skxv Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (11, -23, D:1) a +0 robe (16, -17, D:1) a rat corpse (skeletalised by now) (21, -25, D:1) a +0 dagger (23, -13, D:1) a +0 mace (26, -16, D:1) an inkwell talisman (29, -30, D:1) an orb of mayhem (30, -37, D:1) a +0 club (34, -17, D:1) a +0 helmet (38, -14, D:1) a +0 ring mail (44, -3, D:1) a +0 club (54, -5, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. (0, 6, D:2) a potion of invisibility (4, -6, D:2) a scroll of brand weapon (7, 0, D:2) a potion of attraction (22, -9, D:2) a bat corpse (skeletalised by now) (26, 0, D:2) a quokka corpse (skeletalised by now) (31, 15, D:2) a +0 scale mail (37, 13, D:2) a +0 robe (39, -3, D:2) a hobgoblin corpse (skeletalised by now) (40, -7, D:2) a +0 short sword