sinsin3 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (0, 39, D:1) a +0 whip (3, 13, D:1) a +0 dagger (9, 28, D:1) a bat corpse (skeletalised by now) (12, 14, D:1) a frilled lizard corpse (skeletalised by now) (13, 5, D:1) a rat corpse (skeletalised by now) (13, 12, D:1) a rat skeleton (13, 38, D:1) a +0 leather armour (16, 23, D:1) a hobgoblin corpse (skeletalised by now) (17, 24, D:1) a bat corpse (skeletalised by now) (26, 1, D:1) a ball python corpse (skeletalised by now) (33, 42, D:1) a +0 dagger (33, 46, D:1) a ball python corpse (skeletalised by now) (34, 14, D:1) a quokka corpse (skeletalised by now) (39, 10, D:1) a ball python corpse (skeletalised by now) (48, 6, D:1) a ball python corpse Level 2 of the Dungeon (1, 0, D:2) a +0 robe (3, -9, D:2) a +0 hammer (8, 1, D:2) an adder corpse (16, 24, D:2) a +0 dagger (21, 26, D:2) a potion of mutation (30, 8, D:2) a frilled lizard corpse (32, 22, D:2) a quokka corpse (34, -3, D:2) a +0 short sword (42, -5, D:2) the +2 leather armour "Fyill" {-Tele rC+ Regen+ Str+3} -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further.