620607, y = 1213594142}, {x = 1463936393, y = 1430345281}, {x = 1213420609, y = 1277750403}, {x = 1329341835, y = -1958215659}, {x = 357514501, y = -1957862400}, {x = -966515660, y = -2058551040}, {x = -880537610, y = 1224736768}, {x = 41977485, y = -1924333568}, {x = 32958, y = -951491584}, {x = 9220, y = -1991770112}, {x = -1958098875, y = -1065007097}, {x = 9208847, y = 521076736}, {x = 262668352, y = 23627023}, {x = -1991770112, y = 495667394}, {x = 1396550, y = -261059256}, {x = 216711496, y = 1225798472}, {x = -1958209655, y = 1147467856}, {x = -1024054389, y = -276558078}, {x = -1962934272, y = 357757189}, {x = 1975551232, y = 356075573}, {x = 1397422, y = -2125976461}, {x = 250, y = 1210283778}, {x = 1224270467, y = 1384648077}, {x = -1924661227, y = -1991765500}, {x = 357731605, y = 25774080}, {x = 521102992, y = 132}, {x = -1991770112, y = -1259804425}, {x = 1147469823, y = -1958138999}, {x = -1065007097, y = -8878833}, {x = -2092302337, y = 961284295}, {x = -2062563203, y = -166}, {x = -386430644, y = -526}, {x = -1958178714, y = 357452037}, {x = -1958190080, y = -951557096}, {x = 0, y = -612022272}, {x = -1070507916, y = 442}, {x = -1324355584, y = 365048085}, {x = -175829248, y = 1207959552}, {x = 142640011, y = -2058878976}, {x = -159117376, y = 1207959552}, {x = 1208084611, y = 142640009}, {x = 359989248, y = -16413880}, {x = 1207965121, y = -1040704119}, {x = -1991770091, y = 555139}, {x = -2017447680, y = 365031685}, {x = 33063680, y = 9998095}, {x = -2092433408, y = 1096493252}, {x = 1096630620, y = 1566523742}, {x = 1231327427, y = 2374787}, {x = -494708620, y = 1032669188}, {x = 1399534, y = -1958205836}, {x = 357684501, y = -1043904512}, {x = -67108864, y = -1794863800}, {x = 0, y = 1222178632}, {x = 256430725, y = 558416196}, {x = 948652272, y = 1877529137}, {x = -369098799, y = -238}, {x = 521088614, y = 132}, {x = -1924661248, y = 306358589}, {x = -1346050048, y = 521142271}, {x = -1991770048, y = -1958166459}, {x = 357397765, y = 947938304}, {x = 1217885440, y = -390564471}, {x = -4650, y = -1069184184}, {x = -1200256184, y = -128939192}, {x = -2092400405, y = -1924650812}, {x = 364987709, y = 1547787008}, {x = 1581342017, y = -379756735}, {x = -86210, y = 792563016}, {x = -402647615, y = -86414}, {x = -66839, y = 227363071}, {x = 1207942, y = 232378}, {x = 898451456, y = 1172733}, {x = -381842104, y = -402648602}, {x = -470434, y = 254699110}, {x = 33823, y = 251658240}, {x = 267583519, y = 1213594142}, {x = 1463936393, y = 1430345281}, {x = -1991683007, y = -1991748620}, {x = -326940421, y = -969048008}, {x = 5568, y = 27821071}, {x = -2058551296, y = 1210283492}, {x = -2062558331, y = 666}, {x = 952402760, y = 1541900620}, {x = 1564564545, y = 1598119489}, {x = -177936035, y = 521142271}, {x = -2058878912, y = 1289843931}, {x = 1291348875, y = 1307605901}, {x = -2092306807, y = -1924269850}, {x = -163450802, y = -2062613819}, {x = 366, y = 189068866}, {x = 510984456, y = 1977910605}, {x = -578205397, y = 952402760}, {x = 1541966156, y = 1564564545}, {x = 1598119489, y = 521126749}, {x = -1924595648, y = 961345606}, {x = 1275687648, y = -2092376023}, {x = -713682952, y = 1191545672}, {x = 1677727052, y = 3703624}, {x = 64783375, y = -1924399104}, {x = 358178069, y = -973717248}, {x = 1132793604, y = 1275068417}, {x = -146214775, y = -130462504}, {x = 51675663, y = -163512320}, {x = -2062610489, y = 778}, {x = 266634573, y = 217480}, {x = 1150109952, y = -1991698652}, {x = -528266816, y = -125613840}, {x = 2144287, y = 256638976}, {x = -163463098, y = -2062613819}, {x = 462, y = -829997696}, {x = 251658261, y = 74117}, {x = -1161809664, y = 1}, {x = -1324400144, y = 260378386}, {x = 1275068420, y = -1991452791}, {x = -225882943, y = 1291749708}, {x = -389524087, y = -4758}, {x = -933917876, y = 835029321}, {x = 42418624, y = 251787395}, {x = 249231, y = -310031104}, {x = 57443343, y = -1958150144}, {x = 44628037, y = -15563505}, {x = -1924595713, y = 358131989}, {x = 1946462208, y = 361449514}, {x = 1396622, y = -1794863800}, {x = 0, y = 1222178632}, {x = -951528827, y = 194}, {x = 1141852412, y = 1435322818}, {x = -803125008, y = 1225821000}, {x = -2079337927, y = -300}, {x = 990743880, y = -1174400446}, {x = 3520, y = 1211469128}, {x = 1207964131, y = 1085816205}, {x = -2081947630, y = 268433616}, {x = -68681697, y = -369098822}, {x = -434, y = 1142886246}, {x = 961347584, y = 1277260513}, {x = 692897929, y = -125613856}, {x = -1970925809, y = 1224736766}, {x = 1276384651, y = 961019925}, {x = -2096162750, y = -391}, {x = -372100795, y = -321}, {x = -1958178714, y = 357497109}, {x = 76367872, y = 149}, {x = -654882816, y = 1221756232}, {x = 49863, y = 256441344}, {x = 558678596, y = 277564664}, {x = -93463, y = 1142886399}, {x = -1991507968, y = -225882943}, {x = 1291749708, y = -1991452791}, {x = 1541982293, y = 1241513964}, {x = -2058828407, y = 1216050368}, {x = -1460125557, y = 428150530}, {x = -1459617794, y = 1435192324}, {x = 361580744, y = 1398698}, {x = -1958204812, y = 357470485}, {x = 76367872, y = 149}, {x = -654882816, y = 1221756232}, {x = 49863, y = 256441344}, {x = -1924545980, y = 558428245}, {x = 277563600, y = 265435465}, {x = -141436, y = 227363071}, {x = 1196350, y = 898490}, {x = 898451456, y = 1172043}, {x = -1153594040, y = -402648513}, {x = -471162, y = 1142886246}, {x = -1991770112, y = -105322273}, {x = 826671103, y = -39654931}, {x = -1958150145, y = 357247237}, {x = 1535855616, y = -7779088}, {x = -119176375, y = 407931720}, {x = 1306470732, y = -1991713535}, {x = 1116555513, y = -385266433}, {x = 1220970824, y = -1991720671}, {x = 558411845, y = 1183664350}, {x = -266254081, y = 264767816}, {x = 105861, y = -796309504}, {x = 441748814, y = 1300843527}, {x = -654882624, y = 1287782733}, {x = 1236819337, y = -1991720415}, {x = -1991466939, y = 961398853}, {x = 847515605, y = -1174405123}...