skxv Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -10, D:1) an inkwell talisman (19, 12, D:1) a +0 whip (21, -21, D:1) a +0 club a goblin skeleton (21, -20, D:1) a +0 dagger (29, -15, D:1) a +0 dagger (36, 1, D:1) a +0 pair of boots (37, -3, D:1) a +0 hand axe (53, -24, D:1) a +0 whip (58, -1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a potion of enlightenment (1, 25, D:2) 5 javelins (2, 10, D:2) a potion of curing (2, 11, D:2) a rat corpse (5, -2, D:2) 2 potions of cancellation (5, 17, D:2) a ball python corpse (5, 18, D:2) a quokka corpse (7, -1, D:2) a quokka corpse (skeletalised by now) (14, 24, D:2) a +0 spear (25, 24, D:2) a +0 hand axe (34, 24, D:2) a +0 dagger (37, 10, D:2) a +0 spear (39, 6, D:2) a ball python corpse (39, 8, D:2) a +0 pair of boots (39, 12, D:2) a +0 dagger (40, 5, D:2) a +0 chain mail (41, 11, D:2) a +0 short sword (42, 3, D:2) a +0 dagger