Dungeon Crawl Stone Soup version 0.35-a0-385-gf75c647dae (webtiles) character file. Game seed: 16405654597125525085 65 sj03 the Conjurer (level 4, -8/30 HPs) Began as a Human Conjurer on May 26, 2026. Mangled by an ogre ... wielding a +0 giant club (14 damage) ... on level 4 of the Dungeon. The game lasted 00:20:53 (1331 turns). sj03 the Conjurer (Human Conjurer) Turns: 1331, Time: 00:20:54 Health: -8/30 AC: 6 Str: 7 XL: 4 Next: 13% Magic: 0/7 EV: 11 Int: 21 God: Gold: 99 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +4 ring of protection HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) d - a +0 dagger e - a +0 dagger h - a +0 dagger j - a +0 dagger k - a +1 dagger of speed m - a +0 mace Missiles c - 9 stones Armour a - a +0 robe (worn) g - a +0 ring mail Jewellery l - a +4 ring of protection (worn) Talismans f - a spider talisman i - a maw talisman Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of immolation {unknown} h - 2 scrolls of identify {unknown} Potions g - 2 potions of magic d - a potion of mutation {unknown} f - a potion of berserk rage {unknown} j - a potion of attraction {unknown} k - a potion of moonshine {unknown} l - a potion of brilliance {unknown} o - 2 potions of ambrosia {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 2.0 Dodging + Level 3.4 Stealth + Level 2.2 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 22% 2 Fugue of the Fallen Necr 2% N/A 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Airstrike Air 1% 2d(1-17) 82% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 82% 4 Passage of Golubria Tloc 2% N/A 82% 4 Detonation Catalyst Fire/Alch 2% 1d1 99% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The ogre barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is almost dead. You stop channelling your searing ray. The ogre hits you with a +0 giant club! You die... #..##....# #......... #........# .........###### ............... .......)....... #### #..# ##########..###.O# .......#....#..@+ ......#....#...# #....##..###..# ####....##..###..###### ..#.........'....#....# ..#.........#....#....# ).#.....##..##...##..#### ..##....###'##...##..#..# ..##....#...............# You could see an ogre. Vanquished Creatures 3 adders 6 endoplasms 6 hobgoblins An orc (D:4) 3 quokkas 3 ball pythons A bat (D:2) 2 frilled lizards (D:1) 4 goblins 6 kobolds 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sj03 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 123 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 355 | D:2 | Found a faded altar of an unknown god. 399 | D:2 | Upgraded the game from 0.35-a0-384-gb5a32d538b to | 0.35-a0-385-gf75c647dae 399 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1173 | D:4 | Learned a level 2 spell: Searing Ray 1187 | D:4 | Reached XP level 4. HP: 30/30 MP: 0/7 1320 | D:4 | Encountered an ogre 1331 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_basic, nicolae_figureground_pulse, chequers_decorated_corner, minivault_25, serial_bayou_ford_a D:2: layout_loops_ring, dreamdust_ecumenical_altar_angels_and_demons D:3: layout_loops_ring, minmay_checkerbox D:4: layout_gridville Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.4 Fighting | | 0.1 Short Blades | | 0.1 Dodging | | 2.0 Spellcasting | | 2.2 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 39 | 2 || 41 Melee: Unarmed | 8 | || 8 Short sword | 31 | 2 || 33 Cast: Magic Dart | 69 | 1 || 70 Searing Ray | 2 | 4 || 6 Drink: Curing | 1 | || 1 Armour: Robe | 52 | 4 || 56 Dodge: Dodged | 57 | 2 || 59 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1331 | 1305 | 26 | 0 | 13 | 4 | 332.8 | Dungeon | 1331 | 1305 | 26 | 0 | 13 | 4 | 332.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 594 daAuts D:3: 381 daAuts D:1: 189 daAuts D:4: 166 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+