}, extra_range_used = -1384557856, aimed_at_feet = 252, msg_generated = 127, noise_generated = false, passed_target = false, in_explosion_phase = 128, attitude = 24352, foe_ratio = -1384557440, hit_count = std::map with 4294967296 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 32764, tracer = 0x0, chose_ray = false, overshoot_prompt = 83, friendly_past_target = 121, bounces = 32764, bounce_pos = {x = 4, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = 138, ray = {r = {start = {x = 6.9526508028466293e-310, y = 1.8276770497687735e-109}, dir = {x = 3.9525251667299724e-322, y = 6.9526508028630323e-310}}, on_corner = 224, cycle_idx = 32764}, tile_beam = 138294683024096, tile_explode = 104592461646720, can_see_invis = 225, nightvision = 83, can_trigger_bullseye = 121, message_cache = std::set with 140723218895632 elements} fake_proj = {base_type = 255, sub_type = 255 '\377', {plus = -1, mon_type = 65535, skill = 65535, charges = -1, net_durability = -1, tithe_state = -1}, {plus2 = -1, net_placed = -1, skill_points = -1, stash_freshness = -1}, {special = 0, unrand_idx = 0, subtype_rnd = 0, brand = 0, freshness = 0}, rnd = 0 '\000', quantity = 0, flags = 658656456, pos = {x = 24352, y = 652038429}, link = 24352, slot = 0, orig_place = {branch = 658656456, depth = 24352}, orig_monnum = -20224, inscription = , props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 104591702248576 elements, }} thrown = is_thrown = item = {base_type = 224, sub_type = 79 'O', {plus = -21127, mon_type = 44409, skill = 44409, charges = -21127, net_durability = -21127, tithe_state = -21127}, {plus2 = 32764, net_placed = 32764, skill_points = 32764, stash_freshness = 32764}, {special = 1430081096, unrand_idx = 1430081096, subtype_rnd = 1430081096, brand = 1430081096, freshness = 1430081096}, rnd = 32 ' ', quantity = 0, flags = 0, pos = {x = 0, y = 653052782}, link = 24352, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = 0}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 1 element = {["\360Oy\255\374\177\000\000\001\000\000\000\000\000\000\000t\000\000\000he\000\000\220\213\304T _\000\000@Py\255\374\177\000\000\256}|=\307}\000\000%\000\000\000\000\000\000\000\034\000\000\000\000\000\000\000@Py\255\374\177\000\000\200Ry\255\374\177\000\000\300\367\216T _\000\000\017\000\000\000\000\000\000\000\320Py\255\374\177\000\000\325a|=\307}\000\000\300Py\255\374\177\000\000+=|=\307}\000\000 \000\000\000\000\000\000\000p\317.U _\000\000\002\000\000\000 _\000\000\004\000\000\000\000\000\000\000 ۑ=\307}\000\000`\000\000\000\000\000\000\000\240\\\214T _\000\000\000\261\235\217\241x[)\200\\\214T _\000\000"...] = {type = SV_NONE, flags = 0 '\000', val = {boolean = false, byte = 0 '\000', _short = 0, _int = 0, _float = 0, _int64 = 0, ptr = 0x0}}}, }} alt_pbolt = {origin_spell = 658837280, range = 24352, glyph = 16 U'\020', colour = 0 '\000', flavour = 2910409697, real_flavour = 32764, drop_item = 216, item_mulches = 247, item = 0x1, launcher = 0x5f20549c1af0, source = {x = -1384557456, y = 32764}, target = {x = 1419516660, y = 24352}, damage = {num = 1419516656, size = 24352}, ench_power = 648126006, hit = 24352, thrower = 1429321696, ex_size = 24352, source_id = 1419516656, source_name = "\221@5\247%_\000\000\022\221\016\331[\365\bv\b\000\000\000\006\000\000\000\b\000\000\000\371\377\377\377\b\000\000\000\a\000\000\000\b\000\000\000\b\000\000\000\370\377\377\377\370\377\377\377\370\377\377\377\000\000\000\000\370\377\377\377\377\377\377\377\370\377\377\377\001\000\000\000\370\377\377\377\376\377\377\377\370\377\377\377\002\000\000\000\370\377\377\377\375\377\377\377\370\377\377\377\003\000\000\000\370\377\377\377\374\377\377\377\370\377\377\377\004\000\000\000\370\377\377\377\373\377\377\377\370\377\377\377\005\000\000\000\370\377\377\377\372\377\377\377\370\377\377\377\006\000\000\000\370\377\377\377\371\377\377\377\370\377\377\377\a\000\000\000\370\377\377\377\b\000\000\000\000\000\000\000\370\377\377\377\377\377\377\377\370\377\377\377"..., name = "\221@5\247%_\000\000\022\221\016\331[\365\bv\b\000\000\000\006\000\000\000\b\000\000\000\371\377\377\377\b\000\000\000\a\000\000\000\b\000\000\000\b\000\000\000\370\377\377\377\370\377\377\377\370\377\377\377\000\000\000\000\370\377\377\377\377\377\377\377\370\377\377\377\001\000\000\000\370\377\377\377\376\377\377\377\370\377\377\377\002\000\000\000\370\377\377\377\375\377\377\377\370\377\377\377\003\000\000\000\370\377\377\377\374\377\377\377\370\377\377\377\004\000\000\000\370\377\377\377\373\377\377\377\370\377\377\377\005\000\000\000\370\377\377\377\372\377\377\377\370\377\377\377\006\000\000\000\370\377\377\377\371\377\377\377\370\377\377\377\a\000\000\000\370\377\377\377\b\000\000\000\000\000\000\000\370\377\377\377\377\377\377\377\370\377\377\377"..., short_name = "", hit_verb = , loudness = 1419516656, hit_noise_msg = "f\017ot$pf\017o\274$\200\000\000\000H\203\304@\017\021s\020\017\021{ \351\216\375\377\377H\211\356H\211\337H\211D$(H)\316H\211T$ L\211L$\030\350\023z\000\000\363\017oC\020H\213D$(H\213T$ L\213L$\030\351G\377\377\377H\211\351H\211\337H\211D$(H)\361H\211T$ H\211\316L\211L$\030\350\n{\000\000L\213C0H\213K@H\213D$(H\213T$ L\213L$\030\351!\376\377\377\350i\354\247\377f\017\037\204\000\000\000\000\000\363\017\036\372AW1\322AVAUATI\211\364\276 \000\000\000USH\211\373L\211\347H\201\3548\002\000\000dH\213"..., explode_noise_msg = "f\000\000\000\020\002\000\000\000\000\000\000A\000\000\000\000\000\000\0000\376.U _\000\000\006\001\001\001\000\000\000\000P\265\211T _\000\000\240؅T _\000\000\260\346\235& _\000\0000\005/U _\000\000\a\000\000\000\223\020\000\000a", '\000' , "9@\003\000\000\000\000\000\000\000\220@\224T _\000\000\004", '\000' , "=@\003\000\000\000per_\220\271\222T _\000\000\004\000\000\000 _\000\000\000\000\000\000\000\000\000\000`\000\000\000\000\000\000\000Q\000\000\000\000\000\000\0000\a/U _\000\000\005\002\000\001\000\000\000\000\200\n\225T"..., pierce = 216, is_explosion = 93, is_death_effect = 126, aimed_at_spot = 84, aux_source = "", affects_nothing = 224, effect_known = 139, effect_wanton = 59, no_saving_throw = 39, draw_delay = 24352, explode_delay = 648126006, redraw_per_cell = 32, special_explosion = 0x5f20552f0a8c, was_missile = 32, animate = 13, ac_rule = 24352, obvious_effect = 148, seen = 51, heard = 151, path_taken = std::vector of length 64, capacity 328823 = {{x = -1500987341, y = 24357}, {x = -653356782, y = 1980298587}, {x = 1769239401, y = 1917067363}, {x = 1768843617, y = 5597038}, {x = -6, y = -2}, {x = -6, y = 2}, {x = -6, y = -3}, {x = -6, y = 3}, {x = -6, y = -4}, Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b74a43c243/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b74a43c243/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b74a43c243/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = corridors, absdepth0 = 6 Level vaults: layout_loops_ring nicolae_uskayaw_suspiria grunt_nemelex_the_gamble overflow_temple_1_default minmay_temple_entry_arrows serial_shops nicolae_shop_hallway_plus Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #8, type 7 at (29, 26): position (29,31) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You climb upwards. There is a stone staircase leading down here. You see here a +0 leather armour. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a plate armour. An orc comes into view. It is wielding a +1 hand axe of flaming. Found a cabochon ring. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +1 hand axe of flaming and wearing a +0 chain mail (asleep, 100% to hit) The magic dart hits the orc but does no damage. The orc shouts! An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +1 hand axe of flaming and wearing a +0 chain mail (100% to hit) The magic dart hits the orc. The orc is heavily wounded. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +1 hand axe of flaming and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder completely misses you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder! You kill the adder! You see here an adder corpse. Found a glowing dagger. Things that are here: a +1 hand axe of flaming; a +0 chain mail; an orc corpse o - a ring of flight Things that are here: a +1 hand axe of flaming; a +0 chain mail; an orc corpse p - a +1 hand axe of flaming Found a ring mail. You see here a +2 vampiric dagger. q - a +2 vampiric dagger Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (lightly wounded, wandering, hasn't noticed you, 100% to hit) The magic dart hits the ufetubus. The ufetubus is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (severely wounded, 100% to hit) The magic dart hits the ufetubus but does no damage. The ufetubus is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (severely wounded, 100% to hit) The magic dart hits the ufetubus. You kill the ufetubus! Grinder comes into view. The helpless Grinder fails to defend herself. You puncture Grinder! Grinder is moderately wounded. Grinder hits you. You writhe in agony. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 100% to hit) The magic dart hits Grinder. Grinder is moderately wounded. Grinder gestures at you. Pain shoots through your body! Grinder gestures at you. You easily resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 100% to hit) The magic dart hits Grinder. Grinder is moderately wounded. Grinder grins, showing sharp teeth. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 100% to hit) The magic dart hits Grinder. Grinder is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, 100% to hit) The magic dart hits Grinder. Grinder is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, 100% to hit) The magic dart hits Grinder but does no damage. Grinder is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, 100% to hit) The magic dart hits Grinder. Grinder is severely wounded. Grinder gestures at you. You easily resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 100% to hit) The magic dart hits Grinder but does no damage. Grinder is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 100% to hit) The magic dart hits Grinder but does no damage. Grinder is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 100% to hit) The magic dart hits Grinder but does no damage. Grinder is severely wounded. Grinder says, "There's only one good use for a tongue: cutting it out." Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 100% to hit) The magic dart hits Grinder. Grinder is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 100% to hit) The magic dart hits Grinder. Grinder is severely wounded. Grinder blinks! Grinder says, "I used to sell toenails on the black market." Grinder gestures at you. You easily resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 100% to hit) The magic dart hits Grinder. Grinder is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (almost dead, 100% to hit) The magic dart hits Grinder. Grinder is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (almost dead, 100% to hit) The magic dart hits Grinder. You kill Grinder! Your Air Magic skill increases to level 3! v - 3 scrolls labelled TIBBITHR YVABBU (gained 1) Things that are here: a +0 robe; a +0 dagger You see here an adder skeleton. Things that are here: a +0 leather armour; a +0 short sword You see here a hound skeleton. You see here a +0 falchion. You now have 300 gold pieces (gained 5). Things that are here: a +0 dagger; an orc corpse Found an escape hatch in the ceiling. Found a fluorescent wand. p - a wand of polymorph (8) There is a stone staircase leading down here. Welcome back, sinsin1 the Spriggan Hedge Wizard. Welcome back, sinsin1 the Spriggan Hedge Wizard. Welcome back, sinsin1 the Spriggan Hedge Wizard. Welcome back, sinsin1 the Spriggan Hedge Wizard. Press ? for a list of commands and other information. Okay, then. You now have 310 gold pieces (gained 10). A black bear comes into view. Cast which spell? (? or * to list) Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (asleep, chance to affect: 72%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the black bear. The black bear growls angrily. The black bear is engulfed in noxious fumes. The black bear appears confused. Found a scroll labelled MEOLIL DYVAISU. The black bear is engulfed in noxious fumes. The black bear is engulfed in noxious fumes. The black bear appears confused. You catch the helpless black bear completely off-guard! You puncture the black bear! The black bear is poisoned. The black bear is moderately wounded. The black bear is engulfed in noxious fumes. The black bear appears confused. You hit the black bear. The black bear looks as sick as possible! The black bear is heavily wounded. The black bear is engulfed in noxious fumes. The black bear appears confused. The black bear bites you. The black bear closely misses you. The black bear barely misses you. You hit the black bear. The black bear looks as sick as possible! The black bear is severely wounded. The black bear is engulfed in noxious fumes. The black bear appears confused. The black bear bites you but does no damage. The black bear completely misses you. The black bear closely misses you. You hit the black bear but do no damage. The black bear looks as sick as possible! The black bear is severely wounded. The black bear is engulfed in noxious fumes. The black bear appears confused. You hit the black bear. The black bear looks as sick as possible! The black bear is almost dead. The black bear is engulfed in noxious fumes. The black bear appears confused. The black bear bites you. The black bear misses you. The black bear closely misses you. You catch the helpless black bear completely off-guard! You puncture the black bear! You kill the black bear! Your Alchemy skill increases to level 4! Found 12 gold pieces. You open the door. Found Jiel's Book Shop. There is an open door here. There is an entrance to Jiel's Book Shop here. You open the door. There is an open door here. There is an entrance to Jiel's Book Shop here. There is an open door here. B - a scroll labelled MEOLIL DYVAISU Found 4 poisoned darts. Found a parchment of Confusing Touch. You pick up a parchment of Confusing Touch and begin reading... You add the spell Confusing Touch to your library. Found Jairuu's Antique Weapon Emporium. There is an entrance to Jairuu's Antique Weapon Emporium here. r - a +2 shortbow of flaming Thank you for shopping at Jairuu's Antique Weapon Emporium! Saving game... please wait. Welcome back, sinsin1 the Spriggan Hedge Wizard. Welcome back, sinsin1 the Spriggan Hedge Wizard. Welcome back, sinsin1 the Spriggan Hedge Wizard. Welcome back, sinsin1 the