Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-751-gb74a43c243 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11843953498140650603, deterministic pregen: 1 Version history: Game started: 0.34-a0-746-g2b4b8e2f9e 0.34-a0-751-gb74a43c243 Command line: /usr/games/crawl-git-b74a43c243 -name sinsin1 -rc /dgldir/rcfiles/crawl-git/sinsin1.rc -macro /dgldir/rcfiles/crawl-git/sinsin1.macro -morgue /dgldir/morgue/sinsin1/ -webtiles-socket /crawl-master/webserver/sockets/sinsin1:2025-09-10.08:26:14.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 14 stack frames. /usr/games/crawl-git-b74a43c243(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5b2de874926e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b74a43c243(_Z13do_crash_dumpv+0x43a) [0x5b2de875732a]: do_crash_dump() /usr/games/crawl-git-b74a43c243(_Z20crash_signal_handleri+0x1fa) [0x5b2de874974a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x70de4555e330]: /usr/games/crawl-git-b74a43c243(_Z15is_range_weaponRK8item_def+0x4) [0x5b2de8985694]: is_range_weapon(item_def const&) /usr/games/crawl-git-b74a43c243(_Z8throw_itRN6quiver6actionE+0xc8d) [0x5b2de8df691d]: throw_it(quiver::action&) /usr/games/crawl-git-b74a43c243(_ZN6quiver13action_cycler9do_targetEv+0xf4) [0x5b2de8c6f144]: quiver::action_cycler::do_target() /usr/games/crawl-git-b74a43c243(_ZN6quiver13action_cycler6targetEv+0x9c) [0x5b2de8c73d7c]: quiver::action_cycler::target() /usr/games/crawl-git-b74a43c243(+0xc8d69a) [0x5b2de8ef969a]: /usr/games/crawl-git-b74a43c243(+0xc8e225) [0x5b2de8efa225]: /usr/games/crawl-git-b74a43c243(main+0x1f7) [0x5b2de867dab7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x70de455431ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x70de4554328b]: /usr/games/crawl-git-b74a43c243(_start+0x25) [0x5b2de867e5a5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000070de456297a7 in __GI___wait4 (pid=214526, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000070de456297a7 in __GI___wait4 (pid=214526, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005b2de874991c in call_gdb (file=0x70de4571d4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 209827\000\000\000\000\000\000" #2 0x00005b2de8757348 in do_crash_dump () at dbg-asrt.cc:673 t = 1757493304 dir = "/dgldir/morgue/sinsin1/" name = "/dgldir/morgue/sinsin1/crash-sinsin1-20250910-083504.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x70de4571d4e0 <_IO_2_1_stderr_> #3 0x00005b2de874974a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 is_weapon (item=...) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/item-prop.h:284 No locals. #6 is_range_weapon (item=...) at item-prop.cc:2153 No locals. #7 0x00005b2de8df691d in throw_it (a=...) at throw.cc:609 primary = 0x5b2de94888d8 offhand = 0x0 launcher = alt_launcher = ammo_slot = pbolt = {origin_spell = SPELL_APPORTATION, range = 23341, glyph = 4 U'\004', colour = 0 '\000', flavour = BEAM_NONE, real_flavour = 28894, drop_item = 48, item_mulches = 106, item = 0x5b2df5b73ff0, launcher = 0x5b2df5ad6a40, source = {x = -172539952, y = 23341}, target = {x = 256, y = 0}, damage = {num = 0, size = 0}, ench_power = -388381810, hit = 23341, thrower = 3289517984, ex_size = 32766, source_id = 1163678165, source_name = "", name = "8[߲\005\000\000\000 \313qE\336p\000\000\002\000\000\000\000\000\000\000`\377\377\377\377\377\377\377\002\000\000\000\000\000\000\000\020\214\322\365-[\000\000\300\312qE\336p\000\000`\377\377\377\377\377\377\377\002\000\000\000\000\000\000\000\200\217>\365-[\000\000`\020\022\304\376\177\000\000\256m\\E\336p\000\0000\021\022\304\376\177\000\000\000\000\000\000\000\000\000\000`\020\022\304\376\177\000\000\000\000\000\000\000\000\000\0000\021\022\304\376\177\000\000\200lC\351-[\000\000\320\022\022\304\376\177\000\000\237\223\355\350-[\000\000\300\020\022\304\376\177\000\000\220\021\022\304\376\177\000\000\030|\001\365-[\000\000H\021\022\304\376\177\000\000\220\217>\365\001\000\000\000"..., short_name = "\000\000\000\000\000\000\000\000\300e\256\365-[\000\000\300e\256\365-[\000\000\300e\256\365-[\000\000\001\000\000\000\000\000\000\000\300\201\264\365-[", '\000' , "\002\000\000\000\f\000\000\000\a", '\000' , "\337*\000\000\000\000\000\000\230\377\377\377", '\000' ..., hit_verb = , loudness = -1005449200, hit_noise_msg = "L\213]\240L\213M\250L\213U\260L\213E\270H\213E\300M9~`\017\205\b\377\377\377M\001\334I\203\314\001L\211c\bI\211^`\351@\377\377\377\017\037@\000M\001\334L\211\377L\211M\260", explode_noise_msg = "", pierce = 96, is_explosion = 255, is_death_effect = 255, aimed_at_spot = 255, aux_source = "", affects_nothing = 2, effect_known = false, effect_wanton = false, no_saving_throw = false, draw_delay = 0, explode_delay = -180449408, redraw_per_cell = 45, special_explosion = 0x7ffec4121060, was_missile = 174, animate = 109, ac_rule = 28894, obvious_effect = 48, seen = 17, heard = 18, path_taken = std::vector of length 17591523492364, capacity 0 = { fake_proj = {base_type = 128, sub_type = 179 '\263', {plus = -2633, mon_type = 62903, skill = 62903, charges = -2633, net_durability = -2633, tithe_state = -2633}, {plus2 = 23341, net_placed = 23341, skill_points = 23341, stash_freshness = 23341}, {special = -171932528, unrand_idx = -171932528, subtype_rnd = 4123034768, brand = -171932528, freshness = -171932528}, rnd = 45 '-', quantity = 0, flags = 3913510088, pos = {x = 23341, y = -388075235}, link = 23341, slot = 0, orig_place = {branch = 3913510088, depth = 23341}, orig_monnum = -15616, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 100252745165952 elements, }} thrown = is_thrown = item = {base_type = 48, sub_type = 14 '\016', {plus = -15342, mon_type = 50194, skill = 50194, charges = -15342, net_durability = -15342, tithe_state = -15342}, {plus2 = 32766, net_placed = 32766, skill_points = 32766, stash_freshness = 32766}, {special = -170444968, unrand_idx = -170444968, subtype_rnd = 4124522328, brand = -170444968, freshness = -170444968}, rnd = 45 '-', quantity = 0, flags = 0, pos = {x = 0, y = -387060882}, link = 23341, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = 0}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 1 element = {[""] = {type = SV_NONE, flags = 0 '\000', val = {boolean = false, byte = 0 '\000', _short = 0, _int = 0, _float = 0, _int64 = 0, ptr = 0x0}}}, }} alt_pbolt = {origin_spell = 3913690912, range = 23341, glyph = 1839055616 U'\x6d9dc300', colour = 158 '\236', flavour = 3289518641, real_flavour = 32766, drop_item = 40, item_mulches = 90, item = 0x1, launcher = 0x5b2df513c560, source = {x = -1005448512, y = 32766}, target = {x = -183253660, y = 23341}, damage = {num = -183253664, size = 23341}, ench_power = -391987658, hit = 23341, thrower = 4123034768, ex_size = 23341, source_id = 4111713632, source_name = "", name = "", short_name = "dreamshard\000\000-[\000\000\200lC\351-[\000\000\000Ým\236\202.$\300\031\022\304\376\177\000\000\000\000\000\000\000\000\000\000\300\031\022\304\376\177\000\000\020\030\022\304\376\177\000\000`\303<\351-[\000\000\001", '\000' , "%\242\357\350-[\000\000\020\026\022\304\376\177\000\000\256m\\E\336p\000\000\377\377\377\377\377\377\377?\000\a\000\000\000\000\000\000\020\026\022\304\376\177\000\000\270lC\351-[\000\000\200f\005\365-[\000\000\000\a\000\000\000\000\000\000\200\026\022\304\376\177\000\000\000Ým\236\202.$\002\000\000\000\000\000\000\000\021Ým\236\202.$\200f\005\365-[\000\000"..., hit_verb = "", loudness = -183253664, hit_noise_msg = "", explode_noise_msg = "", pierce = 248, is_explosion = 13, is_death_effect = 250, aimed_at_spot = 244, aux_source = "", affects_nothing = 224, effect_known = 171, effect_wanton = 60, no_saving_throw = 233, draw_delay = 23341, explode_delay = -391987658, redraw_per_cell = 45, special_explosion = 0x5b2df5093d4c, was_missile = 208, animate = 54, ac_rule = 23341, obvious_effect = 132, seen = 230, heard = 183, path_taken = std::vector of length 64, capacity -35829 = {{x = 1198871534, y = 23336}, {x = 909144150, y = -627321084}, {x = 1869508468, y = 1380479605}, {x = 1096177952, y = 5587522}, {x = 13, y = 10}, {x = 18, y = 10}, {x = 12, y = 10}, {x = 19, y = 10}, {x = 11, y = 10}, {x = 20, y = 10}, {x = 10, y = 10}, {x = 21, y = 10}, {x = 22, y = 10}, {x = 15, y = 11}, {x = 15, y = 9}, {x = 16, y = 11}, {x = 16, y = 9}, {x = 14, y = 11}, {x = 14, y = 9}, {x = 17, y = 11}, {x = 17, y = 9}, {x = 13, y = 11}, {x = 13, y = 9}, {x = 18, y = 11}, {x = 18, y = 9}, {x = 12, y = 11}, {x = 12, y = 9}, {x = 19, y = 11}, {x = 19, y = 9}, {x = 11, y = 11}, {x = 11, y = 9}, {x = 20, y = 11}, {x = 20, y = 9}, {x = 10, y = 11}, {x = 10, y = 9}, {x = 21, y = 11}, {x = 21, y = 9}, {x = 22, y = 11}, {x = 22, y = 9}, {x = -5, y = 7}, {x = 5, y = 7}, {x = -6, y = 7}, {x = 6, y = 7}, {x = 7, y = -7}, {x = 7, y = 0}, {x = 7, y = -1}, {x = 7, y = 1}, {x = 7, y = -2}, {x = 7, y = 2}, {x = 7, y = -3}, {x = 7, y = 3}, {x = 7, y = -4}, {x = 7, y = 4}, {x = 7, y = -5}, {x = 7, y = 5}, {x = 7, y = -6}, {x = -8, y = -7}, {x = -8, y = 7}, {x = -8, y = 8}, {x = 0, y = -8}, {x = -1, y = -8}, {x = 1, y = -8}, {x = -2, y = -8}, {x = 2, y = -8}}, extra_range_used = -172497276, aimed_at_feet = 45, msg_generated = 91, noise_generated = false, passed_target = false, in_explosion_phase = 128, attitude = 23341, foe_ratio = -172496768, hit_count = std::map with 100252745533168 elements, foes_hurt = -392851074, foes_helped = 23341, friends_hurt = -381893792, friends_helped = 23341, tracer = 0x66c4121570, chose_ray = 224, overshoot_prompt = 171, friendly_past_target = 60, bounces = 23341, bounce_pos = {x = -391953484, y = 23341}, reflections = -183159088, reflector = 23341, use_target_as_pos = 96, ray = {r = {start = {x = 0, y = 4.9531540527723432e-310}, dir = {x = 6.9530939325101307e-310, y = -nan(0xfffffffffff60)}}, on_corner = false, cycle_idx = 0}, tile_beam = 100252953839280, tile_explode = 140732187939776, can_see_invis = 52, nightvision = 216, can_trigger_bullseye = 198, message_cache = std::set with 100252954114640 elements} alt_fake_proj = {base_type = 116, sub_type = 0 '\000', {plus = 25344, mon_type = 25344, skill = 25344, charges = 25344, net_durability = 25344, tithe_state = 25344}, {plus2 = 25960, net_placed = 25960, skill_points = 25960, stash_freshness = 25960}, {special = -160, unrand_idx = -160, subtype_rnd = 4294967136, brand = -160, freshness = -160}, rnd = 255 '\377', quantity = -1, flags = 2, pos = {x = 0, y = -173293040}, link = 23341, slot = 0, orig_place = {branch = 3289517728, depth = 32766}, orig_monnum = 