skxv Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (9, -25, D:1) a bat corpse (skeletalised by now) (9, -24, D:1) a bat corpse (skeletalised by now) (10, -25, D:1) a bat corpse (skeletalised by now) (14, -25, D:1) a hobgoblin skeleton (15, -13, D:1) a frilled lizard skeleton (16, 17, D:1) a +0 plate armour (22, 15, D:1) a rat corpse (skeletalised by now) (25, -26, D:1) a +0 dagger (30, -33, D:1) a rat corpse (skeletalised by now) (30, 15, D:1) a +0 short sword (31, -16, D:1) a jackal corpse (skeletalised by now) (36, -11, D:1) a +0 sling (42, 1, D:1) a bat corpse (skeletalised by now) (43, -24, D:1) a +0 dagger (43, -1, D:1) a frilled lizard corpse (skeletalised by now) (45, -14, D:1) a bat skeleton (46, 8, D:1) a rat corpse (skeletalised by now) (47, -39, D:1) a +0 dagger (50, 13, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (58, -8, D:1) a goblin skeleton Level 2 of the Dungeon [Shop] Qyrawk's Armour Emporium the +1 pair of gloves "Jif Riaq" {Infuse, rC- Dex+2 Stlth+} (301 gold) rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 kite shield "Xelysh" {rC++ SInv} (639 gold) rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the +1 ring mail of the Gravedigger {*Silence Fly Int-4 Stlth+} (126 gold) *Silence: It may silence you when you take damage. Fly: It grants you flight. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 buckler of the Tanner {rElec rPois rF+ Str+2} (474 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 robe (12 gold) a +0 robe (12 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) the +0 ring mail "Dov Tili" {rC+ Int+5} (399 gold) rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (0, 0, D:2) a +0 club (4, 14, D:2) a +0 dagger a goblin skeleton (10, 5, D:2) a +0 dagger (11, 29, D:2) 2 flux baubles (11, 49, D:2) a bat skeleton (12, 33, D:2) a +0 dagger 4 stones (14, 14, D:2) a +0 club (29, 23, D:2) a +0 scale mail (31, 25, D:2) a +0 buckler (34, 27, D:2) a +0 hand axe (41, 3, D:2) a bat corpse (skeletalised by now) (47, 1, D:2) a +0 long sword (54, 45, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a potion of moonshine (4, 0, D:3) a ball python corpse (9, -1, D:3) a scroll of enchant weapon (11, -3, D:3) a ball python corpse (19, 2, D:3) a +0 club (21, 1, D:3) a +0 chain mail (22, 33, D:3) a quokka corpse (skeletalised by now) (23, 5, D:3) 17 gold pieces (24, 32, D:3) a +0 dagger (29, 15, D:3) a +0 dagger (29, 17, D:3) a +0 ring mail (30, 7, D:3) a +0 ring mail (38, 23, D:3) a +0 robe (38, 28, D:3) a +0 sling (41, 18, D:3) a frilled lizard corpse (skeletalised by now) (44, 19, D:3) an inkwell talisman (47, 8, D:3) a +0 spear (48, 7, D:3) a +0 dagger an orc corpse