Dungeon Crawl Stone Soup version 0.34-a0-742-g35a1f1af79 (webtiles) character file. Game seed: 16511043569999184951 459 sinsin1 the Conjurer (level 6, -6/28 HPs) Began as a Spriggan Hedge Wizard on Sept 8, 2025. Mangled by an ice beast (13 damage) ... on level 6 of the Dungeon. The game lasted 00:19:34 (3047 turns). sinsin1 the Conjurer (Spriggan Hedge Wizard) Turns: 3047, Time: 00:19:34 Health: -6/28 AC: 7 Str: 3 XL: 6 Next: 78% Magic: 19/22 EV: 16 Int: 25 God: Gold: 262 SH: 0 Dex: 15 Spells: 4/13 levels left rFire + . . (50%) i - +1 trident of Supply {flame, rElec rPois Str-3 Int+8} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 robe rPois + (33%) c - +0 hat rElec + (33%) d - +0 cloak rCorr . (100%) (no amulet) SInv + f - ring of flight Will +.... e - ring of magical power Stlth ++ HPRegen 0.24/turn MPRegen 0.18/turn %: no passive effects @: flying, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3, antennae 1, iridescent scales 2, fire resistance 1, sense surroundings 2 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 262 gold pieces. Inventory: Hand Weapons a - a +0 dagger h - a +0 scimitar i - the +1 trident of Supply (weapon) {flame, rElec rPois Str-3 Int+8} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+8: It affects your intelligence (+8). m - a +0 heavy quarterstaff n - a +0 shortbow Missiles k - a throwing net l - 5 boomerangs Armour b - a +0 robe (worn) c - a +0 hat (worn) d - a +0 cloak (worn) Jewellery e - a ring of magical power (worn) f - a ring of flight (worn) j - a ring of protection from fire Talismans g - a storm talisman Wands a - a wand of flame (18) Scrolls c - a scroll of vulnerability {unknown} d - 3 scrolls of teleportation {unknown} e - 2 scrolls of amnesia {unknown} i - 4 scrolls of identify j - 2 scrolls of blinking {unknown} l - 2 scrolls of enchant armour {unknown} m - a scroll of brand weapon {unknown} u - a scroll of silence {unknown} h - a scroll of enchant weapon {unknown} Potions g - a potion of magic f - a potion of curing {unknown} k - 3 potions of might {unknown} n - a potion of moonshine {unknown} p - a potion of enlightenment {unknown} q - a potion of attraction {unknown} o - a potion of heal wounds {unknown} a - 2 potions of ambrosia s - a potion of resistance {unknown} Skills: - Level 2.6 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting * Level 4.1 Conjurations - Level 0.7 Summonings - Level 0.8 Necromancy - Level 1.5 Translocations * Level 2.6 Air Magic * Level 1.0 Earth Magic * Level 3.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 24% N/A 8% 2 c - Mephitic Cloud Conj/Alch/Air 21% N/A 7% 3 d - Stone Arrow Conj/Erth 36% 3d9 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 9% 1 Kinetic Grapnel Frge 20% 1d4 9% 1 Slow Hex 20% N/A 9% 1 Grave Claw Necr 18% 2d8 10% 2 Call Imp Summ 16% N/A 11% 2 Scorch Fire 10% 2d5 14% 2 Vampiric Draining Necr 9% 2d6 19% 3 Curse of Agony Necr 9% N/A 87% 5 Manifold Assault Tloc 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Elyvilon Gozag Qazlal Annotations: D:6 Prince Ribbit Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) You have a pair of small antennae on your head. You are mostly covered in iridescent scales. (AC +4) You are heat resistant. (rF+) You passively map a large area around you. Message History The scorpion appears confused. Reach: i) +1 trident of Supply {flame, rElec rPois Str-3 Int+8} Press: ? - help, Dir - move target Aim: a scorpion (severely wounded, confused, 78% to hit) You reach to attack! You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion is engulfed in noxious fumes. The scorpion appears confused. The scorpion is engulfed in noxious fumes. The scorpion misses you. The scorpion stings the scorpion but does no damage. The scorpion stings the ice beast. Reach: i) +1 trident of Supply {flame, rElec rPois Str-3 Int+8} Press: ? - help, Dir - move target Aim: an ice beast (moderately wounded, 58% to hit) You reach to attack! You puncture the ice beast! You melt the ice beast terribly. The ice beast is almost dead. The scorpion stings the scorpion. The scorpion is poisoned. The scorpion poisons the scorpion! Reach: i) +1 trident of Supply {flame, rElec rPois Str-3 Int+8} Press: ? - help, Dir - move target Aim: an ice beast (almost dead, 58% to hit) You reach to attack! You closely miss the ice beast. The ice beast is almost dead. The scorpion dies! You feel the doom around you dissipate. Your Earth Magic skill increases to level 1! The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Reach: i) +1 trident of Supply {flame, rElec rPois Str-3 Int+8} Press: ? - help, Dir - move target Aim: an ice beast (almost dead, 58% to hit) You reach to attack! You barely miss the ice beast. The ice beast is almost dead. The ice beast attacks as it pursues you! The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... *#.....#.................. ....................).... **, #.........†............ ,##........s...........# , * ##...................# * ##..#+############### ##...#......#....... * * #.Y.#......#.....†. ,#.@.#......#....... * , #...#......#....... ,, ,#...†......#....... ,###'####...##....## , ,,,#.#########....## ,, #...^# #.....#. ,,, +....# #.....#. , ,#....# #.....#. , #....# #.....#. You could see an ice beast. Vanquished Creatures A centaur (D:6) A hound (D:6) An orc priest (D:4) A drude (D:4) An iguana (D:4) 2 sleepcaps 2 orc wizards (D:4) 2 adders (D:3) 3 gnolls (D:2) 13 orcs 6 endoplasms 4 giant cockroaches 5 hobgoblins A quokka (D:3) 5 ball pythons 3 bats 5 frilled lizards 4 goblins 5 kobolds 2 rats (D:3) 67 creatures vanquished. Vanquished Creatures (collateral kills) A scorpion (D:6) 1 creature vanquished. Grand Total: 68 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sinsin1 the Spriggan Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 6/6 496 | D:1 | Reached XP level 2. HP: 13/13 MP: 8/8 907 | D:2 | Found a white marble altar of Elyvilon. 1118 | D:2 | Reached XP level 3. HP: 16/16 MP: 1/9 1272 | D:2 | Identified the +1 trident of Supply {flame, rElec rPois | Str-3 Int+8} 1335 | D:2 | Learned a level 2 spell: Blink 1339 | D:2 | Learned a level 3 spell: Mephitic Cloud 1539 | D:3 | Found an opulent altar of Gozag. 1585 | D:3 | Reached XP level 4. HP: 12/21 MP: 3/11 1744 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1744 | D:3 | Gained mutation: You passively map the area around you. | [potion of mutation] 1744 | D:3 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 1744 | D:3 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 1835 | D:3 | Found a stormy altar of Qazlal. 1836 | D:3 | Noticed an air elemental 1838 | D:3 | Noticed a fire elemental 1838 | D:3 | Noticed a water elemental 1876 | D:3 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 1876 | D:3 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 1876 | D:3 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 1876 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1876 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 2150 | D:4 | Reached skill level 1 in Alchemy 2156 | D:4 | Reached skill level 1 in Air Magic 2156 | D:4 | Reached XP level 5. HP: 24/24 MP: 12/12 2187 | D:4 | Gained mutation: You are cold resistant. (rC+) [hidden | potential] 2189 | D:4 | Identified the +3 leather armour of Pessimism {^Contam Harm | Regen+ Str+5} 2707 | D:5 | Entered Level 5 of the Dungeon 2734 | D:5 | Reached XP level 6. HP: 28/28 MP: 13/13 2816 | D:5 | Noticed a vampire mosquito 2866 | D:6 | Gained mutation: You are mostly covered in iridescent | scales. (AC +4) [hidden potential] 2866 | D:6 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 2867 | D:6 | Lost mutation: Armour fits poorly on your strangely shaped | body. [potion of mutation] 2867 | D:6 | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 2867 | D:6 | Lost mutation: You are cold resistant. (rC+) [potion of | mutation] 2867 | D:6 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 2867 | D:6 | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 2867 | D:6 | Gained mutation: You passively map a large area around you. | [potion of mutation] 2873 | D:6 | Noticed Prince Ribbit 2913 | D:6 | Learned a level 3 spell: Stone Arrow 3043 | D:6 | Reached skill level 1 in Earth Magic 3047 | D:6 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_basic, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_loops_ring, basic_altar, grunt_ministairs_9 D:3: layout_loops_ring, nicolae_qazlal_style_of_elements, grunt_gozag_breadcrumbs, serial_bayou_pond_e, minmay_fractal_squares_diagonal_5 D:4: layout_basic, nicolae_yredelemnul_corpse_copse, mainiacjoe_overflow_concentric_impassable, nicolae_elyvilon_temple_path, serial_shops, shop, grunt_ministairs_1 D:5: layout_loops_corners, mainiacjoe_overflow_chevrons, minmay_small_thing, uniq_sigmund D:6: layout_gridville, temple_entry_dummy, minmay_crossroads, uniq_pikel, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 2 3 4 | 4.1 Alchemy | 1 2 3 | 3.3 Air Magic | 1 2 | 2.6 Earth Magic | 1 | 1.0 Dodging | | 2.6 Stealth | | 3.0 Spellcasting | | 4.0 Summonings | | 0.7 Necromancy | | 0.8 Translocations | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 33 | 74 || 107 Melee: Dagger | 33 | 20 || 53 Trident | | 54 || 54 Cast: Magic Dart | 90 | 62 || 152 Mephitic Cloud | | 10 || 10 Blink | | 1 || 1 Evoke: Wand of flame | | 2 || 2 Drink: Mutation | | 3 || 3 Read: Identify | | 2 || 2 Stab: Sleeping | 3 | || 3 Confused | | 3 || 3 Armour: Robe | 24 | 27 || 51 Dodge: Dodged | 39 | 41 || 80 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2023 | 2002 | 21 | 0 | 0 | 6 | 337.2 | Dungeon | 2023 | 2002 | 21 | 0 | 0 | 6 | 337.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 470 daAuts D:1: 447 daAuts D:4: 429 daAuts D:3: 425 daAuts D:6: 154 daAuts D:5: 96 daAuts