28078, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b74a43c243/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b74a43c243/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b74a43c243/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = corridors, absdepth0 = 6 Level vaults: layout_loops_ring nicolae_uskayaw_suspiria grunt_nemelex_the_gamble overflow_temple_1_default minmay_temple_entry_arrows serial_shops nicolae_shop_hallway_plus Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #8, type 7 at (29, 26): position (29,31) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You hit the scorpion. The scorpion is severely wounded. The scorpion is engulfed in noxious fumes. The scorpion barely misses you. The scorpion is engulfed in noxious fumes. The scorpion closely misses you. You barely miss the scorpion. The scorpion is severely wounded. The scorpion is engulfed in noxious fumes. The scorpion appears confused. The scorpion is engulfed in noxious fumes. The scorpion appears confused. You hit the scorpion. The scorpion is severely wounded. The scorpion is engulfed in noxious fumes. The scorpion appears confused. You catch the helpless scorpion completely off-guard! You puncture the scorpion! You kill the scorpion! Your Conjurations skill increases to level 6! Okay, then. There is an entrance to Zikkut's Armour Emporium here. A jelly comes into view. There is an entrance to Zikkut's Armour Emporium here. The jelly quivers. Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) The magic dart hits the jelly! The jelly is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, 100% to hit) The magic dart hits the jelly. The jelly is heavily wounded. The jelly completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) The magic dart hits the jelly. The jelly is almost dead. The jelly hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (severely wounded, 100% to hit) The magic dart hits the jelly. You kill the jelly! Your Air Magic skill increases to level 4! You see here a +0 leather armour. A bombardier beetle comes into view. The helpless bombardier beetle fails to defend itself. You puncture the bombardier beetle! The bombardier beetle looks as sick as possible! The bombardier beetle is almost dead. You kill the bombardier beetle! You now have 200 gold pieces (gained 12). The ice beast hits you. The ice beast freezes you. You resist. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 100% to hit) The magic dart hits the ice beast! The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is heavily wounded. You hit the ice beast. The ice beast is poisoned. The ice beast is heavily wounded. The ice beast misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, poisoned, 100% to hit) The magic dart hits the ice beast. The ice beast is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, poisoned, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is severely wounded. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you. You resist. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast looks more healthy. The ice beast hits you. The ice beast freezes you. You resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is almost dead. You hit the ice beast but do no damage. The ice beast is poisoned. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you. You resist. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, very poisoned, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is almost dead. You kill the ice beast! Your Alchemy skill increases to level 5! You see here a black bear skeleton. There is a stone staircase leading down here. You climb downwards. Found a scroll labelled TIBBITHR YVABBU and 11 gold pieces. There is a stone staircase leading up here. v - 5 scrolls labelled TIBBITHR YVABBU (gained 1) Found a scroll labelled BUEWNE PIRIMISM. C - a scroll labelled BUEWNE PIRIMISM An orc wizard and an orc come into view. The orc is wielding a +0 whip of venom. Found an escape hatch in the ceiling. The orc wizard gestures at you while chanting. The magic dart hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to affect: 86%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc wizard. You hear a shout! The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard is engulfed in noxious fumes. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard hits itself with a +0 dagger. An orc comes into view. It is wielding a +0 dagger. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard is engulfed in noxious fumes. An orc priest comes into view. It is wielding a +0 dagger. The orc wizard hits the orc with a +0 dagger. Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (wandering, hasn't noticed you, chance to affect: 86%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc priest. You hear a shout! The orc priest is engulfed in noxious fumes. The orc priest appears confused. You closely miss the orc. The orc is lightly wounded. The orc priest is engulfed in noxious fumes. The orc priest appears confused. The orc hits you with a +0 dagger. The orc wizard is engulfed in noxious fumes. You hit the orc. The orc is poisoned. The orc is heavily wounded. The orc priest is engulfed in noxious fumes. The orc priest appears confused. The orc priest hits the orc with a +0 dagger. The orc hits you with a +0 dagger. You hit the orc. The orc looks as sick as possible! The orc is almost dead. You kill the orc! The orc priest is engulfed in noxious fumes. The orc priest appears confused. An orc wizard comes into view. It is wielding a +0 dagger of venom. Things that are here: a +0 dagger; a +0 leather armour The orc wizard shouts! You hit the orc priest. The orc priest is poisoned. The orc priest is lightly wounded. Found 3 flux baubles. The orc priest is engulfed in noxious fumes. The orc priest appears confused. The orc priest hits the orc with a +0 dagger. You hit the orc priest. The orc priest looks even sicker. The orc priest is moderately wounded. The orc priest is engulfed in noxious fumes. The orc priest appears confused. The orc priest gestures wildly. The orc priest barely misses the orc. You hit the orc priest. The orc priest looks as sick as possible! The orc priest is heavily wounded. The orc priest is engulfed in noxious fumes. The orc priest appears confused. You barely miss the orc wizard. The orc priest is engulfed in noxious fumes. The orc priest appears confused. The orc priest barely misses the orc wizard. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. You kill the orc priest! Something hits the orc. The orc is poisoned. Your Stealth skill increases to level 4! Unknown command. You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard hits itself with a +0 dagger. You hit the orc wizard but do no damage. The orc wizard looks as sick as possible! The orc wizard is lightly wounded. You hit the orc wizard but do no damage. The orc wizard looks as sick as possible! The orc wizard is moderately wounded. The orc dies! The orc wizard misses you. Things that are here: a +0 dagger; a +0 leather armour You kill the orc wizard! The orc wizard seems less confused. The orc wizard gestures at you while chanting. The magic dart hits you! Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Items here: )) [[. Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, chance to affect: 86%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc wizard. The orc wizard is lightly wounded. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard misses you. You barely miss the orc wizard. The orc wizard is engulfed in noxious fumes. You closely miss the orc wizard. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The orc wizard hits itself with a +0 dagger. Items here: )) [[. Okay, then. Things that are here: a +0 whip of venom; a +0 ring mail You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard is moderately wounded. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is heavily wounded. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard completely misses you. You hit the orc wizard. You kill the orc wizard! This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 HP restored. You continue memorising. You finish memorising. Spell assigned to 'd'. Found a bloodstained altar of Trog. There is a bloodstained altar of Trog here. Found a stone staircase leading down. A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow misses you. Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (chance to affect: 81%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the centaur. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur is engulfed in noxious fumes. The centaur appears confused. You hit the centaur but do no damage. The centaur is poisoned. The centaur unwields a +0 orcbow. The centaur misses you. The centaur barely misses you. An ice beast comes into view. The centaur hits you. The centaur barely misses you. You hit the centaur but do no damage. The centaur looks as sick as possible! The centaur is lightly wounded. The centaur closely misses you. The centaur completely misses you. You catch the helpless centaur completely off-guard! You puncture the centaur! The centaur looks as sick as possible! The centaur is severely wounded. You kill the centaur! Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (100% to hit) The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You completely miss the ice beast. The ice beast is lightly wounded. The ice beast hits you. The ice beast freezes you. You resist. The ice beast attacks as it pursues you! The ice beast closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is moderately wounded. You hit the ice beast but do no damage. The ice beast is moderately wounded. The ice beast misses you. You completely miss the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. You barely miss the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. You barely miss the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you. You resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 100% to hit) The magic dart hits the ice beast! The ice beast is heavily wounded. The ice beast attacks as it pursues you! The ice beast completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is severely wounded. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast misses you. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast closely misses you. You closely miss the ice beast. The ice beast is severely wounded. The ice beast misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is severely wounded. The ice beast barely misses you. The ice beast attacks as it pursues you! The ice beast closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is almost dead. You closely miss the ice beast. The ice beast is almost dead. The ice beast misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 100% to hit) The magic dart hits the ice beast. You kill the ice beast! Your Stealth skill increases to level 5! Your Fire Magic skill increases to level 1! There is a bloodstained altar of Trog here. A black bear comes into view. The helpless black bear fails to defend itself. You puncture the black bear! The black bear is poisoned. The black bear is heavily wounded. The black bear bites you. The black bear claws you but does no damage. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, very poisoned, chance to affect: 72%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the black bear. The black bear is severely wounded. The black bear is engulfed in noxious fumes. The black bear appears confused. You hit the black bear. The black bear looks even sicker. The black bear is almost dead. You kill the black bear! Okay, then. There is a bloodstained altar of Trog here. Saving game... please wait. Welcome back, sinsin1 the Spriggan Hedge Wizard. Welcome back, sinsin1 the Spriggan Hedge Wizard. Welcome back, sinsin1 the Spriggan Hedge Wizard. Welcome back, sinsin1 the Spriggan Hedge Wizard. Welcome back, sinsin1 the Spriggan Hedge Wizard. Welcome back, sinsin1 the Spriggan Hedge Wizard. Press ? for a list of commands and other information. You see here a +0 orcbow. You now have 211 gold pieces (gained 11). Found a scroll labelled TIBBITHR YVABBU. Found 9 gold pieces. v - 6 scrolls labelled TIBBITHR YVABBU (gained 1) A steam dragon comes into view. Found a staircase to the Ecumenical Temple. Cast which spell? (? or * to list) Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (asleep, chance to affect: 81%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the steam dragon. The steam dragon hisses angrily. You hear an angry hiss. A bullfrog comes into view. The steam dragon is engulfed in noxious fumes. The steam dragon appears confused. The steam dragon is engulfed in noxious fumes. The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. Found 9 gold pieces. The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. A sky beast comes into view. Found a stone staircase leading down. The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. Okay, then. The steam dragon completely misses you. The steam dragon claws you but does no damage. The bullfrog gives a loud, deep croak! The bullfrog barely misses you. The bullfrog hits itself. There is a staircase to the Ecumenical Temple here. You hit the steam dragon but do no damage. The steam dragon is poisoned. Casting: Mephitic Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (chance to affect: 72%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the sky beast. The stinking cloud engulfs the bullfrog. The bullfrog is lightly wounded. You hear an angry hiss. The sky beast is engulfed in noxious fumes. The sky beast appears confused. The steam dragon is engulfed in noxious fumes. The steam dragon appears confused. The bullfrog is engulfed in noxious fumes. You completely miss the sky beast. The bullfrog is engulfed in noxious fumes. The steam dragon is engulfed in noxious fumes. The steam dragon appears confused. The sky beast closely misses you. The sky beast hits itself. The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. The bullfrog hits itself. Okay, then. You strike the helpless sky beast from behind! You puncture the sky beast! The sky beast looks as sick as possible! The sky beast is heavily wounded. The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. You hit the sky beast but do no damage. The sky beast looks as sick as possible! The sky beast is severely wounded. The bullfrog is engulfed in noxious fumes. The steam dragon is engulfed in noxious fumes. The steam dragon appears confused. The steam dragon bites itself but does no damage. The steam dragon claws itself but does no damage. The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. You hit the sky beast but do no damage. The sky beast looks as sick as possible! The sky beast is almost dead. The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. The sky beast misses you. The steam dragon is engulfed in noxious fumes. The steam dragon appears confused. You hit the sky beast. You kill the sky beast! You see here a sky beast corpse. You hit the steam dragon. The steam dragon looks even sicker. The steam dragon is lightly wounded. The steam dragon bites you! The steam dragon completely misses you. You hit the steam dragon but do no damage. The steam dragon looks as sick as possible! The steam dragon is lightly wounded. You hit the steam dragon but do no damage. The steam dragon looks as sick as possible! The steam dragon is moderately wounded. The steam dragon is engulfed in noxious fumes. The steam dragon appears confused. You catch the helpless steam dragon completely off-guard! You puncture the steam dragon! You kill the steam dragon! Your Fire Magic skill increases to level 2! