skxv Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (1, -1, D:1) a quokka skeleton (1, 3, D:1) a +0 robe (5, 29, D:1) a +3 short sword of holy wrath (9, 12, D:1) a bat skeleton (24, 5, D:1) a +0 club (30, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (38, 15, D:1) a bat corpse (skeletalised by now) (39, 9, D:1) a +0 dagger 5 stones (39, 35, D:1) a goblin corpse (skeletalised by now) (40, 35, D:1) a hobgoblin corpse (skeletalised by now) (51, 32, D:1) a rat skeleton (51, 52, D:1) a hobgoblin corpse (skeletalised by now) (56, 20, D:1) a +0 spear Level 2 of the Dungeon (0, 15, D:2) a +0 short sword a kobold corpse (skeletalised by now) (8, 16, D:2) a +1 dagger of holy wrath a +0 dagger a goblin corpse (skeletalised by now) (11, 26, D:2) a +0 mace (17, 5, D:2) a +0 dagger (21, 0, D:2) a +0 shortbow (21, 17, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (32, 2, D:2) a +0 whip a hobgoblin skeleton (33, 6, D:2) a rat skeleton (36, 5, D:2) a +0 falchion (45, -2, D:2) a jackal corpse (skeletalised by now) (47, -4, D:2) a jackal corpse (skeletalised by now) (47, -3, D:2) a +0 short sword a kobold corpse (skeletalised by now) (47, -2, D:2) a +0 club a +0 chain mail a jackal corpse (skeletalised by now) a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 short sword "Mazxen" {devious, *Noise rC+ rN++ SInv} (6320 gold) *Noise: It may make a loud noise when swung. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the +5 short sword "Enaesar" {freeze, rElec rC+++ Str-5 Stlth+} (7170 gold) rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 dagger "Dragon's Tongue" {freeze, Str+3} (3190 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the amulet "Ywaojytt" {Wildshape rN+ Str+4} (4960 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rN+: It protects you from negative energy. Str+4: It affects your strength (+4). the ring of Hadialyumn {rF+ rC+ Int+3 Dex+6} (6330 gold) [ring of dexterity] rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). the +6 hand axe "skxv's Bane" {flame, Will++ Dex+3} (6270 gold) Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the air staff of Naosoesu {rElec Will++ Dex+2 Stlth+ Ice Air} (5860 gold) [staff of air] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the +1 sling of Nemelex Xobeh's Esteem {freeze, rC+++ Dex-2} (4550 gold) rC+++: It renders you almost immune to cold. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +11 dagger of Slow Death {flame, rPois rF+ rC+ Int+3} (9010 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +8 whip of the Enormous God {elec, *Slow rN+ Str+3} (5810 gold) *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. the rimehorn talisman of Oruzuel {rC+ Int+3} (4730 gold) [rimehorn talisman] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). the spore talisman "Wonkadia" {rCorr Dex+4} (4850 gold) [spore talisman] rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). the amulet "Orafaos" {Wildshape Rampage +Blink rElec Int-4} (4260 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). the amulet "Deikogur" {Dissipate Dex+3} (4330 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Dex+3: It affects your dexterity (+3). the +8 plate armour of the Sailor {Harm Str+6 Dex-4} (6920 gold) Harm: It increases damage dealt and taken. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +4 dagger of the Louse {devious, Dex+3} (3530 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 robe "Ziowk" {Int-4 Dex+4 SInv} (2210 gold) Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. the earth staff "Voulinadi" {rC+ Str+2 Dex+4 Earth} (5160 gold) [staff of earth] rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. the +4 hand axe of Ubomeck {flame, ^Fragile Dex+8} (4360 gold) ^Fragile: It will be destroyed if unequipped. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. the +4 scale mail of Buluap {Dex+2} (3520 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (0, 0, D:3) a +0 robe (6, 0, D:3) a +0 short sword a +0 chain mail (7, 7, D:3) a rat skeleton (7, 9, D:3) an adder skeleton (8, 18, D:3) a +0 hammer (8, 19, D:3) a +0 hammer (8, 20, D:3) a +0 hammer (8, 29, D:3) a +0 hammer (9, 19, D:3) a +0 hammer (9, 20, D:3) a +0 hammer (9, 22, D:3) a +0 hammer (9, 30, D:3) a +0 hammer (10, 19, D:3) a +0 hammer (10, 20, D:3) a +0 hammer (10, 23, D:3) a +0 hammer (10, 24, D:3) a +2 quarterstaff of chaos a +0 cloak a +0 hammer (10, 26, D:3) a +0 hammer (11, 8, D:3) 4 boomerangs (11, 25, D:3) a +0 hammer (11, 27, D:3) a +0 hammer (13, -5, D:3) a +0 dagger (15, -9, D:3) a +0 dagger (17, 37, D:3) a +0 rapier (18, 20, D:3) a hobgoblin skeleton (20, -9, D:3) a +0 dagger (20, 23, D:3) a hobgoblin skeleton (21, 23, D:3) a +0 club a goblin skeleton (22, 24, D:3) a hobgoblin skeleton (22, 31, D:3) 3 boomerangs (23, 1, D:3) 5 large rocks (23, 24, D:3) a +0 dagger (24, 25, D:3) a +1 vampiric dagger a +0 animal skin a +2 helmet a hobgoblin skeleton (25, 26, D:3) 5 poisoned darts (26, 27, D:3) a +0 dagger (31, 18, D:3) a +0 dagger a +0 leather armour (42, 28, D:3) a +0 dagger a +0 robe an orc skeleton (42, 32, D:3) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (42, 33, D:3) a +0 falchion an orc corpse (skeletalised by now) (43, 30, D:3) a +0 flail (44, 30, D:3) a +0 short sword a +0 chain mail (46, 25, D:3) a +0 flail a +0 scale mail (52, -4, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a parchment of Ignition (3, 5, D:4) a +0 club 4 stones a kobold corpse (skeletalised by now) (4, 2, D:4) a hobgoblin corpse (skeletalised by now) (4, 3, D:4) a +0 club a gnoll corpse (skeletalised by now) (5, -1, D:4) a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (18, -4, D:4) a +0 dagger 2 stones (18, -2, D:4) a +0 flail (18, -1, D:4) a +0 club (18, 1, D:4) a +0 club a goblin corpse (skeletalised by now) (21, -3, D:4) a +0 spear a gnoll corpse (44, 3, D:4) a +0 pair of boots (59, 3, D:4) an iguana corpse (skeletalised by now) (59, 4, D:4) a hobgoblin corpse (skeletalised by now)