Spriggan Hedge Wizard. Press ? for a list of commands and other information. Found a leather armour. You see here a +0 leather armour. Found 10 gold pieces. Found a stone staircase leading up. You see here 4 poisoned darts. s - 4 poisoned darts You now have 170 gold pieces (gained 10). You hear a distant slurping noise. A black bear comes into view. Cast which spell? (? or * to list) Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (wandering, hasn't noticed you, chance to affect: 72%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the black bear. The black bear growls angrily. The black bear is engulfed in noxious fumes. The black bear appears confused. You barely miss the black bear. The black bear is engulfed in noxious fumes. The black bear appears confused. The black bear misses you. The black bear barely misses you. The black bear claws you. The black bear closely misses itself. The black bear claws itself. The black bear claws itself but does no damage. You hit the black bear but do no damage. The black bear is poisoned. The black bear is lightly wounded. You hit the black bear but do no damage. The black bear looks as sick as possible! The black bear is lightly wounded. The black bear is engulfed in noxious fumes. The black bear is engulfed in noxious fumes. The black bear appears confused. Okay, then. You catch the helpless black bear completely off-guard! You puncture the black bear! The black bear looks as sick as possible! The black bear is severely wounded. The black bear is engulfed in noxious fumes. The black bear bites you. The black bear completely misses you. The black bear barely misses you. You hit the black bear. The black bear looks as sick as possible! The black bear is almost dead. A steam dragon comes into view. The steam dragon hisses angrily. You hit the black bear. The black bear looks as sick as possible! The black bear is almost dead. You kill the black bear! You have reached level 8! Casting: Mephitic Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (chance to affect: 81%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the steam dragon. The steam dragon is engulfed in noxious fumes. The steam dragon appears confused. You hit the steam dragon but do no damage. The steam dragon is poisoned. The steam dragon is engulfed in noxious fumes. The steam dragon appears confused. The steam dragon closely misses you. x2 You hit the steam dragon. The steam dragon looks as sick as possible! The steam dragon is lightly wounded. The steam dragon is engulfed in noxious fumes. The steam dragon appears confused. You catch the helpless steam dragon completely off-guard! You puncture the steam dragon! The steam dragon is severely wounded. The steam dragon is engulfed in noxious fumes. The steam dragon barely misses you. The steam dragon closely misses you. You hit the steam dragon but do no damage. The steam dragon is severely wounded. The steam dragon is engulfed in noxious fumes. The steam dragon appears confused. You hit the steam dragon but do no damage. The steam dragon looks as sick as possible! The steam dragon is almost dead. The steam dragon is engulfed in noxious fumes. The steam dragon appears confused. You hit the steam dragon. The steam dragon looks as sick as possible! The steam dragon is almost dead. You kill the steam dragon! Found a murky puce potion. Found a stormy altar of Qazlal. s - a murky puce potion An ice beast comes into view. Found a stone staircase leading down. Found 7 gold pieces. Found an escape hatch in the ceiling. You now have 177 gold pieces (gained 7). Found 6 poisoned darts. s - 10 poisoned darts (gained 6) You open the door. There is an open door here. You open the door. There is an open door here. Found a mace. You see here a +0 mace. Found a scroll labelled TIBBITHR YVABBU. Found a scale mail. Found a glass ring. Found an escape hatch in the floor. v - 4 scrolls labelled TIBBITHR YVABBU (gained 1) t - a ring of protection from cold t - a ring of protection from cold (worn) There is a dry fountain here. You open the door. There is an open door here. Found a quill talisman. An adder comes into view. The adder hisses angrily. Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder! You kill the adder! Found 11 gold pieces. You see here an adder corpse. You see here a quill talisman. u - a quill talisman You now have 188 gold pieces (gained 11). A scorpion comes into view. Found a stone staircase leading up and a stone staircase leading down. Found Zikkut's Armour Emporium. The helpless scorpion fails to defend itself. You puncture the scorpion! The scorpion is moderately wounded. The scorpion misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, chance to affect: 81%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the scorpion. The scorpion is moderately wounded. The scorpion is engulfed in noxious fumes. The scorpion appears confused. The scorpion seems to be having trouble coordinating all eight of its legs. You barely miss the scorpion. The scorpion is moderately wounded. The scorpion is engulfed in noxious fumes. You strike the helpless scorpion from