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The bullfrog is engulfed in noxious fumes. The bullfrog completely misses you. You strike the helpless bullfrog from behind! You puncture the bullfrog! You kill the bullfrog! You see here a sky beast corpse. There is a staircase to the Ecumenical Temple here. You now have 220 gold pieces (gained 9). There is a staircase to the Ecumenical Temple here. You can't go up here! You climb downwards. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. HP restored. Found an ornate altar of the Wu Jian Council and a shadowy altar of Dithmenos. Found three altars. Found three altars. Found a snail-covered altar of Cheibriados and an opulent altar of Gozag. Found a broken altar of Ashenzari and a hazy altar of Hepliaklqana. Found a glowing golden altar of the Shining One. Found a shimmering altar of Xom. Found an iron altar of Okawaru. Magic restored. Found a shimmering blue altar of Sif Muna. There is a sacrificial altar of Ru here. There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! There is a sacrificial altar of Ru here. There is a dry fountain here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Found a short sword. Found 10 gold pieces. A lava snake comes into view. The lava snake moves out of view. A wyvern comes into view. You see here 10 gold pieces. You now have 230 gold pieces (gained 10). The wyvern hisses angrily. Why would you want to do that? Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (chance to affect: 77%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the wyvern. The wyvern is engulfed in noxious fumes. The wyvern appears confused. The wyvern bites itself! No reachable target in view! No reachable target in view! No reachable target in view! Unknown command. You swing at nothing. The wyvern is engulfed in noxious fumes. The wyvern appears confused. The wyvern is engulfed in noxious fumes. The wyvern appears confused. You swing at nothing. The wyvern is engulfed in noxious fumes. You swing at nothing. The wyvern is engulfed in noxious fumes. The wyvern appears confused. You swing at nothing. You barely miss the wyvern. The wyvern is moderately wounded. The wyvern misses you. The wyvern bites itself! You hit the wyvern. The wyvern is poisoned. The wyvern is heavily wounded. The wyvern closely misses you. You barely miss the wyvern. The wyvern is heavily wounded. The wyvern closely misses you. You hit the wyvern but do no damage. The wyvern looks as sick as possible! The wyvern is heavily wounded. The wyvern barely misses you. The wyvern misses you. You hit the wyvern but do no damage. The wyvern looks as sick as possible! The wyvern is severely wounded. The wyvern barely misses you. You completely miss the wyvern. The wyvern is severely wounded. The wyvern closely misses you. The wyvern barely misses itself. You hit the wyvern but do no damage. The wyvern is severely wounded. You hit the wyvern but do no damage. The wyvern looks as sick as possible! The wyvern is severely wounded. You hit the wyvern but do no damage. The wyvern is almost dead. You kill the wyvern! Sif Muna accepts your kill. Your Spellcasting skill increases to level 5! You see here a +0 short sword. You see here a wyvern corpse. You see here a sky beast corpse. Found 12 gold pieces. Found a stone staircase leading up. You now have 242 gold pieces (gained 12). There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 251 gold pieces (gained 9). A kobold demonologist comes into view. It is wielding a +2 dagger of draining. The kobold demonologist shouts! Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +2 dagger of draining and wearing a +0 robe (chance to affect: 72%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the kobold demonologist. You hear a shout! x2 The kobold demonologist is engulfed in noxious fumes. The kobold demonologist appears confused. The kobold demonologist is engulfed in noxious fumes. The kobold demonologist appears confused. The kobold demonologist is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +2 dagger of draining and wearing a +0 robe (noxious fumes, confused, 100% to hit) The magic dart hits the kobold demonologist. The kobold demonologist is lightly wounded. The kobold demonologist is engulfed in noxious fumes. The kobold demonologist appears confused. The kobold demonologist is engulfed in noxious fumes. The kobold demonologist appears confused. The kobold demonologist screams, "I'll kill you anyway!" You barely miss the kobold demonologist. The kobold demonologist is lightly wounded. The kobold demonologist is engulfed in noxious fumes. The kobold demonologist appears confused. You barely miss the kobold demonologist. The kobold demonologist is lightly wounded. The kobold demonologist is engulfed in noxious fumes. