sioaxa07 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 37, D:1) a bat skeleton (4, 38, D:1) a +0 dagger a goblin skeleton (16, -1, D:1) a +0 spear (16, 47, D:1) a +0 dagger (22, 7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (22, 50, D:1) a +0 dagger (43, 34, D:1) a quokka skeleton (47, 38, D:1) a +0 short sword a stone a kobold skeleton (48, -9, D:1) a frilled lizard corpse (skeletalised by now) (48, 2, D:1) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. the +1 helmet of Summertime {Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +0 hat of Disguise {Harm rElec Dex+4} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (51, 23, D:1) a staff of cold