sioaxa07 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 16, D:1) a hobgoblin corpse (skeletalised by now) (6, 38, D:1) a +0 dagger (12, 7, D:1) a rat corpse (skeletalised by now) (13, 7, D:1) a rat corpse (skeletalised by now) (16, -1, D:1) a +0 spear (16, 47, D:1) a +0 dagger a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (17, 39, D:1) a quokka corpse (skeletalised by now) (22, 50, D:1) a +0 dagger (23, 7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (36, -3, D:1) a ball python corpse (skeletalised by now) (47, 38, D:1) a +0 short sword a stone (48, -9, D:1) a frilled lizard corpse (skeletalised by now) (49, -5, D:1) the +0 pair of boots of the Desert {rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of Yshrim Beheu {rN++ Will+} [ring of willpower] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. the fortress talisman of the Tundras {Str+3 Slay+2} [fortress talisman] Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (51, 23, D:1) a staff of cold