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +2 dagger of draining and wearing a +0 robe (lightly wounded, confused, 100% to hit) The magic dart hits the kobold demonologist. The kobold demonologist is lightly wounded. You hit the kobold demonologist. The kobold demonologist is poisoned. The kobold demonologist is lightly wounded. The kobold demonologist is engulfed in noxious fumes. You hit the kobold demonologist. The kobold demonologist looks as sick as possible! The kobold demonologist is moderately wounded. The kobold demonologist is engulfed in noxious fumes. The kobold demonologist appears confused. Found a stone staircase leading up. The kobold demonologist laughs crazily. The kobold demonologist hits itself with a +2 dagger of draining. You hit the kobold demonologist but do no damage. The kobold demonologist looks as sick as possible! The kobold demonologist is moderately wounded. The kobold demonologist completely misses you. You hit the kobold demonologist but do no damage. The kobold demonologist is heavily wounded. The kobold demonologist closely misses you. You hit the kobold demonologist. The kobold demonologist is heavily wounded. The kobold demonologist hits you with a +2 dagger of draining. You feel drained. The kobold demonologist hits itself with a +2 dagger of draining. You hit the kobold demonologist. The kobold demonologist looks as sick as possible! The kobold demonologist is severely wounded. You barely miss the kobold demonologist. The kobold demonologist is severely wounded. The kobold demonologist hits you with a +2 dagger of draining. You feel drained. You barely miss the kobold demonologist. The kobold demonologist is severely wounded. The kobold demonologist says, "I'm a little confused." An orc warrior comes into view. It is wielding a +0 dire flail. The orc warrior shouts! You hit the kobold demonologist but do no damage. The kobold demonologist looks as sick as possible! The kobold demonologist is almost dead. You kill the kobold demonologist! Sif Muna accepts your kill. An orc comes into view. It is wielding a +0 hand axe. Your life force feels restored. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 plate armour (chance to affect: 81%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc warrior. The orc shouts! You hear a shout! The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. Things that are here: a +2 dagger of draining; a +0 robe You hit the orc warrior. The orc warrior is lightly wounded. You hit the orc warrior but do no damage. The orc warrior is poisoned. The orc warrior is lightly wounded. You hit the orc warrior but do no damage. The orc warrior is lightly wounded. You hit the orc warrior. The orc warrior looks as sick as possible! The orc warrior is lightly wounded. You barely miss the orc warrior. The orc warrior is heavily wounded. The orc warrior completely misses you. The orc warrior hits itself with a +0 dire flail! The orc warrior is killed! Sif Muna accepts your kill. Your Conjurations skill increases to level 7! You now have 260 gold pieces (gained 9). Items here: )) [ †. An orc priest comes into view. It is wielding a +0 hand axe. Things that are here: a +2 dagger of draining; a +0 robe Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (chance to affect: 96%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc. The stinking cloud engulfs the orc priest. You hear an angry hiss. The orc is engulfed in noxious fumes. The orc appears confused. You strike the helpless orc from behind! You puncture the orc! You kill the orc! Sif Muna accepts your kill. Found a parchment of Vampiric Draining. You barely miss the orc priest. The orc priest looks encouraged for a moment. You hit the orc priest but do no damage. The orc priest is poisoned. The orc priest misses you. You closely miss the orc priest. The orc priest closely misses you. You closely miss the orc priest. The orc priest is lightly wounded. The orc priest hits you with a +0 hand axe. You hit the orc priest. The orc priest looks as sick as possible! The orc priest is moderately wounded. The orc priest hits you with a +0 hand axe. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. You resist with some effort. You hit the orc priest. The orc priest looks as sick as possible! The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. You resist with some effort. You closely miss the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 hand axe. You barely miss the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 hand axe. You hit the orc priest. You kill the orc priest! Sif Muna accepts your kill. Your Fire Magic skill increases to level 3! There is a stone staircase leading up here. Things that are here: a +0 hand axe; an orc corpse You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You open the door. Found a robe. Found Jothrifi's Book Shop. Found 5 gold pieces. There is an open door here. You see here a +0 robe. There is an entrance to Jothrifi's Book Shop here. You pick up a parchment of Stone Arrow and begin reading... You add the spell Stone Arrow to your library. Thank you for shopping at Jothrifi's Book Shop! This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'e'. You open the door. There is an open door here. You now have 114 gold pieces (gained 5). A drude comes into view. There is an open door here. You close the door. You open the door. There is an open door here. Items here: )) [ †. Found a stone staircase leading down. Found a scroll labelled TIBBITHR YVABBU. Unknown command. Unknown command. Unknown command. Found an ancient leather armour. Found an escape hatch in the floor. v - 7 scrolls labelled TIBBITHR YVABBU (gained 1) 2 wights come into view. A wight comes into view. It is wielding a +0 mace. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 halberd and wearing a +0 robe (68% to hit) The stone arrow misses the wight. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 halberd and wearing a +0 robe (68% to hit) The stone arrow misses the wight. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 halberd and wearing a +0 robe (68% to hit) You miscast Stone Arrow. Nothing appears to happen. You see here a black bear skeleton. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 halberd and wearing a +0 robe (100% to hit) The magic dart hits the wight but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 halberd and wearing a +0 robe (100% to hit) The magic dart hits the wight but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 halberd and wearing a +0 robe (68% to hit) The stone arrow hits the wight! The wight is severely damaged. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 halberd and wearing a +0 robe (severely damaged, 68% to hit) The stone arrow hits the wight. The wight is almost destroyed. The wight attacks as it pursues you! The wight closely misses you. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 halberd and wearing a +0 robe (almost destroyed, 68% to hit) The stone arrow hits the wight! You destroy the wight! Sif Muna accepts your kill. There is a bloodstained altar of Trog here. You unwield your +0 dagger of venom. Your +0 dagger of venom stops dripping with poison. Your +2 shortbow of flaming bursts into flame! r - a +2 shortbow of flaming (weapon) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-746-g2b4b8e2f9e 0.34-a0-751-gb74a43c243 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sinsin1] Species: Spriggan Job: Hedge Wizard HP: 39/39; mods: 0/0 MP: 1/18; mod: 0 Stats: 6 19 15 Position: (15, 10), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: bloodstained altar of Trog Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/84 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 2 | 151 | 62/89 Stealth | X | 0 | 0 | 5 | 351 | 36/126 Shields | X | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 25 | 5 | 726 | 196/212 Conjurations | X | 2 | 25 | 7 | 2388 | 34/673 Hexes | X | 0 | 0 | 0 | 0 | 0/35 Summonings | X | 0 | 0 | 0 | 51 | 51/70 Necromancy | X | 0 | 0 | 0 | 51 | 51/59 Translocations | X | 0 | 0 | 1 | 51 | 26/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 2 | 25 | 3 | 445 | 21/283 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 4 | 603 | 9/297 Earth Magic | X | 2 | 25 | 0 | 14 | 14/59 Alchemy | X | 0 | 0 | 5 | 673 | 43/252 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/29 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 415 #13: 301 #34: 1 #49: 433 #73: 32575 Mutations: see invisible: 1 (innate) speed: 3 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #4: ring of wizardry eq slot #3, inv slot #1: +0 robe eq slot #4, inv slot #2: +0 hat eq slot #9, inv slot #19: ring of protection from cold eq slot #1, inv slot #17: +2 shortbow of flaming eq slot #2, inv slot #17: +2 shortbow of flaming(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ############# #### #....@....z.# #..z #.#########.#######.## #.# ###..z......## #.# #.....).÷..... #.# #.###########. #.# ##.## . #.# ##...### #.### #......# #...# #0....## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< nemelex_gamble_triggered: false nemelex_gamble_announced: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (25, 21): {{{{ CLASS: PropertiesDescriptor props: the_gamble_peril: 1 }}}} Lua marker 1 at (25, 31): {{{{ CLASS: PropertiesDescriptor props: the_gamble_prize: 1 }}}} Lua marker 2 at (28, 26): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.nemelex_gamble_announce fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 3 at (29, 21): {{{{ CLASS: TriggerableFunction activated: true triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false listeners: data: dgn_trigs_by_type: 4: 1: 1 func: CLASS: FunctionWrapper name: callback.nemelex_gamble_peril fn: [type function] props: }}}} Lua marker 4 at (29, 21): {{{{ CLASS: PropertiesDescriptor props: the_gamble_peril_landing: 1 }}}} Lua marker 5 at (29, 25): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 3 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: magical condensation props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 6 at (29, 26): {{{{ CLASS: PropertiesDescriptor props: the_gamble_entry: 1 }}}} Lua marker 7 at (29, 26): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.nemelex_gamble_expire fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: turn activating: false dgn_trigs_by_type: 1: 1: 1 activated: true data: dur: 819 }}}} Lua marker 9 at (29, 27): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 3 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: magical condensation props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 10 at (29, 31): {{{{ CLASS: TriggerableFunction activated: true triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false listeners: data: dgn_trigs_by_type: 4: 1: 1 func: CLASS: FunctionWrapper name: callback.nemelex_gamble_prize fn: [type function] props: }}}} Lua marker 11 at (29, 31): {{{{ CLASS: PropertiesDescriptor props: the_gamble_prize_landing: 1 }}}} >>>>>>>>>>>>>>>>>>>>>>