behind! You hit the scorpion. The scorpion is severely wounded. The scorpion is engulfed in noxious fumes. The scorpion barely misses you. The scorpion is engulfed in noxious fumes. The scorpion closely misses you. You barely miss the scorpion. The scorpion is severely wounded. The scorpion is engulfed in noxious fumes. The scorpion appears confused. The scorpion is engulfed in noxious fumes. The scorpion appears confused. You hit the scorpion. The scorpion is severely wounded. The scorpion is engulfed in noxious fumes. The scorpion appears confused. You catch the helpless scorpion completely off-guard! You puncture the scorpion! You kill the scorpion! Your Conjurations skill increases to level 6! Okay, then. There is an entrance to Zikkut's Armour Emporium here. A jelly comes into view. There is an entrance to Zikkut's Armour Emporium here. The jelly quivers. Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) The magic dart hits the jelly! The jelly is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, 100% to hit) The magic dart hits the jelly. The jelly is heavily wounded. The jelly completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) The magic dart hits the jelly. The jelly is almost dead. The jelly hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (severely wounded, 100% to hit) The magic dart hits the jelly. You kill the jelly! Your Air Magic skill increases to level 4! You see here a +0 leather armour. A bombardier beetle comes into view. The helpless bombardier beetle fails to defend itself. You puncture the bombardier beetle! The bombardier beetle looks as sick as possible! The bombardier beetle is almost dead. You kill the bombardier beetle! You now have 200 gold pieces (gained 12). The ice beast hits you. The ice beast freezes you. You resist. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 100% to hit) The magic dart hits the ice beast! The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is heavily wounded. You hit the ice beast. The ice beast is poisoned. The ice beast is heavily wounded. The ice beast misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, poisoned, 100% to hit) The magic dart hits the ice beast. The ice beast is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, poisoned, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is severely wounded. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you. You resist. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast looks more healthy. The ice beast hits you. The ice beast freezes you. You resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is almost dead. You hit the ice beast but do no damage. The ice beast is poisoned. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you. You resist. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, very poisoned, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is almost dead. You kill the ice beast! Your Alchemy skill increases to level 5! You see here a black bear skeleton. There is a stone staircase leading down here. You climb downwards. Found a scroll labelled TIBBITHR YVABBU and 11 gold pieces. There is a stone staircase leading up here. v - 5 scrolls labelled TIBBITHR YVABBU (gained 1) Found a scroll labelled BUEWNE PIRIMISM. C - a scroll labelled BUEWNE PIRIMISM An orc wizard and an orc come into view. The orc is wielding a +0 whip of venom. Found an escape hatch in the ceiling. The orc wizard gestures at you while chanting. The magic dart hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to affect: 86%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc wizard. You hear a shout! The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard is engulfed in noxious fumes. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard hits itself with a +0 dagger. An orc comes into view. It is wielding a +0 dagger. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard is engulfed in noxious fumes. An orc priest comes into view. It is wielding a +0 dagger. The orc wizard hits the orc with a +0 dagger. Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (wandering, hasn't noticed you, chance to affect: 86%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc priest. You hear a shout! The orc priest is engulfed in noxious fumes. The orc priest appears confused. You closely miss the orc. The orc is lightly wounded. The orc priest is engulfed in noxious fumes. The orc priest appears confused. The orc hits you with a +0 dagger. The orc wizard is engulfed in noxious fumes. You hit the orc. The orc is poisoned. The orc is heavily wounded. The orc priest is engulfed in noxious fumes. The orc priest appears confused. The orc priest hits the orc with a +0 dagger. The orc hits you with a +0 dagger. You hit the orc. The orc looks as sick as possible! The orc is almost dead. You kill the orc! The orc priest is engulfed in noxious fumes. The orc priest appears confused. An orc wizard comes into view. It is wielding a +0 dagger of venom. Things that are here: a +0 dagger; a +0 leather armour The orc wizard shouts! You hit the orc priest. The orc priest is poisoned. The orc priest is lightly wounded. Found 3 flux baubles. The orc priest is engulfed in noxious fumes. The orc priest appears confused. The orc priest hits the orc with a +0 dagger. You hit the orc priest. The orc priest looks even sicker. The orc priest is moderately wounded. The orc priest is engulfed in noxious fumes. The orc priest appears confused. The orc priest gestures wildly. The orc priest barely misses the orc. You hit the orc priest. The orc priest looks as sick as possible! The orc priest is heavily wounded. The orc priest is engulfed in noxious fumes. The orc priest appears confused. You barely miss the orc wizard. The orc priest is engulfed in noxious fumes. The orc priest appears confused. The orc priest barely misses the orc wizard. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. You kill the orc priest! Something hits the orc. The orc is poisoned. Your Stealth skill increases to level 4! Unknown command. You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard hits itself with a +0 dagger. You hit the orc wizard but do no damage. The orc wizard looks as sick as possible! The orc wizard is lightly wounded. You hit the orc wizard but do no damage. The orc wizard looks as sick as possible! The orc wizard is moderately wounded. The orc dies! The orc wizard misses you. Things that are here: a +0 dagger; a +0 leather armour You kill the orc wizard! The orc wizard seems less confused. The orc wizard gestures at you while chanting. The magic dart hits you! Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Items here: )) [[. Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, chance to affect: 86%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc wizard. The orc wizard is lightly wounded. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard misses you. You barely miss the orc wizard. The orc wizard is engulfed in noxious fumes. You closely miss the orc wizard. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard hits itself with a +0 dagger. Items here: )) [[. Okay, then. Things that are here: a +0 whip of venom; a +0 ring mail You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard is moderately wounded. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is heavily wounded. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard completely misses you. You hit the orc wizard. You kill the orc wizard! This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 HP restored. You continue memorising. You finish memorising. Spell assigned to 'd'. Found a bloodstained altar of Trog. There is a bloodstained altar of Trog here. Found a stone staircase leading down. A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow misses you. Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (chance to affect: 81%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the centaur. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur is engulfed in noxious fumes. The centaur appears confused. You hit the centaur but do no damage. The centaur is poisoned. The centaur unwields a +0 orcbow. The centaur misses you. The centaur barely misses you. An ice beast comes into view. The centaur hits you. The centaur barely misses you. You hit the centaur but do no damage. The centaur looks as sick as possible! The centaur is lightly wounded. The centaur closely misses you. The centaur completely misses you. You catch the helpless centaur completely off-guard! You puncture the centaur! The centaur looks as sick as possible! The centaur is severely wounded. You kill the centaur! Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You completely miss the ice beast. The ice beast is lightly wounded. The ice beast hits you. The ice beast freezes you. You resist. The ice beast attacks as it pursues you! The ice beast closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is moderately wounded. You hit the ice beast but do no damage. The ice beast is moderately wounded. The ice beast misses you. You completely miss the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. You barely miss the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. You barely miss the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you. You resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 100% to hit) The magic dart hits the ice beast! The ice beast is heavily wounded. The ice beast attacks as it pursues you! The ice beast completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is severely wounded. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast misses you. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast closely misses you. You closely miss the ice beast. The ice beast is severely wounded. The ice beast misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is severely wounded. The ice beast barely misses you. The ice beast attacks as it pursues you! The ice beast closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is almost dead. You closely miss the ice beast. The ice beast is almost dead. The ice beast misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 100% to hit) The magic dart hits the ice beast. You kill the ice beast! Your Stealth skill increases to level 5! Your Fire Magic skill increases to level 1! There is a bloodstained altar of Trog here. A black bear comes into view. The helpless black bear fails to defend itself. You puncture the black bear! The black bear is poisoned. The black bear is heavily wounded. The black bear bites you. The black bear claws you but does no damage. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, very poisoned, chance to affect: 72%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the black bear. The black bear is severely wounded. The black bear is engulfed in noxious fumes. The black bear appears confused. You hit the black bear. The black bear looks even sicker. The black bear is almost dead. You kill the black bear! Okay, then. There is a bloodstained altar of Trog here. Saving game... please wait. Welcome back, sinsin1 the Spriggan Hedge Wizard. Welcome back, sinsin1 the Spriggan Hedge Wizard. Press ? for a list of commands and other information. You see here a +0 orcbow. v - a +0 orcbow You unwield your +0 dagger of venom. Your +0 dagger of venom stops dripping with poison. v - a +0 orcbow (weapon) Okay, then. You now have 211 gold pieces (gained 11). Found a scroll labelled TIBBITHR YVABBU. Found 9 gold pieces. You now have 220 gold pieces (gained 9). 2 wights come into view. A wight is wielding a +1 battleaxe of freezing. A wight comes into view. It is wielding a +0 hand axe. The wight completely misses you. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-746-g2b4b8e2f9e 0.34-a0-751-gb74a43c243 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sinsin1] Species: Spriggan Job: Hedge Wizard HP: 36/36; mods: 0/0 MP: 15/15; mod: 0 Stats: 6 17 15 Position: (45, 34), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/84 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 2 | 151 | 62/89 Stealth | X | 0 | 0 | 5 | 351 | 36/126 Shields | X | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 34 | 4 | 405 | 52/177 Conjurations | X | 2 | 33 | 6 | 2073 | 308/589 Hexes | X | 0 | 0 | 0 | 0 | 0/35 Summonings | X | 0 | 0 | 0 | 51 | 51/70 Necromancy | X | 0 | 0 | 0 | 51 | 51/59 Translocations | X | 0 | 0 | 1 | 51 | 26/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 2 | 33 | 1 | 133 | 63/142 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 4 | 603 | 9/297 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 5 | 673 | 43/252 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/29 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 370 #13: 150 #34: 1 #49: 433 #73: 17922 Mutations: see invisible: 1 (innate) speed: 3 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #4: ring of wizardry eq slot #3, inv slot #1: +0 robe eq slot #4, inv slot #2: +0 hat eq slot #9, inv slot #19: ring of protection from cold eq slot #1, inv slot #21: +0 orcbow eq slot #2, inv slot #21: +0 orcbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..# .z. #.# #z# #.## #.. #.# #######.# #..@..z.# #.# #.####### #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ##.## #.# ##...########.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< nemelex_gamble_triggered: false nemelex_gamble_announced: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (25, 21): {{{{ CLASS: PropertiesDescriptor props: the_gamble_peril: 1 }}}} Lua marker 1 at (25, 31): {{{{ CLASS: PropertiesDescriptor props: the_gamble_prize: 1 }}}} Lua marker 2 at (28, 26): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.nemelex_gamble_announce fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 3 at (29, 21): {{{{ CLASS: TriggerableFunction activated: true triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_move activating: false listeners: data: dgn_trigs_by_type: 4: 1: 1 func: CLASS: FunctionWrapper name: callback.nemelex_gamble_peril fn: [type function] props: }}}} Lua marker 4 at (29, 21): {{{{ CLASS: PropertiesDescriptor props: the_gamble_peril_landing: 1 }}}} Lua marker 5 at (29, 25): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 6 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: magical condensation props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 6 at (29, 26): {{{{ CLASS: PropertiesDescriptor props: the_gamble_entry: 1 }}}} Lua marker 7 at (29, 26): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.nemelex_gamble_expire fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: turn activating: false dgn_trigs_by_type: 1: 1: 1 activated: true data: dur: 819 }}}} Lua marker 9 at (29, 27): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 6 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: magical condensation props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 10 at (29, 31): {{{{ CLASS: TriggerableFunction activated: true triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_move activating: false listeners: data: dgn_trigs_by_type: 4: 1: 1 func: CLASS: FunctionWrapper name: callback.nemelex_gamble_prize fn: [type function] props: }}}} Lua marker 11 at (29, 31): {{{{ CLASS: PropertiesDescriptor props: the_gamble_prize_landing: 1 }}}} >>>>>>>>>>>>>>>>>>>>>>