Dungeon Crawl Stone Soup version 0.34-a0-1804-g99c0725460 (webtiles) character file. Game seed: 5345335103636083038 71 skxv the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Dec 17, 2025. Killed from afar by a clockroach (17 damage) ... with a blast of sand ... on level 3 of the Dungeon. The game lasted 00:01:53 (1046 turns). skxv the Conjurer (Deep Elf Conjurer) Turns: 1046, Time: 00:01:54 Health: -3/24 AC: 4 Str: 4 XL: 4 Next: 5% Magic: 6/10 EV: 11 Int: 28 God: Gold: 117 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +1 helmet {Int+3} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +1 helmet of intelligence (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of identify {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} j - a potion of mutation {unknown} Skills: - Level 2.4 Dodging + Level 4.3 Stealth - Level 3.0 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Summon Forest Summ/Tloc 2% N/A 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Items here: )) [[ ††. Okay, then. Things that are here: a +0 short sword; 2 boomerangs; a +0 leather armour You see here a +0 flail. Found a trident. Found a stone staircase leading down. You open the door. There is an open door here. You encounter a clockroach. You encounter a river rat. The river rat squeaks loudly. You hear a loud squeak. x2 You hear an angry hiss. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! You encounter a rat. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (78% to hit) You focus your ray upon the river rat. The searing ray hits the clockroach. The clockroach is warded from harm. The searing ray hits the river rat. The river rat is moderately wounded. (Press . to maintain the ray.) You hear the slow rusting of a drain. The searing ray hits the clockroach. The clockroach is warded from harm. The searing ray hits the river rat. The river rat is severely wounded. You hear an angry hiss. You encounter a ball python. The searing ray hits the clockroach! The clockroach is warded from harm. The searing ray hits the river rat. You kill the river rat! The searing ray hits the rat! You kill the rat! The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! You die... #......#######.# #......#.......# #......#.#####.# #......#)####### #.......)......# #.......)#####.# ##........#...# #.............# #@####'#.#....# #~# ###.#....# #B# #.#....#.## #~# ##.......... ~†# #.....###### ##S #........... # #.....###>.. #.....## # #......# You could see a clockroach (warded) and a ball python. Vanquished Creatures An orc wizard (D:3) A river rat (D:3) 5 dart slugs 3 orcs (D:3) 2 ribbon worms (D:2) 2 hobgoblins (D:1) 7 jackals 2 quokkas (D:1) A ball python (D:2) 2 endoplasms (D:1) 4 frilled lizards 2 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | skxv the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 167 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 170 | D:1 | Learned a level 2 spell: Searing Ray 483 | D:1 | Found a faded altar of an unknown god. 700 | D:2 | Reached skill level 5 in Conjurations 700 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/9 942 | D:2 | You fall into a shaft and drop 1 floor! 972 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/10 1046 | D:3 | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_basic, minmay_nonomino_d4 D:3: minmay_spotlight, layout_basic, mainiacjoe_overflow_alcove_2, mainiacjoe_sewer_entry_somewhere_in_here_2, minmay_misc_feat_doors, nicolae_elevator_lobby_plus Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.3 Conjurations | 5 | 5.3 Dodging | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 40 | || 40 Searing Ray | 13 | 1 || 14 Armour: Robe | 13 | 2 || 15 Dodge: Dodged | 18 | || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1047 | 1020 | 27 | 29 | 767 | 3 | 349.0 | Dungeon | 1047 | 1020 | 27 | 29 | 767 | 3 | 349.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 692 daAuts D:2: 250 daAuts D:3: 104 daAuts DLua errors: